Overheard at E3: Japanese don't accept first-person shooters

While waiting impatiently to try out Metroid Prime 3: Corruption at the Nintendo booth, I eavesdropped on overheard a Japanese developer explaining to a friend how first-person shooters aren't too hot in Japan.

"This Metroid game is a first-person shooter. They're very popular in America, but not in Japan. We don't accept these kinds of games because you cannot see your character on the screen."

The spectacular failure of the Xbox brand in Japan would seem to lend this line of thought some credence, but there are several other factors worthy of consideration, pontification and other things that you do with your brain. It's odd that Metroid Prime would be the game to spur on the man's comments, as the series has always emphasized exploration and platforming over frantic shooting. Is it really just the perspective that causes Japanese gamers to shake their heads in disgust, or do first-person shooters merely have a bad reputation? Why is it important to constantly view your character on the screen? And, if this is such a prominent issue amongst Japanese gamers, why would Nintendo present one of their cherished franchises in a way that would be the least popular? 

Tags: E32006, First-person shooters, First-personShooters, FPS, Halo, Metroid, Metroid Prime 3, MetroidPrime3

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