Quantic Dream CEO David Cage takes a look back at his creation, Indigo Prophecy. The adventure game debuted to some pretty good reviews, and Cage has written an indie postmortem looking back at the development of the title -- what worked, what didn't, and what he has learned. We also get a chance to hear how Quantic Dream benefited from switching publishers late in the development cycle.It is a fascinating piece into the insight into one of our favorite little gems of the last generation, especially Cage's admittance that the Multiview feature was more than a little inspired by the show 24. While we were more than a little creeped out by the E3 presentation of Heavy Rain, Quantic Dream's follow-up, hearing Cage talk about lessons learned instills more hope in the final project.
[Thanks, simon]
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