2old2play has compiled a nice analysis of what may have been Sega's demise in the console business. The piece faults Sega CD, 32X genesis add-on, and the Saturn systems for the company's downfall despite a strong late showing from the Dreamcast. From the article: "Sega started as a small business from which spawned a gaming giant. As with all great Empires, they eventually rot, crumble, and fall from their own ever-grasping hand. After the Genesis [the Company] tried to go in too many directions at once and spread their resources too thin."If there's one thing we miss, it's those commercials with that guy that always yelled out "SEGA!" in the quickest and catchiest way possible. One more time, loud as you can, how does it go?











(Page 1) Reader Comments
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sony totally killed sega. sony totally outmarketed top of the shelf stuff.
oh, capcom is my 2. the mega man. how i love him. treasure 4, konami 5, namco 6, boy i could do this all day.
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It seems like nintendo is the only company that is 100% focused on games. Not bells and whistels. Who knows if it will work out for them or not. Gamers aren't the same as they were back in the day.
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umm....90 in japan, 91 in the states, 92 in europe.
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That’s my life story according to the gaming consoles.
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shenmue came out in 99/00 (jp/us), shenmue 2 came out in 01.
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They can rebuild their console empire with some brilliant business decisions (first and foremost, give up on Sonic).
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That's just one story, anyway.
What we do know is that while the Playstation offered a conventional platform for making 3D games and offered enough power to make them fast and detailed, the Saturn had a much more complex architecture that demanded parallel processing to take advantage of the two CPUs. Not only that, but the shared cache between the two meant you had to manually distinguish which parts of the cache are used for each processor. This is why the Saturn is so difficult to emulate compared to the Playstation and N64.
The Saturn's hardware is apparently much more accurate than the Playstations, and draws polys which less glitches.
Ports of 3D games were usually terrible because to save time and money spent porting the game, many developers opted to only use one CPU for intensive tasks. This meant they only used a tiny fraction of the system's power.
Only a few programmers ever had the skill to get the most out of the Saturn, but if you look at games like Sega Rally, Burning Rangers, Shenmue (demo only on the DC version) and Sonic R, you'll see that it's capable of some impressive feats.
Now, what I wouldn't give to see the Saturn work-in-progress of Virtua Fighter 3...
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Yeah, that's a simplified version -- surprise launches hardly helped -- but basically it wasn't the Saturn as a console that killed Sega, but the way they were forced to market it coupled with the losses from their other ventures.
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This was a huge bind for modellers, as complicated shapes were forced to use more polygons on a system that already had inferior 3D processing power - something of a Catch-22.
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Games like Tomb Raider, whose home platform was the Saturn, were initially designed with square polygons in mind, and were altered for the Playstation and PC versions.
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http://www.eidolons-inn.net/segabase/index-segadchistory1.html
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Sega CD's success pushed Sega to produce their next CD system, the 32-bit Sega Saturn which ultimately failed against its main competition the PlayStation.
32X on the other hand was Sega's 32-bit alternative, I dont think this theory has ever been mentioned. But I believe the 32X was meant to continue Sega's rival against Nintendo. I think even Sega knew that Nintendo would be hessitant to go CD-ROM like the other next gen products that were popping up then. So they made the 32X initially a cartridge upgrade add-on for Genesis base users, and eventually planned a standalone 32X system (codename Neptune). One could wonder how the 32X system would have been if Sega didn't kill it off prematurely. (I still have my 32X title hits Pitfall, Doom, Virtua Racing, and Virtua Fighter :D) Nintendo would have still likely had an advantage as the N64 arrived as 64-bit Nintendo would have surely tried a market campaign against 32X gloating how its system was higher than 32X's 32-bit.
Sega loss its battles against Sony, Sony took Sega's old lead spot in the industry with better hardware and better games.
Sega tried to make a comeback with Dreamcast and Sony return again with another blow to them with the PlayStation 2,
and the rest is video game history. :-D
Join us on our next Joystiq discussion of system wars history, where we cover the rise and fall of the.
Atari Corp.
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Oh, and I loved the Game Gear too. I sold my first generation Game Boy and about 30 games just to buy it, and I loved every one-hour gaming session I got on that battery sucker :)
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1) A truly terrible add campaign in the US and a lack of publicity push for the best games not called NiGHTS or AM2 ports (Great games with zero push: Panzer Dragoon, Guardian Heroes, Burning Rangers, Astal, Clockwork Night 2, Powerslave, etc.)
2) A gaming press that actively rooted for the Saturn to fail. If you think there is pro-Sony or pro-Nintendo bias today, you should have seen they way the Saturn was treated in 1995. Expectations were completely through the floor and neither the system nor its games was never cut any slack. I never understood why professional reviewers gravitated to the PSX by default, but looking back, they certainly did and they did it quickly.
3) Sega's miserable hardware history. I won't say that Sega CD was a complete mistake because it was one of the first mass-market home CD-based entertainment systems that was relatively affordable. However, the new hardware craze simply got out of hand, and got out of hand quick. Sega CD to 32X to CDX to Nomad to ideas of "Mars" and "Venus" and who knows what else. Sega's flooding of the market with various hardware "upgrades" dilluted everything. The 32X was an admirable idea -- next-gen "power" for $160 -- but the results was turning your Genesis into a souped-up SNES. It was bad.
4) No Sonic for Saturn! By the time a Sonic game had finally come out for Saturn, Sega had lost it for good. Sonic 3D Blast was way too little way too late, and Sonic R wasn't enough of a console prescence for Sega's mascot. There should have been a new Sonic game for Christmas 1995, and there wasn't. Panzer Dragoon was great, but not the type of title that sells systems. Not enough systems, anyway.
5. $399 versus $299 with the only difference being an included Virtua Fighter. Simply not enough.
6. Sega of America. There were many terrific Japanese games that never made it to the US because SOA never gave them a chance. There was a very strong import market for the hundreds of Saturn RPGS that never came out in the US because SOA was inept. Totally inept.
Of all the video game systems I've owned, the Saturn remains by far my most beloved. I still put Daytona ahead of all other arcade racing games and to me, there is no better looking 32-bit game than Virtua Fighter 2. That an entire gaming generation has grown up without recognizing some of the incredible software that came out for the Saturn is a terrible shame.
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Sega Rally Championship
Now who's with me?
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Also, I have a Saturn VF3 video at home (I'm at work atm) so if you're interested I'll upload it to some webspace and stick a link on here. I found it on some obscure Saturn fansite a few years ago. It's low quality, but it shows the game.
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If true, it shows how much they took for granted from their fans - that they'd release a barely-souped up SNES and call it 'next generation'. Their plan B wasn't any better - release the Saturn for 400 quid.
Sega had a lot of arrogance in those days, and despite them doing a lot of good and providing me with some great experiences, if you get as arrogant as that then you deserve to lose. Sony, take note.
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Quite a few gamers felt the same - while the hardware was alright, there weren't really any games worth playing for it. The crap on the system had far too much prominence compared to the good games. I think that's an underappreciated reason for Sega's problems as a console manufacturer.
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And I think Sega ad ninteno should try making a system togeather. Show sony how to make a gaming system. Now that would kick ass!
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Ezra: ..There are a lot of things about the Saturn that are totally dumb. Chief among these is that you can't draw triangles, only quadrilaterals.
Matt: I think I've seen an example of this in Tomb Raider on the Saturn. Very early on, in the caves, you can find a rock with a triangular side. In the PSX version, a rectangular texture was cut down the diagonal and mapped onto that triangle. In the Saturn version they had mapped the entire rectangular texture into the triangle, reducing one side to a point (in the sense that a triangle is a degenerate quadrilateral with one side of length zero).
Ezra: Ha! That's pretty weak. What you do if you're really trying is you pre-undistort the texture so that when you pinch one side down like that you end up getting what you wanted. We had to do this for the monster models in Saturn Quake.
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Also Sega, seemed to be going in all directions early on with the Dreamcast, talking about a DVD add-on, ethernet adapter add on's...sounds vaguely familiar. The console world has changed entirely in six years, there are now three very capable systems, (well two capable, one inventive)and I don't know what will happen. It's sad to see Sega out of the hardware business. It was the Genesis that got me back into consoles, and it was Sega who kept me into consoles.
When Dreamcast went under I personally lost a ton of faith in the console world. I wasn't about to buy a Sony product, even back then. Nintendo, well, my niece has one and she's 11. MS, what had they done? Some new console with a stupid name? That is as big as cinder block? I chose the later, and I've been considering it my estranged Sega console ever since...
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"SEGA!"
Anticrawl
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Anticrawl
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Thats from wikipedia. Saturn had dual processors that made it difficult to make 3d games and many 3rd party developers particularly the western developers like EA and activision jump shiped on sega and moved over to the playstation instead while japanese supported both saturn and ps1 equally but did not like the n64. THe biggest factor in my book on why the saturn failed is because if development of 3d games, No madden then your console will fail and the price point was too expensive, 400 bucks is too much for the average gamer, this is why the ps3 is going to fail 600 is too much. We all know why the dreamcast failed so i wont talk about that.
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-Practically every arcade fighting game SNK released in the mid-90s came out with the 1 meg ram cart (this includes Samurai Showdown 3 and 4, KOF 95 through 97, Metal Slug, WakuWaku 7, Fatal Fury: Real Bout and Real Bout Special)
-Tons of A++ Capcom titles that used the 4 meg ram cart including the first 2 titles in the Vs. series (X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter), Street Fighter Zero 3, Vampire Savior (Darkstalkers 3)
-Radiant Silvergun...need I say more?
-Dracula X (ie Castlevania: Symphony of the Night - and it was 10x better than the PSX version 'cause it had better animation, more items/weapons, and 2 more areas to explore)
-There were also other fighting games that rocked that most people have never heard of like Groove On Fight which was the first real-time 2 on 2 tag battle fighting game (came out at least a year before XMvSF)
-Tons of shooters...Twinbee Collection, Parodius Collection, several Don Pachi titles
Saturn had no US support. While Japan was getting Guardian Heroes (which EVENTUALLY made it here with horrendous box art), non-import friendly US Saturn owners were stuck playing Bug.
Saturn also was AFAIK the first console to be able to surf the internet in addition to having online play (Duke Nukem 3D). I had a NetLink along with the mouse and the PS/2 keyboard adapter and it was awesome back in the day.
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Virtua Fighter series
Pazer Dragoon series
Night
Fighting Viper
Fighter MegaMix
Daytona USA
Sega Rally
Dead or Alive (import)
Street Fighter Alpha 1, 2 and (zero 3 import)
Samurai Shodown 3 & 4 (import)
X-Men vs. Street Fighter (import)
Marvel Super Heroes vs. Street Fighter (import)
X-Men: Children of the Atom
Shinning Force 3
Ultimate Mortal Kombat 3
Virtua Cop series
House of the Dead
WipeOut
Manx TT Superbike
and many more.....
I think Saturn is better than the PlayStation, its just that US programers are lazy i.e. Acclaim way they porting Mortal Kombat 1 & 2 to Sega CD, Genesis, 32X and Saturn, and look how they did really good job for Super NES version, unlike Williams and Eurocom.
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From Wikipedia:
"Tomb Raider was originally designed for the Saturn's quadrilateral-based hardware and as a result was incapable of displaying levels containing any triangular parts. This restriction remained in place for most of the 32-bit sequels. In the other hand, the quadrilateral ability allowed the saturn to render First-person shooter games better than other consoles at the time, games like Quake, Powerslave, Duke Nukem 3D, Hexen. Also, the extra video RAM allowed larger levels than in PlayStation versions."
Let's not forget that the Saturn was extremely successful in Japan for Sega, and only flopped so dramatically in western markets. It didn't beat the Playstation, but certainly gave it a run for it's money. We mustn't forget also that the Saturn was a golden console for many cult games, many of which are highly collectable today.
#31: Yeah, I have Duke, Quake and Exhumed for the Saturn. Labotomy did an excelent job of converting these games, and also brought the world Deathtank!
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The 32X was a stop-gap. The Saturn was always the next step. The 32X, however, did significantly more harm than good to Sega's image.
If I could amend my list, I would certainly add lack of 3rd party support. That was huge, especially when the PSX got all of the popular third party games first (Destruction Derby, Wipeout, Resident Evil) or exclusive (Silent Hill, Metal Gear, etc.)
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I had to take out a loan from my parents and gradually pay it off...with a $5 dollar a week allowance:/ Yea it took a long time, but at the time I thought it was worth it.
It lasted me a long time until Christmas 96 when I received a Playstation.
My CD-X didn't age very well; later on it had a very hard time reading CD's, it was very fickle.
Another problem I found with it was that it didn't play some Sega-CD games. My parents had given me Jurassic Park, but it happened to be one of the games that the CD-X didn't run. (Like the PS2 vs the Slim)
As stupid as it was in hindsight, I have played few games so far that I've liked as much as SNATCHER, Sonic CD, Lethal Enforcers was just badass at the time, and I especially liked the Sega Classics CD that came with the system.
Thank god I was still a bit in the hole when the Saturn came out otherwise I would have bought that too. I remember LOVING Daytona USA in the arcades (back before Arcades were killed by consoles) and I was really looking forward to playing it on the Saturn. When I played it at a friends house, I was awestruck by the graphics but I was disappointed there was no way for force-feedback like the arcade wheels had…(thanks for taking that away Sony:/)
Anyway long story short, long live Nintendo.
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Kasumi-Astra: I'm suspicious of that article, because if Tomb Raider was indeed designed for the Saturn hardware: 1. Why was it so badly done? As the interview with Ezra says, they completely messed up textures that were on triangle polygons. 2. Why did Core Design can Tomb Raider 2 for the Saturn because of 'technical difficulties with the hardware'?
Wikipedia's information is only as accorate as the people who write it. We have proof within the very game that it wasn't made for the Saturn, plus the fact that the original is the only version that ever made it. Later games did appear on the Dreamcast though so it wasn't any kind of anti-Sega move or anything. I believe Core just couldn't code the Saturn well enough to obtain the necessary power.
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