Joystiq hands-on: Playing Prey on the 360

Out on July 11 for both the PC and Xbox 360, Prey is an FPS that is pretty much a mixed bag of every other shooter you've ever played and then some. As I took hold of the 360 version today, I found certain elements here and there that would hark back to another title in my gaming past.
But Prey is more than your standardized Quake or Doom rip-off. It has elements of what's worked in thinking man FPS offerings, like Half-Life 2. So, with 360 controller in hand, I dove into the deep end of Prey to see just what this American Indian/alien abduction twist of a game was all about.

Moments that make you go 'ew'
The majority of Prey takes place on an alien vessel which is not your standard cold-steel contraption. No, this thing has almost a life of its own with gooey-wet parts and shiny-pretty parts. It's just as much organic as it is technologically sound.
Controlling this behemoth of a ship is what's called the "Sphere," or "Mother" by its inhabitants. The beings living here range from zombie-like human drones to Fido-gone-bad pooches who look to have had their skin ripped off. All in all, the variety of enemies and spawn points keep the game very refreshing and random.
As you walk down corridors, everything is in constant play. There are tentacles that jet out, waiting to touch and harm you or sphincter-like protrusions that can spit a fluid to take down your health a smudge. There wasn't one moment in the game were there wasn't at least something I had to really pay attention to in the environment. One wrong step yielded a loss in life.
Big boy with living toys
There are seven different weapons in Prey, with the game allowing you to hold all seven at the same time. Besides
a standard wrench, the rest of the weapons are alien-made. Each is just as unique and life-like as the world in which you are trapped in.Flipping between weapons was an exercise in simplicity. Using the left or right bumper, you could easily cycle through your arsenal. There is even a mapping feature that allows you to select certain weapons on the fly with the directional pad.
Aiming and movement was solid. I didn't feel any Perfect Dark Zero-style looseness here. The controls were very smooth and natural. Something that is key for FPS games, but something not all can perfectly grasp -- especially on a console.
Smart as a button
Having relatively responsive A.I. is another hot topic with today's more advanced games. Prey looks to continue this as you'll see enemies dodge, use grenades -- which look like those annoying little scourge creatures from Halo -- and pop out anywhere with the use of portals. I came across some that were a bit lacking, though, but for the most part they did pose a bit of a challenge.
Maybe the most challenging of all the foes presented were the little ghost children that inhabit the ship. Lost souls from kids who were killed by the resident aliens aboard, these little tykes posed the greatest obstacle. They'd appear out of nowhere and if you got too close, kill you almost immediately.
Puzzling puzzles
Speaking of obstacles, the game also has a myriad of small puzzle-type challenges. To make sure that you utilize your spirit mode -- where you can leave your body at any time -- the developers make the player find non-standard ways of getting past certain areas. Most are obvious, with switches and one-way portals lying about, but some were a wee bit more difficult. To help you, though, players will find little sun symbols in certain spots where it would be wise to go into spirit mode to see just what you have to do to progress.
Other obstacles I found were finding which way to take certain gravity-laced walkways that can have you striding along upside down or sideways. There are even spots that you can shoot to change the gravity of the entire room -- which more times than not is a necessity and not a luxury.
Immerse yourself in the randomness
The biggest thing I came away with after playing Prey was how random everything was -- and that's a good thing. I never felt bored, and if I didn't have to leave the room, I would have stayed to finish the whole game. Even the story is interesting and deep, something I normally don't care about in FPS games.
Usually, I just want to run and gun, killing all who cross my path. This one however, goes pretty deep with nods to 2001: A Space Oddity and just about every other cool sci-fi thinker.
Even dying is fun in Prey. Once you get the ability to spirit walk, when you die you are transported to what is called "death walking." In this mode, you basically are in a ghostly-like area where you shoot colored wraiths to either gain back more health or spirit once you return to your body.
Because of death walking, the game doesn't stall. I never had any downtime, which was actually pretty cool. I never wanted to check my watch to see what time it was because I just wanted to keep going and going like an Energizer bunny after a dozen or so Red Bulls.
Skimpy multiplayer madness
The producers of Prey were pretty psyched about this area of the game. They felt as if the multiplayer would really
make this title stand out. With a limit of 8 players per game, players are also limited to just deathmatch and team deathmatch modes at the moment. However, I was told that there were plans to implement more modes later on -- I'm guessing through downloadable updates and such, which better be free. Only having two options from the start in multiplayer seems like a big negative, but hopefully updates won't take long to implement.
Pretty much everything you can do in the single-player mode you can do in multiplayer with the exception of death walking, which would have no real place here. You can spirit walk, change gravity, everything. Making for what the producers assured me can be a very chaotic and fast-paced experience.
Put the controller down
So, after a couple hours of actually being able to play this game, I came away pretty satisfied. It was something I didn't want to put down, that I wanted to complete so I could try out everything it had to offer and see what kind of ending was in store for me when I was done.
While Prey at its heart is your standard FPS, it also isn't at the same time. Like I said, it sort of takes everything you've loved and wanted in a shooter and mashes it up in one big pot. I strongly encourage you to at least test out the demo when it finally hits Xbox Live and see for yourself. Either way, looks like we got another strong shooter for the 360 coming up.





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Reader Comments (Page 1 of 1)
Sped @ Jun 29th 2006 6:02PM
Can't wait preordered it a while ago
Brazil La Zamba @ Jun 29th 2006 6:07PM
I never buy games before I rent them that's why I have gamefly and I'm renting prey because I won't probably like it.
JimeneX @ Jun 29th 2006 6:09PM
2001: A Space Oddity? Is it the same as 2001: A Space Oddisey but with David Bowie as HAL? that would KICK.ASS.
Brazil La Zamba @ Jun 29th 2006 6:10PM
unlike some other people ...
SickNic @ Jun 29th 2006 6:14PM
I preordered this one today. From the videos I've seen, this looks to be anything but Mediocre.
Sagan @ Jun 29th 2006 6:21PM
Somehow I expected something different after reading that introduction. Something more... interesting.
After "Prey is more than your standardized Quake or Doom rip-off. It has elements of what's worked in thinking man FPS offerings, like Half-Life 2." I expected to read an article about design choices and their influence on gameplay, but instead I get this waaaayyy to long explanation of the graphics, the levels, the weapons and the controls. (after that I stopped reading, so I didn't even get to the part about the AI, the puzzles and the multiplayer)
Usually I wouldn't complain about this. I know that a lot of people like this kind of preview. But the introduction got me interested, and then I was let down. That's why I decided to comment.
bv @ Jun 29th 2006 6:21PM
Robert Summa,
Really nice job on the review. I feel like I have a pretty good sense of how this game is going to be. I appreciate your review style being straight to the point without a bunch of urban rhetoric and fluff. Keep it up.
Bloo @ Jun 29th 2006 6:22PM
"I never buy games before I rent them that's why I have gamefly and I'm renting prey because I won't probably like it. unlike some other people ..."
How is this relevant to anything in the post? Are you just a gamefly plant? Is this just the random post you chose to randomly say you rent before buying? Is "unlike other people" meant to translate to "unlike other complete morons who would actually be stupid enough to buy a game before renting it like a 140+ IQ person would?" Enquiring minds want to know.
Brazil La Zamba @ Jun 29th 2006 6:31PM
Yeah .. some people don't really think they just buy games and then next thing you know they don't like it that's why I rent before buying. And also I get $10 percent off when buying game because I've been a member of gamefly over a year so lucky me ...
so If I buy Prey I won't be spending over 50 dollars for a video game.
anyways ... I can't wait to play PREY!!! but first OVER G FIGHTERS heh ...
Bloo @ Jun 29th 2006 6:35PM
How did "I'm renting prey because I won't probably like it" get to "I can't wait to play PREY!!!" in less than 30 minutes?
Neil @ Jun 29th 2006 6:46PM
Sounds like it may be fun, but probably just because there's hardly anything shipping for the 360 right now. And a few years down the road I don't think this game will stand out.
Brazil La Zamba @ Jun 29th 2006 6:46PM
I didn't like doom, and I won't probably like prey ... but I have to wait and see! I'm looking forward to the multiplayer though ...
and stop correcting me all the time I know my english sucks ... you started this argument, and maybe if you would of just ignore me we wouldn't be arguing
P.S. I can be really annoying so don't make me mad.
Robert Summa @ Jun 29th 2006 6:50PM
Prey was another game for me that I thought would suck, going in.
I've seen it many times in its many stages of development and nothing ever wow'ed me to the point where I was like, "I gotta play this game!"
So, I was pretty shocked at how deep the story seems to be and all the little nuances to it. The Prey people couldn't tell me too much because of spoilers and all, but I was left actually wanting to hear the story more than play the game.
Overall, I was just glad the controls were solid and there was enough variety and good-paced action to keep me entertained.
Sheir @ Jun 29th 2006 6:51PM
Good idea, Jimine X.
Or you could just download the demo.
I'm pretty good at this game, been playing the demo for a bit and I'll probably pick it up when it drops.
If anyone sees "A guy with a gun" on their server, that's me.
Bloo @ Jun 29th 2006 6:56PM
"and stop correcting me all the time I know my english sucks "
I never corrected you or implied your english sucks.
"you started this argument, and maybe if you would of just ignore me we wouldn't be arguing"
I never argued with you (until this sentence I guess).
"P.S. I can be really annoying so don't make me mad"
Sorry. I wouldn't want to anger you.
Kazi @ Jun 29th 2006 7:28PM
How many FPS use that gravity effect where up and down can be interchanged? How bout those mini planets?
Little interesting things like that really make a game for me. I really can't wait to lan this game up, also can't wait to play a CTF mode for this game. Though one thing they need is more wide open stages for those people that don't like a chaotic multiplayer.
Brock @ Jun 29th 2006 7:51PM
This game is going to be very good. It's worth 50 bucks and will be more original than 80% of FPS's out there.
Bill @ Jun 29th 2006 8:13PM
Ahem...
"I AM TUROK!"
Was echoing through my head as I played the PC Demo. It was a blast in either case. Excuse me for making non-relevant statements.
Richard @ Jun 29th 2006 8:30PM
I cant wait to play this. hopefully the demo comes out before the game hits store shelfs. Hey Robert, I also liked your review style, it just felt natural like if a buddy was telling me about the game. Lately, the video games magazines dont tell you much about the game they are reviewing. Good job.
LaughingMan @ Jun 29th 2006 10:50PM
Y'know I didn't see anything about graphics. How are they say compared to the PC version? And how is the framerate? If I'm paying 10 dollars extra for this, I want at least damn near close PC level.
zs450 @ Jun 29th 2006 11:17PM
The 360 should be at a point now where only the most hardcore PC owners would have the hardware to look and feel better than the 360. It looks like Prey will come close to that, but, it doesn't seem to be "the one".
Even so, the PC demo is pretty cool, I expected less, so I hope the 360 version is as good as the reviews. I haven't had a lot of anticipation for a 360 game since Fight Night so I'm looking forward to something new and this seems to be worth a shot.
Robert Summa @ Jun 29th 2006 11:17PM
#20
I asked the producers that very same question and they said it was the same.
As far as the console vs PC debate, we could go on for decades with that. It all has to do with comfort level. I happen to live in an apt where I tend to play console more than PC simply because it's more comfortable to sit on my couch and do so. If I had a sweet desk and all, I'm sure I'd be playing PC more.
insane_cobra @ Jun 30th 2006 3:05AM
I found the PC demo rather unexciting. The gravity manipulation and spirit walking were nice touches, but on the other hand, I absolutely hated the confined corridor design. What bothered me the most was the fact that it was way too easy to just hold position and snipe everything down. But hey, to each its own.
Sagan @ Jun 30th 2006 4:44AM
@ zs450 (21): No. My PC is 2 years old. I upgraded to 1GB ram, and I have an 7600 GS (from XFX), which is ~110€ right now, and I played the demo on high detail in 1024x768 - And it was completely fluent. There was still some room for increased graphics detail (anti-aliasing, higher resolution etc.) but overall I don't expect the 360 version to have any better graphics than on my old PC. I bought this PC 2 years ago for ~ 600€ and bought upgrades for 150€.
So this game should look as good on not-high-end PCs as on the 360. Especially considering that Oblivion (the other Game for PC and 360) had waayy decreased detail settings on the 360. (pop-in grass for example...)
coalhalo @ Jun 30th 2006 12:33PM
Prey is one of those games that I have been following for quite some time now. I can't remember when I first heard about it, but I do remember that I was intrigued. This is one of those games that it seems like every other update would contradict the last one. One week the games is looking good and the next week it's full of problems, all hype, don't be a sucker, etc...
Now that the release date draws near, (and no 360 demo, ahem...) it's good to read a review like this one, straightforward and not alot of lines wasted on regurgitating PR hype. I plan on getting a copy on release day and have been for some time, partly because I finished Oblivion some time ago and the only other releases since then I have picked up were Table Tennis and Uno. I need to blow the crap out of something and Prey sounds like it should take care of me for awhile. I'm also hoping that Dead Rising holds up, because killing zombies is always fun.