Sequels are a double-edged sword in the gaming world. On one hand, you have familiarity and nostalgia appeal and on the other you have cries of non-originality and staleness. Blogger SuicideNinja gives a nice breakdown of each side, complete with stereotypical examples of why sequels are both bad and good for the industry on their respective consoles.In this easy-to-read post, SuicideNinja takes you inside the mind of fanboys on all three fronts -- Microsoft, Sony and Nintendo. He then follows up a typical blind rant with a reality check of just what he thinks is really going on. We dissect it all for you after the break.

First he tackles Microsoft:
- Why they support the consoles: As for the Xbox, they either waited to buy this "better" console [Xbox] or bought it after buying the PS2 and were disappointed from its lack of everything Sony promised.
- Why they think the other consoles suck: They lack comprehensive online services such as Xbox Live. The PS2 and Gamecube have less features and were less powerful.

Sony fanboys are up next:
- Why they support the consoles: The PlayStation has the largest library, and has the most popular exclusives.
- Why they think the other consoles suck: Most likely, they never tried the other consoles, or played them very briefly. The competition's library is smaller.

And, last but not least, the rabid fan base of Nintendo:
- Why they support the consoles: They are totally content with Nintendo's first-party offerings. Nostalgic value is present for older gamers.
- Why they think the other consoles suck: The other consoles don't have Nintendo's first-party titles. They aren't innovative in the next generation.
So, all in all, are sequels still your best bet or are new franchises the way to go? It'd be wise to put your money down on a console or game maker that can give you a good mix of both. Sequels really aren't the enemy here. Bad games are.
