- Interactive foliage (e.g. grass remains flattened when walked over)
- Scorch marks left from grenades
- Surface-specific reactions to bullets
- Destructible cover
- Wind-altered smoke (from smoke grenades)
- Smoke clinging to tanks
- Bullets manipulating smoke clouds
With that said, let's turn back to yesterday's topic, and ask a new question. What's more critical for player immersion: real world physical movements (i.e. the Wiimote's motion-controlled functionality) or in-game environments that not only look realistic, but exhibit realistic occurrences (e.g. interactive foliage, wind-altered smoke, etc.)?
Update: corrected developer (Treyarch not Infinity Ward).