I played two songs before I was forced to leave, which were the first and second song, coincidentally. The gameplay of the title is rhythm-based, where the player is forced to time button presses to the song through several segments of the song, which each have their own distinct play style during the overall song's "battle." One area asks you to press either the X, O, Triangle, or Square buttons in time with icons representing each respectively as they fly toward the center of the screen, while other segments ask you to trace a line with the d-pad while pressing the O button in time with marked riffs in the song. Overall, the gameplay was loads of fun and left me wanting more.
PSP impressions: Gitaroo Man
4
I played two songs before I was forced to leave, which were the first and second song, coincidentally. The gameplay of the title is rhythm-based, where the player is forced to time button presses to the song through several segments of the song, which each have their own distinct play style during the overall song's "battle." One area asks you to press either the X, O, Triangle, or Square buttons in time with icons representing each respectively as they fly toward the center of the screen, while other segments ask you to trace a line with the d-pad while pressing the O button in time with marked riffs in the song. Overall, the gameplay was loads of fun and left me wanting more.

