"I didn't see that slide at Devstation, but all the numbers add up," one coder said, "and it's a total non-issue. You never, ever need to access that memory from the Cell - I can think of some useful debugging things you might do with that access in the testing stage, but that's about it. In fact, on the PS2 you couldn't access that memory from the CPU at all, and it was never really a problem!"
Posted on May 23rd 2013 10:30PM
Posted on May 23rd 2013 3:30PM
Posted on May 23rd 2013 1:00PM