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Couch co-op gives way to internet teamplay

Co-op mode in video games is often a very popular feature, probably because of the added intensity of competing with A.I. in partnership with a friend. Games like Halo and Splinter Cell: Chaos Theory become entirely different (and better) games when played in co-operative mode. Of course, the early innovator was Contra, which, without a co-op mode, would have been just another side scrolling shooter. With the greats of the co-op gaming genre in mind, Vic over at Bits & bytes & pixels & sprites has written up a feature calling for a next-generation renaissance in co-operative games.

Couch co-op has never been an assured feature with games, especially recently. Since 2000, developers on the PC platform have clearly ignored the co-op mode in favor of dedicated multiplayer modes with big name first person shooters like Half-Life 2, Doom 3 and Quake 4 skipping on the mode. Games with teamplay orientated multiplayer modes like Counter-Strike and Call of Duty have picked up the fundamentals of co-op based games and thanks to their easy accessibility over the internet, have become wildly popular as a result (especially in comparison to the limit of 2-4 players in a usual co-op game).

There will always be developers that include couch co-op modes in their games (Bungie, Blizzard and Ubisoft come to mind), but there's unlikely to be a massive resurgence in the number of couch co-op games mainly due to an internet based takeover of team based gameplay.

[Thanks, Daniel Zuccarelli]

Tags: bits and bytes and pixels and sprites, BitsAndBytesAndPixelsAndSprites, Blizzard, Bungie, Co-op, Co-operative, Contra, couch co-op, CouchCo-op, doom 3, Doom3, games, gametype, gaming, half-life 2, Half-life2, quake 4, Quake4, renaissance, Splinter Cell, SplinterCell, Ubisoft

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