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Reader Comments (51)

Posted: Jul 14th 2006 9:53AM (Unverified) said

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Great interview, Conrad. Molyneux sounds like a really cool dude. And I liked how you were aggressive with his habit of overtalking his previous games. Hopefully this will silence some of the people who complained about you "picking on" Phil Harrison.
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Posted: Jul 14th 2006 9:59AM (Unverified) said

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That was a great interview and in fact, my respect for Molyneux has gone up A LOT. Great questions about the hyping of fable (i feel like those are in line with the sony questions), and Molyneux handled them well.

He seems like a real great guy who really loves the industry.
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Posted: Jul 14th 2006 10:02AM (Unverified) said

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Nice interview...

Unfortunately for most of us jaded gamers the halycon days of gaming may be gone. And from reading parts of that inteview it may be no different for the developers.

I don't think I'll ever experience the thrill from playing Populous for the first time again... I Was A God!

The movie industry and games industry on a similar track. In the same way that each summer we get the next blockbuster - which seems to exist for the sole reason of topping the FX of last years blockbusters - while sacrificing more and more of the story elements that may have drawn us in to the films of years gone by.

There will always be gems amongst these cookie cutter big budget films, and in the same way games - but there will come a time of critical mass where games can look no better, sound no better, have perfect physics etc etc.

I really hope the industry wakes up and starts supporting smaller projects, or just realises that gameplay and FUN is king... but perhaps it's too late - perhaps in the same way we expect bigger effects, or have become de-sensitised to violence in movies - we now expect more and more from the visuals, sound, but all the while gameplay is sacrificed.

Some may argue that this is a good direction for the industry. Some of the newer or younger gamers who never got to experience Populous or Elite may demand more from their eye-candy and know no better that hameplay was once the be all and end all of games.

Surely something is pushing the industry in that direction, and it can only be us, the consumers, who keep laying down their money for yet another sequel (although it could be argued that it's the hardware manufacturers for keep pushing out bigger, better, faster hardware).

Perhaps that's why game slike Loco Roco and Katamari Damarcy take us by surprise... they are the islands of fun in the sparkling ocean of medicority.
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Posted: Jul 14th 2006 10:06AM (Unverified) said

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You can't even compare those two "interviews"... The one with Phil is pretty much just one qestion; "Why are you so arrogant?" The one with Peter, actually has a few questions...

This is what Joystiq was probably doing whilst Phil was giving his presentation... blowing smoke up Peter's Microsoft-owned ass.

There was no "interview" with Phil... you can't compare the two.
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Posted: Jul 14th 2006 10:08AM (Unverified) said

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Fantastic interview. Keep up the good work, Conrad.
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Posted: Jul 14th 2006 10:11AM (Unverified) said

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He looks like Leisure Suit Larry
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Posted: Jul 14th 2006 10:13AM (Unverified) said

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Good interview...I'm getting work experience at Lionhead next year so hopefully I'll be able to meet the man himself.
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Posted: Jul 14th 2006 10:14AM (Unverified) said

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I like Peter Molyneux's view on games and enjoyed reading the interview.
I agree with making games easier to play, what with 'Table Tennis' being instantly playable even to kids and non gamers.I also agree with the ease of hooking up a console to play games is definitely a breeze and no worry of incompatible drivers and such,just plug'n'play.PC gaming will never die but I do wish that more experimental games from smaller outfits would be available on consoles.I don't think that will ever happen though considering what it costs to develop games/demo's on a console.
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Posted: Jul 14th 2006 10:17AM (Unverified) said

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For those of you keeping score at home...

Arrogant = "We're not arrogant. Why arn't you asking me easy questions? Jerk."
Not Arrogant = "Fable? Uh, yeah. I kinda blew things out of propotion on that. My bad. But I'm gonna try harder on Fable 2."

PM has a habit of thinking bigger than his development cycle allows for. Both Fable and Black and White needed a little more time in the oven, but they were both solid games that I file away under 'OK.'
And whatever else you want to say about the guy, and his track record, or whatever, he's making ORIGINAL games. As long as he keeps trying to come up with new stuff that's fun to play, I'll stay in his corner.
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Posted: Jul 14th 2006 10:18AM (Unverified) said

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Agreed, great interview.

You came out with the harder question, albeit one Molyneux is used to. You got him talking a lot. And you got him to make the exact mistake he made with Fable, haha.

A very good read from Molyneux.


Fable had so much potential. But it was one of those games that's a lot of fun for 4-6 hours then you just lose interest. Oblivion kind of blew it out of the water, but to be fair, Bethesda has been honing that genre for over a decade.


I agree that Arcade could do a lot for gaming by allowing cheap, innovative games. But it's being so underused.


And, lastly, I still think PC gaming is the way to go. Best control, deepest games. It does suck to see publishers going to consoles, but that's where the money is. But console games so rarely have the depth of PC games. And strategy games are essentially non-existent. It's all twitch...
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Posted: Jul 14th 2006 10:28AM (Unverified) said

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As for the whole "arrogant" debate, here's my take:

Sony is arrogant. "We're going to sell a bazillion units, people will gleefully mortgage their homes because we are their God!"

Microsoft is sometimes arrogant, often just confident. "We like our product. We think it's the best on the market, we think you'll agree, and we think we'll be very successful."

Molyneux sounds humble, hopeful, and a bit like a naive dreamer with his intentions to build the best game ever. He's enthusiastic, though, his heart is in the right place, and he's already made a few of the best games ever. He doesn't seem arrogant because, unlike so many others doing PR, he doesn't say his game will be better than everyone else's, he just says most amazing ever. While it implies it will be better, he doesn't actually reference anyone else or consider competition. He just wants to make a very good product, not kill everyone in his way.
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Posted: Jul 14th 2006 10:31AM (Unverified) said

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If the new game isn't B.C., Molyneux can go screw himself. I, among others, bought the first XBox partly on the word that this groundbreaking title was going to be released, and instead it floundered and died. Hey Peter, give me B.C. or just go the hell away.
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Posted: Jul 14th 2006 10:41AM (Unverified) said

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Yes, I really like this guys responses. I had fun with fable and I am looking forward to part two. I really think that lionhead studios provides alot of foward thinking in thier games and I enjoy playing these games bases of the premise alone.
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Posted: Jul 14th 2006 10:44AM (Unverified) said

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Two legitimate interviews in one week? Careful Joystqi, you are in danger of becoming a mainstream media outlet!
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Posted: Jul 14th 2006 10:46AM portorikan said

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Beautiful interview. I felt you came with real questions, hard questions, and he received them well. Admitted his faults, and realized, hey, I messed but I'm still trying. Thanks for a great read.

For those who would think this interview was somehow biased, comparing it to the Sony one, I think the difference in the reception of those Peter and Phil is what made the difference in these interviews. Peter was defensive and stated, yeah, I've made a mistake or two when it's been obvious.

Phil basically was defensive and did not respond well to interview questions. Maybe that's why the interview was cut short.
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Posted: Jul 14th 2006 10:50AM (Unverified) said

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Peter, please put Populous on 360 arcade. Favorite game from my Amiga days (and worked ok on SNES too).
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Posted: Jul 14th 2006 10:51AM (Unverified) said

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Whether or not Sony is arrogant has absolutely nothing to do with this article. It seems that wherever Conrad goes now, he will be followed by a small gnat-pack of individuals who decry everything he does because he dissed Phil Harrison. No matter, then, that Phil Harrison, Sony, and the Playstation 3 are not discussed in the article in question. I wonder, do the people chasing this writer around and making snide comments about his work think that in doing so, they've somehow transcended the tactics they claim he used?

It's a good interview, in which one question in particular addressed an issue that, if it were me, would be tremendously embarrassing to answer (i.e. "Why were you full of s*** about your last game?"). I like and respect this guy quite a bit, and especially appreciated his comments on PC gaming, something I've grown somewhat frustrated with. I'm pretty excited for whatever he's got on the burner.
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Posted: Jul 14th 2006 10:53AM (Unverified) said

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Molyneux is a great industry figure in the same vein as say Sid Meier and Warren Spector. These are the greats when it comes to PC gaming. Bullfrog's Dungeon Keeper was remarkable.

Wonderful interview, and for everyone that blasted Joystiq for the small interview with Phil Harrison, there were tough questions here and Peter answered them in a professional manner. Not only that, he owned up to what he said and didnt try to spin it with the out of context bullshit. Bravo.
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Posted: Jul 14th 2006 10:54AM copa said

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Nice points about the purity of gameplay in titles like Rockstar Table Tennis. But I think there is a bit of hypocrisy here.

Let's remember two titles, Madden and NBA Live for the XBox 360, that got slammed by the gaming press. Pretty unoriginal titles, but let's look at what they did right:

1) Solid gameplay
2) Improved graphics, which really enhances gameplay when you are trying to quickly survey a field full of players
3) The best online gaming support ever offered in an EA Sports title

In short, what they did right right was they let you quickly pick up the game and have a fun experience, either online or against the CPU.

But when they got slammed in the gaming press, here and elsewhere, the number one complaint was the lack of 'extra features' that have become so prevalent in games of this type.

There's no slam dunk contest. Or practice drills. You can't negotiate leases, or set vendor prices, at your stadium. You can't set up complicated contracts with a big balloon payment to fit in under the cap. You can't run a rotisserie league off of it. You can't decorate your star player's crib. Or choose his brand of sneakers. Or pimp out his Escalade. There's no minigame for creating your own steroid concoction to finetune your stats. You can't roleplay through a pretrial hearing after you rape a stripper.

Basically, EA cut out (although not from pure motives) all the crap that wasn't fun and delivered a solid, pure gameplay experience. And the gaming press absolutely trashed them.

And yet, this fall, when they put all that shit back in, and a few gigs of FMV cutscenes to boot, the gaming press will be wailing and gnashing their teeth. "Why can't EA learn from Geometry Wars? Whatever happened to the focus on gameplay?"

I am all about shedding the excess, and emphasizing a good play experience. But let's reward a game company when they do it.
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Posted: Jul 14th 2006 11:16AM (Unverified) said

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@Copa

I agree with you but only to a certain extent. The reason EA got bashed by what they did was they pulled all those feature so they could release on launch day with the 360. The same features that were and have been present in previous iterations of the previous gen versions. So even though Madden had all those features in the Xbox version they scrapped them in the 360 version just so they could get it out the door. This could be either EA or Microsoft's fault, who knows. Table Tennis is a completely different ball game. The game was ultimately created to be sleek and trim...to get to the core of the game play, online.

Now i agree that Madden and Live did this as well, they got you online and playing straight away, but those other features arent so much addons anymore as they are core components of the game.
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Posted: Jul 14th 2006 11:16AM falcomadol said

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To be fair, EA's titles cost sixty bucks, and RPTT was forty. I think that the price difference generates an expectation that the title is going to include expanded features versus a "budget" title.

===

I think that Peter has become much more solidly grounded in recent years. The whole Fable thing definitely changed his outlook. I'm sure that the kind of decisions that had to be made about budgets and staffing when they were having financial troubles also factored into that change.

A very good interview that is pretty much the epitome of his recent discussions. I'd probably prefer not to see another PMol interview until he has something else to say, unless the interview is going to be more about the way that he manages the company, questions about their past financial struggles, details of their approach to making games on a day to day basis (we have some information on that already, but more is always good), etc.

Hearing from some of his staff guys would be really interesting, I think, if he would allow it. Getting a coder, a project lead, an artist, musician etc working on Fable2 (probably the project that you're more likely to get someone from), would be really interesting.
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Posted: Jul 14th 2006 11:36AM copa said

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Logikil: "Those other features arent so much addons anymore as they are core components of the game."

But if they are such core components, then why didn't I miss them at all?

The year before last, I picked up NBA2K5, the best reviewed basketball game at the time. I made the mistake of trying to play through an abbreviated season to learn the game.

I had to navigate through three layers of confusing menus just to be able to play the next game in the season. But usually I couldn't even get to the menus, because I would be interrupted by a cutscene where my star player would start bitching about feeling undermotivated. Or I would get prompted to allocate salaries among my assistant coaching staff. I am not kidding.

I JUST WANTED TO PLAY A FREAKING BASKETBALL GAME!

It would have been really nice to see the gaming press congratulate EA for leaving that crap out, even if they did it for all of the wrong reasons.

The fact that gamers have come to 'expect' this stuff is not a good reason to leave it in. I have come to 'expect' traffic jams when I drive to work every morning, but that doesn't mean I'd miss them if they stopped.
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Posted: Jul 14th 2006 12:14PM (Unverified) said

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Copa,

It all comes down to options and choice. What would have solved your gripes about NBA2K5? The ability to select "I don't want to manage my team" in the options screen, right at the start of a season. Even better, give us a slider to choose how much to manage the team - from "AI does everything" to "I want to pick out my players' underwear".

That way people who want to have a "full experience" can have it, while others who just want to play basketball can have that too.
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Posted: Jul 14th 2006 12:28PM (Unverified) said

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Peter M. sold out!

He also contradicted himself by saying he wasn't going to say Fable 2 is going to be the greatest game ever...while saying the secret project would be then going on to say Fable 2 would be the greatest game ever.

He's just a PR guy now.

ps,
Amiga did kick ass. I preferred Power Monger to Populous...
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Posted: Jul 14th 2006 12:59PM (Unverified) said

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Oh man, now the bias is just perfectly blatant. The sony interview went like this: "Are you arrogant? Well this person said you're arrogant. And I think you're arrogant. Stop being arrogant! -insert crying noise-" Asking someone if they think they're arrogant is not a hard question, it's a pointless one. Why not ask Phil about what Sony is doing to counter the bad press of E3, they're online strategy and how they plan to counter the strides that Xbox Live has made, or whether they're working with Immersion so that force-feedback can be re-implemented into the DS3 controller. Those are real, pertainable questions that relate to the situation at hand. Peter Molyneux on the other hand graciously recieved this kind of constructive interview from this site (as has every NON-Sony related representative). Joystiq's an embarressment to the gaming community that seriously needs to get rid of its publicly denied bias towards and against specific companies.
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Posted: Jul 14th 2006 1:01PM (Unverified) said

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I still never got my t-shirt from that time I called in that radio show =(...
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Posted: Jul 14th 2006 1:39PM (Unverified) said

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Copa,

You're missing the point, anyway.

Table Tennis was applauded for its simple gameplay. However, most reviews knocked it for being too shallow a game. No career mode, no minigames, just ping pong, which got dull after a while solo.

Gameplay is often, but not always, best being simple. But that doesn't mean the game should be.

With a basketball game you want the actual basketball part to be refined. Not necessarily simple, but refined. You want more than just a "shoot/block" button, but you probably don't want a "shoot" button and an "off-hand shot" button.
Out of the game you want some choices. They could make it simple and have nothing. You pick your team and play. But isn't it better with trades? Throw some economics into it and you have a more well-rounded game, assuming it is done well.

Which is why simple != better. You need more to do.

Take the most simple game on the market - Wario Ware. One button. Think about how terrible it would be if you just chose a level, played it, then chose another. But make them a series of minigames in one larger minigame and you have fun.
Or take another simple game - Kirby's Air Ride. It's Mario Kart simplified to one button. And it sucked. It was simple, sure, but had no depth. Which is the other key, Table Tennis is simple but deep.

And sometimes you want a complicated game. If we always had simple games we'd be stuck with Checkers instead of Civ 4. Where's the fun there?

To sum up - simplified gameplay can be fun, but usually needs to be wrapped in a complex shell to hold your interest. And the gameplay itself needs some depth. If you can be as good the first time as the thousandth time it's probably not a fun game.
And complex gameplay can also be fun, and often more rewarding.
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Posted: Jul 14th 2006 1:42PM (Unverified) said

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Gaming on PC is still one of the strongest avenue. It has ALOT of space for home made expansion and development while on a console game you got what you got and your only option might be online updates. Good PC gamers know best and don't buy an HP, they build it up by themselves or get a small shop to do it. My PC is extremely silent yet it has multiple fans and that is because Antec makes good cases but alas that doesn't come in an HP Compaq PC and that is where the problem lies; if the pc gaming population was aware that clones are the best computers, developers would not flock on to consoles because the outcome of a PC is just so grand for developers and gamers.

Finally, the PC has its indie way; Steam. I'm not saying Steam is the only way but by having similar systems like Steam we can easily distribute indie games and for a low cost too. For a recent example, the game The Ship which was just released on Steam is an indie game made by newcomers Outerlight and it's 20$. The Steam system gives developers a pseudo-publisher and even if needed a full game engine with the world's best physics engine; all you need is a coder and some artists. Steam opens doors for indie devs to create new genres and new styles because they are not limited anymore; they have the freedom and the tools to realize their coolest gaming fantasies and that is where I personally see the future of pc gaming.

With the current Steam system, for small time developers to have their game listed next to Half-Life 2 or other big titles means alot of media coverage without doing much of a big job. It goes same way for big games such as Dark Messiah which will be released on Steam; it already gives out so many options; The possibility to get a discount, the possibility to play it the minute it's released because you will have pre-loaded it and the possibility to cut the install + plus protection and finally the possibility to have your game instantly updated without you doing anything.

In other words, Steam offers big and small developers an excellent way to get your games known and spread and it is with systems similar to Steam that we will see pc gaming evolve to the next level where the fun factor is back to priority number 1.
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Posted: Jul 14th 2006 1:57PM (Unverified) said

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Fantastic interview!
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Posted: Jul 14th 2006 2:21PM JHarris said

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Actually, I think Molyneux isn't played out yet, that he still has good games left in him and his company. Hearing his attitudes towards design is refreshing, and I agree with him that you need to almost literally believe that the game you're working on is the greatest of all time, since that's how you'll draw out the most energy and creativity to put into it.

I wonder what will happen, however, when his fairly artsy design sensibility butts heads with Microsoft. Bungie's been allowed to go their own way because they're absurdly profitable, but I'm unsure Lionhead will come out of it as well.
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Posted: Jul 14th 2006 2:37PM ZeroCorpse said

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@ #29

I totally disagree about Steam. If anything, Steam, and systems like it, are what drove me AWAY from PC gaming. It's clunky, and all this "authorization" B.S. is really killing the fun. Even games without a central hub like Steam are starting to require some sort of authorization to combat piracy on the PC. Neverwinter Nights premium modules do this! Just like with Steam, If I don't have an internet connection, I can't play my ONE PLAYER game. What the hell good is that?

Compare that to the consoles. I buy games from XBLA, and they do not require "authorization" every time I play them. I can play without being connected to the internet. I can take the 360 to my parents' house and play those downloaded games with my family, without having to have some draconian system of "proving" that I paid for the game.

And when HL2 comes out for the 360, what do you want to bet I won't have to be online to start a single-player game? There will be no Steam on the console version, because the game media is enough to make companies feel secure and less at risk of piracy.

Steam is not about making things convenient or allowing people to develop and distribute games easily. Steam is about making honest people go through hoops to prevent a few dishonest pirates from stealing games.

Oh yeah--- Just try selling a used set of Half-Life 2 game CDs. You can't. They're keyed to the Steam-registered owner. This is getting more and more common with PC games. The used market was effectively killed by it.

PC games become more and more restrictive, and require massive technology investments every six months or so. If anything is killing PC gaming, it's the arrogant, "you owe us" attitude of publishers. Instead of treating us all like honest consumers, they treat us all like pirates.

So, like pirates, we're abandoning ship from PC games, and boarding the consoles so we can play our games without having to jump through hoops, "activate" our software, "authorize" our game play session, or type in 40-character-long alphanumeric registration keys, only to have the copy protection refuse to play the game or not recognize the disc because we have a CD copying program installed somewhere on our hard drive.

All *this* stuff has ruined PC gaming. I'll take the ease of popping in a disc (or downloading to my 360 hard drive from XBLA) and playing without restrictions over the garbage that drove me away from PC gaming.


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Posted: Jul 14th 2006 3:29PM (Unverified) said

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What did he say after the interview?
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Posted: Jul 14th 2006 3:31PM natiahs said

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Fantastic interview, one of the best I've read on Joystiq. Nice job.

N
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Posted: Jul 14th 2006 3:39PM (Unverified) said

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Conrad, I'm not sure if you'll even see this comment all the way down here. But if you do, there's something worth mentioning in you Mac-as-an-under-developed-platform article. It's a game engine called Unity, it's for the Mac only but can publish PC games, and you can read more about it at www.unity3d.com

Thought you might be interested!
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Posted: Jul 14th 2006 4:09PM oboreruhito said

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"so we can play our games without having to jump through hoops, "activate" our software, "authorize" our game play session"

Yeah, I love XBL too.
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Posted: Jul 14th 2006 4:15PM (Unverified) said

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to ZeroCorpse,
I must agree with you on the copy protection problem. As an example, the game Earth 2160 released on Steam had a major problem (now fixed) that couldn't let anyone play and other reported problems of activation keys not working are scattered here and there while a pirated version of Earth 2160 will work instantly.

The gaming industry has taken a considerable shift once the MPAA and RIAA complained of the supposed "loss" in profit in music and film and so game copy protection became more and more invasive (see Starforce).

Steam with its authentication system attempted to build something different from the crappy standard copy protection (SecuRom mostly) yet it is not perfect.

In my opinion, I strongly believe copy protection should be abandonne since it is not stopping pirated games, you can still get Half-Life 2 easily and get its updates easily for free. There are numerous ways to emulate Steam or to emulate any other copy protection or to simply disable them. In example, the game Prey was available throughout internet nearly 2 weeks before its release and still Prey is selling considerably good. Developers know the pirated world known as the Scene is a rather relatively good way to get your game known + get feedback on features and bugs. Publishers however tend to go with political opinions.

Finally, my above comment was to specifically talk about Steam + Independant developers. Your reaction to my comment seems to be targetted at protection in general. SecuRom protection won't let you publish your game as Steam will. Let it be a bad authentication system if you wish yet you can still easily get your game / mod on Steam's storefront. You can distribute it for free or you can even simply sell it. That's where the goods are. Create a similar system and kill the authentication module and you've got the perfect auto-publisher non complaining with no pressure and no stupid content constraint. No internal advertisement and no cutout. You have the dream publisher. That's where I'm putting my money.
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Posted: Jul 14th 2006 4:38PM (Unverified) said

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Here's *my* take on the whole "arrogant" thing...

...who gives a shit?
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Posted: Jul 14th 2006 4:53PM (Unverified) said

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Wasn't Steam supposed to take that lead instead of Microsoft? Didn't that, to some extent, happen?

Is anyone else excited about the thought of playing The Ship?
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Posted: Jul 14th 2006 7:46PM blindlama said

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1. OMG! Joystiq is so damn biased against Sony! Why didn't you get in his face like you did with Harrison? You aren't journalists! How come you never called him arrogant? WHIIIIIINEEE!!!


Just thought i'd get that out of the way early.

Posted at 9:47AM on Jul 14th 2006 by dave


no they're not, they're bloggers.
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Posted: Jul 14th 2006 10:58PM Serious Kriss said

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Nice interview!
The only part I couldn't agree with was "The PC as a gaming platform has had a terrible two years".

Seriously, we've had great FPSes (Far Cry, HL 2, UT 2004, SWAT 4, BF 2, FEAR...), great strategy games (Dawn of War, Rome Total War, Civilization 4, Rise of Nations/Legends, Ground Control 2, AoE 3, Act Of War...), great adventure games (Paradise, Dreamfall, Syberia 2, Myst 5, Still Life, Indigo Prophecy, Ankh, Scratches...), great RPGs (Vampire Bloodlines, Gothic 2, Oblivion, Spellforce 2...), great sims (GT Legends, GTR, Silent Hunter 3, rFactor, Virtual Skipper 4...) and so many others like Space Rangers 2 or Galactic Civ 2, not mentioning all those cool indie games like Darwinia, Eets, Oasis, Weird Worlds, Professor Fizzwizzle, etc.

Terrible years indeed. Keep 'em coming!
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Posted: Jul 14th 2006 11:18PM ZeroCorpse said

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There is no activation or authorization with ANY game purchased from XBLA, nor is there any such restriction for any Xbox 360 game purchased at retail, with the exception of the MMORPGs.

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Posted: Jul 14th 2006 11:43PM (Unverified) said

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@ TheZeroCorpse

Actually, you can get rid of HL2 discs. You need to know who you're selling to, though, and they need to have a pre-existing Steam account to which you can transfer your authorization key for the game. It almost makes it more trouble than it's worth.

And, anyway, that's just nitpicking; I got your point. PC gaming is becoming so complicated that I find myself going back and playing all the great games I missed along the way instead of bending over backwards to play the newest titles (not to mention the constant "turnover" of sorts amongst graphics cards).
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Posted: Jul 15th 2006 3:52AM (Unverified) said

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Right. this guys an idiot. An annoying, arrogant one too.
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Posted: Jul 15th 2006 4:20AM (Unverified) said

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great interview, some really nice questions, and peter did a fine job answering them. he seems like a great guy.
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Posted: Jul 15th 2006 7:43PM (Unverified) said

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@ DJ

Dude, either quit bitching or go to some other video game news site. If you think Joystiq is so blantantly biased, go to Engadget* or some other website for gaming news. Nobody is forcing you to get your info here, and if you don't like it here, go somewhere else.

@ The ZeroCorpse

Exactly. All the things you just listed are all the reasons why I stopped playing games on PC. Well actually that and one more thing, the multiplayer. To play PC games multiplayer you need a copy for each PC (well, most of the time anyway), and that gets damned expensive. I could either spend $100 or more to play a game with my bro and I on PC, or I could just buy a game for 360 (or even better rent one from Gamefly) and play together lickity split. I also hate having to worry about whether my computer is fast enough, and all the bugs that come with games before they are patched, etc. I used to be a hardcore PC gamer ONLY. Well, times have changed and the only game I've played on PC for YEARS is Neverwinter Nights. And if I do play a PC game it will probably be pirated. Those online activation codes can suck my @$$.

*Using Engadget as an example was obviously a joke. And anyone who takes it seriously is braindead.
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Posted: Jul 16th 2006 3:17PM Vordus said

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"Peter M. sold out!"

Yep, to EA back in the mid to late 90s, but the amount of pressure they put on Bullfrog to rush games out for release led him to leave and create lionhead. He's more than just a PR man, he's an aging industry figure with a lot more importance than most of the industry figures from his era (Romero for example).

Plus the Fable games are made by the Carter Twins, who worked with Molyneux on Dungeon Keeeper.
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Posted: Jul 16th 2006 3:54PM (Unverified) said

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ZeroCorpse,
All your comments on PC gaming was on the money.
The glory days of PC gaming are a distant memory for me.
I embraced PC gaming because playing online was possible 10 years ago. Anyone remember dialing into a friend's modem to play Doom or Duke Nukem3D multiplayer? Or the first time you logged on to a game of Quake 2 or Tribes with a new DSL line and became a LPB(low ping bastard)? Tribes blew me away with the wide outdoor expanses and jetpacks. It was well worth the $200 spent on a shiny new Voodoo 2 card.
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Posted: Jul 16th 2006 8:40PM Telprydain said

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@ 46 ( Brad Lee )
That's freaky cool... I boot up Neverwinter Nights every now and then, but I have defected to the Xbox for the same reason.
Now that BfME2 has proven that RTS games can work fine, I don't think I'll ever go back to PC.
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Posted: Jul 17th 2006 5:45AM (Unverified) said

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It is unfortunate for Peter Molyneux that he bought a particularly deficient specimen of PC, but I find it unfair to use this for a comparison with consoles when the mentioned problems are not typical for new computers. Cable length should not be a problem et all usually and while noise can be one, it has been widely recognized as such and many manufacturers try hard - and successfully - to avoid it. While the premade installations can be haphazard, reinstalling Windows XP is trivial for most gamers.

With just a little more work, a PC can not only be used to play games, but numerous other, possibly more rewarding activities as well, and having a keyboard and mouse at your disposal gives greater control also over games, something which is essential for strategy titles.

Fortunately, Peter Molyneux does not decide over the future of gaming in general, but I would hope that he does not disregard PCs as much as he seemed to do in this interview.
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Posted: Jul 17th 2006 4:05PM (Unverified) said

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This was probably the best interview with a games develolper I've read, yet. Many thanks Joystiq, good work :)

Also a digg like comment moderation system would be grand. Who wants to read shit like #1? Either that, or you guys could be a little more proactive with the stars. Cheers.
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