
Over several slides on the topic, Mark laid out the reasons he thinks that PC gaming is being harmed by Intel. He pointed the finger at Intel's integrated graphics chips. Integrated chipsets are often incapable of playing the latest (and certainly next-generation) games at any kind of graphics settings. Despite this, they are wildly popular amongst retailers. According to Mark's figures, 80% of laptops and 55% of desktops (note: he failed to cite a source for these figures) feature integrated graphics. That's bad news for companies like Epic, which are investing heavily into extremely demanding next-generation games.
If next-generation games don't run on the vast majority of computers, big-name and -money developers will lose (or have already lost) their bottom end. At the same time, the higher end is getting higher. The last year has produced widespread-SLI adoption within the hardcore PC gaming community and new technologies like Quad-SLI, Quad-CPUs, physics processors and $10,000+ PCs.
Over the next couple of days we'll be exploring this keynote and other seminars from Develop in more depth, but for now we'll ask you the same questions that Mark asked the audience:
- Do games like The Sims, World of WarCraft and other low-budget Asian MMOs prove Mark's hypothesis, that PC gaming is going away because of Intel, wrong?
- Will console MMOs put the nail in the coffin of PC gaming?
- How come big publishers aren't placing big bets on PC gaming? (Mark says that he knows of at least two "major" developers that are considering moving exclusively to console based development, although he failed to elaborate on which ones).
- Will the PC market be relegated to only mass-market and casual games?











(Page 1) Reader Comments
He deserves what's coming to him. Let there be integration.
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Also, on-board graphics cards were around before Intel got into the video market AND almost every one I worked with could be disabled and replaced with a regular PCI, AGP, or PCI-Express card, based on your motherboard. So it's not as if a consumer cannot upgrade to a better card. Myself included since the on-board Intel card on my HP/Compaq computer wasn't good enough to play Oblivion and I had to buy an NVidia 6600 instead.
Of course, Mark Rein's company makes middleware. They profit off having complicated hardware and providing an engine that makes it easier for game designers to build games, so to say his opinion is biased wouldn't be putting it lightly.
I'll agree, in my opinion the Intel on-board graphics solution sucks, but I'd say that of just about any integrated graphics card. However considering how pro-Microsoft(and remember the 360 now uses a Non-Intel chip) Rein's starting to sound like he's being paid by them to spew distorted information, rather than truly spreading good knowledge to the public and to Epic's investors. And even with Microsoft backing me, I wouldn't want to start a fight with the behemoth that Intel is.
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Those figures might be true. But c'mon Mark, think for a minute!
Most of those integrated graphics chips go to business users. Your average company doesn't need anything more than standard 2D graphics on their PCs.
Another huge chunk of them go to lower-end users that have no intention of ever playing games.
Higher powered graphics cards cost money. Dell and HP can't make a $500 laptop or $300 desktop if they're going to include an expensive graphics card. So, for people that will never play games, integrated graphics makes PERFECT DAMN SENSE!
In any case Tom's Hardware claims that, in 2005, Intel held 43.7% of the market. A far cry from Mark's claims.
But it wouldn't be the first time I thought Mark made short-sighted, Epic-biased claims that didn't make too much sense.
In any case Intel claims a $7 cost per unit. Which is good for cheap PCs that will never game. And, let's be honest, these integrated chips are going into PCs that lack the RAM or the processor for gaming, too. It's not like someone is getting a middle-of-the-line PC with integrated graphics.
And, lastly, there's already been rumblings about Intel dropping this altogether, as it seems these chips will not support Vista properly. I had thought they announced this, but the only mention I see is from The Inquirer.
Mark just seems way out of line here. Why make businesses and people that will never play games pay for a games-capable system? That's akin to Sony making people that will never play blu-ray movies pay for a blu-ray player for gaming...
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It's the responsability of the gamer to gear him up - Intel is only giving basic video functionalities.
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1. People who want to play the latest and greatest PC games don't buy integrated graphics.
2. People who do buy integrated graphics chips do so either because they do not plan on playing games often, or they do it because they don't know any better. (I'm guessing the latter is his arguement).
3. If a person who bought an integrated chip without knowing went and bought a "next-gen" PC game (which, btw, is a completely rediculous term in the PC gaming world for obvious reasons. Right now there are dozens of 'generations' of hardware on the market all communicating and playing with each other), he could get a graphics card that fulfills the minimum requirements for even the most demanding game for $75 or less (See: http://tinyurl.com/qpw42), which is just barely more than the game itself.
4. Suggesting a non-competitor vendor who is only peripherally related to your enthusiast market is hurting your share by selling to non-enthusiast customers is absolutely rediculous. Perhaps Intel should only make $300 graphics chips that must be included in every computer? That way your 85 year old gramma can play F.E.A.R. before asking you how to send a picture for the fortieth time.
All in all, that was the most absurd thing I've read this morning.
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I think for many gamers beyond the Popcap type, a games console is all they want or need anyway.
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What Intel and other mobo manufactures are doing by providing integrated graphics are so people can enjoy reasonable light 3D and 2D applications straight out of the box.
It is pointless (and enviromentally unfriendly) to include graphic accelerators in budget priced mobos if your average dad or mum isn't going to use them.
And as Wedge said, it does provide a nice backup if your graphic accelerator dies.
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As childish as Mark is, he has a point with the integrated graphics. When the Macbook Pro line came out, people were encouraged to see a decent integrated video card in the machine. But the real bread and butter is the Macbook, which was released with one of the weakest Intel integrated cards ever. Various forums were all spazing out if they could play WOW and DOOM and whatnot, or how Oblivion will look. It's really too bad that the card is barely passable for any platform these days. Consumers are better off paying the extra $100 for the ATI and nVidia solutions.
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Last Gen graphics cards (which are still less than a year old) fall in price incredibly quickly. Hell, you can get a 6800GT for $125 if you look hard enough.
Another question: How often do you change graphics cards? Not just for #10.. for everyone.
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I think that is what he meant. In the US, most PCs sold are very cheap.
"How often do you change graphics cards?"
When I change PCs. So 2-3 years. I only remember switching graphics cards without switching PCs twice. Once was when I got my old Canopus Pure 3D. The other time was when I ordered a computer for work with a 9800 Pro in it, brought the 9800 Pro home and used the integrated card at work. That was a good day.
It's worth pointing out that desktops with integrated chips usually also have PCI-E slots. So, if someone accidentally buys a non-gaming PC, they can upgrade the graphics card. But usually not the processor, at least not easily. And, like I said, the processors on systems with integrated chips are usually not up to Rein's standards, either.
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Here's an idea-- why not go along with them and *gasp* follow what consumers can and will support? Make games that will run well on integrated chips, and advance in areas like AI (finally) and design, since processor power only increases. What shows up onscreen is not the only way gaming can move forward.
And those questions are patently ridiculous. The utter failure of FFXI (the most successful console MMO, as far as I know) compared to World of Warcraft or even Guild Wars should put to rest the question of whether computer MMOs are in any immediate danger.
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I don't doubt his integrated graphics figures - almost every customer we deal with seems to have an integrated Intel card, and it's a pain convincing them to upgrade. If Intel hadn't created their shitty integrated solutions, the computer would already contain a better-supported ATI or NVIDIA card.
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Call of Duty 3 console exclusive. First hint.
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I think that they are worried that if they create game X for platform X,there might not be enough people with the required hardware to run game X to make them a profit.
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"Sweeney- Looking at the long term future, the next 10 years or so, my hope and expectation is that there will be a real convergence between the CPU, GPU and non traditional architectures like the PhysX chip from Ageia, the Cell technology from Sony. You really want all those to evolve in the way of a large scale multicore CPU that has a lot of non traditional computing power as a GPU has now. A GPU processes a huge number of pixels in parallel using relatively simply control flow, CPU's are extremely good at random access logic, lots of branching, handling cache and things like that. I think really, essential, graphics and computing need to evolve together to the point where the future renderers I hope and expect will look a lot more like a software renderer from previous generations than a fixed function rasterizer pipeline and the stuff we have currently. I think GPU's will ultimately end up being... you know when we look at this 10 years from now, we will look back at GPU's being kinda a temporary fixed function hardware solution, to a problem that ultimately was, just general computing."
The interview transcrip/video can be found here
http://www.nvnews.net/vbulletin/showthread.php?t=70056&page=8
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Apple's fault, not Intel's.
"Consumers are better off paying the extra $100 for the ATI and nVidia solutions"
Wait. So my mother, who plays nothing more complicated than Sudoku, is better off with a $100 3D solution that will never display a single 3D graphic than having an extra $100 in her pocket?
Gamers are not the majority of PC buyers. We're the minority. The majority is better having $100 extra dollars than having hardware they will never, ever use.
And to the people saying Rein should just support integrated graphics - no, he shouldn't. Would you want to play a game coming out next year that was capable of being played on a system that can't even run Far Cry? No. You want something shiny and good, not just good. Especially from Epic, a company that defines itself exclusively on bleeding-edge technology.
What Rein needs to do is stop whining and accept that most people don't play games not because they can't but because they don't want to.
Accept that the market isn't all PC users but PC users that want to play games.
All Rein wants is to be able to license his engine for more money. But giving more people the potential to play games won't necessarily increase the amount of people that play them.
I mean, we can charge everyone in the country $100 to have a dance studio installed in their home but that doesn't mean everyone will suddenly want to be a ballerina.
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Also, you can't optimize a console like you can optimize a computer. Yeah, the consoles are MADE for gaming, but can you get a gamer grade T.V.? High-def or not, we've heard of the slight lag problems, and well, the contrast ratios aren't very good on those things unless you get a REALLY expensive one. They work for Oblivion and stuff on the xbox 360, but I wouldn't want CS:S or DOD:S on there to save my life.
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She will when Vista arrives. If not now, she sure will then. And it wont be to play Unreal Tournament 2010.
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In this scenario, they have a choice: upgrade/replace the machine to bring it up to spec to play the game, or buy a console if the game's available. Given most people's reluctance to start replacing components and the confusion surrounding video card models (I'm looking at you, ATI.), they are lost customers.
Blaming Intel is a fairly simplistic and successfully headline-grabbing thing to say, but the issue is a real one.
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I have been saying much of what Mark said, for a few years now, and i have been watching less and less PC games be made (over the course of my PC gaming career, anyone remember jazz jackrabit or those TD2152? apogee rocked!). (Hardcore) PC gaming really is in trouble because the "lowest" denominator has really been extended, and it will only get more protracted as technology comes out faster and faster () while people adopt slower and slower....the field is becoming bottom heavy, and peppered with hardware configurations from hell.
Another way to look at it is if Sony had to develop games that played on the PS1/PS2 and PS3. Would God of war look and Play as good as it does now if development had to be split to make sure it looked good on the PS1? Will MGS4 look good (and be fun) on the PS3 if Konami has to spend time making sure it looks good on the PS1 and PS2 as well? (to make sure they get maximum sells). The Playstation is a good example, and think if a new Playstation was released each year, with updated processor and graphics.
Developers have to decide whether or not to add in all the newest features that the newest $399-499 video card offers and/or the newest Physics technology? or spend valuble time making sure it looks and plays great on a Radeon 8500 / Geforce 3? Also dont forget the crazy shelf life of a PC game, it only last about a year if the developer is lucky (normally 3-6 months).
And no, it isnt Intels fault (I would actually blame Nvidia lol for those who dont remember, crazy release cycles of video card technology started with Nvidia and their 1 year development cycles to crush 3dfx...before that things came out at around 2 years or longer), and yes the new MMO Hero is awesome!
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As for one of Mark's questions, "Why aren't developers taking big bets on PC gaming?" My gut says (and guesses) that it's because console gaming is more mainstream than PC gaming (for instance, the massive sales of EA sports, the Halo 2 media blitz, GTA, etc.) due to, possibly in part, of the lower cost to the consumer. If anything, I think it's the console segment that's more regulated to the mass market than the PC one (excepting casual games of course).
On a side note: Originally ordered my laptop from Dell explicitly with a Nvidia chipset. That laptop died. (I kid you not, it self-ignited and smoke came out of the machine.) I sent it back to Dell to have it exchanged. The machine they sent back was an "upgrade" on the hardware I had. Intel graphics with more graphics memory. /owned =(
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In some cases disabling the intergrated graphics chip is a next to impossible task.
I would say a lot of desktops have intergrated graphics chips. I had a bestbuy clerk open up each desktop I was interested in and most of them were not upgradeable graphics card wise. Hell most of them didn't have any PCI slots either for any thing.
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but when someone asks me why they cant play games on their brand new computer and you tell them to buy a extra 100 video card and 100$ for installation or they will void there warranty they tend to get upset.
you and I both know its nothing to install a video card, any one can do it, but you remove that sticker and your provider wont be to happy.
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I think this is the most stupidest concept along with greedy. Companies that end up doing this are just plain greedy. I dont mind the occasional, 'content pack' like new levels, costumes, maybe weapons and such, but to have to pay to get the rest of the story or just the rest of the game is ridiculous. Extra's are fine, as long as thats what they are: extra's NOT the main part of the game
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I already mentioned Vista earlier in this thread, and how it makes Rein's point moot.
As for your average integrated-chip consumer, Vista won't make a difference. Do you really think someone buying a bargain computer with an integrated chip is going to upgrade to Vista? NO! My mother, and all casual computer users, will remain Vista-free for the entire duration of her current computer. She won't get Vista until she buys a new computer, as she'd have no clue how to upgrade nor would she see any reason to spend the money. By then Intel will either have created integrated solutions that can handle Vista or left the now-shrivelled integrated market.
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All I see our dollar bills walking around who buy those cheap computers. Make an easy download interface like iTunes, keep it cheap, and let them just download away to play your games.
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* Do games like The Sims, World of WarCraft and other low-budget Asian MMOs prove Mark's hypothesis, that PC gaming is going away because of Intel, wrong?
* Will console MMOs put the nail in the coffin of PC gaming?
* How come big publishers aren't placing big bets on PC gaming? (Mark says that he knows of at least two "major" developers that are considering moving exclusively to console based development, although he failed to elaborate on which ones).
* Will the PC market be relegated to only mass-market and casual games?
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We want cheap computers, and we don't want to go through the hassle of maintaining and upgrading them. The result? We buy the systems with integrated everything, and we are happy with them. Sure, they don't play the latest high-end titles, but we really don't care about that. Games aren't that important to our lives, and if they are, we'll buy the console systems in order to play them, because the consoles are the "cheap" and "easy" solution for gaming. That's just the market reality.
If Mark Rein and his compatriots want to expand the PC gaming market, maybe he should try developing games that work with consumer preferences. That's the tactic most other industries use. You provide us consumers with what we want, you don't whine because we won't buy the things you think we should.
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I have the same problem with my laptop. It has an intel-integrated video adapter (company wouldn't allow any options). And, being a laptop, no option to upgrade. Bottom line for me - Quake 3-style games at best.
I will blame intel for not making any attempt to raise the bar on the chips to at least a budget nvidia/ati level. I feel bad for the middle-income family who finally gets the new PC, and junior is all excited about the games he'll play, only to find that they crawl / don't work on the card. I think a $50 boost in price would take care of that.
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That's what Rein is afraid of - other companies doing that.
His company is exclusively a technology company. Sure, they make games, but they fit the games into the technology, not the other way around. Which is why licensing is so huge for them.
I mean, think about it - would ANY of the Unreal games been blockbusters if they weren't cutting-edge graphically? I'm going to go with "no."
So if the PC industry moved away from the emphasis on bleeding-edge graphics that only the very experienced could create, what is Epic left with?
Every gaming company is capable of doing a quick 3D engine that maxes out integrated chips. If that's the ceiling, Epic loses all of its licensing.
And if every game has a static graphical ceiling, and therefore looks alike, it becomes much harder for Epic to distinguish their games from the rest of the pack. They'd have to do it with gameplay, not with graphics. And while the Unreal games have mostly had good to great gameplay, sales would still go down significantly as they've lost their only true advantage.
I think Mark is a bit afraid that gaming might get homogenized and simplified, eating away at his company's role. And this is both a good thing and a bad thing for consumers. Lesser graphics and more simple games are bad. But easier to develop games can lead to more innovation. And in any case the pendulum will always swing back. If games got more simple to attract a wider audience the wider audience would start clamoring for more complicated games.
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But whose fault is that?
Intel is giving customers what they want - $7 graphics solutions!
If you want more and fail to spend, whose fault is it?
If I go out and buy an entry-level Kia and then decide I want something that holds as many people as a Denali or goes as fast as a Mustang should I blame Kia? NO! I made the choice. Kia made a product that meets the needs of many people. Just because it doesn't fit my needs doesn't mean I should blame Kia. I should instead blame myself for not buying something that suits me.
Your friend bought a shitty PC that doens't fit his needs. He should blame himself for being a poor consumer, or the company that sold it to him for not letting him know how limited it was. He should not blame the manufacturer of a perfectly good component just because it isn't what he wants.
You bought a shitty laptop. Again, is it Intel's fault that you purchased a laptop with their solution, or is it your fault? Accept some responsibility here.
Intel has done nothing wrong. A lot of people want nothing more than 2D graphics. It's insane to think we should charge them for something that can run 3D because some people want 3D. Let the people that want 3D pay for 3D and the people that want 2D pay for just 2D. If you screw up it's either your fault or your computer manufacturer's fault. It is in no way Intel's fault.
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If you are a PC gamer, then you WILL find a way to play games - most of which simply involve buying a new graphics card for your PC. At the price points involved - I picked up an HP P4 3.2Ghz, 1 GB RAM, with the Intel 128 MB integrated graphics card, a DVD writer and 15" LCD monitor for $399 in a pre-holiday sale last fall. $140 for the graphics card, $80 for the memory - add in a second DVD player from an old system, swap my 19" LCD monitor out and give old system (now with 15" LCD monitor) to my kids - and I've got a fairly decent gaming computer for under $650.
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"Intel might not be _killing_ PC gaming per se, but they do make it a pain in the ass for graphics software developers (like myself). I don't think you guys realize that it's not just a performance issue - the integrated Intel graphics cards out there simply aren't up to par compatibility-wise with other cards. At my company, we have to keep writing special cases in certain sections of the graphics code because the Intel hardware (or maybe the driver?) is crap. Not only is Intel slowing down development by forcing software to work around the various compatibility issues, they're also causing people to blame software for issues caused by the hardware.
I don't doubt his integrated graphics figures - almost every customer we deal with seems to have an integrated Intel card, and it's a pain convincing them to upgrade. If Intel hadn't created their shitty integrated solutions, the computer would already contain a better-supported ATI or NVIDIA card."
I think this was EXACTLY the point that he was trying to make but wound up making himself look like a doofus instead. :P
Integrated graphics chips, mainly Intel's but any that go into the "thin and light" notebooks and/or cheapie PC boxes, are the bane of any game developer's existance. I speak of this from personal experience not only from a person who does compatibility testing for PC games but as one who has had to also support said games.
Say "nobody plays games on these" all you like but the evidence is out there if you look for it. Just follow the screams of yet another unhappy customer who cheaped out and/or bought the sales pitch by Dell at any game developer's support forum.
There is really no reason or excuse whatsoever why Intel, ATI, or Nvidia can not provide an inexpensive integrated 3D graphics chip. Intel came very close this time with their next-gen chipset but killed it, yet again, with their goofy emulation scheme.
As far as cost goes, how difficult is it really to tweak say a Radeon Mobility 9500, integrate it with a motherboard chipset, and sell it for the same cost? Nobody is asking for cutting-edge graphics here but it would not kill them to have hardware Vertex and Shader support. -_-
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I look at the new games with some awe, they are rich in color (hdr is very nice) But i don't feel like spending 500€/year for gaming. And i enjoy deus ex, vice city, hitman, mafia.
quality does not expire and tell me: has AI really improved that much?
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