
Graphically, the game looks below even that of new GameCube titles, with blocky faces and low polygon counts abound. The lighting, however, did stand out as impressive; in one scripted scene, bullet holes pierce through a door and cylindrical beams of light enters the room. Load times, fortunately, were almost nonexistent.
Red Steel has a lot of potential. It fully utilizes Wii's remote (except for the recently-announced speaker) and the submission feature is a nice touch. What we dislike about the game could be fixed before launch -- and, for the most part, we hope it is. The gun battle scenes, if the controls are tightened, could stand alongside some of the best first person shooters, and we would forgive the graphics if the sensitivity was handled. That the game has so much potential is, ultimately, why we walked away as disappointed as we were. The lack of blood will help Nintendo sell this title -- available at launch -- to gamers of all ages. However, this game is not going to attract anyone to the Wii.
[update 1: fixed a few typos, cleaned up the language]













(Page 1) Reader Comments
...*sees there's a user here named YouWantHowMuchForAPS3?!?!?!?!?*
*laughs*
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I will be the best sword man in the world!!!
Thanks Nintendo!
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It's especially bad that the sword doesn't follow the remote's movements exactly. Sword fighting is the obvious killer application for the new control scheme, and no one seems to be capitalizing on it.
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At least the first party Wii titles are sounding a lot more solid and tuned.
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Ian
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So I guess it just depends on what exactly they're showing out there and whether or not they actually meet that "target" version when the game actually hits. I'm hopeful.
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It sounds like most of the Wii games are doing a good job with the controls, making them realistic and intuitive, and hopefully Ubisoft can improve things with this title in time for launch. I have high hopes for the Wii, but this kind of thing worries me.
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Attention gamer: you are not a master swordsman. You most likely will never be one. This is a game, and not a sword-training simulator. (Though that won't stop Jack Thompson from claiming that it is.)
Just imagine how unpopular Guitar Hero would be if it used a *real* guitar-playing scheme -- people would get frustrated and stop playing, because it takes diligent practice to be a guitar player. I'm sure the same holds true of swordplay. We play games because they're watered-down abstractions of real activites: when you take away the *work*, any activity becomes fun. Sim City does not make you a real urban planner. Advance Wars doesn't make you a real commanding officer. Guitar Hero doesn't make you a real musician. Remember that. If they did, it wouldn't be fun.
(Apologies to anyone who actually *has* studied sword technique -- in that case, you probably recognize that Red Steel would be no fun to the general public if it required real skill.)
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a) If they had more fun than playing a fps with a normal controller, with a mouse or if the experiences were fairly incomparable?
b) If they were havving fun with they they didnt want to stop playing, as they were getting more used to the controls over the first few minuites, and if over those minuites you were conscious of becoming more familiar with the controls or if they felt stuck-in-a-rut and uninterested?
c) If they had to go through any setup with the wii remote, to adjust for their position in relation to the sensor bar (I had imagined this would precede any game, as with light gun games)
If these questions could be answered, I'll advertise jostiq by linking you from my myspace page (13 views THIS WEEK!!!!!!! THINK OF THE POTENTIAL!!!!!!)
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"There is an issue with moving your remote slightly out of the range of the TV-mounted system, resulting in the cross hairs going stir-crazy off to the side of the screen."
This is interesting to me; Bluetooth is not line-of-sight.
What's THAT about?
-K
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come on compared to graphics like that ps3 and 360 have nothing to worry about exept nintendo fanboys
and reguy i agree with you.......i mean when i play video games i just want to sit on the couch and own my friends no jump around and dare i say (excercise) there are sports for that and ddr
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It would be amazingly easy (and amazingly awesome) to make a "game" that actually trained you to use a sword. It could have multiple forms - chinese, japanese, european, middle eastern, etc. You could actually learn something, and better yourself for it.
These are the kinds of things I expect of Revolution.
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No it's NOT "next gen", as Nintendo has stated many times over, this is NEW GEN. I think the graphics look great and nothing like PS1 games. You should get your eyes checked.
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Good point Saif.
I do play guitar and bass, so the idea of playing some plastic button-instead-of-strings guitar doesn't sound fun at all. It would feel like holding a fischer-price "my first guitar" or something. No thanks.
On the other hand, I also play golf. But I'm still interested in the Wii remote for that. I still think it has a lot of fun "potential".
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Ok seriously?
I'm getting a bit tired of this bullshit :)
That looks as much like a "PS1 game" as much as you look like someone with 20/20 vision and good sense.
That said:
The system is a 7th Generation Era system. The last generation was 6, six is one less than seven, so yes, its a next-gen system with an enhanced previous generation graphics architecture.
See, the thing is, there isn't a "Video Games Generational Standards Body" that sets the baseline for these things, is there?
Developers and Nintendo have stated that the graphics are more capable than Nintendo's last/current console...so there ya go..."next generation".
They are certainly better than the PS2's graphics (but then what isn't, right) and every machine before it.
And as an Xbox 360 owner with *quite* a nice setup, let me tell you there is NOTHING MORE IRKSOME than obvious fuck-ups in a game at that resolution. Takes ya *right* out of it.
-K
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sir, i think you are the one that needs to get your eyes checked if you think those graphics look great. wii sports ARE ps1 graphics. but if you are happy with NEW GEN, more power to you. I'll stay with the work horses of ps3 and xbox 360 thank you.
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Also, if someone can show me any PS1 game that looks remotely (ha ha) like that then please do.
Nintendo always said that their games wouldn't be as graphically impressive as the other consoles. So people stop complaining. Also, comparing things like oblivion to WiiSports is a bit unfair. It's like me saying that the PS2 was rubbish by comparing Katamari Damacy (or whatever you think had less impressive visuals) to something like Resident Evil 4 on the Gamecube.
In any case, Wii is NOT about the graphics. If Red Steel is not up to scratch then so be it. There are games that are getting very good responses - including Mario and Sonic (see IGN Wii) - this at least gives me some hope.
It could just be the case that there are some kinks that need to be worked out with the controller and then Red Steel will actually seem a lot better. After all, this is the first time that Nintendo are allowing a large number of people to use it. It could even just be interferance (i am sure I got the spelling wrong there).
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This can't train swordfighting. Swordfighting includes footwork and resistance from the opponents weapon. I say this from study and practice under a teacher, not from watching movies.
I am dissapointed that you can't choose your own angles of attack with the controller.
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I defy you to produce a single screenshot of a ps1 3d game that has textures at these resolutions and as many polygons.
Thanks,
-K
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I'm starting to think the people who are excited about the PS3 are the same people who go to see Uwe Boll movies.
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No, I'm not a master swordsman--but neither is the NPC AI-driven virtual samurai I'm sword-fighting. Couldn't they have "translated real-time movements" and calibrated the AI accordingly? That's what I expected from the Wii, and without that ability--with mere abstractions--we have but an elaborate gesture reading mechanism.
Maybe that's not such a bad thing, but I think an accurate translation of movements would be more immersive.
And I lied. I am a master swordsman.
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Wrong.
Iwata said this: "I don't think the Revolution's [graphics] will be inferior in any fashion to Xbox 360 or PS3. Even if you look at Zelda on GameCube, I don't think that looks inferior to what the competition is touting as 'next generation' visuals.?
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That's silly. Do light gun games require you to be a marksman or does DDR require you to be a dancer? No. A swordfighting game for wii where you actually use the remove as if it was the handle of a sword would be awesome. Sure the combat might not be as deep as a fighting game, but it would be fun and could be challenging.
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No, this doesn't confirm anything about control issues. It just confirms that this game needs tweaking. One of the few good things about G4's coverage last night was Red Steel (even at that, it wasn't all that great) but I could tell it wasn't as responsive as it should be when Adam was swinging. Basically, Ubisoft Paris needs to/could fix these things: graphics (not really needed to a great degree, but I'm sure it can be better), control (that is probably Ubisoft's fault, not the Wii itself), and framerate (it appeared to be a bit skippy, but it is expected on an early build). I saw the BLACK demo go from choppy and unimpressive to high framerate and nice graphics, this game can too.
I was, however, impressed (a little bit) by the graphics, but it was low res feed...(damn memberships)
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Second, my girlfriend, for one, only likes a few games. One of the games she does like is Oblivion. Why does she like it? #1 reason: THE GRAPHICS! She likes it because she can walk around the beautiful landscape and "pick flowers" that she can make into potions. I must say, though, that another game that she liked was the Gamecube Zelda, because of it's cutsey cartoon graphics. In my opinion, women are much more likely to enjoy the systems that have better graphics.
Third, the wii controller is a bad gimic, plain and simple. Motion sensor technology has NEVER EVER been fun, period, starting with the power glove. I remember going to the Gameworks arcade in Dallas, TX and seeing the mockup of Tekken, or whatever it was, that used motion sensors to allow you to control the characters on the screen. It was an absolute joke. And that one let you use your feet and your hands at the same time. Realistically, the gyro feature can only be used for the simplest features, like a simple sword slash, but will be useless for more complex control schemes. Moreover, if you want to talk about online gaming, NOBODY would ever use the gyro controls online if they could use buttons, because movement sensors would never be as accurate or quick as pressing a button. Here is a short list of types of games where the gyro will be absolutely useless.
1) Any sports game other than perhaps tennis or curling
2) fighting games
3) FPS games
4) RTS games
5) many, many more.
Look, I like Nintendo actually, but only because I love their games. How you could possibly be blind to the fact that this Wiimote is a horrible idea is beyond me. If the Wii has any success, it will be as a platform for Nintendo-exclusive games played with a traditional controller, just like the Gamecube. The operative word in the last sentence is "GAMECUBE." It is no different from the gamecube, except that it is more underpowered than teh gamecube in comparison with its peers. I would bet my house that Nintendo will be in last place in US market share in 3 years time. But take heart, fanboys, Nintendo will live on as a game developer, and that is where they belong anyway. And hey, if the Wii eventually boasts an exhaustive list of past Nintendo games from its past systems, then it may continue to sell for 10 years after the real next-gen systems are gone, which would eventually net Nintendo a profit from their final console.
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you're welcome
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Metal Gear Solid
Nuff Said
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First, your opinion of women is really uninformed, IMHO. Your g/f likes pretty graphics, so all women do? Wow, guess what, I know more than 5 that don't give a damn, but I don't go stressing that the majority doesn't like super-OMG-graphics. Some do, some don't, just like men. Also, you said she liked the cartoony graphics of Wind Waker, which basically makes the whole opinion moot. Look at the new Mario; stylish, cartoony, and GOOD graphics.
Also, you have little to no idea to how these games are controlled. Sure, Joystiq hasn't had the best things to say, which is natural, being that these are EARLY BUILDS and still require tweaking. However, Zelda seems to be of good word on the Wii, and it has a rather complex system (more-so than some of these others, or so it seems), so, I think you need to think a bit harder about this, or just wait and play.
Besides, Nintendo isn't going for just women and children, but for non-gamers in general. Those WiiSports games are and example of their idea, much like the Brain Training games and Nintendogs on the DS, and those have done really well. It seems that it is going to be bringing people together, just you may not be part of it.
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...well, damn.
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I think Nintendo have made the right move with their "out in left field" approach. The opinion polls all over the inernet prove that they are on the right track. But they could seriously loose foothold if everything looks like a mini-game.
The graphics so far suggest that the Wii is less powerful than the GameCube, which is obviusly not the case, but it "looks" that way.
The tennis game looks quite fun, but since you have no control over your character other than the way you swing your racket, it's nothing more than a mini-game. Not saying it won't be fun, but I think Nintendo is patronizing gamers in order to appeal to non-gamers. They need to appeal to both demographics if they are to succeed.
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The games that non-gamers (not just girls) I know tend to like are:
Karaoke Revolution
DDR
Katamari Damacy
Donkey Konga
WarioWare
Animal Crossing DS
Nintendogs
All games that have simple and mostly non-traditional control schemes.
They like these games because they can mostly pick them up and play... These are the kind of games Nintendo designed their new system for. It may or may not be a success, but their strategy makes sense.
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Iwata did say that he thinks the graphics can easily be as good as the other systems (Or at least the 360), but I think what the other guy meant is power. It is definitely not nearly as POWERFUL as the other two systems, and with the strategy that Nintendo has, it very shouldn't be as powerful. That would drive the prices up a lot, which wouldn't convince a lot of non-gamers to pick it off the shelves.
And ym opinion on that is, Goood for Nintendo. They're sticking to what is necassary. As in, ABSOLUTELY necassary. I hate to make this comparison, but it's like Jagex' Runescape MMORPG. It has what some people would describe as horrific graphics. BUT, it gets the job done for people who have lower-powered computers and still want an MMO. The point is, they're STICKING TO THIER STRATEGY. Every company has a different idea of what they want to accomplish. Nintendo's goal here seems to be trying to bring everyone together by having them share a common interest: Video games. And they're doing that by making games appeal to EVERYONE, not the hardcore market.
Spoonfed point: Some people prefer top-notch fun over top-notch graphics. Therefore, Nintendo doesn't need the top-notch graphics to succeed.
And about the Wiisports comments from the PS3 fanboy: DON'T QUIT SCHOOL. Seriously. Did you miss the memo where they said that Wiisports was a super simplistic game only meant to get used to the controller functionality? Or are you just ignoring that so you can brag about how PS3's controller is so easy to learn that they don't need it? Either way, it doesn't take much brainpower to figure out how childish and dumb you're acting.
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