A gift to commuters: milkcrate Tetris

Wooster Collective is a site "dedicated to showcasing and celebrating ephemeral art placed on streets in cities around the world." So it is under that banner that they bring us photographs of an ephemeral Tetris installation on the side of a highway in Melbourne (that's in Australia, in the world) made using multi-colored milkcrates. As the morning commuters stare vacantly at the traffic in front of them, they can glance over and, for a brief moment, dream of staring vacantly at a Tetris screen.
See also:
World's largest game of Tetris
[Via Waxy]





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Reader Comments (Page 1 of 1)
Chinami @ Jul 3rd 2006 8:32PM
That's AWESOME. I'd like to see that around here. But nooooo. This is the bible belt. Gaming is BAD. EVIL. Or something.
I'd love to see that. GO THEM!
TLC @ Jul 3rd 2006 8:35PM
Interesting. Except that some of their tetris block shapes do not exist in any of the current tetris games.
Injulen @ Jul 3rd 2006 8:50PM
#2, they could :P If you get lines and break up shapes you can make those. But I see what you mean, it woulda been better to have less broken shapes and more whole ones.
32_footsteps @ Jul 3rd 2006 11:05PM
Yeah, as Injulen points out, they could just be bad at stack management. Though it's clear that they're getting crap pieces (like the oncoming piece above), so maybe they're just dealing the best they can.
Good eye for them noticing that the playfield is ten blocks wide.
sigloiv @ Jul 3rd 2006 11:27PM
The colors are definitely messed up. Regardless of whether or not lines were actually cleared, the green piece falling is a mirror image of the two stacked on the upper right corner of the board.
bradtwitty @ Jul 3rd 2006 11:59PM
It is a felony, at least in Texas, to use milk crates for anything other than transporting and storing milk products.
Matt Dusza @ Jul 4th 2006 12:23AM
he's got nowhere to put that piece:(
Merus @ Jul 4th 2006 8:05AM
And as we all know, reports of a world outside Texas have been greatly exaggerated.
Tathar @ Jul 5th 2006 4:15AM
@7: Yes he does, on the right side, he just has to rotate it.
andyr @ Jul 5th 2006 8:47AM
The more times I come across game related art the less odd it seems and the more sense it makes.
Although the majority seems to be simply reflecting the images of favourite play spaces in different locations, I find the most interesting pieces those that actual evoke a fresh response to familiar images.
Art has the possibility of creating new experiences of hallowed IP, both celebrating and subverting them to its own end.