When he isn't busy dressing us down
for bullying up on student plays, Ron Gilbert
-- the lead designer behind adventure-game classics like Maniac Mansion
and The Secret of Monkey Island
-- apparently has lengthy chats with outlets like Gamasutra
on what's missing in gaming today (the stories, stupid) and how to fix it (make his game). Yup, he talks a bit about that secret project he keeps going on about ... but, first the stories!
"I think there are a lot of people out there who are just not willing to play games that involve a lot of twitching and a lot of action. But if there was more of a slower-paced game like an adventure game, or a kind of light role-playing game, I think these people would be a lot more interested ..."
A light role-playing game, eh? Wonder what he meant by that ... we may never know. Or maybe he'll spill the beans on the next page.
"The thing I'm trying to do with the game right now is kind of meld it with an RPG. So what you've got is the kind of large world exploration that you have in an RPG that you don't really have with an adventure game. You've got the action, some light combat, you know, Diablo-style combat going on with it, but it is also infused with really good adventure-game-style puzzles and adventure-style sensibilities to the storytelling."
with a funny adventure-game story and goofy adventure-game puzzles? We are so