Joystiq hands-on: Taking Test Drive for a test drive

Driving games are dime a dozen, in my opinion, so when one comes around claiming to be "different," your ears are forced to perk up. This is where the latest version of Test Drive comes in. It's your standard, every day driving game but with a twist -- one that Atari and the developers hope is enough to draw you in. Whether or not you're a fan of these kinds of games, Test Drive Unlimited is looking to add more than just cruising and racing to your experience. When the game drops -- first on the Xbox 360 on September 5th, with the PS2, PSP, and PC versions following in October -- all of them will offer some unique online capabilities.

So what's different?
Atari is billing Test Drive as a Massively Open Online Racing (MOOR) title. That is, it's similar to what a traditional MMO might be, but with no swords or orcs running around. In this somewhat open world that takes place in Oahu, Hawaii, players can see up to 8 players around them at any given time or join in "clubs" to see a group of up to 16 players total -- clubs are basically a glorified lobby system within Test Drive.
As you do drive around, you'll see other players in their own cars with their own customizable avatar. In fact, you can look over at the other vehicle next to you and see the other player's character sitting there waiting to be challenged. In order to challenge that player, you simply press the A button and map out the race path you two will be going. A built in GPS system is represented in the game and will show and talk you through your planned course.
The cars, it's all about the cars
What's a driving game without some sweet rides? Test Drive Unlimited features 90 cars to begin with, -- all licensed, real-life models -- with a plan to offer downloadable packs of 6 cars each month for a small fee (no specific price has been set yet) for 12 months total. The cars vary from SUVs to muscle cars to your luxury sports sedans. And yes, there are even motorcycles.

Customization seems to be the name of the game with most racers these days, but Test Drive scales that back a bit -- most likely to save room for all the other things in the game. Players will be able to change the color of their car, but that's about it. The real customization comes with your avatar. You can change the clothing, look, pretty much everything you can think of.
A look at actual gameplay
Of course, you can have all the cool cars and customization you want, but what it all really comes down to is how the game actually plays. The look and feel of the elements within the game are quite nice, with quick jumps between menus and areas. The drivability of the cars, however, is a different story.
It seems the developers of Test Drive Unlimited were going for an in-between mix of arcade and realistic driving physics. It may sound feasible, but really it's not. The actual handling of the cars and motorcycles takes some getting used to. They have a feeling of being stiff and not as responsive as I would have liked. The rumble feature when hitting bumps in the road is a nice touch, but trying to pull off quick turns is near impossible, even though it feels like you're in an arcade world. Like I said, it takes a little time to adjust.
The crashes and the way cars react are fun to watch; when you see an opponent ram another vehicle ahead, it really looks like you are about to enter into a real mess of a scene and must plan out in your mind how to avoid it.Overall impressions
Look, I'm not a huge fan of racing games to begin with, but this open-world MOOR concept of Test Drive adds a nice twist that is needed in the genre. I find that racing games are either too stale for me or inherently unfair with the suped up cars going against the casual gamer. I simply don't have the time to spend hours each day unlocking every single upgrade or super-car.
Overall, the game is promising. There are some areas that need to be tightened up and refined, but at least the game is looking to improve upon the standard racing formula.











Reader Comments (Page 1 of 1)
Indiana Jones @ Jun 20th 2006 6:02PM
demo on xbox live was average, at best.
Robert Summa @ Jun 20th 2006 6:07PM
The version I played today is a more complete copy then what is
available now on Xbox Live. They said it was something like 4-5
versions ahead of that one.
rocko @ Jun 20th 2006 6:18PM
Isnt this kinda like Midtown Madness 3 for the xbox?
bv @ Jun 20th 2006 6:28PM
The demo was unplayaple for me. I drove out of the garage and immediately the game froze and forced me to hard reset my console. I was able to get one non-freezing game session in and it was still unbearable. The car handling is really difficult and annoying. My car flew off track a couple of times getting caught in between a persons brick fence and a hill side. Magically the car reappears on the closest street so dont worry if you get stuck. Anyways, i thought this demo sucked ass and the graphics looked really jaggy and unpolished. Another demo that i thought sucked was Moto GP. Graphics were decent but the overall gameplay was pretty boring. Oh, 1 more demo that also blew was Hitman. Talk about lame control scheme and boring gameplay. That demo also froze on me. What the hell is up with these demos anyways, they all suck ass!
Pencil Shavings @ Jun 20th 2006 6:35PM
So, if there are 2 races going on at the same time and the paths criss-cross, will there be a huge accident? Or will the races take on their own life and not seen by other online players? I'm thinking there would be clan mentality- taking out opponents in a race for a friend so your friend can win, racing in packs and blocking other opponents, etc, etc, etc...
Seems tooooooooooooooooo ambitious.
SuicideNinja @ Jun 20th 2006 6:41PM
I've just decided that racing games are essentially done for.
If they combined this idea with Burnout and made it "work"...then we'd be talking.
tcc3 @ Jun 20th 2006 6:41PM
I wanst expecting much, since TD hasnt been a trusted name in electronic racing since the 8086 days (ahh TD2...good times). I was pleasantly surprised. I agree that it doesnt handle quite right, but after I got used to it it didnt matter so much. Every time I play that demo its a blast. Its hard to put my finger on why, but even cruising about aimlessly is a pleasure.
Looking forward to this title in the fall.
KineticOnline @ Jun 20th 2006 6:44PM
Im sold, it sounds amazing. Just turn on the box, jump into the car and go crusing with my mates a nice way to spend a sunday.
Just wish they hadnt murdered the music with the crappy editing but thats just the video :)
kevin @ Jun 20th 2006 6:45PM
I'm curious to see how this works online.
Meaning you can only be seeing 8 plays at once in hawaii at one time?
So what if you're racing someone on a set course and one of those 6 other people decide to run you off the track. WTF happens then?
PiNPOiNT @ Jun 20th 2006 6:48PM
I agree, the demo was terrible and im glad i tried the demo first, because it changed my decision to buy the game. It must be a very difficult task for the publishers/studios to decide on if they should release a demo of a game before it hits stores shelves... On one hand you can add to the hype and drive up sales, providing the demo is good (and bug free). On the other hand, if its a dud, then you've lost a bunch of potential sales. With the cost of games these days, its no doubt that unless a game gets amazing reviews, people will try it on a friends machine, or rent it first before buying something. Now if a company waits till after the initial release of a game and once the hype dies down a bit, THEN releases a demo. They can potentially scoop up people sitting on the fence, (hopefully along with good reviews by gaming sites). A demo delivered after a poor launch and bad reviews would just be a waste of time. Especially those demos that come out like 6 months after the game did. Who's running these studios?
SuiXide @ Jun 20th 2006 6:49PM
I usually don't like racing games. Especially arcade racers, save for Burnout. The Test Drive demo - to me at at least - offers a perfect blend of arcade and simulation style racing. No, turning isn't responsive and it does take getting used to, but that's there the X-button comes in handy. Drifting around corners is a snap! I will say that the distant textures for the landscape are worse than Oblivion's, but for a racing game TDU seems like it might be the bit of fresh air the genre has been needing.
Though only 8 players at once seems kind of lame.
lionzub @ Jun 20th 2006 6:51PM
Watching this video I kinda like the look of the in helmet bike cam. I'm looking forward to this on PC.
Robert Summa @ Jun 20th 2006 6:55PM
#7 and #9
As far as the 8 people online. They said that's how many you can see, at a time, in your vicinity. I'm guessing you can travel from one end of the island to the other, running across different people -- not just 8 total.
Keep in mind, you can also filter everything, as far as who you see online.
clee @ Jun 20th 2006 7:54PM
The game is excellent. You guys should try it before judging it, and don't judge it because the demo crashes too much.
It works like every other MMO. You drive around, you can flash cars to challenge them, and then you set the race destination, and you two are given the road to yourself, much like instancing in MMO's. So no, there is no griefing possible in this game.
Also you can challenge each other in preset multiplayer races which you can join with your friends and race there.
I have played this extensively (ie not the demo), and I am a hardcore gamer too. This game is really really good, believe me. Being able to hop in and cruise around and challenge anyone you like is really going to be the new thing in racing games, and this game will be the first to really provide that experience.
Michael @ Jun 20th 2006 8:02PM
I was sold as soon as I played it. Graphics are great, physics are a bit squishy, aliasing is a bit rough - but you can literally drive anywhere, including off-road. Very cool. Lots of questions - it'll be cool.
I'm anxiously awaiting this title. I wish EA was doing something like this for their Need for Speed franchise.
I'll probably buy the PC version.
rhork. @ Jun 20th 2006 8:45PM
You all raise the same questions I do- as far as what happens if those not in a race run you off of the track? ... They have to impliment some sort of system that doesn't take away from the mmo-part and at the same time be structured enough so morons with no online ethics abuse such things. That's my biggest gripe about online gaming- a mixed view of what's right and what's not right. Anyone of you who have spent any good amount of time playing any game online know of what i speak- 'cheap advantages'.
So, even with that said and they do pull the online off correctly- it still better have tolerable driving physics. For a game like this- I'd want something identical to GT4 or midnight club (arcade physics). In either case, this project does seem way too ambitious, but here's to hoping they're up for the challenge.
J00n @ Jun 20th 2006 8:54PM
I didnt think much of the demo at all, the concept of the game sounds great but i thought very little of the gameplay. I rent a lot of games so i think this one might be on my list but im certainly not going to be rushing out to the shops to buy one.
As for the people who experience crashed demos, maybe you should stop and think if its your console that is the problem, beings as 95% of people find it works fine
Darth Pixel @ Jun 20th 2006 9:21PM
Sounds like a scam to me.
They are trying to wrap their loosy driving games under the banner of a MMO in order to bank on the favorable MMO buzz.
All that because you can have 8 players around you? Since when 8 players is anything massive?
Hey, Microsoft, where are those 64-player online games you promised us with Xbox 360 and next-gen Xbox Live?
You could call that your Xbox MMO, you know.
Joystiq, were you compensated with cash, a promise of advertising revenue or other asvantages to cover these shenanigans?
roy179 @ Jun 20th 2006 10:47PM
Any racing title where you need to 'get used to' the driving physics will suck ass. Same goes for any game with a tutorial section. Never fails.
FearNo1 @ Jun 20th 2006 11:36PM
I have played several hours of the demo. Below are my experience with the demo.
1. The "MMOR" part is basically driving the entire 1000 mile island of Oahu with thousands of other 360 owners with traffic and cops in an open environment. Cops will chase you if you crash into cars, create road blocks, etc. This is using TDU servers, sorta like Guild Wars town area but much, much bigger. Not sure if voice chat is used here, never worked for me.
2. The "peer-to-peer" racing supports up to 8 players. There are areas in the map where this is performed. In these races, there are no other cars on the road. This is also similar to Guild Wars when you leave the town and go on a quest. Voice chat works.
3. PC supports this as well. 360 and PC players will not be able to play each other.
4. You can perform time trials when you race with no traffic offline. I think the best times are posted online.
5. Game also allows you to dynamically create waypoint races against an AI opponent with traffic. The race is performed offline. Hopefully full version supports this with online players.
Pretty ambitious and cool game. There will be a newer demo available soon. The current demo has an annoying 15min time out.
clee @ Jun 20th 2006 11:38PM
I didn't have to get 'used to' playing this game. I do agree the bikes are not very good, but the driving physics for the cars are spot on. This is all subjective, and depends on what driving games you've played in the past. For me, someone who's played Gran Turismo, Need for Speed and GTA, I think the handling, for the cars at least, is very solid.
Galls @ Jun 21st 2006 12:00AM
Well to anyone who has ever driven one of the cars in the demo. I have driven a Shelby GT 500, you have to realize that from my experience these cars handle much more like their real life counter parts than any other racing game I have played.
There isnt enough downforce in the world for cars to handle like they do in say GT4.
DAvid @ Jun 21st 2006 12:19AM
This game looks good. Atari invested a lot in this game with exact details in the city. I guess if this game sells poorly, Atari might go Acclaim's way...
bv @ Jun 21st 2006 1:38AM
Trust me, its not my xbox that caused the crash, its the shitty half assed demo that did it. Personally this game is the equivalent of frogger 360 to me, but to each his own.
Pretty Obvious @ Jun 21st 2006 1:41AM
Im starting to think developers shouldnt release early demos of their games anymore because some people are too slow to realize that what they are seeing is a work in progress.
Anyway, from what im seeing now the game has some potential. The demo wasnt that bad. Ive been to Oahu, and they got Haumanama Bay down pack for the most part. Steering was a lil tight but its nothing you cant get used to, or just configure.
Omega2k3 @ Jun 21st 2006 1:50AM
Whatever, you silly, silly posters. The demo pretty much ruled my face off. I don't go for many racing games. In fact, the only one I have that I bought myself is Burnout 3, because it isn't really a racing game. Yet, despite the fact that I don't really like racing or racing games, I was oddly compelled from the demo. I wanted to do a multitude of things, including (omg) RACE!
There is so much potential for this game. Imagine guilds (clubs, whatever) that, in order to join, you have to drive a certain path within a time limit without getting pulled over. You would be fighting against the clock, weaving throughout traffic, avoiding other players, and maybe even racing another recruit AT THE SAME TIME, and not within a race area.
The whole concept is great, but I don't think anything but the 360 version will sell very well. The triggers are pretty neccessary, and the voice chat is much better than, say, PS2.
To Kevin, it's pretty hard to ram people anywhere. I tried going in like it was Burnout, you know? Slamming into ther side doesn't do much. The only effective way I've noticed is to rub up against the back of their car while going faster than them, and that takes a while, but you slow down.
Speaking of destruction... Your car does not get damaged. I'm not sure about the finished product, but that's the way it is in the demo. Other NPC cars get totally "effed in the a" when you hit them at high speeds, though.
The one thing I'm curious about would be online play. Since it's a "MOOR" I wonder if they'll let Live Silver subscribers online, or if they're calling it a MOOR to avoid MMO in order to justify the Live costs.
P.S. - That music in the trailer was used as the theme music in FIFA '98 RTCW.
EdensDevil @ Jun 21st 2006 2:06AM
I agree that most people who have the crashes have some funck with there hardware bacause I have played this since it came out and have never had any freezing of other types of crashes on my 360. I am very picky when it comes to racing games and personaly I would buy this! It's alot better than every other racing game except PGR 3 but has more potential than PGR3.
neale @ Jun 21st 2006 2:08AM
demo was shit. but thats exactly what it was, a demo
all i did in GTA's was cruise, blow up shit, cruise. This is GTA, better graphics, real cars, real people and the whole of hawai. cannot wait
Waccoon @ Jun 21st 2006 6:57AM
Bah. Test Drive 3 was the only truly great game in the series. "The Duel" was OK. Everything else that followed was your standard arcadish physics fare.
If they're going to remake an old racing game, I'd love to see Hard Drivin' 3, complete with an emulated, retro arcade version.
Demo @ Jun 21st 2006 7:10AM
Demo was awful... I didnt get crashes but when i tried to drive on the beach i popped magically back on the road. When i tried to drive on someones lawn and ran over a bush I found I couldnt run over a bush as it was a invisible wall.
I dont know what I was expecting but it was boring as hell. I quickly erased the demo as it was a waste of space.
I think most people hated the demo if not all.
The few on here that are praising the game I think are the developers and the marketing people from Atari.
I feel sorry for Atari. Im sure Atari knows too just how bad the game is also.
But there company is in some serious financial hard times and this game really needs to succeed to keep the company afloat Im sure.
Glenn @ Jun 21st 2006 9:24AM
@ 30 Demo - Sorry, but your wrong. Myself and several friends thought the demo had potential. Some people can't be pleased I guess. This is the only game that I can drive with a manual, which is saying something for the sound work on the game. Inside view in an Elise was fun. I really doubt Atari employees care what the Joystiq forums think. Afterall, we are a tiny portion of the game buying public.
Scott @ Jun 21st 2006 9:51AM
I enjoyed the demo. This game has way more potential than it will fulfill, but it might open things up for another game to perfect their idea. I wish the car physics were more like PGR3's. I wish the player cars had damage. They should require every player to have insurance on their car. If they wreck your car, they pay to fix it. The damage would really add a depth and realism and also help recreate the balls to the wall risk and reward that is street racing. Someone needs to re-create the origional Need for Speed. That game was awesome!
sev4 pri1 @ Jun 21st 2006 6:23PM
I found it to be like every Test Drive game I've played since my 80386 days... good graphics for the time horrible controls and physics.