With all of this Dreamcast news, we might have to follow IGN's lead and dedicate a category to the console that introduced us to 128-bit video gaming (and signaled the end of Sega's hardware biz). GOAT Store Publishing has announced they are currently working on ten new games for the Dreamcast, covering various genres. Company co-founder Dan Loosen will reveal more details of each project this weekend at the Midwest Gaming Classic, where attendees will be able to play demos of some of the titles in development. To learn more about GOAT Store and their classic gaming aspirations, check out Dan's interview with Die-Hard Gamer from a few years back.
[via GamersReports]













(Page 1) Reader Comments
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I am highly amused. This is oddly cool.
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http://www.someshow.tv/2006/05/sega-dreamcast-another-blast-from-past.html
Dusts off Dreamcast.
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http://blogs.ign.com/Dreamcast2-IGN/
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i'm confused. what does all that mean?
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Many observers attribute the Dreamcast's lack of market presence to piracy, although lack of third-party software support and stiff competition are certainly also to blame.
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Face it people, DC was just a dying gasp from your once-beloved Sega, and its demise was imminent due to their moronic business practices. This is a BUSINESS people, that is the bottom line. No matter how much your critics like your games, et al., you need to turn a goddamn profit! Unless your M$ ( laughs in contempt at their disdain for their stockholders)
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Could somebody please list some of the better titles that it was known for? I am completely unaware, save for Soul Calibur and Jet Set Radio.
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I'm glad I still have my DC plugged into my switcher. Question is: Will any of these games be any good?
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They would be better off releasing these games as roms for some sort of emulator for PC. Then they could sell the controller with it (the controller was the best feature of the system in my opinion) which would be a USB DC controller... no theres a thought!
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You should not compare Dreamcast with these new releases: since it was discontinued, DC turned into an excelent platform for indie games and homebrews. Now, if you want to play the new Mario or Halo or MGS, DC is NOT your platform, but there's a lot of innovative and fun games that still comming out for it.
Now I understand why Joystiq started their last post about it saying "alright, kids, sit down and let us give you a history lesson". It's incredible how you people can be so easily manipulated to believe that newest=good, old=bad (even if "newest" means the 1000th Mario game).
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Stupid gamer-centric company and their @#$%$# fun games. Nobody wants to have fun... we just want it to look pretty.
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why not make some games for the PSP?
doh!
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Soul Calibur
Shenmue
Jet Grind Radio
Crazy Taxi
Virtua Tennis & Tennis 2K2
Skies of Arcadia
Power Stone & Power Stone 2
Sonic Adventure & Sonic Adventure 2
Full Review of Sonic Adventure 2
Samba De Amigo
Virtua Fighter 3TB
Ecco the Dolphin: Defender of the Future
Chu Chu Rocket!
Phantasy Star Online
Street Fighter 3:Third Strike and other Fighters
Ikaruga
That is from a list posted on Joystiq earlier. Seriously though, saying that the DC didn't have good games is just plain silly.
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@bv - these are independent people, not necessarily full-time publishers. They likely have "real" jobs and do this as a hobby, albeit a serious one. As others have pointed out, GOAT has already released 4 previous games, and I sincerely doubt that Dan would continue to do so if he were bleeding money every release. You might not have heard of them, but they are well-knwon amongst the DC scene.
@Kendrick - Dan underwent extensive talks/megotiations with Sega before he published the first game. I'm not privvy to the details of his agreement, but Sega does know about the GOAT store releases.
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the N64 introduced us to 128 bit gaming.
64 bits were used in the GPU while the other 64 were divided amoung the cpu, audio, z bit maper and other misc processor items.
nintendo didnt want to get into a stupid "bit vs bit" war when technology was starting to get to where the number of bits mattered less and less.
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I want in. By some wierd twist of fate I sold all my DC games on 9/9/05, six years to the day after the DC launch.
It got me some money towards my 360, but I still feel like I made a mistake.
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-Rez
-Bangai-O
-Typing of the Dead
-Rayman 2
-Resident Evil: Code Veronica
-Space Channel 5
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They also released games for the non traditional gamer, Samba de Amigo and seaman come to mind. The first MMO RPG for console gamers in Phantasy Star online, the first viable console for PC ports and who could forget ShenMue and Soul Caliber which is still one of the best fighting games ever made. the Capcom and SNK fighters made the dreamcast THE system to own for classic arcade fighting. A claim that even Sony can't match today.
How could you not hold such a console in high regard?
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The good: Memory card slots in the controller. I loved this feature, but it was never fully utilized. Think about it, take your controller and card to your friends house and it automatically recognizes your profile and controller settings. Always expandable to add whatever (think Xbox communicator). The VMU was just a gimmick.
Real triggers, this was great for racing games and such. Both of these features made their way to the Xbox contoller.
The bad: No 2nd stick. This was their biggest mistake. In this American FPS obsessed market you have to have a 2nd stick. Even on non-FPS a 2nd stick is still very important for camera controls and whatnot. Anyone play Quake on the DC? It sucked using the 4 face buttons. This is not a viable substitute. (you hear that PSP?!)
The cord on the bottom, a minor annoyance, but still damn stupid.
And the controller looked like a hovercraft. But not as bad as the boomerang, but the Dual shock/shake sucks too.
Whether you like the 360 or not, you gotta give mad props to that controller. It's O so sweet.
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All the while, Microsoft was also working on it's own console called the Xbox. The Xbox was Microsoft's first independent venture into the video game console arena, after having developed the operating system and development tools for the MSX, and having collaborated with Sega in porting Windows CE to the Sega Dreamcast console.
Like the Dreamcast controller, the initial Xbox controller that had nearly identical button layouts as well as left and right triggers. (The black & white buttons and the addition of a right analog stick were among the differences). It also featured 2 memory card slots much like the Dreamcast. The Xbox also came internet ready with it's built in ethernet. In addition, the Dreamcast was suppose to recieve a DVD add-on but the device never surfaced. The Xbox however did utilize a built in DVD drive.
So when all is said and done the Xbox was basically an extremely modified Dreamcast with Microsoft branding and off the shelf computer parts.
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Soul Calibur
Shenmue
Jet Grind Radio
Crazy Taxi
Virtua Tennis & Tennis 2K2
Skies of Arcadia
Power Stone & Power Stone 2
Sonic Adventure & Sonic Adventure 2
Full Review of Sonic Adventure 2
Samba De Amigo
Virtua Fighter 3TB
Ecco the Dolphin: Defender of the Future
Chu Chu Rocket!
Phantasy Star Online
Street Fighter 3:Third Strike and other Fighters
Ikaruga
That is from a list posted on Joystiq earlier. Seriously though, saying that the DC didn't have good games is just plain silly.''
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I said ''I had a Dreamcast and it was cool for Sonic and thats it'', good job, thats my opinon, and you, a stranger to me, saying there are some good games out there won't suddenly make me buy a Dreamcast. Half of those games you listed were on other consoles too.
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GOONIES NEVER SAY DIE
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But what a lot of people fail to consider is what the line-up would be like if Sega hadn't been financially crippled and been able to keep the system going. In other words, take all the Sega games which have ended/will end up on other systems, and make them Dreamcast exclusives:
Virtua Tennis 3
Sega Rally 3
Super Monkey Ball 1, 2, & Adventure
Panzer Dragoon Orta
Billy Hatcher
Jet Set Radio Future
Space Channel 5 Part 2
Virtua Fighter 4
Phantasy Star Universe
Outun 2006 - Coast to Coast
Sonic Mega Collection & Sonic Gems
Sonic Heroes, Shado.. actually, forget that last one.
Not to mention other games and franchises that would have surfaced, plus continuing 3rd party support.
Damn, man. Just... DAMN.
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I loved that game ^_^
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First, the Dreamcast was launched in 1999 and supported until 2001 officially. So the last SEGA-sanctioned U.S. release was five years ago.
Second, SEGA is well aware of and in occasional contact with those of the GOAT Store. Then again, the GOAT Store and GOAT Publishing have numerous contacts throughout the video game industry. Let's just say that many are aware of what GOAT is doing, and silently approve.
Third, more games is good news no matter which system we are talking about. Just because someone likes a system you do not is no reason to take a vendetta against them. I may not have a Turbo Duo, but I am happy whenever I hear of a quality release for that system.
Fourth, the Dreamcast is not for everyone. Disregarding hardware, the system is aimed mainly at those who like arcade titles and experimentation. So if your "cup of tea" is fighting games, shooters, racers, and off-the-wall things like man-fish and maraca shaking, the Dreamcast can be Heaven. If you are more of an RPG, RTS, and FPS person, there are Dreamcast games for you but they can be found in greater quantities elsewhere.
Fifth, GOAT Publishing has to-date released four commercial games: Feet of Fury, Inhabitants, Maqiupai, and Cool Herders. In order they are a competitive dance game, a strategy puzzle game, a fast-paced majhong solitaire game, and a Chu Chu Rocket and Bomberman combination. They are all fine commercial-quality releases, and I am proud to own copies of each (including two copies of Feet of Fury, one signed).
Sixth, GOAT sells hundreds of copies of each game. Now while a good number of these games go to North America, the majority sell to Asia, where even in Japan there is still strong demand for Dreamcast software. In less developed Asia countries, the Dreamcast is still new and desirable for the young people, so the games sell especially well over there. As evidence, Play Asia and Lik Sang both sell the GOAT games and are large suppliers of them.
Seventh, the developers and GOAT do make good innovations with their games. Maqiupai pioneered their offline-online ranking system. Network adapters are not in great abundance for the Dreamcast (as analogue modems were more popular at the time of the Dreamcast's creation) so the developers created a code-generation algorithm that contains the name, high score, and number of the board from the game in a special code. When a player gets a high score, she can take the code and enter it into the Maqiupai ranking system. The code shall then be deciphered and the high score added to the world-wide ranking system. This is certainly a creative way to go around a problem, and even those with Internet access available for their Dreamcasts can use the Web browsers to enter their scores.
Eighth, if these newer independent commercial Dreamcast games were not selling well GOAT would not have published four games by now, let alone announcing an additional ten for release over the next eighteen months.
So I would say between IGN relaunching its Dreamcast section and further re-reviewing all 240+ games for the system, and GOAT selling its titles internationally to a hungry and awaiting market, the Dreamcast is still thinking and ready for another round.
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Very interesting! Any links or info you'd like to share with a DC newb? I have no idea what one might do with blank GD-Rs.
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Not everyone is looking for the ultra powerful, ultra expensive game machine,for some the games are all that matter.
With companies like Renesas able to make somewhat more powerful "dreamcast on a chip" i think majesco relaunch sega hardware like they have in the past.
I know i would buy one!
And about Wii supporting dreamcast games...Shame on you!
Why don't you just buy a used dreamcast, i bet it's just as cheap and you could have a beautiful sega product in your hands.
When 9/9/09 rolls around, i hope to still be playing dreamcast.
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My bro actually bought Dreamcast at 2000 for US$300, but I never got to play t (maybe play HOUSE of DEAD for total 30 min).
By the time I decided to buy, shocking news suddenly came out of stop making the system.
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