Some new information on Nintendo's forthcoming Wiimote have surfaced over the weekend from Wii developer documentation obtained by IGN. Here are the goods:- Controller will use AA batteries.
- Battery life to last 30-60 hours.
- Will use Bluetooth on a 2.4GHz bandwith to communicate with the console.
- Features 6KB of "non-volatile" memory, possibly for speaker?
- Uses a SYNCHRO button to identify Wii controllers that can be used with the console.
- LEDs show which player is communicating with the console and illustrate battery life.
- A built-in rumble motor can be turned on or off.
[Thanks to all that sent this in]













(Page 1) Reader Comments
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That remains to be seen... Nice try though.
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That better not be true.
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I wonder how many garbage bins IGN had to dig through to obtain these developer documents.
Nothing terribly interesting here, besides the memory thing. I'd like for it to be used to save player data on the controller. I don't think 6KB is enough though.
As for using AA batteries, I know a lot of people will probably be upset, but that's pretty much the standard. Any wireless controller I've ever had used AA batteries. Never caused too much trouble.
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The problem with li-ion batteries is that they lose 10% of their capacity/year by just laying there. (under the optimal conditions of being charged by 40% and 20°C) In normal conditions you can expect an 20% capacity loss/year. (just like cell phones) So after 5 years only 33% of the original capacity stays.
I prefer AA (like my mp3 player the iaudio G3). Because every year AA-cells their capacity raises and they are cheaper/easyer to replace then li-ion batteries.
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Ah, the future.
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Rechargable batteries: Expensive (relative to AAs), impossible to find, must send in to a company to replace them, can leak
Also, for those of your saying "30-60 hours" the information I found on Slashdot said that you'd get 60 hours using just the accelerometer functions of the Wiimote, but down towards 30 hours if you used the accelerometer and pointer and rumble and LEDs. So in practice it's going to trend towards the 60 hour mark. Assuming 3 hours of gaming a day, that's 20 days. Not a big deal to me.
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besides, if you really play a lot, you can just buy lithium rechargeables that are cheaper than proprietary rechargeable lithiums--like X360. Shaves off the cost of the Wii-Remote in the end.
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But c'mon, AA batteries are like 10$ for 20. So for 10$ you can play for something like 500 hours. That's not a bad deal, really.
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"Rechargable batteries: Expensive (relative to AAs), impossible to find, must send in to a company to replace them"
Rechargable AA batteries are still pretty cheap, even if they cost more than regular AA. And they're in any store I've been that sells batteries. Wal Mart, Target, any electronic store, most grocery stores. Not hard to find at all.
And why would you "replace" them? If they stop working after a few years, just buy new ones. Buying a couple pairs of rechargable AA every couple years is a lot cheaper than buying regular AA every couple months.
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And who's to say that Nintendo won't release a rechargeable battery pack? Personally, I'd rather be able to just swap out some AAs when the batteries die than have to wait 4 hours to recharge a lithium-ion battery pack when I forget to put a spare on the charger.
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And when the PS3 controller suddenly has to use AA batteries in November and it only works with his kind:
http://www.cduniverse.com/search/xx/music/pid/6867637/a/AA+Batteries:+2+Pack.htm
We'll all have a good laugh and not buy it.
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So, go out and buy for $30.00, a charger and 8 AA's. That provides spares to charge while your playing, and enough for some extra controllers. This is MUCH cheaper than the Xbox 360's battery pack charger play and charge BS. And if for whatever reason you end up with dead rechargables, cause you forgot to charge, well, you can always borrow some from another remote. AA's are defiantly the best choice here. I have yet to here an argument for an internal battery that makes more sense overall.
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Most people speculate the memory is for sound buffer. I don't know what that means at all, but on a forum someone quote IGN about the 6KB and his only response was "Sound buffer." It sounded so confident that I had to rip it off as my own theory.
But since I'm explaning in detail my thought process, I can be absolved when epobirs comes here and explains how every component of the Wiimote will work.
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http://www.bestbuy.com/site/olspage.jsp?skuId=7457842&type=product&id=1126591945685
dont be a fanboy AA batteries suck.
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You play videogames for 30 hours a day? *blink*
The battery life of each set is an expected 30-60 hours. That's pretty amazing, if you ask me. The 360 controller doesn't get that much.
I'd venture a guess that the average gamer that Nintendo is targeting only does a few hours of gaming at a time. Let's say they play for 2-3 hours daily. You're looking at anywhere from 10 to 20 days of use before the batteries need to be replaced. Not 2 days. And that's not accounting for any anomalies, such as missing a few days of gaming, or only playing for an hour or so instead of 3.
Besides, like it's been said before, rechargable batteries are the way to go if you want to be cost efficient and environmentally friendly. Keep a few extra pairs fully charged and you'll have no issues. What makes you think Nintendo won't release a battery pack like Microsoft did anyhow?
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Sorry, you misunderstood me. I was talking about batteries like the iPod's or other built-in non-user-replacable rechargable batteries. Those do wear down after time and the only solution is to send the unit to the manufacturer for replacement (or just buy a new one)
Sorry for the misunderstanding.
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Why don't people realize that AA's really are the best solution? They're cheap, ubiquitous, offer a variety of disposable/rechargeable options, and they pack a solid amount of power into them.
If you break down the componenents of the Wii-mote, there really is not much that is taking up much power. All the various inputs including attachments consume NO power at all.
Anyone who bought the first pressing of Pink Floyd's Pulse album can attest that even the old inefficient red LEDs can last about a decade on a watch battery.
Motorola sells a Bluetooth headset that gets 15 hours of continuous use from a single AAA battery.
The single mono speaker should consume about the same as a pair of headphones, and you can buy radios, CD players, and mp3 players that get 12-20 hours of continuous use out of 2 AAs.
Go into any adult "novelty" store and you can find vibrating devices that can last up to 8 hours (YOWCH!) on a single AA battery.
Any game that makes continuous use of ANY of these devices would more than likely be rejected by consumers. At any rate, there are power-saving features already built into the ICs that tie all these electronic devices. I would expect no less than 20 hours of use out of these devices, 40 average, and 60 on the high end.
As it is, I can get a full week of gameplay out of my DS Lite from a single charge. Nintendo is the king of battery life.
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This surely does not affect my stance on the Wii. I still want one. In fact, I'll go out and start stocking up on Duracell now.
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http://games.slashdot.org/article.pl?sid=06/07/16/0045232
For any topic, I suggest for anyone who's interested in a more technical discussion to try Slashdot, not IGN. (Seriously, IGN?)
I, personally, am pretty confident Nintendo will offer some sort of battery pack and recharger solutions available at some point if not right away. In the mean time we can rock out with AA's at very little cost. More solutions = customer wins. I don't have a 360, but from what I understand this solution is really not much different. Why all the fuss, Joysiqers?
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I'll go get a 4-pack of rechargable batteries with the 4hour charger for $15 at Walmart and be set for one controller for the life of the Wii. Get another 6 batteries and I'll have four charged Wii remotes with a fully charged spare at all times.
Good move, Nintendo.
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