
- Snow Day (game idea #9): An open-ended sandbox game from the perspective of a kid in a small town covered in a blanket of snow. You can make snow men, have snow fights, and (if you want to quest) help adults do various tasks for rewards. May we also recommend an online MMO portion alongside a crafted single-player adventure. And, if you decide to use more contemporary music (bad idea), consider Minus the Bear's "Hooray" (good idea, and the lyrics are related to snow fights).
- Loup-Garou (game idea #15): Mild-mannered adventure game by day, maniacally-warped romp by night, Loup-Garou puts you in the role of a farmer who at sunset transforms into a werewolf. In your wolf form, you have limited control over your actions, and the entire world takes a visual transformation (humans become monsters, sheep into tasty treats). It's up to you to prepare for the transformation each night (i.e. making sure you do the least amount of damage / do not get killed by the angry community).
- Face Your Fear (game idea #21): You play a hostage negotiator; the intensity derives from non-violent resolve. Learn about your subject, talk to him, do the best you can end the conflict with as little casualty as possible.
- Puppet Show (game idea #23): Tailored for the Nintendo Wii, you design every aspect of your marionette, learn to manipulate the puppet (via motion control), give it voice via a microphone*, and share your creation online to make an orchestrated puppet show.
- Audio Trip (game idea #24): An episodic series using only audio -- perfect for handhelds and mp3 players. Listen to a scene and make decision to progress the adventure. Curry suggests comedy could easily be added, as humor is "one of the few rewards that's easy to deliver in a purely auditory fashion."
* Don't take this as a verification of the Nintendo Wii's microphone, it could just be speculation.
