The Engadget & Joystiq Interview: Microsoft's Peter Moore

This morning, Vlad Cole and I had an opportunity to chat with Microsoft's Peter Moore, the man responsible for marketing the Xbox 360. When we last pinned him down at CES, there were still so many unanswered questions about the competition. After Sony and Nintendo's keynotes at E3, not to mention their own, the time was ripe to ask him about a portable Xbox, the Nintendo Wii complementing the Xbox 360, the Sony Dual Shake controller, and where he got that ink on his arm.
Forgive me if I interrupt you, if I hear something that I already heard at the press briefing, I might cut your answer short a little bit. Congratulations on Gears of War. Everyone is saying it looks and plays awesome. It actually appears to be head and shoulders above everything we're seeing on the show floor. Is that a conscious choice to keep it off the floor itself, so that the comparison gap doesn't pop?
No, not really. I think the idea is that the game deserves hands-on. We're trying to show it to as many people as we can up here. The team at Epic is really so conscious of the quality of what they're doing and presenting that bringing them up here, we'll get thousands of people through in the end, they churn people through pretty quickly, there was no conscious effort, no.
So where are the rest of the games that look this good?
Here? That depends on your ... you tell me. What is it that you think is missing?
There does appear to be a gap in quality between that and everything else. It's just head and shoulders above. We're wondering if there are other titles that will match that by the time they come out.
Quality of gameplay, graphics, depth, immersion? It's all subjective. I'm biased on all of them. Games like Crackdown: different visual style, different genre. But, it's coming together really well. Mass Effect. I was on some blogs last night where people are spending some time on it and are really impressed with it. Dave Perry and a few other people wrote some really strong stories about Mass Effect. That's a weird question ... I mean, which of my children do I love more?
J was just, umm. J was doing a BMX event or something. I don't know. He's back in Redmond now.
It's just that he's been MIA since launch.
J's working hard. J runs the platform. J has his engineers. He's been working hard on Live updates and what have you. Live as a platform is something something to J.
It's just that the difference from pre-launch, where we saw him in the ourcolony video. He was the face of the Xbox 360.
Remember, you were there Tuesday right? I started off saying we had an organizational change. I run the business from the point of view what people have to do. One thing it means is a singular face. One thing we figured out was that the J/Robbie/Peter thing probably wasn't working. J's incredibly busy. J is one of smartest guys on the face of the Earth, and developing platforms is what he does. From that point of view ... I don't know. J's a very active young man and ... snowboarding season's over.
There's a rumor that he's maybe working on the Xboy, a portable Xbox.
I think J was actually on the grassy-knoll in '63 in Dallas.
Was he also responsible for hiding all those Xboxes at Area 51?
He actually hid the E.T. cartridges, that's how far back he goes.
If you're really serious about the whole games thing, don't you think portable's a part of that?
Portable's a part of everything, but there's a billion cell phones now that I don't think that in any way our industry is doing a fine job of exploiting what's possible on mobile phones. We're blind to the fact that everyone will carry one of these devices. It h as have input, it has a screen. Anything that has input, has a screen, you can play games.
What do you think of Nokia's new N-Gage push? I don't think they're blind to it.
I have to admire them for persistency. I have not walked the show floor.
Do you think that persistence can get them developer support the same way that you've said persistence in Japan will earn you developer support?
Nokia's an unbelievable company. They remind us a little bit of Microsoft: they stick to things they believe in it. They have the capital resources and software engineers to get stuff done. Maybe later on today I'll go have a look. My priorities are to go talk with three or four partners, maybe go play with the Wii, and get on a flight home.
To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?
The cell phone at its current structure... as they evolve now. [Pulls phone out.] This is a smart phone from HTC. You start getting this level of functionality -- you know the deal -- you've got the same thing. You've got 16 by 9 aspect ratios, you've got pretty decent screens, I look at this and I think, "geez, you could probably get things on the capability of Genesis or the old days on this pretty well. I will never be able to play things like this. I just can't do it. I also prefer to use the soft key pad because I can go faster with the stylus. But yeah -- the Chairman said so. The Chairman says so, believe me. I haven't been at Microsoft long, but I know when the Chairman says so, things happen.
Services as ambitious as Live Anywhere have to be rolled out over a number of years. You're not going to get that all at once.
That's right.
So what are we going to see when Vista launches [in January]. Are we going to see any of it with Vista?
As Scott [Henson, director of the Xbox Advanced Technology Group] said, a lot of that -- certainly the interface that hooks into the service is already in Vista. I haven't seen ... we eat dog food (our stuff) at Microsoft. I think we've got the latest build of Vista coming up soon, and I'll see where we're at on that. It's all come together nicely.
Games is a major part of what Vista's about. It wasn't vaporware we put up there. The importance is when Bill does do something and puts his commitment to it, things happen. If I say do something maybe it'll get done.
Let's assume that it'll get done. The question is about timeframe.
You know what, I could make stuff up and say "here's the 18-month -- I'm sure there is -- rollout schedule." It'll happen. You're exactly right, it'll roll out. How it rolls out, don't know.
So you've said that the lack of rumble [in the redesigned controller] will hurt the PS3.
That's a personal thing about the way that I like to play. I like the tactile, the visceral response of the controller. Maybe that's because it's always been there for me. And I make that joke that maybe because I'm older I need the reminder that I'm hitting the wall. Don't you think that --
Well we went around the show floor and asked some people yesterday. Opinion's split. People who really care about the entire experience and who have played games where rumble is integral to the gameplay say that it's very important. For instance, the Rockstar Ping Pong title, you need rumble to know when you're about to hit the ball out of bounds.
Ok, I've played the title, but I haven't played to that level.
But a number of other people have said that's the least of Sony's worries. What do you think their key weaknesses are?
Price point is a weakness. As much as they will say that -- I think that Kutaragi overnight said it's too cheap or something like that -- I don't know. Price is going to be an issue. But the way that we as an industry need to cost reduce and bring better value to the consumer as quickly as we can... There are consumer segments that enter the market when the price hits a particular point. You've got to be able to cost-reduce your product accordingly.
They may be able to do an amazing job of incredibly bringing [the price] of that product down. I don't know.
Speaking of cost-reducing, Todd Holmdahl told Reuters in ... I believe it was September of last year that you have plans to cost-reduce the Xbox 360 every single year as part of the strategy.
Oh yeah. More than every year. It's not like, "January 1st let's take some cost out of the box." You have teams that are constantly looking at how you bring the box to a more -- you know, as componentry evolves... amortization, all of this stuff. It's complex stuff.
So people misquoted that as "price reduce."
Cost and price are two very different things.
It's feasible though.
Well of course.
So by launch window this holiday?
No, that's not what he said. He said you're going to cost-reduce the box every year.
I'm asking you though.
You're asking me to tell you I'm going to drop the price? We had a price drop on Monday when Sony announced their price. We obviously don't talk about price drops, and I can't think of any good reason right now that we would drop the price even further from the delta between what we're offering and what our competitors are currently offering.
And when Nintendo announces a price that is lower than the Xbox 360 -- which is the expectation -- than, by that logic, you've suffered a price increase.
You could put it that way. It's a price increase if the consumer doesn't see the difference between the experiences. I would posit that the consumer right now would be hard pressed to find the price delta between an Xbox 360 and all it has to offer, as we currently stand here today, and the PlayStation 3, and what it promises to offer.
You're not often talking about Nintendo as a competitor ...
I talk about Nintendo every day. They are a competitor, but I think they're in a different space. They have spectacular first-party intellectual property that is timeless, that is built around fun, it's character-based in many instances, it's iterations of great franchises that have gone for decades, but it's primarily youth-based. They're also doing, with the Wii controller, which eventually I'll go and get my hands on, things that are innovative that, from the moment I saw them in Tokyo, I was quoted that day as saying that I loved the innovation and that has stayed with me forever, and I don't back down from that, but I think we're in different spaces as two different companies that can certainly coexist and complement each other.
My point would be that I can see exactly where the value proposition and the positioning of the Nintendo Wii; from who it's made for, what the price is, what would be attractive, to which demographic, on a global basis. I think we've made it clear about we are where we are, what you're getting for your $299 or $399, what the value proposition is, titles like Gears of War, Xbox Live Marketplace. Growing our reach on a global basis. In the middle, it's not clear to me, and maybe I need to take a breather and read this weekend what the value proposition is, potentially I read that Blu-ray is worth the $100 to $200 to $300 and I get very confused when Cell technology is a consumer value proposition. And I ask you guys, what does that do for me as a consumer?
From the game demos we've seen so far, and from the people we've asked, there seems to be a visual parity so they're not yet seeing what this processor is doing for the graphics of the games. But this isn't necessarily a fair comparison since you're now on the second wave of titles while they're just now getting used to developing for that processor. It might be years before we're able to see a difference. Maybe a year or year and a half from now, who's going to be the first to twenty million?
I'd like to think we'd be the first. Let's say we get to the 10 million [mark] ... they won't sell 20 million in the 12 months, it just doesn't happen. If we maintain our commitment to Xbox Live, which we will do, we've built up Live Anywhere, Vista that supports the platform, the content pipeline flow that I can see in 2007 / 2008 -- and in some instances now starting to see things that we're putting up past 2009 -- all of that comes into fruition of the quality levels I believe our third-party partners and my first party studios are doing, we have the price advantage. We globalize our strategy ... we bring China online eventually. Something's gone badly wrong if it's not at the Xbox 360.
So let's talk about Japan for a minute. Your continued investment in Japan is a sign that you really want to stay in the market in the long run. To an extent, you're saying, "the more we lost, the better the signal is to that market."
It's a commitment to the market that's very important, and when I looked at the Japanese markets, a lot of the metrics is how many pieces of hardware we sell to the Japanese consumer, but it's one of many metrics. Asia is a major part of our expansion profile cause online gaming is very important in Asia and we have an advantage. Japanese developers like Sakaguchi, Mizuguchi, Okamoto, all of these guys have an incredible impact outside the shores of the Japanese islands in to the Asian market. Companies like Konami, Capcom, Sega, Namco Bandai, Koie, are now, from an ecosystem point of view, looking globally. Our continued commitment to work with them in their domestic markets, whether it's Capcom with Dead Rising or Lost Planet, I don't talk enough about those two games either. I'm guilty of talking about Sakaguchi. Lost Planet demo has most of our data servers around the world on fire right now. For a game that's still a long way away ... what's happening with Lost Planet already, they're getting feedback from users already. You set up a URL to immediately get people like yourself saying, "Inafune-san, demo's great. Here are the three things I like, here are a couple things I don't like."
Why don't you build that right into the demo itself?
You could do that ... feedback? DeadRising.com. LostPlanet.com. Or Inafune@LostPlanet.com.
At GDC, you said that you run Japan as a hobby. Yesterday, you said that you run Japan directly.
Well, "hobby" is my typical irreverent way of saying that it's weird that I run Japan. But that comes from my legacy of being with Sega ... knowing the ecosystem there, knowing all the publishers, knowing the retailers, knowing the developers, and having as much of a gaijin as you can of understanding what makes the Japanese market tick.
But it's still accurate to characterize your involvement as increased now?
Yeah. The GM of Japan reports directly to me, which is the only country that doesn't report to Mitch Kock who's the head of worldwide sales and marketing. So, from that point of view ... But I'm very involved because all first party development reports to me, so we have MGSA , which is our first party people on the ground in Tokyo. And the third party reports to me. So, I'll go there twice a year and meet with our partners and third parties.
This one's a bit of a branding, marketing question: Would you ever name a product "Wii?" Why or why not? And, also at the same time talk about how Xbox 360, as a name, is a little hard-edged -- a little technical. How does that help or hinder the Xbox 360 in the marketplace?
Moore: Names that seem ridiculous at first, quickly get involved in our culture. "iPod." It's not even a pod. The idea of something that is unique and distinctive is what you brand. One of the challenges of global branding nowadays is finding a word you can protect on a global basis. And people said, "why not Revolution?" Well, I can only imagine how difficult it would have been to brand "Revolution." So now you see -- particularly in the world of technology -- you see these names that you can protect. And you see made up names. In the dot-com base it was "Avayo" ... "Lucent" ... there's a reason there's "Yahoo" and "Google." These are somewhat nonsensical names that try and give some can of a descriptor to the experience. And you can protect them on a legal basis.
So you don't see in problem with that name?
I mean, I'm saying "the Wii." You know, I'm from England, you know, we go for a wee. In England, it's more the Brits because Americans are completely petrified by bodily functions, so we can't even say, "toilet!" (Laughs). If you have to go to, it's the restroom. (More laughs). So in England, we ask where the toilets are ... here, toilet is horrific. So, there's a bit of toilet humor, bathroom humor ...
The portfolio strategy in Japan, it seems that PS3 will always have the advantage in terms of relationships there because Sony is just there and its a hits driven business. One title out of ten really sells consoles. Most people have characterized Sony's involvement there as magnitudes greater than yours. If you've got a portfolio of 100, you've got 10. If they've got 1000, you've got 500. So, just by virtue of luck, they're gonna have more hits and sell consoles in that territory. Would you agree?
No, what I would say is -- that my experience in Japan is it's three or four major franchises that thrive. And, whether that's Final Fantasy, Dragon Quest, Dragon Ball Z, Pokemon, Yu-gi-Oh, a Sega title ... these games would sell huge numbers. From that point of view, you're right, throw enough mud at the wall, some of it sticks. My strategy is to not to throw mud at all, but focus on bigger bets, obviously with bringing in Sakai-Sana. And you know, if you're going to do that sort of thing you will find the best in the worldm, and we were fortuitous that Sakai-san was available after leaving Square, and you place your bets accordingly. Trying to spread your bets and maybe going with a lot of mud but none of it sticks is not a smart strategy. I believe that if there's anybody I'm gonna put my bets on and ride a horse it's Sakaguchi. And I may be proven right, I may be proven wrong, it's a lot more than that as well. We haven't done a great job yet really driving the advantage of Xbox Live. We didn't do a good job with Arcade, you know, to my horror we only had one Arcade game at launch, that was Hexic. We're doing a lot now with Japanese publishers with Arcade.
Who's your tattoo artist, by the way? We wanna find out how much that thing costs.
None of you guys believe me!





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Reader Comments (Page 1 of 1)
FreQ @ May 12th 2006 11:17PM
"You're asking me to tell you I'm going to drop the price? We had a price drop on Monday when Sony announced their price."
R. O. F. L. That's awesome.
superwhitebread @ May 12th 2006 11:18PM
I like J. Allerd more, he speaks in a much more convincing matter. Sony is dooooomed.
AdamBot @ May 12th 2006 11:18PM
His comments about Wii and Nintendo give me a warm fuzzy feeling inside.
Now if only Sony would die, the video game world would be a happy, peaceful, thriving community. :)
twism @ May 12th 2006 11:21PM
Good Article.
Adam @ May 12th 2006 11:22PM
Great interview. I like that you were a little hard on him. Microsoft did a great roll-out last year but nothing was so hot this E3. Halo 3 is still far and Xbox Live did not get it's expected upgrade. The Japan issue is extremely interesting and I look forward to seeing how that evolves.
Jedimonkey @ May 12th 2006 11:22PM
Peter Moore seems like a nice guy. From his responses I get the feeling that he would be an interesting person to talk to. Was he? Maybe it is just because of my soft spot for Nintendo and the fact that Mr. Moore seems to treat them as an equal rather than the enemy. I was suprised that he was semi-excited to go and try the Wii, even Mr. Miyamoto didn't comment on his competitors very much.
Perhapse it is just the fact that he does not seem to be like anyone else from Microsoft. Most of MS's execs seem so cold and hard. I admire Bill Gates, the same way I admire Napoleon or Julius Caesar, but Mr. Moore seems intelligent and charismatic, without being evil.
Danno @ May 12th 2006 11:54PM
I like Moore. He's not *just* blowing sunshine up your ass. The way it seems he approaches interviews is like, "Of course I'm gonna try and sell you on Microsoft, but I'm gonna try and give you the best logic possible for you to believe my sales pitch."
It helps that he's selling a genuinely good product.
Leto @ May 12th 2006 11:56PM
The reason Moore speaks so positively about the Wii is because Microsoft does not fear Wii, they fear the PS3. His comment "[Nintendo] are a competitor, but I think they're in a different space" says it all.
I found it funny that he says he knows Japan because he was with Sega. Considering how badly the Dreamcast tanked in Japan, I think that pretty much destroys any of his credibility. Microsoft bombed with the Xbox in Japan, and now the Xbox 360 is bombing even worse there, I don't see how he can say that the situation is improving.
MegaMatt @ May 13th 2006 12:12AM
Peter Moore is just awesome.
embassy @ May 13th 2006 12:15AM
yeh i wondered where allard was...god he was such a tool tho...moore does seem like a cool dude and he knows wat hes talkin about...and i think the 360 will have a stellar holiday lineup...this holiday will be interesting...
Brad Lee @ May 13th 2006 12:27AM
Leto #8: The reason 360 performed so poorly is because there were no games worth buying. I wouldn't have bought a 360 in Japan at launch, since there were like six total games (two of which were Every Party and Tetris, woooo Tetris!). Also, many of the good games in America were FPS, which are pretty much despised in Japan. Even though sales are continually poor, Moore believes the situation is increasing because they are bringing some games that the Japanese might actually enjoy. Games like Enchanted Arms and N3. Also, when 360 launched, many japanese gamers didn't get it because they believed the PS3 would be cheaper. Now that it is not, by a lot, it will be interesting to see if 360 gets more attention over there.
As far as the interview goes, I thought it was pretty interesting. I respect the man for actually complementing Nintendo. Also, I personally believe Peter Moore isn't as afraid of PS3 as Ken Kutaragi is of 360. It is all in how you act and speak. Moore is polite, and when he talks about PS3 he is only critiquing it, not bashing it. However, last year at E3, one of the Sony guys (can't remember if it was Krazy Ken or not), said some ill words about Microsoft for "confusing" consumers with 2 different SKUs, and now we find Sony copying their strategy. That doesn't really sound very confident to me...
Mike @ May 13th 2006 12:42AM
I like Peter Moore, and i like Xbox360.
but i have a hard time believing they are going to get the kind of support Sony gets, even if their platform is overpriced.
Chris Clark @ May 13th 2006 1:10AM
I hope other people see that the only reason why Peter Moore is treating Nintendo so kindly right now is because they are clearly trying to form an alliance against Sony because they know they have a large uphill battle when it comes to market share for each console.
If and when the Xbox 360 gains as much market share as the Playstation consoles, Peter Moore and Microsoft will drop Nintendo like a bad date.
There are, I repeat, there are no friends in business. He's clearly doing this to rally against Sony.
had2comment @ May 13th 2006 1:29AM
Great interview.
And this entry just turned me into a Peter Moore fanboy. I like his speaking style.
Michael @ May 13th 2006 1:43AM
he definately seems like a nice guy and not insecure and having to insult his rivals and actually seems like a gamer and not just business man. it would've been cool if joystiq would've had a contest to say...come up with a question to ask peter moore. the best question wins, would be great because i would have asked/suggested better indie games and a little more innovation. i guarantee if xbox can get games like ico or shadow of the colossus they would fare much better in a market like japan. this would make me happy since i want the 360 to beat the ps3.
element4life3 @ May 13th 2006 1:55AM
The more I read about Peter Moore, the more I like him. I am still waiting to purchase the 360, until the next holiday season when the ones with new cpus are out. I have been playing my friends for so long I can't wait! Now after seeing the Ninty Wii, I am deffinately going to have to pick up one of those too!
BTW,does anyone else get the feeling Peter Moore is really trying to get on Nintendo's good side? Kind of funny when you keep hearing him praise their inovation, and talk about how he wants to try it out. You don't see Sony saying any of that!
Oh yeah, sorry Sony, but I still refuse to buy a console from you...especially with that price...
Zero_ @ May 13th 2006 1:57AM
I really like Peter Moore, seems like a good guy. I may just get a 360 instead of a PS3.
MosquitoControl @ May 13th 2006 2:10AM
Good read.
He's no Miyamoto, but he's not insane like Kataragi.
A good face for the brand.
Eric @ May 13th 2006 2:22AM
That was a damn good interview from a couple of blog writers. (no offense) But I would have cowered in a direct interview with such a huge figure in the industry. I appreciated that you guys weren't afraid to ask the hard questions, instead of just getting on your knees for him.
That said, Moore puts on his nice guy hat for interviews like this because he's not stupid. I'm sure he's a real prick---you friggin have to be to be a "higher up" in a billion dollar company, get serious.
tactics @ May 13th 2006 3:12AM
all hail the wii-xbox alliance! together we can conquer the evil sony corporation!
of course, microsoft is pretty evil... but i just hate sony that much more. my broken ps2 and my brand new copy of my only ps2 game, dq8, was the *final* straw. (i already hated them... but i'm a ridiculously huge dragon warrior fan) i vowed that day, that i would never ever buy another sony product of any kind again.
Nelson @ May 13th 2006 3:19AM
http://www.penny-arcade.com/comic/2006/01/20
i still say MS should go with mr. sweaty-man Steve Ballmer
http://www.codinghorror.com/blog/images/ballmer_tongue.jpg
DEVELOPERS!
DEVELOPERS!
DEVELOPERS!
DEVELOPERS!
DEVELOPERS!
DEVELOPERS!
DEVELOPERS!
You had me at developers, sir.
Rooster @ May 13th 2006 3:36AM
Moore does something that most company big wigs will not do, he actually admits faults within his own company.
While they aren't dramatic, he doesnt candy coat the 360's shortcomings (at least in an obvious way).
Moore seems more like a critic of the industry than a major player.
NOW, I would be majorly impressed, and probably go purchase a 360 right now, if he would admit to either owning a Mac or an iPod because he recognizes those products as offering something that Microsoft doesnt.
Vladimir Harkonnen @ May 13th 2006 5:50AM
My advice to Nintendo - NEVER TRUST MICROSOFT.
Read this for an indepth analysis of how dodgy MS is:-
http://www.vanwensveen.nl/rants/microsoft/IhateMS.html
josh @ May 13th 2006 6:32AM
He's a good speaker. I believe Moore has a stronger level of sensibility than most in the industry (where he's at), of understanding the consumers in the marketplace. He threw in a few things like, "blogs", "as a gamer" and "as a consumer" as though he's either trying to understand "us", the hardcore crowd, or trying to sell us.
I'm not buying a 360 till that price drops and Halo 3 is out and is better than before. XBL is pretty awesome. Let's hope Nintendo and Sony have an excellent on-line service too.
Great interview, awesome responses/questions. Nice way to keep that usual gibber jab of streamlined answers from comming out.
It's very obvious why J. Allard is out. Why did you guys have to go there? HA HA HA HA!!!
Tao68 @ May 13th 2006 7:42AM
He's nice and cool because it's his interest to look nice and cool... he knows Nintendo has made a huge impression, and that he would look like a total ass if he bashed them for no good reason...
Anyway, Sony and Microsoft have the same plan: become the king of your living room, with a multimedia PC-like... and i don't need a PC-like, i don't need Vista, i don't need Blue-Ray... i just want to play great games for a reasonable price, on a very solid piece of hardware... and so far, Nintendo has always been the best for the job...
But i have to admit Microsoft has learned, and that their games, their machine and their Live service look better and better... way better than what the PS3 seems to offer right now...
Price matters, of course, but Microsoft can afford to loose billions and billions, right? Sony will have to do the same, or die... and that's Microsoft masterplan, of course...
I suppose we may all say it's "good for the customer"... even if i don't think so, when you have to buy three home consoles, three portable ones plus a huge PC to be able to try any good game out there...
Anyway, i'll just wait till 2008 to find myself a second hand 360 (the one with the new CPU then), and second hand 360 games (the really best ones), so i don't give ONE dollar to Microsoft, but enjoy games like Too Human or Gears of War or Mass Effect... that's MY masterplan...
Now, where's my Wii? :)
Zoo @ May 13th 2006 8:50AM
Great interview!
Moogle @ May 13th 2006 9:39AM
To those saying his persona is only an act, I'd argue that if you're right, then he must be a monster of emotional calculation and self control, which is in its own right impressive if so. I don't think that's it.
He seems comfortable with the weight of MS's corporate image on his shoulders and he likes what he's selling. Certainly very quick witted, the grassy knoll comment was amusing. I really don't think you can fake that kind of personality. I'm sure he can switch it on and off as necessary, but it's not just an act.
A case of kudos to the interviewers for this one, the questions were great. My favorite was the "So where are the rest..." question that seemed to throw him at first. I applaud. It's certainly nice to get something other than a regurgitated press briefing. Thanks.
Zelda Master @ May 13th 2006 12:40PM
I really like Peter Moore, he is a cool guy. Good luck to all the consoles of next generation.
Nintendo Wii @ May 13th 2006 3:02PM
Thank you Zelda Master, I really appreciate the support!
quezcatol @ May 13th 2006 3:51PM
Sakaguchi who done FF serie,chrono trigger and worked on vagrant,parasite eve etc,who really is way beyond Kojima in terms of what he has done for the gaming industries,in fact he should be compared to shigeru and i still think sakaguchi is much much better.
I even bought my 360 just because they managed to hire sakaguchi-san,ofc when peter talk about sakaguchi he just say early FF creator,which makes people think he never did ff7, or ff9.
But enough of that.
Why did Sakaguchi san,show just a crappy old TGS video that was like 1 min long when he had like 5-7 min long videos in TGS...
I dont get that...also why did they not invite Peter from lionheads or sakaguchi up to stage to talk about 360 or their game,would have been much more intresting.
Btw anyone who saw motorstorm at e3 know it looked like a ps2 game,however in last e3 it looked insanley good ofc that was just a cgi,and ofc sony never dared to show that demo on their conference,but not even 360 alpha kit looked that bad.
Nvm thanks for the interview with peter,however i still want my sakaguchi interview...
and to hear what nobuo is doing in mistwalker,both are legends to us Final Fantasy fans,and heck i even skipped FF13 and ps3 because they left square-enix,so mayby i could get something from them ;) instead of wait to 2007-2008 for their games.
MthdDirector @ May 13th 2006 4:57PM
Awsome interview! I'm a little jealous, actually. I saw Peter at the C3 @ E3 party Wednesday night, and he down on the floor talking to gamers and posing for pictures. It was cool... I'm pretty sure he spent a lot more time there than was planned on.
quezcatol @ May 14th 2006 10:01AM
Btw i hope this interviwer dares to challenge and speak to sony in the same way he did in this interview...
Havn't seen anyone really asking how phil can claim rumble on the controller is old gen.
or that they never dared to show motorstorm which looked like a ps2 game in the e3 demo this year.
LaughingMan @ May 14th 2006 12:31PM
Wow. I (ocassionally) rip this site a new one from day to day, but that was a really good interview. I never thought that the reason there is no GOW demo is because it would make everyone ask "Well why doesn't everything look like that?"
One part that was odd was this quote from Moore:
"So in England, we ask where the toilets are ... here, toilet is horrific."
Eh? Aren't Americans supposed to be loud and crass? I think he's thinking of a Tennessee Williams play. This is the Howard Stern land, cmon :) I kid I kid...
vc @ May 14th 2006 6:32PM
quezcatol: Sony's been very reluctant to grant interviews lately. You can bet I'd ask Phil tough questions if he were to come out of hiding, though. =)
quezcatol @ May 15th 2006 6:59AM
Ahum...
Mass effect looks even better then GoW to me and Bioware played that.
Jim @ May 15th 2006 3:00PM
entertaining interview from Moore whom I never had on my list for funny or good interviews (ok, there's only Itagaki on my list for now) but I think I'll add him.
"The pricedrop" joke was PRICELESS! Also, he seems a little more relaxed than in the last years. Good for him.
Shiro @ Jun 2nd 2006 2:40PM
"15. he definately seems like a nice guy and not insecure and having to insult his rivals and actually seems like a gamer and not just business man."
And THAT is the mother of all run-on sentences. Man, somebody get this guy a milkshake... or a trophy... or something. I don't even think that was on purpose. :o