
While I was busy banging out uber sweet videos, a lot of people were standing in lines at E3. Two main groups camped out for hours just to get a glimpse of the future of gaming: in one, the line stretched the length of the entire hall, brimming with gamers eager to get their hands on the Wii; meanwhile, at EA's booth, eager gamers had a chance to see Spore played by the designer himself, Will Wright.
While you may have seen our demo video earlier -- which it turns out is virtually the same demo shown on the show floor -- I didn't get a chance to post my perspective until now. It may sound hyperbolic to say that Spore will change gaming forever and surpass Wright's other franchise, The Sims, to become biggest selling PC game of all time, but once you look at the video for yourself and get to actually, y'know, play the game, you may feel the same way.

[Robin Williams' Spore creature]
After the Wired event, I was simply blown away by the game's scope and mechanics. The ability to literally evolve a species to the fullest extent that we as humans understand might not sound appealing at first but, once understood, the game's magnitude can't be ignored. I'm not going to spend three more paragraphs explaining how the game works since you can just watch the video, but let me give you a little bit more on how the game actually plays. C.K. Sample and I had a chance to go behind closed doors and get a hands-on session with an alpha version of the game.
While impressive in video demonstrations, the game's creature creation was simply amazing to try. The producers escorting us through the game wanted to show us how to get a creature from a ball of clay to a complete living breathing organism. If you've ever used the simplistic 3d-modeling program Bryce, you know that 3d modeling can be simple and easy, and still come out looking really well done. All actions are controlled by dragging to move the ball of clay or add parts, and then resizing with the mouse-wheel.The process is both very simplistic and amazingly complex.
After we created our characters (they say they'll send us high-res ones, so we'll post them when we see them) the demo was basically done, but we still had about five minutes to take another mode of the game for a spin: space evolution. The producers told me the game would be completely customizable, including creating and controlling your space ship. In Will Wright's presentation, he talks about how the inspiration for the game was in "The Power of Tens" film from the 70s, in which the filmmakers zoomed all the way out of the universe, and all the way in to the molecular level. By the time you hit the space evolution, you can see the scope of the game, and how Will accomplished his goal. Mouse-wheel in, and you can fly back down to a planet; mouse-wheel out, and you can fly all the way out into interstellar space, and then intergalactic space.
With my demo, I flew from my home planet, zoomed out, and that's when my jaw dropped. As I saw the millions of stars and clicked on a few of them, I realized that "Wow... this game is huge." The mere scope doesn't matter so much as what you can do with each individual planet. I flew around to another star system, started terraforming a world by calling a meteor over, then found a civilization on another world, and wiped out their capitol city with an anti-matter bomb. Yes, it's cruel ... and yes, I like.
All in all, the "When it's done in 2007" release date isn't that depressing for me. In the Wired presentation, Williams crashes the game when trying to create some children, so obviously they've still got some work to do to make the game operate properly. The PR reps for the company tell me that EA has taken a hands-off approach, and they're fine with waiting until the game is done. I didn't want to tell them that I'd wait in line, pay $600 for it and even sell any required organs just to play the finished game. It truly has the potential to become Will Wright's masterpiece.




















(Page 1) Reader Comments
But ya, I'd sell my organs too.
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Like the Sims. But the Sims hit that point in about 3 hours. After which I uninstalled it and remained baffled as to how it swept the country.
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And the Wiimote wouldn't be perfect for it.
I agree that it would help, probably the easiest console to play Spore one aswel. It would also be greatly boosted with the Connect24 thing which allows you to download new planets from friends and other updates while you sleep.
I would work on the Wii better than on the DS imho.
I can't wait for this game, it will be one of the greatest PC games ever. Fable still keeps me entertained (but thats from Lionhead, not EA) and I never played The Movies. Im sure this is better than anything Peter can come up with.
Cheers.
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Be warned though, if I do realize that it is in fact coming to one of the next-gen consoles I'll do a back flip right off my computer chair and I probably will break my neck.
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So far I see an executive toy. It just looks like a sandbox mode, which is how I honestly play all my Sim-type games, but where is the challenge? SimCity made it hard to make a profit and keep people happy. Roller Coaster Tycoon was the same. What's the challenge here? Where's the competition?
Yeah, you can build a cool creature, run around with him, build a cool world, but then what? And what's to stop you from doing it all the first time? Where can you fail?
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But doesn't anyone feel pain that such an awesome game isn't more MMO in a way that allowed you to play with your friends in the same space? I can see how wowtastic Spore is, don't get me wrong, but I feel a Black n' White coming on.. potentially a great game, just somehow.. empty..
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Will Wright has been doing Sim* games his entire career since the original SimCity and this is the culmination of all that experience. From all the videos I've seen, it looks like he'll come close to pulling this one off.
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I'm doubting this game will be very challenging. Will has said that different "levels" of the game emulate some of his old favorites ... Pac-Man, Diablo, Populous, Civilization, etc.
Each of those games can be very challenging in its own way, and just as you can fail in those games, I expect you will be able to fail in Spore. A bigger blob can eat you as a microganism, a bigger animal can eat you as a creature, a stronger tribe/civilization can wipe yours out.
However I'm expecting all of these games to produce a rather gentle challenge, seeing as how much of the fun is supposed to be in the sandbox creature/building/vehicle/planet design tools. If people had to face a challenge equal to reaching and clearing five mazez in Act 3 with 3 lives in Ms. Pac-Man just to evolve past the microorganism stage, a lot of people would end up quitting pretty early on.
Though being able to save at any time and keep multiple save game files takes a lot of the sting out of failure, so maybe they will design each level of the game to be reasonably challenging.
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However, with Spore and Supreme Commander coming out in 2007, I think I'm going to have to reconsider. I'm extremely excited about both of these games.
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It will not be in HD, maybe, but what about a 60 framerate? That would be really nice on any TV, and if you add a very reasonable budget for anyone wanting to try the game, it's a perfect combo !
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360 port, please?
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An interesting thought... when does the game end?
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My question is, what will happen if players selectively dislike certain modes of play? I'm not too interested in the city-level trade stuff, so will I hate the mid-game until I get a spaceship?
It is mainly a sandbox however, so it might not be for everyone. It is not the end-all-be-all of games. I don't even expect it to be the ultimate sim game. But I look forward to it being the best damn Spore game it can be. :)
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In the presentation, which you can view on our site (shameless promotion, but you're here anyways), you can just do the "era" you want. As Wright said, you can be as involved as you want, you don't have to build every item and machine, design every creature and building -- but you can if you want. That w as the beauty of the Sims -- you could buy a house, or build it yourself, make your own characters or select from pre-made gems. It's all up to you, which is what Will Wright does best.
I agree with Randall ... Spore was the best game shown at E3, and one of greatest games I think I've ever seen.
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I'm very excited about spore, its the most exciting game inovation I have ever seen :-) (although the DS and the Wii come close)
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This is to Tukka - Spore is going to be very challenging, in the presentation I sat in on, Will's character got tore up by a big purple horned guy. Poor Mr. Wright was trying everything to save his his guy from defeat, and barely escaped death.
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On another note, it seems to me that 'The Sims' got away from the 'Sim City' drama of success vs. crime and rich vs. poor and how they played off each other. 'The Sims' was really about cooking and talking and shopping for stuff, and the drama was about whether or not your baby would be confiscated or about not wetting your pants.
'Spore' looks to give us back the coin purse we lost with 'The Sims', albeit in a cartoonish family friendly way. That's good enough for me!
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I never really liked The Sims. But this.. This is going to be amazing. I do not mind waiting.
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I find myself lately having to make serious efforts to stay away from a title because I know I will like it TOO much. And then life, work, everything will be in real jeapordy.
This may be the best game I will never play.
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"Will Wright has been doing Sim* games his entire career"
Exactly. The guy is NOT a genius. He is NOT a game god. He has made the same game, over and over, for roughly 20 years. Now the newest incarnation is supposed to be some blessing from God Almighty? Eat me.
Show me a game. Then talk about how great it is. Not the other way around.
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"Shouldn't it have GAMEPLAY first?" -- Should it? If not, then why?
"[Will Wright] has made the same game, over and over, for roughly 20 years." -- What exactly do knowledge, experience (and persuit of perfection) account for in your world?
Just admit it: It's something never before done. (and speculation adds little to what we already know about it.)
If you really oppose its existence (for whatever reason) why try tear it down? Why not simply ignore it; your propagandizing may only serve to enhance its prominence. (mayhap this is your underlying agenda.)
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I think you guys are posulating interesting points, but points that don't matter till we actually play the game. I've played it, and it's more than just a sim game. It has a lot of strategy elements to it that make it way better than anything Wright has done before.
We'll see.
Randall
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i am not sure about difficulty settings, but i think i remember something from the videos about the gameplay being adjusted to the creatures and worlds you create. take humans, for example, who have to wear suits in outer spac--otherwise we die. i am not sure how indepth the game will be, but i can imagine that you will decide what sort of organs your creature will have, and even characteristics such as herbivore, carnivore or omnivore. this all determines what sort of life your creaure will have and even how it will evolve. this includes lifespan, ability to reproduce, enemies, social structure, habitat, etc, etc.
to me, this only makes sense if the game is as big as mr. wright says it is...and i hope it proves to be a success, for my wife's sake. :)
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A question for all the people that got to create a creature. Did they actually send you a picture of your creature you created? I know some people got theirs sent to them. I would love to see what you all created. Can you post them somewhere? If you got the pictures that is.
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