
Webzen's upcoming MMOFPS Huxley, to be released on both Xbox 360 and PC, combines both fast-paced shooter action with massively multiplayer gameplay. It's essentially a FPS with levels and questing added -- the gameplay is very much the fast, in-your-face style seen in Quake 4 and Painkiller. However, it allows for tactical play too, with territorial defence missions.
The game felt more like a standard FPS multiplayer match with a larger number of players than usual than an MMO. It plays like a FPS -- no skill buttons or floating exclamation marks. The game's setting is a fairly standard post-apocalyptic nuclear-mutation scenario. The 360 version will feature a single-player component as well as the massively-multiplayer part, though Webzen are working on the inevitable issue of keyboard-and-mouse versus controller balancing.



















(Page 1) Reader Comments
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How much balancing is really required? Personal preferances aside, I know quite a few console FPS players that can rock a controller so hard that none of them (including a couple who play FPS on pc as well) have any worry about PC/Console FPS battles.
This has been brought up in the last couple of Huxley posts here though, just out of interest who's stressing about it? Joystiq, or Webzen? And if it's such a huge issue, why is no one stressing about Live Anywhere?
I'm guessing you're a PC player and can't handle the threat of real gamers. ;)
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Call it what you will... maybe all the players I played against sucked, or were on controllers... or both. And once I got into a starfighter, I was almost untouchable...
Personally, I think the whole pc vs console gamer rumor was started by someone on a pc. I look forward to Huxley =)
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@#3: Press kit? What was in it? Please tell! Huxley-Nexus.com really needs info. They'll love you if you give them a scoop!
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I've been on both sides of the gaming fence, and I've been a hardcore fps player on both pc and console. Since the advent of the xbox, console is the only way I'll play an fps. I realize a thumbstick isn't QUITE as accurate as mouse for aiming, but once you've got it down it's damned close, combine that with a huge-ass hdtv, and any difference has vanished.
Wait until huxley comes out, and I'll be happy to prove my point again and again. ;)
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I have a gamepad hooked up to my PC too. I've played HL2 and Serious Sam with it. But there is no way in hell I would play on my favorite ranked CS:S server with a gamepad. Try playing CS:S with a gamepad and then tell me that it's a feasible controller (as long as your oponents are decent, I've seen some pretty crappy K&M players). I enjoy using a gamepad and I used to regularly beat my buddies and strangers (online) in Halo 1/2 by a large margin. Same with Golden-eye. But when you get good with a K&M, I can't help but think why anyone would think a gamepad is the better controller. Maybe more comfortable, but definitely not the better controller.
Here's why. A joystick has a limited turn speed. When you move your joystick, you are telling the game to move in this direction at this rate. And you will always be limited by that rate no matter how high you have the sensitivity. When you move a mouse, it is an absolute movement. I point there and boom, I'm looking there. Anyways, it looks like we won't be changing each others opinions anytime soon, so let's just wait for Huxley to come out :-p.
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I also don't doubt that some of the 1337 CS:S players (k/m) are amazing... and could kick my virtual a$$ no matter what I was using to play them. Who knows, maybe there is some kid out there who is the 1337 with the controller and can pwn everyone else.
With any luck, the CS:S players will stick with CS:S... ;)
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Huh? Counterstrike is on the Xbox you know. I have it for the PC as well, and although it doesn't quite look as good on the Xbox, it plays just as well.
Master Chief in Halo is supposed to move a little slower. His armor actually weighs a ridiculous amount according the story "specs". That doesn't stop Halo 2 from being one intensive game online.
Anyway, I started with Aliens vs Predator with a mouse and keyboard. After getting into console FPS games, I actually now prefer the thumbsticks because you don't have to reposition your whole hand all the time.
K&M supporters really mean that the mouse is an advantage. Realistically, the keyboard is more limiting to movement than the thumbstick is limiting to aiming. Thumbsticks just take more practice. Anyone who uses a PC already knows how to "aim" a mouse.
For me, the bigger advantage for a mouse is "quick turning".
Actually, now that we are on this subject, why don't they just make the 360 support mouse and keyboard? FFXI does, so why not just make an FPS game support both methods?
Duh.
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But remember, the game is still undergoing balance issues and whatnot. I'm very eagerly awaiting the PC beta test. :)
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seriously. type away all day until your fingers go numb. it isn't up for discussion. in fact... type up your responses on a gamepad.
unless you are just completely retarded, and can't use a mouse (in which case a gamepad wouldn't be an option either), then you're just lying to yourself and clinging to some shread of 'i was good at halo, so i can win'.
it's over. just stop it.
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give the 360 version auto-aim the equivelant of PDZ, maybe a little more. but when we start killing, you lot cant whinge "you have autoaim lada dadl adada..."
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The stick will always go back to the center to replace itself when one lets go of it (force feed back) as compared to the mouse it will stay where ever you put it when you let go, even if it's an 1/8th of an inch move depending on your sensitivity.
This may not seem like a big issue but if you consider gameplay a split second means a lot in an FPS and the mouse will beat an analog stick in a split second reaction due to arm and wrist movement verses a thumb.
That's the gist of it really. I play on both platforms and have played competitively on the PC a lot in leagues and a little LAN tournaments. This arguement always boils down to "who is better" instead of people talking about statistics and facts.
As for who would win. With my experience it's usually the player that's on his respective platform that wins. Console guy vs. a PC guy ON A CONSOLE = console guy usually wins. PC guy vs. a console guy = PC guy usually wins. Now I am not saying it can go the other way, a good gamer is a good gamer regardless. Though in the "competitive" arena this is usually how it goes down.
I look forward to playing with Xbox players in Huxley simply because it makes the online community bigger and a lot more people to enjoy the fragging experience with. That is if Webzen does it right.
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To the guy talking about battlefront2; play the games next to each other; there are many differences yoo'll see, and many which are too subtle to notice if you don't know what you're looking for.
An interesting place to start is with ports of games which are on PC/console. Sometimes careless porting leaves interesting info about the xbox controll settings in the .ini's you can open on the pc.
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