The game that has been jokingly called "Almost Earthbound" is quite possibly one of the most unique RPGs to hit Nintendo's touchy-feely handheld. The impetus of Contact is that you're not in direct control of the main character. Instead, you act as a mysterious external force that helps out a young boy as he searches for the parts of a weird professor's downed spaceship. The bottom screen of the DS allows you to guide your character through some wonderful looking environments, while the top screen always shows the professor scurrying about and doing work in his lab. He constantly communicates with you, making odd remarks, providing useful information and generally hurling a wrecking ball through that pesky fourth wall.Getting back to your character in the bottom screen, it's possible to engage enemies by tapping on them with the stylus and selecting the attack icon. Now, the battles are competely automatic with the exception of using the d-pad to dodge some attacks. Some will definitely be turned off by ths approach, but it fits in well with the game's exploration and its acknowledgement of the player as an entity in the story. The game makes pretty good use of the touch screen, with the special attacks particularly standing out. Essentially, you peel off the attack command as if it were a sticker on your screen and then stick in back into an appropriate slot. Much like the rest of the game, it's a pretty fun and quirky experience.



















(Page 1) Reader Comments
ummmm, sounds good thumbs up...keep up the good work
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Can't recall, but any word on a release date?
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Persona 3
Shin Megami Tensei Devil Summoner
Rule of Rose
Disgaea 2
Touch Detective
Atlus really impressed me with their line-up at E3.
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The graphics are beautiful and the sound is excellent, but the story is non-existent and the battle system is absolutely maddening. You'd think that it would be fun, or even progressive, but having this weird pseudo-control over your character during a battle is at the very apex of video game dumb. In battles you are literally just moving the character forwards and backwards, hoping that he will be clever enough to attack when he gets close.
If you want a fun rpg experience get Mario & Luigi 2x2 and avoid this.
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