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Reader Comments (32)

Posted: Mar 6th 2008 10:39AM (Unverified) said

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I hope Brawl does not change its release date again!!!!!!(release date is march 9!!!!)! :):):):):):):):)=)=)=)=)=)=)=)=)

Posted: Mar 6th 2008 10:40AM (Unverified) said

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All the newcomers i know are:Pit,Wario,Zero Suit Samus,Ike,Pokemon Trainer,Diddy Kong,Meta Knight,Snake,Lucas,Sonic,King Dedede and Pikmin&Olimar.
All The veteran fighters i know are:Mario,Link,Kirby,Pikachu,Fox,Samus,Zelda,BowserDK,Yoshi, Peach,Ice Climbers and Sheik
And all the Secret fighters i know are:Ness,Marth,Luigi,Falco,Captain Falcon,Rob, and Lucario!!!!!!

Posted: Mar 6th 2008 10:43AM (Unverified) said

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I ment Bowser,DK not BowserDK

Posted: Jul 10th 2006 10:38AM (Unverified) said

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I hope this happens. Cuz if they make this the most realistic Smash Bros. game, it would be a fitting tribute to the end of an era (seeing as how this is the final SSB game).

Posted: Jul 10th 2006 10:47AM (Unverified) said

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I think the destructable environments would be cool, along with the move setting, but I think having stats would complicate SSBB too much, like have a fast Bowser that is strong. I also remember reading something like two years ago on customizable characters....

Posted: Jul 10th 2006 11:28AM (Unverified) said

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The main advantage of the whole stat thing is it could potentially bring down the dreadful tier system that finally choked the life out of the best game of the last gen. Got a problem with the fact that all your lame-o friends use Marth cause they heard he was the best online? Restat your Kirby to be a Marth killing Machine.

Posted: Jul 10th 2006 11:54AM JoshMilewski said

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Destructible environments = good
Custom stats = bad

Super Smash Bros. is based on the unique abilities of each character and individuals being able to find a certain character that works best with their own play style. If any character can match, or come close to, the abilities of any other character, there would be no variety and the lasting appeal of the game would be severely shortened.

Super Smash Bros. Melee remains to this day as one of the best games ever becasue of this lasting appeal of being able to master your individual character. If Brawl were to implement a stats system, the fun of finding "my next Marth" would be gone, and so would quite a bit from the entirety of the game.

Posted: Jul 10th 2006 1:12PM Suichimo said

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I like the destructible environments. I also like the custom moves because I don't like to know that much about my opponent. Right now its "Oh look, kicked the crud out of that Marth and here is another one". With customizable movesets you could have perpetually changing battles. I just think they would make it better.

Posted: Jul 10th 2006 1:14PM (Unverified) said

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On the contrary, I think that stat building adds an awesome new dimension to an otherwise simplistic game. This will give people a chance to create a sort-of pseudo-personalization for play on-line. Rather than create-a-character, they can have their own customized version, or simply chose to play with the default characters. I'm sure the online lobby/game creation will have some kind of feature to disable custom characters (similiar to Capcom Vs. Snk). This is a really interesting rumour; my opinion of SSSB would change dramatically if this was true.

Posted: Jul 10th 2006 1:25PM (Unverified) said

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Destructible environments would be awesome.

Customisable characters would be a terrible idea. And is key to why I don't believe this rumor.

The Smash Bros series is about pick-up-and-playability, not about building your stats and customising your movesets.

I hope this isn't true.

Posted: Jul 10th 2006 1:25PM (Unverified) said

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As I recall, in SSBM, there were these things called items that could be beneficial to play.

Of course, you did NOT have to use them.

What I'm getting at is that in SSBB, we may have an option to use characters with stats in a battle OR we can choose to fight using characters with their "natural abilities". I see the whole stat progression as an incentive for people to dive deeper into the game.. sure, I know the game is fantasy and whatnot, but in real life, we can improve our 'stats'.

Posted: Jul 10th 2006 1:50PM vidguy said

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I like both ideas. I've read that they are trying to go for a simpler combat style for this game than SSBM had. That's a great idea for a default play style, as it allows more people to jump in and play. But if it was the only play style, I'd hate it. I want all the smash moves and all the tricks; I want it to be MORE in-depth than SSBM.

With customization, they could easily limit certain attributes based on the character. For example, maybe Bowser's default speed is a 2 out of 10, while Mario's is 5 out of 10. Mario could be allowed to reach an 8 or a 10, but Bowser could be restricted to a 6 or so. Similiar limitations could be placed on all characters based on their physical features. Mario wouldn't be able to reach a 10 in power, but Bowser could.

So maybe you use your points in the first player modes to customize your character, but you can only go so far with each. That way, you don't end up with a Kirby that does more damage with each blow than DK or Bowser.

Destructible environments would add to the depth of play, as would customizable characters. I'd love to see this happen.

Posted: Jul 10th 2006 2:23PM BPMOmega XBL PSN Steam said

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Destructable environments seems very likely. It's something being used in another Wii title, Pokémon Battle Revolution, so why not here, where you can actually interact with the environment?

Customizable stats? Sounds interesting. And I can't think of anymore to say about it.

Posted: Jul 10th 2006 2:38PM (Unverified) said

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They had destructable inviroments in Melee (Brinstar, Mushroom Kingdom, Green Greens, Yoshi's Island, and Onett), so I don't see why they wouldn't bring them back in Brawl.

I wouldn't mind if there were a system for swapping out a character's special moves, but adjusting their base stats is too much. Switching Samus's seeking missles for ice missles, or swapping Link's bow for a sword-beam, would be cool.

Posted: Jul 10th 2006 2:58PM (Unverified) said

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The customization of the characters isn't just of the stats, it is also to costumes, at least according to the article which says it is according to the japanese dev blog. (The Link you hit by hitting "Read")

Posted: Jul 10th 2006 3:14PM (Unverified) said

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Mmmmmmm destructible environments (show Homer Simpson drooling)

Posted: Jul 10th 2006 3:42PM TurboFool said

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All of that sounds extremely reasonable. Technologically, considering games with far, far more going on on less-powerful systems (PS2) have managed destructible environments, so an upgraded GCN, even with better graphics, could easily do this. Seems like an intelligent and logical evolution of the level designs, too.

As for the stat system, this also seems logical and helpful. Some characters were never useful, with others becoming obvious favorites. Such a system could arguably allow a person to refine ANY character to their particular style of play. I could pick my favorite character who, in SSBM, might have been a poor choice due to weakness or simply not fitting my style of fighting, and adjust his/her stats to better fit my needs. It would also drastically raise the complexity of the game, and in a sense raise the number of playable characters massively. And taking it online would prove even more interesting then, matching up drastically different and unique fighters. Two people choose Link, and yet even if the players are even matched in skills, the characters, themselves, could prove to fight in drastically different ways.

While we have no reason to believe these rumors are true, the logic behind them is sound enough that I would be very surprised if they weren't, and maybe even a little disappointed. I'm excited about this game regardless, but these features could really do a lot for the game.

Posted: Jul 10th 2006 5:21PM (Unverified) said

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Custom stats and moves are an awesome idea. Characters change from game to game (is Mario as fast in Mario 64 as he is in Super Mario World?), and as long as you can't make Mario move around like Fox or have the strength of Bowser, it's all good. Reasonable stats and balance are the keywords here (along with the obligatory "fun"). The only downfall I see is that once people find the best combination (it shouldn't take more than a year), stats will become basically useless since if you play Mario, you play him fast with decent strength, and if you play Marth, you play him slow with powerful smashes, and if you play Link...well you get the idea. It will become like the characters were like that in the first place.

Posted: Jul 10th 2006 5:50PM (Unverified) said

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WOuldn't it be awesome if every week on WiFi 24 thingy, they sent a new move of a character? heheh

Posted: Jul 10th 2006 5:56PM (Unverified) said

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Considering Sakurai has stated he want's Brawl to be more simple than Melee, I can't see the stat building unless it is automatic.

For instance, a character that gains strength/speed based on how you play. That would be simple.

Doling out those stats yourself = not simple.

I can easily see the environments happening, though.

Posted: Jul 10th 2006 7:25PM (Unverified) said

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"Considering Sakurai has stated he want's Brawl to be more simple than Melee, I can't see the stat building unless it is automatic."

Though I believe that Sakurai was speaking specifically about the "fighting" being simplier rather than the game itself, that is a good point. The reasoning of an inherint "advance based on your preferences" actually seems like something Nintedo would try. Who knows?

Posted: Jul 11th 2006 12:56AM (Unverified) said

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I think that alot of this has been overlooked and thoughtout wrong. Firstly it seems obvious to put in destructible environments for two reasons. 1 there was a destructible environment in SSBM and 2 the game involves alot of explosions and hard hits adding in destructible environments would compliment the games destructive nature.

The stats on the other hand are doubtful it would complicate the game and does not go with the already working system in super smash brothers, IMO it would be alot easier just to make characters with different versions, Mario can be changed into DR Mario or Fludd Mario (or even Galaxy Mario if he is different enough), Pikachu into Pichu or Raichu, Adult Link into Young Link or Cel Link, Captain Falcon into Blood Hawk, Bowser into Baby Bowser or the already founded changes of Zelda into Shiek and Samus into Zero Suit Samus.

Posted: Jul 16th 2006 6:29PM rocko213 said

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custom stats, eh? online play, eh?

you know everyone else is going to have their stats maxed out, and your pikachu only has half the abilities Badboy33's Star Fox had, don't want to be left behind? Here's a little "booster" to help you max out:

wave the wiimote left once, up once, left again, and down while shaking the nunchuku ;)

Posted: Jul 27th 2006 2:23PM (Unverified) said

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destructible environments are very good. in SSBM, you could destroy some parts of the stage like the ground (brinstar) or the background (onett). why not things like where you walk it creates marks on the ground or when someone gets knocked into a wall it crumbles?

stats on the other hand, is a terrible idea, an offense to the public, and a sure game spoiler. characters need variety. If you could build stats, everyone would choose high stats and online play or even home play would be boring. if there were no stats, you could choose a strong character to beat a weak characters. i remember making fun of pikachu and pichu, jigglypuff and other weak characters because of VARIETY. if all the characters had the same stats, it would kill the game. Whoever thought of that should burn up or jump of a cliff or retch until they die or something. not to mention that if they put stats in the game, few people are going to buy it worldwide.

Posted: Oct 15th 2006 2:07AM (Unverified) said

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I Don't Think It's True But It Would Make The Game Excellent!

Posted: May 14th 2007 10:51AM (Unverified) said

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i definately know the destructible environments are real. the stats would be a very good idea. the game might have limitations to how much speed, power, agility, etc depending on its physical features. and if that happens they will probably have a point system where you can only increase your stats depending on how many points you have. ex: if you have 3 points as Link, you can probably move up his strength from the regular 7/10 up to a 10/10. then you wouldn't be able to increase other stats. or you could give 2 points to strength and 1 to speed so his strength would be 9/10 and his speed would probably be 6/10. but because Link is medium speed a good limitation on his speed would restrict you from adding more pts to his speed when you reach 8/10 or 9/10 his strength probably would probably have a limitation of 10/10 because Link is already pretty strong.
the stats would be awesome there are limitations and point systems otherwise people would automatically increase every character to their limitations of speed, power, strength, agility, etc, the second they got the game.
if that were to happen, this game will be awesome

Posted: Jul 13th 2007 10:42PM (Unverified) said

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I think that the added change for destructible enviroments is awesome and all but the stat change is horrible. That would take out all the fun. What I mean is wheres all the fun if any character you choose can be as quick,strong, and unbeatable. Don't get me wrong but stat change possibilities would ruin the good SSB name. Ive been playing since the nintendo 64 days. Each character has advantages and disadvantages thats where all the fun and skill come in. Knowing how and when to use a move. Thats the fun in SSB. Not stat changes.

Posted: Aug 24th 2007 12:07PM (Unverified) said

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Well this is the way i see it I have every ssb's so far that are out,and personally i think it was all good in da hodd with the way it is, but destrucabile evirnments sound pretty kool ,but the stat thing sounds like bs to me

Posted: Aug 2nd 2007 9:03PM (Unverified) said

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i think tere should be a custom mode like for instance making your very own guy with a variety of clothes weapos and body shape it can even be every guy on ssbb parts and make your very own guy out of everyone combined and as 4 the move set u can make your own from every ssbb characters moves like i would have ike's cape and bandana and have link's up b move with ganondorf's body shape and that would be all the custom guy u can do but u can only make a certain amount of custom character's but still that in my opinion would be awesome and that wut they should do 4 sure.

Posted: Aug 2nd 2007 9:05PM (Unverified) said

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i think tere should be a custom mode like for instance making your very own guy with a variety of clothes weapos and body shape it can even be every guy on ssbb parts and make your very own guy out of everyone combined and as 4 the move set u can make your own from every ssbb characters moves like i would have ike's cape and bandana and have link's up b move with ganondorf's body shape and that would be all the custom guy u can do but u can only make a certain amount of custom character's but still that in my opinion would be awesome and that wut they should do 4 sure.

Posted: Aug 2nd 2007 9:08PM (Unverified) said

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i think tere should be a custom mode like for instance making your very own guy with a variety of clothes weapos and body shape it can even be every guy on ssbb parts and make your very own guy out of everyone combined and as 4 the move set u can make your own from every ssbb characters moves like i would have ike's cape and bandana and have link's up b move with ganondorf's body shape and that would be all the custom guy u can do but u can only make a certain amount of custom character's but still that in my opinion would be awesome and that wut they should do 4 sure.

Posted: Aug 2nd 2007 9:09PM (Unverified) said

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i think tere should be a custom mode like for instance making your very own guy with a variety of clothes weapos and body shape it can even be every guy on ssbb parts and make your very own guy out of everyone combined and as 4 the move set u can make your own from every ssbb characters moves like i would have ike's cape and bandana and have link's up b move with ganondorf's body shape and that would be all the custom guy u can do but u can only make a certain amount of custom character's but still that in my opinion would be awesome and that wut they should do 4 sure.

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