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Reader Comments (42)

Posted: Jul 25th 2006 10:13AM (Unverified) said

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Great interview! How about a true sony interview finally?
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Posted: Jul 25th 2006 10:18AM The Pork said

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I have plenty of positive things to say to Joystiq, so consider it constructive criticism and constructive criticism only when I have something negative to say in the comments section here...

...Please stop with all the XBLA stories. This is serious, serious overkill. I care about XBLA, but not this much.
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Posted: Jul 25th 2006 10:22AM KingJD said

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Why are you reading the blog post if you don't care? Last time I checked joystiq didn't revolve around "that guy".
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Posted: Jul 25th 2006 10:25AM (Unverified) said

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I disagree. I do not own a 360 and I enjoy reading about the forces at work. XBLA is a huge selling point for the 360 and I consider this to be a well done interview. that guy is teH gehy.
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Posted: Jul 25th 2006 10:32AM The Pork said

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KingOfGods and Will - I thought I made it clear that what I wrote was constructive criticism. If you can't wrap your little heads around that, then don't waste my time. I'm a huge fan of Joystiq; that doesn't mean they're perfect, and that doesn't mean I can't write in with my own opinions of the site (good or bad).
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Posted: Jul 25th 2006 10:42AM (Unverified) said

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No hard-hitting stuff about grossly overcharging? Not even a serious assault on the serious lack of live-arcade-games. Mostly marketing fluff in my opinion.

And here I thought that Joystiq was about asking the hard questions, not promote a service.
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Posted: Jul 25th 2006 10:47AM Danzig Logo said

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While I don't know if I agree with #4's comment that "XBLA is a huge selling point" - it's mostly a nice side benefit, but it's not like Uno or Geometry Wars sell consoles - this interview was great.

Of biggest note to me was the acknowledgement of stuff like TMNT and (6 player, perhaps?) X-Men being wanted by a huge percentage of the playerbase. While I doubt X-Men will be coming soon due to licensing issues (EA won't be letting go of that Marvel license anytime soon), Konami still has the TMNT license, so that one almost seems like a possibility.
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Posted: Jul 25th 2006 10:53AM Danzig Logo said

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"No hard-hitting stuff about grossly overcharging?" Here, I'll answer it for you - "Our pricing is based on extensive market research, and we have yet to hear any complaining about price structure. We may adjust our pricing structure at some point, but right now this seems to be working well." Now do you understand why Joystiq didn't bother with a question that wouldn't get a straight answer anyway?

"even a serious assault on the serious lack of live-arcade-games." Uh, yeah, that's because they are releasing one a week now. Where have you been?
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Posted: Jul 25th 2006 10:59AM falcomadol said

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Hm, Chris.

You do know that GOLDEN AXE was an arcade game first, right? So were ALTERED BEAST and SPACE HARRIER. That entire first wave of games on the Genesis was all arcade ports (nearly all).

That's what made the Genesis attractive to people...the (near) arcade experience.
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Posted: Jul 25th 2006 11:01AM (Unverified) said

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Yawn...Did Microsoft buy this blog recently? For the past 2 months all it's been is promoting Microsoft products while insulting the competition. I know they have the money, but you should disclose any financial backing they are giving you guys!
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Posted: Jul 25th 2006 11:05AM falcomadol said

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XBLA isn't a huge selling point. In fact, I'd say that it is a lost opportunity to sell from a marketing perspective. When I talk to non-360-owners, they're not-exactly shocked, but surprised to hear that you can download classic and new games to your 360 over the net for five or ten bucks. That's a very appealing aspect of the console for people who would like one, but don't necessarily have the inclination to head out to a store to buy games that are sixty bucks a piece every week. They will probably buy some retail games, but in large part, their experience is probably going to consist of XBLA games and demos, because of the time issue and the money issue.

I think that as the market that 360 is being sold to becomes more "mass-market" and less the early-adopter/hardcore end user, you're going to see the XBLA become more and more important to the success of the console (particularly financially, because you can only drive costs down so far, and it is important to have significant sell through of accessories and games so that you can offset those early and continuing losses on hardware. If people are only going to buy five games over the life of the console, not unusual for the casual types who will only buy in at $200 or less, then if you can get them to put out another fifty dollars on some XBLA titles, that could be the difference between making money or losing money on the entire product line).

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Posted: Jul 25th 2006 11:13AM (Unverified) said

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Just because they (Microsoft) feel that it's ok to overcharge and people still buy for that price, does not mean that it is a good pricepoint.

One each week... yeah, sorry, but that is not much, especially since most seem to be ports of old arcade-games. If it was that these, once each week was a new game, fully new IP, then I can understand it, but not if it's just ports of old games. Had it been one new game (IP) each week, and some good old arcade classics to fill in the other days... That could've been something. And of course, priced thereafter.

I thought the development software these people have at their disposal was the easiest and best tools ever to use, so when I first head of the live-arcade, I actually expected there to be a massive torrent (not the bit-kind) of games being ported and created for it, old and new alike.

It's been a year now, and finally some games are starting to appear, but again, one title each week? Seriously... Is it that it's hard to port to the live-arcade? Is it that it costs too much? Why aren't all the indie developers pumping out simple, yet quality games for the live-arcade?

Just go to some shareware-site and look at all the current windows games, written for DirectX and XP, there's massive ammounts of them, many which are really good. Why aren't these people on the live-arcade train?

It's not like every live-arcade-title has to be a "block-buster" with hundreds of leves and content. Simple games like PacMan and so on work just as well! (Of course, at a reasonable price, which it was not last I checked...)

If I buy PacMan for live-arcade, I'd expect it to not cost much more than $0.99. Same for all old arcade-titles, unless they have had all their grapics upgrade, had reworked all the mechanics, and basically become a new game. But a straight port of an old arcade-game, sorry bud, but nothing more than $0.99 for such.

If not, I'd rather just download the ROM from the internet and play it on an emulator "for free".
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Posted: Jul 25th 2006 11:16AM (Unverified) said

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My name is "someguy", not to be confused with "that guy." We are two different people despite the similar name. Now that we got that out of the way, I would like to say I FEEL EXACTLY THE WAY HE DOES. XBLA was revolutionary, I guess, around the time of the 360 launch. When PS3 and Wii both have their online marketplace/downloadable gaming service up and running, this will not be big news at all. I also feel a little too much attention has been paid to to things like UNO of all things. I could not have guessed people would seriously go crazy over this. We've all played it before in real life and i don't remember making THAT much of a deal about it. In addition, people have been playing things like sf2 (and other greater games) online against competitors on their computers for a long time now. It may not be the most legal way to do it,but the fact is its been happening before this and it was never that big of a deal until Microsoft got its hands around it, and cleaned it up, and started charging for it. Not to criticize Joystiq (I've done it before and lost stars), but publishing one too many posts on a particular topic tends to alter the way people think. The worst was around e3, when every third post was basically, "Guess, what PS3 still sucks, flame about it on the comment boards." I'm not going to say XBLA stories are at that level, but it's just not really worthy of much press.
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Posted: Jul 25th 2006 11:20AM (Unverified) said

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Engadget is also promoting that stupid Zune so-called iPod killer like crazy. Is money involved? It's starting to look like it.
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Posted: Jul 25th 2006 11:24AM falcomadol said

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KawF: You should read the article. The reason that the content is only showing up now is that taking an XBLA game from green-light to ship takes in the range of 6-9 months.

The system launched in November, which was nine months ago.

When the system launched, and in that post-launch period, a lot of people started to see the potential of XBLA because of the success of Geometry Wars. They got on board, they started asking how can we get in on this action, they started floating game ideas.

Wahoo/NinjaBee have publicly stated that Cloning Clyde started production before the console launched, and it has just now hit. For all these other guys who jumped in in January, it's going to be a while before their games are ready.

I also think that we're going to see more new IP in the future than we have seen to date. The games that are starting to hit now are the six-month titles that are ports of arcade games. The games that will be hitting during the US holiday quarter are going to be those nine-month games, the new IPs, and the games that are more clearly "intended" and "designed" with the 360 in mind.

I find that very exciting. We're on the brink of something really important and "transformative" for the industry here. Right now, you're not seeing much, but it's just the calm before the storm.
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Posted: Jul 25th 2006 11:27AM carg0 said

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Oh, so this is the guy who should be fired then for allowing Arcade to become a pathetic joke. Has this guy seen the games available for this lousy service, if it can even be called that. It's so anaemic when pertaining to real arcade games. I mean, when I first heard about the idea it sounded great. A pseudo MAME alternative on your 360 with the games stored on your HDD, awesome. Fast forward almost a year later and these are the "arcade" games available:

Hexic HD, Hardwood Spades, Hardwood Hearts, Hardwood Backgammon, Geometry Wars Evolved, Bejeweled 2, Bankshot Billiards 2, Jewel Quest, Feeding Frenzy,
Crystal Quest, UNO, Astropop, Zuma, Wik: Fable of Souls, Mutant Storm Reloaded, Outpost Kaloki X...

I'll stop there, I can't list anymore. You can see the similarities. Who asked for this sh*t? Who are they marketing these games towards, my grandmother? And they expect us to PAY for these games, are they serious? I won't even demo these games for free and looking at the numbers neither will anyone else. If they're going to call it "Arcade" then give just that. Don't give us this UNO, HEARTS, CRYSTAL QUEST bullshit that anyone can get for free on their computer. It's almost insulting when you consider who the 360 is supposed to be marketed towards.

They've only got four "real" arcade games in Gauntlet, Joust, Frogger, SmashTV and are finally getting some more with Pac-Man, SF2 and Galaga but it's not enough. I'm waiting for these heavy hitters:

TMNT: The Arcade Game (1989)
The Simpsons (1991)
X-Men (1992)
Capt.America and the Avengers (1991)
Capt.Commando (1991)
Aliens vs Predator (1994)
Final Fight (1989)
Dig Dug (1982)
Donkey Kong *long shot, i know* (1981)
Ghosts 'n Goblins (1985)
Double Dragon (1987)
Golden Axe (1989)
King of Monsters (1991)
NBA Jam (1993)
Daytona USA (1994)

Now getting at least three of those games (particularly the first three) will increase the legitimacy of XBLA tenfold and make it actually worth talking about but right now, even with the addition of SF2, it's still a joke. Add your own to the list if I missed any.

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Posted: Jul 25th 2006 11:30AM Dracula Jones said

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Getting some bizarre posts on this article. Why are people so offended by XBLA? I love it to death. I spend most of my gaming time with XBLA games at this point, not because of a lack of quality 360 games, but because XBLA is just quick, easy, and fun. This is starting to sound like a sales pitch for Microsoft, but seriously, calm down, people. If you don't want to buy XBLA games, then don't. If you don't want to read about it, move on to the next Joystiq post. If you think they're spending too much time covering Xbox, you have to remember that they're currently the ONLY company with a next-gen console on shelves and in living rooms.
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Posted: Jul 25th 2006 11:31AM Rourkey said

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Great interview.

Xbox live arcade is a bloody good idea, and i'm glad Nintendo are doing something similar with their machines.

I like it because they are stored on my harddrive I can flick between games without getting of my arse!!!

I dont know why people are complianing about this interview, no ones forcing you to read it!!!
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Posted: Jul 25th 2006 11:34AM (Unverified) said

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Ok, again.... what? 6-9 months for a quick port of PacMan, Joust, etc? You have to be kidding.

Pick one:
1) Serious RedTapeIssues
2) Lazy programmers
3) Lousy dev-tools
4) My dog ate my code
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Posted: Jul 25th 2006 11:58AM Rourkey said

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I imagine the equivilant people at Sony and Nintendo are far too busy getting their services ready for release to do blog interviews!!!

Why cant people accept that MS's innovation has really benefitted the gaming community? It seems people are more worried about one console beating another than about playing good games!!

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Posted: Jul 25th 2006 12:00PM (Unverified) said

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ok guys one thing microsoft DOES NOT PUT THE PRICE OF WHAT THEY DONT REALESE ON THE MARKET PLACE WHO EVER SAYS O Y DOES MICROSOFT CHARGE US SOO MUCH FOR THIS UR ARE A RETARD GO DO SOME RESEARCH AND THEN TALK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted: Jul 25th 2006 12:06PM falcomadol said

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KawF.

Maybe you haven't noticed, but all of the "classic" arcade games released so far have been done by Digital Eclipse. They can't be that big a studio (although they have a long history with these "classics," they did the Midway, Capcom, Namco Museum 50th, and Atari Anthology, and they're the same folks that have been doing those "TV Games" things that are games on a joystick.

Why, I don't know, but that's a bottleneck right there.
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Posted: Jul 25th 2006 12:08PM chrisgrant said

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"It's been a year now, and finally some games are starting to appear, but again, one title each week? Seriously... Is it that it's hard to port to the live-arcade? Is it that it costs too much? Why aren't all the indie developers pumping out simple, yet quality games for the live-arcade?"

KawF: did you miss the whole part about it being a "portfolio" service and that Ross is the "portfolio" manager? And what if we don't think they're overcharging? $10 for a game is too much? This isn't Xbox Live horse armor, this is Xbox Live ARCADE. Get your facts straight. Serious lack of games ... we did address that. Reread please. Also, they announced this thing where they're going to release a game (almost) every Wednesday, oh, right. That's still not enough.

that guy: For whatever reason, there doesn't seem to be much happening on the PS3, Wii front, probably due to their not being out yet. The Xbox1, PS2, and GC fronts are also pretty quiet. Where are things happening: Xbox 360. What is the most interesting aspect of that platform to most of us here at Joystiq? XBL and XBLA. Hence, more content directed there. We could cover more movie tie in games if you'd like. :)

Clint: you're annoying. Crawl back under your bridge.
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Posted: Jul 25th 2006 12:30PM (Unverified) said

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- MS does not have anything to do with prices
- You pay $60 for the games you want to buy, and rent the rest. You think my 8k Gamerpoints are from games I OWN??
- XBLA is friggen AWESOME. It's a unique opportunity, and one that Wii and PS3 are not going to have, even if the process takes a while to get certified... indy games have a place on a home console... HOW COOL IS THAT!
- Joystiq readers need to calm the hell down. Joystiq provides the 'fanboy' blogs for you fanboys. There is no friggen Sony news, and no Nintendo news beyond the 'look at how many DS's we have sold!' we have seen for the past week.
- Getting a quality interview with an actual person is a GOOD thing. Will Sony or Nintendo step up?
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Posted: Jul 25th 2006 12:30PM MaxShrek said

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ok guys one thing microsoft DOES NOT PUT THE PRICE OF WHAT THEY DONT REALESE ON THE MARKET PLACE WHO EVER SAYS O Y DOES MICROSOFT CHARGE US SOO MUCH FOR THIS UR ARE A RETARD GO DO SOME RESEARCH AND THEN TALK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!....................what did he say?
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Posted: Jul 25th 2006 12:34PM (Unverified) said

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Here are some reasons why the classic games are not "just ports":
Achievements
Online Multiplayer
Graphical Updates
Audio Updates
"Presence" tie ins (i.e. all the guide hooks, etc.)
Leaderboards

That being said, I know for a fact that online multiplayer was one of the main reasons that Cloning Clyde didn't come out sooner. Getting a relatively smooth experience for all different bandwidth sizes can be challenging and can be time consuming. Why do you think SF2 took so long. They want to do it right. Also, when release dates slip for games that have development cycles of 6-12 months it seems like a bigger deal because it is magnified against the shorter dev cycle.

And Ross specifically spoke here about why there aren't a million PC shareware games all over XBLA...quality over quantity.

And yes, the Sony and Nintendo fronts are quiet because *they* are keeping things very quiet. That's no reason to not be excited about a real venue for indie devs to get into the console business.

Again...let's celebrate good games, not rip joystiq for actually scoring some interviews!
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Posted: Jul 25th 2006 12:36PM (Unverified) said

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J. Goodwin and Dracula Jones: Both good posts and I agree 100% This thing is only getting bigger.
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Posted: Jul 25th 2006 12:37PM (Unverified) said

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dear joystiq,

can you please ban clint? he is a serious troll.
dude if you like ps3 thats fine, its going to be a great system but do you have to be such a blind f*ck as to always and i do mean always post negative stuff about the 360. what is your problem? is it because you are a fatass fanboy who girls run from so you have to vent here? lift weights or something and please STFU

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Posted: Jul 25th 2006 12:48PM (Unverified) said

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C Grant:
Here's a reasonable pricing scheme as far as I see it:
Cloning Clyde - $10
Uno - $5
PacMan - $1

Did I ever demand somewhow that Quake 4 or Prey should be made available on the LiveArcade for a dollar?

Does it matter if others think they are overcharging? Apparentley not.

Even if Microsoft are "just portfolio managers", they still could certainly make sure that there's no sillyness going on with the price-points of games on live-arcade. They most certainly are taking a nice cut of whatever sales are made on Live-Arcade, would've been nice to know how that works, I can't at least imagine that the titles on LiveArcade are kept there for free by Microsft for these 3rd-parties.

And no, a single game, especially if it's just an old arcade-game ported, per week is not exactly what I would consider anything near what I expected nor hoped for.

You do bring up an interesting point there though. "And what if we don't think they're overcharging?". Who is "we" in this case? Should "we" even have an opinion in the interview? If so, how does this reflect back upon the interview? Should it be considered tainted by personal opinions?
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Posted: Jul 25th 2006 12:52PM (Unverified) said

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Too bad Microsoft never responds to inquireries about developing for the 360 Arcade... Bastards.
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Posted: Jul 25th 2006 1:13PM (Unverified) said

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"30. Too bad Microsoft never responds to inquireries about developing for the 360 Arcade... Bastards."

Actually there's a person who has that job and Major Nelson had him on I think last week's podcast, and he responds to everyone who has an idea that doesn't suck. Maybe yours sucks?
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Posted: Jul 25th 2006 1:34PM (Unverified) said

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Even if XBLA didn't help sell one console, it does have the huge effect of making many people satisifed with their 360 purchase. It makes people feel better about the investment they made in the 360.
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Posted: Jul 25th 2006 1:53PM (Unverified) said

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Great interview, even though the answers were kinda laden with marketing spin.

I think XBLA is extremely cool, but its potential is being wasted. Hopefully the once-a-week release cycle will improve things a bit.

What I would want to see is opening XBLA development for hobbyists. I understand Microsoft has XBLA aligned with supporting established developers and can not do that right now, but maybe in the future.

I would like to see an "experimental" (or hobbyist, or unofficial or whatever) section on XBLA. That would be reserved for games developed by non-established developers. The titles could be more unpolished or even non-games, kinda like the Expiremental Gameplay Project at http://www.experimentalgameplay.com/

I'm sure there're plenty of reasons for Microsoft not to do that, but some of the reasons to do it include:

1. tie budding developers onto the XBox 360 platform
2. encourage and develop new development talent
3. bigger game library -> bigger revenue
4. ensure a wider variety of games on XBLA

I'm sure if this were to happen it'd be a humongous hit.
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Posted: Jul 25th 2006 2:01PM kinshadow said

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"I never really got too much into the 2600 stuff or early NES."


Hmmm... 2600.... Give us 'Combat'!
Best. Game. Evar.
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Posted: Jul 25th 2006 2:46PM chrisgrant said

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KawF: We is Joystiq, by way of me, the interviewer. You don't think we're aiming to deliver you unbiased coverage, do you? You don't think it's even possible to conduct an interview without revealing some biases? This is a pedantic argument and I'm dumber for participating in it, but there you are.
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Posted: Jul 25th 2006 3:00PM (Unverified) said

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Ok, now I know. I always thought, or at least imagined, that reviews were somewhat, let's say impartial, or at least were somehow supposed to be. But I guess I was wrong. Looking back, I have seen some really bad interviews, not here neccesarily, but in most media.

I guess I just expect too much.
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Posted: Jul 25th 2006 3:00PM (Unverified) said

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IMHO There would sell well as XBOX Live Arcade games
Hasbro "Milton Bradley"

Battleship
CANDY LAND
CHUTES AND LADDERS
CONNECT FOUR GAME
HUNGRY HUNGRY HIPPOS
TROUBLE
THE GAME OF LIFE

Hasbro "Parker Brothers"

SORRY!
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Posted: Jul 25th 2006 3:19PM (Unverified) said

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So how come when Joystiq, or anyone else for that matter, shows even the slightest iota of preference towards Microsoft, readers immediately cry that Microsoft is slipping them cash and paying for their coverage? Why is it that no one can show their preferences anymore without being labeled a "fanboy" or other derisive term? It used to be okay to like a gaming system - what happened?

Even journalists have their preferences and biases - journalists being human, it's impossible to remove them. Preferences, biases, and non-objectivity are part of the human condition, people. Deal with it.
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Posted: Jul 25th 2006 3:36PM Cuddlefish said

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Kawf, Microsoft gets your money when you buy MS points not when you buy an arcade game. If you buy 1600 MS points and never buy an arcade game MS still has your money. I would assume MS pays the publisher of the arcade game when you spend your MS points, maybe on a monthly basis.
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Posted: Jul 25th 2006 3:46PM (Unverified) said

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You know, one thing people haven't talked much about (in the comments at least) is that XBLA isn't targetted at hardcore gamers. I don't know about most of you, but some of us have spouses, partners, and children. I have a real hard time letting my kids play any of the "real" 360 titles, and I find that XBLA is a blessing...Cloning Clyde, Bejewelled, Uno, Geometry Wars, Mutant Storm, are all simple enough, and "tame" enough, that I can let my 9 and 5 year olds play, without worrying about gouts of blood and nightmares.

I'm really looking forward to Viva Pinata, and I hope that MS releases more family oriented games, especially on XBLA.

Strangely enough, I've found that I spend more time on XBLA than playing traditional games, though I have enough of them (probably about 8 titles). I just don't get the time to sit down for 2 hour slots and play Prey, or Battlefield 2, or whatever. A quick jump into a 10 minute game of Uno, or Marble Blast, and that's about all the time I have for the night.

Completely off topic - but if the 360 had an XVid/DivX decoder, it would be perfect, but for now I still need to keep a laptop hooked up to my TV to play back all of my ripped DVDs.

AoD
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Posted: Jul 25th 2006 5:22PM Madmartigan said

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Great (and lengthy) interview guys. Just disregard all these whiney bitches, you're all doin a fine job. :^:
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Posted: Jul 26th 2006 4:56PM (Unverified) said

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Great interview!

A few comments:

XBLA: I love it. I've found myself playing more and more live titles. I agree with the earlier comments about these being a great source of "family" titles. My young daughters love the live titles. "Turn the man into a chicken again Dad!"

Pricing: Current pricing seems reasonable to me: 400 points ($5) for retro classics, 800 points ($10) for original titles. This is MORE than fair. For the price of a value meal, I can play Galaga until my eyes bleed? Sign me up!!

Ports: What makes the retro titles really cool is that they ARE more than ports. Sure Joust and Gauntlet are the EXACT same games as the arcade versions, but there is more. It would have been enough to include achievements, but being able to play co-op over live? Insane.

Microsoft: Love 'em or hate 'em, you have to admit they hit it out the park with this service. I remember it wasn't that long ago that when live was announced for the original x-box everyone laughed at MS. Not only has the laughing stopped, but now Sony and Nintendo are scrambling to have similar services for their systems. That should be proof enough that XBLA is a bid geal.

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