OMG SPORE R0X0Rz!!!1!

While I was busy banging out uber sweet videos, a lot of people were standing in lines at E3. Two main groups camped out for hours just to get a glimpse of the future of gaming: in one, the line stretched the length of the entire hall, brimming with gamers eager to get their hands on the Wii; meanwhile, at EA's booth, eager gamers had a chance to see Spore played by the designer himself, Will Wright.
While you may have seen our demo video earlier -- which it turns out is virtually the same demo shown on the show floor -- I didn't get a chance to post my perspective until now. It may sound hyperbolic to say that Spore will change gaming forever and surpass Wright's other franchise, The Sims, to become biggest selling PC game of all time, but once you look at the video for yourself and get to actually, y'know, play the game, you may feel the same way.

[Robin Williams' Spore creature]
After the Wired event, I was simply blown away by the game's scope and mechanics. The ability to literally evolve a species to the fullest extent that we as humans understand might not sound appealing at first but, once understood, the game's magnitude can't be ignored. I'm not going to spend three more paragraphs explaining how the game works since you can just watch the video, but let me give you a little bit more on how the game actually plays. C.K. Sample and I had a chance to go behind closed doors and get a hands-on session with an alpha version of the game.
While impressive in video demonstrations, the game's creature creation was simply amazing to try. The producers escorting us through the game wanted to show us how to get a creature from a ball of clay to a complete living breathing organism. If you've ever used the simplistic 3d-modeling program Bryce, you know that 3d modeling can be simple and easy, and still come out looking really well done. All actions are controlled by dragging to move the ball of clay or add parts, and then resizing with the mouse-wheel.The process is both very simplistic and amazingly complex.
After we created our characters (they say they'll send us high-res ones, so we'll post them when we see them) the demo was basically done, but we still had about five minutes to take another mode of the game for a spin: space evolution. The producers told me the game would be completely customizable, including creating and controlling your space ship. In Will Wright's presentation, he talks about how the inspiration for the game was in "The Power of Tens" film from the 70s, in which the filmmakers zoomed all the way out of the universe, and all the way in to the molecular level. By the time you hit the space evolution, you can see the scope of the game, and how Will accomplished his goal. Mouse-wheel in, and you can fly back down to a planet; mouse-wheel out, and you can fly all the way out into interstellar space, and then intergalactic space.
With my demo, I flew from my home planet, zoomed out, and that's when my jaw dropped. As I saw the millions of stars and clicked on a few of them, I realized that "Wow... this game is huge." The mere scope doesn't matter so much as what you can do with each individual planet. I flew around to another star system, started terraforming a world by calling a meteor over, then found a civilization on another world, and wiped out their capitol city with an anti-matter bomb. Yes, it's cruel ... and yes, I like.
All in all, the "When it's done in 2007" release date isn't that depressing for me. In the Wired presentation, Williams crashes the game when trying to create some children, so obviously they've still got some work to do to make the game operate properly. The PR reps for the company tell me that EA has taken a hands-off approach, and they're fine with waiting until the game is done. I didn't want to tell them that I'd wait in line, pay $600 for it and even sell any required organs just to play the finished game. It truly has the potential to become Will Wright's masterpiece.












Reader Comments (Page 1 of 1)
Angus @ May 14th 2006 1:12PM
I'm jealous...
But ya, I'd sell my organs too.
SuiXide @ May 14th 2006 1:20PM
I'm not usually a fan of sim type games. Hell, I'm not even usually an RTS fan, but Spore has me VERY interested. Seeing the video completely blew me away, and I've seen another on Google Video awhile back that did the same. I agree with waiting as long as it takes to make sure this game is perfect, because it really seems like a completely new experience.
brit @ May 14th 2006 1:28PM
is this only gonna be on PC?
Angus @ May 14th 2006 1:37PM
Will Wright's said spore will be on all platforms, cells included, but it'll be released on the PC first. It'll probably be on all platforms the same way the Sims 2 was on all platforms.
Peter @ May 14th 2006 1:38PM
I totally agree with you. I haven't bought a video game in a long while, let alone a PC game, but this will definitely change my mind and I will be showing the love to Spore and Will Wright. If anyone is looking for something that hasn't been done before (taking into account, the entire scope of the game, the endless creations and endless worlds that could be made) this is the game that you should definitely get. This is the culmination of all of Will Wright's work. Spore will outsell any game, console or otherwise. I will have to make time to play this game because I know I will be playing it often, talk about total immersion.
MosquitoControl @ May 14th 2006 1:44PM
I'm terribly concerned that this will be one of those games that, after 6 hours of playing, you've seen all there is to see and have nothing left to go back for.
Like the Sims. But the Sims hit that point in about 3 hours. After which I uninstalled it and remained baffled as to how it swept the country.
Jackie Chan @ May 14th 2006 2:21PM
Mosquito I think you are right, they said Fable would change the face of RPGs, they said the Movies would last you years as you could make your own movies, etc etc. While I trust Will Wright to make a fantastic game, I doubt it will be anything that you dont play once, complete and forget about
EJFLEX @ May 14th 2006 2:29PM
They NEED to bring SPORE to the Wii. Thw Wiimote would be perfect for this game.
wii man @ May 14th 2006 2:32PM
man i loved mork and mindy.....
Hiro Protagonist @ May 14th 2006 2:39PM
They don't NEED to bring it to the Wii.
And the Wiimote wouldn't be perfect for it.
I agree that it would help, probably the easiest console to play Spore one aswel. It would also be greatly boosted with the Connect24 thing which allows you to download new planets from friends and other updates while you sleep.
I would work on the Wii better than on the DS imho.
I can't wait for this game, it will be one of the greatest PC games ever. Fable still keeps me entertained (but thats from Lionhead, not EA) and I never played The Movies. Im sure this is better than anything Peter can come up with.
Cheers.
Horny 84574RD @ May 14th 2006 2:41PM
I need some confirmation. Will Spore be released for any platform other than the pc? And if so, how are you sure of this?
Be warned though, if I do realize that it is in fact coming to one of the next-gen consoles I'll do a back flip right off my computer chair and I probably will break my neck.
MosquitoControl @ May 14th 2006 2:44PM
I think the best way to sum it up is that I haven't seen any "game" yet.
So far I see an executive toy. It just looks like a sandbox mode, which is how I honestly play all my Sim-type games, but where is the challenge? SimCity made it hard to make a profit and keep people happy. Roller Coaster Tycoon was the same. What's the challenge here? Where's the competition?
Yeah, you can build a cool creature, run around with him, build a cool world, but then what? And what's to stop you from doing it all the first time? Where can you fail?
wichenroder @ May 14th 2006 2:48PM
yeah, Mork and Mindy rocked.
But doesn't anyone feel pain that such an awesome game isn't more MMO in a way that allowed you to play with your friends in the same space? I can see how wowtastic Spore is, don't get me wrong, but I feel a Black n' White coming on.. potentially a great game, just somehow.. empty..
Ran @ May 14th 2006 2:58PM
#7 Jackie Chan: You have your gaming legends mixed up. Fable and Movies were both Peter Molyneux, who tends to overpromise and underdeliver, not Will Wright. Most of the hype for Spore comes from the people experiencing/watching it, not so much himself (which is the opposite of the two games you mentioned).
Will Wright has been doing Sim* games his entire career since the original SimCity and this is the culmination of all that experience. From all the videos I've seen, it looks like he'll come close to pulling this one off.
Tukka @ May 14th 2006 3:19PM
"So far I see an executive toy. It just looks like a sandbox mode, which is how I honestly play all my Sim-type games, but where is the challenge? SimCity made it hard to make a profit and keep people happy. Roller Coaster Tycoon was the same. What's the challenge here? Where's the competition?"
I'm doubting this game will be very challenging. Will has said that different "levels" of the game emulate some of his old favorites ... Pac-Man, Diablo, Populous, Civilization, etc.
Each of those games can be very challenging in its own way, and just as you can fail in those games, I expect you will be able to fail in Spore. A bigger blob can eat you as a microganism, a bigger animal can eat you as a creature, a stronger tribe/civilization can wipe yours out.
However I'm expecting all of these games to produce a rather gentle challenge, seeing as how much of the fun is supposed to be in the sandbox creature/building/vehicle/planet design tools. If people had to face a challenge equal to reaching and clearing five mazez in Act 3 with 3 lives in Ms. Pac-Man just to evolve past the microorganism stage, a lot of people would end up quitting pretty early on.
Though being able to save at any time and keep multiple save game files takes a lot of the sting out of failure, so maybe they will design each level of the game to be reasonably challenging.
Pixelantes Anonymous @ May 14th 2006 3:21PM
I had kinda given up with PC gaming a few years back because of hw problems. Every other game I had used to have some sort of a problem with my gear and I finally gave up trying to troubleshoot/upgrade/kick/scream my PC to get all the games working. It was taking way too much time. I just wanted to play games, and not upgrade my device drivers every time a new game came along to get it working.
However, with Spore and Supreme Commander coming out in 2007, I think I'm going to have to reconsider. I'm extremely excited about both of these games.
Digital @ May 14th 2006 3:29PM
I just wanted to comment on the wii. I'm surfing the web, and so many news stories I read are talking about the wii likes its sliced bread. They are using practically off the shelf parts, and if anything are losing about 50-100 bucks on each console, which will probably be only for the first 2 or three months. meanwhile ms and ps are pissed because even with there 8 quadrillion speed processors, they cannot beat the reaction people get from playing the wii. Everybody's like " once you play it you'll buy it". Yeah i know this is about spore and stuff, but there was no wii article to comment on.
wichenroder @ May 14th 2006 4:19PM
way to kill a thread Digital..
Tao68 @ May 14th 2006 4:45PM
I see myself playing it wifi and online on the Wii, and i'm sure Will Wright and his team will give a lot of attention to a Wii port: a 3D mouse is a tool that just can't be missed...
It will not be in HD, maybe, but what about a 60 framerate? That would be really nice on any TV, and if you add a very reasonable budget for anyone wanting to try the game, it's a perfect combo !
Don Jose @ May 14th 2006 5:49PM
I feel the need to say that, after all I've heard about this game, there is now a an arrow protruding from the chest of my desire to buy a Wii.
360 port, please?
Ben @ May 14th 2006 7:05PM
I find myself wondering if there is a part of the "game" that they haven't spoken on yet. If they allow you to go into space and other planets, maybe Galatic Civilizations can play a part of the game? And who's to say there wouldn't be other galatic civs that would want to battle? And then would it be possible to "evolve" into something space based instead of land/ water based?
An interesting thought... when does the game end?
Moogle @ May 14th 2006 7:08PM
Don't forget that when you watch Will Wright play spore, he is using developer debug mode cheats. It makes the game go a lot faster and look a lot easier than it will be for you. The game apparently figures out what to do to make the game appropriately difficult. It will probably have difficulty settings and I expect they'll work well.
My question is, what will happen if players selectively dislike certain modes of play? I'm not too interested in the city-level trade stuff, so will I hate the mid-game until I get a spaceship?
It is mainly a sandbox however, so it might not be for everyone. It is not the end-all-be-all of games. I don't even expect it to be the ultimate sim game. But I look forward to it being the best damn Spore game it can be. :)
Ross Miller @ May 15th 2006 1:03AM
Moogle --
In the presentation, which you can view on our site (shameless promotion, but you're here anyways), you can just do the "era" you want. As Wright said, you can be as involved as you want, you don't have to build every item and machine, design every creature and building -- but you can if you want. That w as the beauty of the Sims -- you could buy a house, or build it yourself, make your own characters or select from pre-made gems. It's all up to you, which is what Will Wright does best.
I agree with Randall ... Spore was the best game shown at E3, and one of greatest games I think I've ever seen.
Olly @ May 15th 2006 5:08AM
#12 I think with games like this, the idea is to create your own challenges! The obvious 'big challange' to me would be to take a creature from the cellular level all the way up to highest level where you can space travel.
I'm very excited about spore, its the most exciting game inovation I have ever seen :-) (although the DS and the Wii come close)
Eggzie @ May 15th 2006 10:55AM
I got to sit down with the devs as well and play with the creature editor, it's so fun! I even got me a rare Spore temp tattoo.
This is to Tukka - Spore is going to be very challenging, in the presentation I sat in on, Will's character got tore up by a big purple horned guy. Poor Mr. Wright was trying everything to save his his guy from defeat, and barely escaped death.
kaspardividian @ May 15th 2006 11:01AM
Besides the fact that this is a revolutionary game as far as concept goes, it is also supposed to revolutionize game design and cost. There will be worlds and worlds and worlds, and we will be the designers, for free, and happy as clams to do it!
On another note, it seems to me that 'The Sims' got away from the 'Sim City' drama of success vs. crime and rich vs. poor and how they played off each other. 'The Sims' was really about cooking and talking and shopping for stuff, and the drama was about whether or not your baby would be confiscated or about not wetting your pants.
'Spore' looks to give us back the coin purse we lost with 'The Sims', albeit in a cartoonish family friendly way. That's good enough for me!
Kiteless @ May 15th 2006 11:52AM
Heh. Yeah. I am going to lock my self in my room for a year when this game comes out.
I never really liked The Sims. But this.. This is going to be amazing. I do not mind waiting.
RocketSeason @ May 15th 2006 3:44PM
This is one of those games that will own my soul if I touched it..
I find myself lately having to make serious efforts to stay away from a title because I know I will like it TOO much. And then life, work, everything will be in real jeapordy.
This may be the best game I will never play.
GetALifeWWFanboys @ May 15th 2006 4:48PM
Man I am so tired of Will Wright fanboys, and of Spore in particular. All this hype and we haven't even seen the game. Just a 'creature-builder', over and over, and people saying how this game will 'change gaming', 'rock your world'. Shouldn't it have GAMEPLAY first?
"Will Wright has been doing Sim* games his entire career"
Exactly. The guy is NOT a genius. He is NOT a game god. He has made the same game, over and over, for roughly 20 years. Now the newest incarnation is supposed to be some blessing from God Almighty? Eat me.
Show me a game. Then talk about how great it is. Not the other way around.
intel @ May 16th 2006 1:17AM
"we haven't even seen the game" -- Interesting perception.
"Shouldn't it have GAMEPLAY first?" -- Should it? If not, then why?
"[Will Wright] has made the same game, over and over, for roughly 20 years." -- What exactly do knowledge, experience (and persuit of perfection) account for in your world?
Just admit it: It's something never before done. (and speculation adds little to what we already know about it.)
If you really oppose its existence (for whatever reason) why try tear it down? Why not simply ignore it; your propagandizing may only serve to enhance its prominence. (mayhap this is your underlying agenda.)
Randall @ May 17th 2006 8:04PM
Hey,
I think you guys are posulating interesting points, but points that don't matter till we actually play the game. I've played it, and it's more than just a sim game. It has a lot of strategy elements to it that make it way better than anything Wright has done before.
We'll see.
Randall
dusty @ Jun 17th 2006 12:44AM
i am not much into sims, my wife is on the other hand, so i am keeping an eye out on this game, so i ma not sure if my opinion warrants any credit.
i am not sure about difficulty settings, but i think i remember something from the videos about the gameplay being adjusted to the creatures and worlds you create. take humans, for example, who have to wear suits in outer spac--otherwise we die. i am not sure how indepth the game will be, but i can imagine that you will decide what sort of organs your creature will have, and even characteristics such as herbivore, carnivore or omnivore. this all determines what sort of life your creaure will have and even how it will evolve. this includes lifespan, ability to reproduce, enemies, social structure, habitat, etc, etc.
to me, this only makes sense if the game is as big as mr. wright says it is...and i hope it proves to be a success, for my wife's sake. :)
Petreak @ Jul 5th 2006 9:07PM
Spore looks like it's going to be a fantastic game.
A question for all the people that got to create a creature. Did they actually send you a picture of your creature you created? I know some people got theirs sent to them. I would love to see what you all created. Can you post them somewhere? If you got the pictures that is.