According to oddly-capitalised research agency comScore Networks, gamers are a ripe target for marketers. With almost 50% of all Internet users apparently reading game sites, reaching out to these 76 million consumers is big business.The survey also looked at attitudes to in-game advertising amongst heavy and light gamers. Heavy gamers are more familiar with the concept of in-game ads, and are also more likely to buy products advertised in-game. The conclusion across all types of gamers leans towards the inevitable -- in-game ads will be a feature of the future.
With only 800 gamers surveyed, a larger segment may produce vastly different results, but these statistics are encouraging for firms like Microsoft's Massive who are working within this market.
[Via Gamasutra]



















(Page 1) Reader Comments
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I'm even switching tv-channels or at least mute them in commercial-breaks.
I DON'T WANT TO SEE ADVERTISEMENT IN VIDEOGAMES!!!
This is nothing but brainwashing by endless repetitions - that's why I prefer playing videogames over watching tv.
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This is exactly what i was thinking when i first read the article.
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However, in-game advertising does not work in games that are based off of Science Fiction, Fantasy and Puzzle type games because they would seem too out of place and thus, detract from the immersion of the gameplay. Can you imagine playing the next Super Mario game and you have Mario wander into a town that had Pepsi, Coke Vending machines, Geico Car Insurance billboards? Then mario would jump into his 2005 Chevy Cavilieer and drive to Princess Peaches house who apparently is wearing the latest fashion from the GAP?
No. I don't think so and I apoligize for putting this imagine into your head. Please forgive me.
In conclusion. In-game adveritsing can work as long as the advertisers pick the right game genres to use it in.
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But on loading screens or in the wrong games (eg. Oblivion) it would be a nightmare.
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as long as all of it leads to more inexpensive games. like
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Also 800 out of the 76 million figure quoted is hardly representative.
I don't mind it if the game has adverts which fit, like mentioned earlier, adverts for Coca Cola or whatever inside a game which is set in a city, would not look out of place.
If the adverts interrupt the game play in any way, that would be totally out of the question, and if the advert didn't fit in, that would also be unacceptable...
Just my £0.02
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Yeah, so I guess you kinda missed the whole point of the GTA series.
It's parody, dude. In Vice City, would it have been more credible to have billboards for the Atari 5200 or the Degenatron? Would it make the game more credible to have radio ads for "Joey" or "Just the Five of Us"?
The day there are real ads in GTA is the day that series goes completely off the rails.
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I find it ironic that in the past, developers didn't use real corporate names to make things like pop-machines in games because they could get sued for copyright infringement, but now companies are just itching for a way to get there names into a game. What's happening is that finally these corporate know nothings have found yet another outlet to reach that coveted 18-24 year old demographic. I'm sorry, but I've been pummeled with brand recognition and grown up with advertisements my whole life, and all along, gaming has been free from this shit. Don't start now.
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I think I would be more likely to remember which ads are in my games and then buy it's compition. I play RPG's to unwind from my day at work. I don't want to get into a game and see all sorts of flashy cokepepsi ads. I see enough in random junk mail ads, cheap telemarketing, TV ads, newspapers, magazines, bathroom stalls, billboards and sometimes the webpages I go to. I wish I could run Firefox and adblock in real life; and in my future ad bloated games.
With all this advertising... I wonder if they realize we are a country in debt. Better yet, do they care?
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Ah... the Pickle jar lids and the batteries. X)
THAT was amusing in-game advertising.
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But Pikmin 2, which supposedly takes place in the real world, is a one-time only thing. I wouldn't want all my games to contain this.
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There is a company, Exent technologies, I believe, that is working on something like this. Inserting ads into games, and changing the ads based on who is providing funding. What is interesting about their approach is that they can find pirated software (or so they claim) and throw advertisements in that as well, thereby effectively still making some cash from a "stolen" game. The developers could still see money from it, and therefore *hopefully* charge less for the product, and I can quit crying into my pillow at night over the ever-increasing price of my/our hobby.
I dont know, I guess it is something that could either go very right, or very wrong. Time will tell.
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I can see the point of "adding realism" to games such as billboards, but we already had that with "fake advertising" in games, and the reason it doesn't bug me when it is fake is because it doesn't remind me of the real world I am trying to escape, instead it helps immerse me in the game world (look at billboards in postal 2).
The more we accept this the more watered down our games will become to the point that they will be games built around opportunities to advertise to their "key demographic".
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I don't like the sound of that, it'll be recording your usage habits and mailing them back next too, for 'advertisement' purposes :P
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