The Engadget & Joystiq Interview: Microsoft's Shane Kim [update 1]

We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real?
You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny.
Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller?
I think we fared extremely well. One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at.
Do you think it's important to win E3? I think most people say you have, at least in terms of the keynotes.
I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.

On Grand Theft Auto 4, how did you keep Sony quiet on that? Obviously it's not exclusive to the Xbox 360, why weren't they announcing it as well?
I think you've got to ask Rockstar and the Sony guys there. Obviously that was going to be a major announcement because in many respects, Grand Theft Auto 3 was the thing that propelled PlayStation 2 to so much success, and now it's going to be available on Xbox 360 from day one. What you're seeing now is the third-party playing field is really becoming more level, more even. And all the exclusive content -- the content that is really going to differentiate the platforms -- has to come from the first parties. That's where Microsoft Game Studios is really trying to step up and those titles that we showed yesterday hopefully demonstrate to everybody that we're in a greater position.
It's clear that part of this "stepping up" is acquisition. You just acquired Lionhead. Is that acquisition streak going to continue?
I actually don't think it's part of stepping up to be honest. At least not the way we think about it. We don't have an acquisition strategy that says, "Hey, you must acquire companies and that's how you get bigger and stronger as a first party." Acquisition isn't always the right thing. Owning the independent developer isn't always what they want. Every relationship with every development partner -- whether its an internal studio or an independent developer -- is very different. In this particular case Peter [Molyneaux], I think, wanted to not have to worry about the financial security and challenges of being an independent developer and welcomed becoming part of Microsoft Game Studios, and that was fantastic.
At the same time, just given the nature of the console transition, there's a lot of uncertainty: stocks are taking a hit and, as a result, analysts are worried about what's going on. They didn't expect the prior-gen sales to take a dip as quickly as they did and things are relatively cheap from an acquisition standpoint. Are you finding there are other attractive developers out there?
The most important thing for us is to establish relationships -- publishing and developing relationships -- with the very best talent possible. And if an acquisition grows out of that and it makes sense for both parties, that's fantastic. But it really isn't, "Oh gosh the market's right." It's not real estate. "Now's the time to flip the studio because the prices have risen." That's really not the way we look at it.
Do you believe that the first of "The Big Three" to 10 million units will win the race?
I think it's a very key milestone. We've said that historically if you look at the performance of prior-console generations that's been a very important milestone. I think it proves to a lot of people -- customers, third parties, the press, the retailers -- that we are in a leadership position, we have tremendous momentum. What I'm not going to say is that we've got it sewn up because of that. We're going to continue to execute once we get to 10 million, once we get to 15, 20, et cetera. We've got a great strategy, we know what we've got to do, we've just got to be in full execution mode.
About the integration between the PC and Xbox 360: is the entire Xbox 360 Live Marketplace going to be available on the Vista platform?
I think what you saw yesterday with Live Anywhere is that is our vision is to bring all of the great experiences you have today -- and, of course, things we haven't even thought of yet -- and Xbox Live and Xbox Live Marketplace, Xbox Live Arcade, et cetera, to all of that cross-platform experience. It's the difference between just providing connected gameplay and really delivering a complete unified connected service that has community, identity, economy, all that built in seamlessly, and it just works. So yeah, the vision is to eventually bring all of those innovations and those features cross platform.
Will you apply the same portfolio-management strategy that's made XBLA successful to the Vista platform?
That's right.
So to put a really fine point on it: Geometry Wars: Retro Evolved on Windows Vista is
going to happen, it's just a question of schedule?
Picking that particular title, we're not announcing specific titles. Each title is gonna be up to the publisher, just as it is today when you're deciding which platforms to publish on. What we want to do is provide the platform, make it very easy to deliver their content on multiple platforms and devices connected into this service, It ultimately comes down to each publisher but, as a publisher, I don't know why I wouldn't want to take advantage of that.
So you're hinting at a cost that's associated with porting those titles from the Xbox 360 to the Windows Vista platform ...
But because of the work that we're going to do from a development standpoint we're gonna make that cost much lower than our competitors can, and much lower than the cost of doing it on your own in a disconnected way.
So we'll see titles like Geometry Wars: Retro Evolved, which has like a 40% conversion rate. Most likely it will make sense to pay that cost to bring it over to Windows Vista, but some of your lower converting titles, we don't know what they are specifically, but you've got some that are under 10%. Those may not make it?
Sure, those may not make it. And I think again, you're going to cull the crop and figure out which titles really do make sense on the other platforms. And it's not going to make sense on every platform. Some content does make more sense on a specific platform.
Interoperability between Windows Vista and 360 games: will that be handled on a per title basis for handicapping, are you going to use your TrueSkill system [to handle that]?
The Shadowrun guys are working very hard to make sure that it's an even fight. So controller players -- whether they're on Windows or Xbox 360 -- have very fair competition with the mouse and keyboard players. They'll tell you -- and I don't know if they're exaggerating -- they'll tell you that many people prefer playing Shadowrun with the controller versus the mouse and keyboard. They understand that, historically, that's been a real problem and that people haven't wanted to play versus the mouse and keyboard players because they think [those players] have an advantage. So those guys are working very hard to make sure that, from a control standpoint, there is no advantage on a platform basis.
Will Halo 2 have any interoperability when it's released for Vista... ?
No, we're just bringing over the Halo 2 experience over to Vista. It will support the online services though, that we're bringing over to Windows Vista.
In terms of digital distribution initiatives, Xbox Live has proven that there is a hunger for a certain amount of digitally distributed content. By the end of this generation of the console cycle, what percent of revenue do you think will be earned from digital distribution? Fifty percent, twenty five percent?
I haven't even thought about it that way. I mean it's a great question, don't get me wrong, it's a great question, and it's going to actually be a very significant number. In terms of percentage though, you're talking about $50-$60 titles at retail being sold. I don't think that digital distribution as a percent of revenue will become 10, 20, 30 percent. It's hard to know what to think of that in terms of percentage. In absolute terms I do believe it's going to become a very significant number. Just like I think advertising and sponsorship is going to grow to be a significant part, which is a good thing from a publisher's standpoint and a developer's standpoint. We have to figure out ways to grow the business model of console gaming.
Alright, you opened up it up to questions on advertising, but before we do, do you believe by the end of this console cycle, we'll see full retail titles distributed digitally to consoles?
I think you may see that in some markets. It's certainly a function of storage; it's a function of bandwidth and the ability to get it down; there's regulatory aspects to it; there's consumer aspects to it; we have to take into account our retailer ecosystem -- it's very important, we have great partners in the retail space. So there's a lot of very tricky issues. Do I think that digital distribution is coming? I absolutely do. It's not just Xbox Live Arcade by the way, but digital distribution is coming. In markets where there is significant piracy issues, and counterfeiting, digital distribution is really important for us in order to prove that there is a viable business model there.
The problem with those markets is they tend to lack the bandwidth that makes digital distribution viable. I think Brazil is one of the new countries you're going to go into, the penetration isn't there in terms of broadband.
But some of the markets in Asia where we do also have piracy problems, there is great broadband penetration, and very high-speed broadband penetration. It's going to vary market by market. It's going to depend on what the specific market situation is. By the end of this generation do I think it's going to be possible? Yeah, I think it's going to be possible.

Onto the advertising: will there be a version of Xbox Live Gold that's ad-supported so that people who are reticent about spending money on an online subscription for their console might be able to experience that same gameplay that someone who's paying for Gold currently experiences?
As opposed to paying for a Gold membership? Boy, nothing that we're announcing today, that's for sure. Just being able to integrate more of the in-game advertising, sponsorships, enabling more subscription types of business models, that's really what we're focusing on. As opposed to whether we could possibly remove the Gold membership level.
But the Gold membership level is a barrier right now to adoption. You've got 60% of the consoles connected, and that includes Gold and Silver. Who knows what the Gold membership level is. Are you able to say?
It's great! What I'll refer back to is last year, at this time, we talked about having well over 2 million subscribers. A big chunk of the greater than 3 million we've got currently connected are Gold subscribers. People are still seeing a great deal of value in the Gold level membership.
What's a "big chunk?" Over half?
We were already over 2 million subscribers last year and we've had great conversion.
I'm sorry, if you have 60% connected out of all of the Xbox 360 ...
Just to make the numbers easy, so there's no confusion: we have over 3 million connected members today, Gold and Silver.
Approximately what proportion of those are Gold?
I'm not going to tell you exactly, but I'll just refer back. Last year at this time we talked about having 2 million paid subscribers to Xbox Live and we've had a great conversion from Xbox to Xbox 360, so draw from that what you will.
So it would indicate over half.
It would indicate over half.
When do you plan on implementing your recent Massive purchase to deliver ads to the Xbox 360?
We're gonna start working on that right away. That's a major purchase for the company and obviously we're going to add that technology to our adCenter platform. Our general online advertising platform, but it's certainly a big part of what we think the future's going to be in the interactive entertainment space. It's all about figuring out what kinds of new business models, revenue streams can be used to supplement just the straight retail sale of games. A key thing about this -- before anyone gets too freaked out about it -- is that it has to be done in such a way that it's not offensive, intrusive, doesn't take away from the gaming experience.
That being said, are there any plans to reduce the price of $60 third-party titles if they have ad-content inside?
I think that's always up to the publisher.
What about Microsoft Game Studios?
I think, again, we're going to look at all these different business models as they emerge. Whether it's using promotional partners to sponsor downloadable content -- which is also starting to happen as an example so we don't have to charge customers -- that's something that we're starting to look at more and more. Looking at how advertising might be able to supplement from a pricing standpoint, that's got to be part of the equation but I don't know if that's going to happen. Even though you said I invited the advertising question, you were going to ask it anyways (laughs).
Of course you are sensitive to gamers freaking out about this; we've written about it a lot on Joystiq and there's a lot of sensitivity to it. "I don't want to have to wait extra time for my game to load." "I don't want to have to download ads all the time." "I don't want it clogging my connection." So what are some examples, outside of what Massive has already put on their website, of allowable or okay or friendly advertising inserted into Xbox Live?
I really don't have specific examples for you today, to be honest. I just know the underlying philosophy, the principle going in, is that we can't piss off the gamer. We are very sensitive to that. By the same token, I believe it can be done in a fashion -- and we'll provide more concrete examples as we start to develop them -- that won't be offensive to gamers. People do have to realize that the content we're delivering is very high quality, world-class, ambitious, and all of that stuff, and it's expensive to produce. So from a publishing standpoint, and a development standpoint, we do have to figure out ways to improve that overall business model. But first and foremost we can't undermine the underlying entertainment experience.
That's in keeping with what you've said about your portfolio strategy, you're not just letting anything onto the console. It's a very controlled environment. At the same time the Windows platform is not quite so controlled; it's more of a Wild West environment. How are you going to mediate between those extremes?
Truthfully, on the Xbox 360 side, you guys really need to talk to George Beckham about how he thinks about which third-party titles to allow on and off. I have nothing to do with that -- I want to make that very clear -- the first-party guys don't get to say anything about third-party titles. With respect to Windows though, the market is going to regulate that, right? In terms of what succeeds and what doesn't. Today, with the cost of development, publishers and developers really can't afford to take chances on mediocre titles. So I think there's a little bit of self-regulation that's going to happen.
Whether or not we start to introduce more of a model on the Windows side where we say, "Look, there's these approved Windows titles" -- which is essentially what we do on the 360 -- I can' t say for sure today. But that would be a major change in the way Windows gaming has historically worked. As you know we don't charge a royalty to publishers to publish their games on the Windows platform. So there's a bunch of fundamental economic changes that would have to go along with that. Certainly nothing that we're talking about right now.
Thanks for your time.
[update 1: added information about the date of the interview]











Reader Comments (Page 1 of 1)
Timmi T @ May 16th 2006 7:47PM
Xbox 360=Footlong!
Ace_ofspade @ May 16th 2006 7:58PM
Woah! For a second, I thought it was Leland Yee.
SetupWeasel @ May 16th 2006 8:30PM
"Do you think it's important to win E3? I think most people say you have, at least in terms of the keynotes."
Were you guys reading the same websites I was? I mean I've seen websites say that Microsoft or even Sony "won" E3, but they were mostly the sites with Xbox or PlayStation in the name.
joe @ May 16th 2006 8:34PM
"Do you think it's important to win E3? I think most people say you have, at least in terms of the keynotes."
that was the most idiotic thing I've read in a while. seriously. this after being the only site to bash Wii at e3.
LOL @ May 16th 2006 8:56PM
Oh come on, people. What did Nintendo really do at their keynote? Showed some game footage, demoed around two games, and played tennis. That's a winning keynote?
Microsoft showed Gears of War, dropped a bombshell with Grand Theft Auto IV, announced Live Anywhere, and showed a Halo 3 trailer. That, my friends, is one helluva keynote.
When it comes to E3 as a whole, Nintendo won. No contest. But to say they had the best keynote is just wrong.
bobeotm @ May 16th 2006 9:01PM
When are you guys going to get around to interviewing sony execs?
vc @ May 16th 2006 10:06PM
Remember that this interview was handled on Wednesday, before the insane lines for Wii play had really sunk in and had a chance to change opinion of the show.
In retrospect, it seems obvious that Nintendo had the best buzz at the end of the show, but their presser was underwhelming. The buzz coming out of that conference centered around the awful graphics, the embarassing Red Steel technical glitch, and so on.
It's tempting to interpret this interview in light of the entire week, but that would not be an accurate interpretation.
We should really have posted this transcript sooner.
vc @ May 16th 2006 10:07PM
"When are you guys going to get around to interviewing sony execs?"
As soon as Sony gets around to granting some interviews. We asked, they did not provide. They evidently don't think it important to grant interviews to bloggers.
vc @ May 16th 2006 10:11PM
Most of the dissenters here were not present during the show, and are therefore basing their opinions on the news that came out subsequent to the press conferences. To judge Tuesday's press conferences on the basis of Wednesday, Thursday and Friday show floor buzz is an error.
Moogle @ May 16th 2006 10:21PM
LOL (#5), I almost fell asleep reading your summary of MS's keynote. So, that's another sequel slightly before the competition gets it too, a mediocre functionality widget that will add very little to a very small number of games, and a bit of short plot teaser footage without any gameplay from another sequel that's already heading downhill?
*whistles* Man, exciting times. I'm sure it was great for you and all the other hardcore halo/GTA junkies.
---------
"Do you think it's important to win E3? I think most people say you have, at least in terms of the keynotes. "
*writes and deletes 3 full rants, trying to supress his venemous little inner nintendo fanboy* ...
I still think that statement stands on its own. I'd posit that the blogger bus was a very effective tactic on MS's part.
(switching topics for a moment, I really don't get why live anywhere will be great, and I think it'll just end up being "Give MS more money from anywhere". MS is trying to set up the strip mall of the online world, and it's kinda revolting to me)
Bobby @ May 16th 2006 10:24PM
im tired of seeing the same questions asked to microsoft reps. why wont anyone ask something important. like "WHERE THE FRIGGIN CRAP IS MY HDMI CABLE?!"
GeorgeOfWar @ May 16th 2006 10:33PM
#5
That's what I have been saying. Nintendo fanboys have so much pride, can they just admit Xbox 360 has the upper hand with the strongest lineup of games for this than any other platform including the PS3.
vc @ May 16th 2006 10:33PM
"why wont anyone ask something important. like "WHERE THE FRIGGIN CRAP IS MY HDMI CABLE?!""
Bobby, can you please explain why this is so important to you?
vc @ May 16th 2006 10:34PM
Moogle: I never entered the blogger bus. I asked that question.
jay @ May 16th 2006 11:04PM
Kim is a PR bullshit machine. It's hard to take anyone seriously after they declare, "Leaders don't react." I guess MS needs to combat the king of bullshit, Ken Kutaragi, but it still makes my stomach churn.
aceattorney @ May 16th 2006 11:39PM
If you check video 26 in my video blog, you'll see Shane Kim say a special message...;p
ozymandias @ May 17th 2006 12:24AM
"So, that's another sequel slightly before the competition gets it too, a mediocre functionality widget that will add very little to a very small number of games, and a bit of short plot teaser footage without any gameplay from another sequel that's already heading downhill?"
microsoft announced 28 360 exclusive titles, showed a playable demo of one of the best looking games at e3, announced cross platform play for EVERY game made for windows vista and the 360, and they even got a chance to upstage the ps3 with clips of their second wave of games. sounds like a damn good show to me.
What did nintendo show that was impressive. the best mario game since mario 64 in 1996, or maybe you found metroid 10 and zelda 16 to be great games.
jV @ May 17th 2006 12:30AM
Oh yeah, this is Joystiq. Let's all patiently wait for the "dilf" comments now.
joe @ May 17th 2006 12:48AM
"What did nintendo show that was impressive. the best mario game since mario 64 in 1996, or maybe you found metroid 10 and zelda 16 to be great games."
obviously - the 4 hour lines at e3 beg to differ.
Amos @ May 17th 2006 3:14AM
"*whistles* Man, exciting times. I'm sure it was great for you and all the other hardcore halo/GTA junkies."
Well, considering those are some of the highest grossing games, yes, they were pretty damn big announcements. May I also remind you of a few tidbits such as the Gears of War Gameplay, re-inforcement of Mystwalker's suppport, the footage of Alan Wake which most thought would be missing altogether at e3 this year, and all the rest of the little trailer tidbit goodies (Shadowrun looked damn cool IMO)?
As it stands (and stood at the time of the interview), MS had the best looking, sounding, presented, and meaty keynotes. You can deny it all you want, but no one else dropped any bombshells that were very well received. Nintendo may tickle your fancy the best, but that -isn't- having the best keynote.
Also, the possibilities of Live Anywhere are damn nigh endless depending upon what the developers are creative and/or skilled enough to do. I've heard fun ideas across the board from managing auctions for your MMO on your cell phone to the illustrated at the press event tricking out your racecar on your PC for your 360. Live Anywhere opens up any and all multiplayer/content/communication options across all 3 platforms. As a realtively simple but obvious convenience they mentioned that I'm happy about alone is the ability to share content, such as games purchased off of Live or on your cell phone, across all your platforms. Buy it once, have it accessible everywhere. Multiplayer, content, communication, as well as possible fun integrated gaming options are all very likely to make Live Anywhere a winner.
Serious Kriss @ May 17th 2006 4:28AM
"The Shadowrun guys are working very hard to make sure that it's an even fight (...) So those guys are working very hard to make sure that, from a control standpoint, there is no advantage on a platform basis."
Just great. Why should PC gamers put up with crippled controls just so that console players won't be humiliated? Why not just keep the servers separated? Quake 3 showed that keyboard/mouse users and pad users aren't meant to play on the same field...
killr0y @ May 17th 2006 7:48AM
Actually Serious Kriss, he was talking about how the PC players were getting their asses handed to them by the 360 players and that they have to handicap the console controls to make it fair.. Watch the video interview before jumping to conclusions.
Pip @ May 17th 2006 9:39AM
Did you guys even look at all the polls? Nintendo dominated E3 in every aspect. Hell, they had 6 hour lines to even play a Wii. Not to mention their presentation blew everyone away. Microsofts was a typical presentation but didn't even come close to Nintendos.
I think the interviewer was just being nice. No one actually thought Microsoft of even Sony came close to Nintendo this year.
shivr @ May 17th 2006 9:48AM
my bro went to e3 with eurogamer, and told me a lot of the 360 playable software (for the "public" anyhow) was pretty broken/bad. Apparently ps3/2 and DS has the most polished software in the show.
This guy Kim is very good at PR, though I still dont want a 360. When are they gonna offer solid games for people who dont like console FPS or burly marines destroying stuff in the Future? And no, I'm not laying down $400+ for live arcade
Amos: you post reads like an advertisement, I can see you see the potential but don't you have any misgivings?
on a side not i've never heard of anyone liking dual analog conrol better than mouse+keyboard for FPS ^^;
Serious Kriss @ May 17th 2006 8:44PM
Actually, killr0y, no. He merely stated that people prefered to use the pad, not that they were better with it than the M/KB. I don't need to watch the video if this transcript is accurate.
Bobby @ May 18th 2006 12:46AM
the HDMI cable is important to me because it 1. sharper image quality 2. HDMI is required to watch HD-DVDs with HDCP encoding. If they want to be on the cutting edge, allow a HDMI/DVI cable. Digital > Analog!!!!!!
David12 @ May 23rd 2006 12:58AM
i missed the E3 show in LA. By the time I heard about it, the online registration was closed. I am glad for this blog to get at least some news. When and where is the next E? show? Thanks.