Joystiq interviews Sony PSP's John Koller

Sony -- the PSP included -- has taken some flak lately with their image and presence in the gaming industry. Some of it seems to be warranted, but the majority can basically be narrowed down to outright fanboyism. I sat down with John Koller, senior product manager for Sony's PSP, to discuss just how successful the PSP really has been and what we can expect in the future for Sony's first real venture into the handheld gaming business.
Tell me about the latest firmware update coming to the PSP?
What this latest version [2.80 out this Thursday] is going to include is video RSS so you can save video channels to your Memory Stick and also there is going to be an available download of World Tour Soccer. And, of course, we've got the usual security patches included.
What's the scheduled time frame for firmware updates, if there is one?
It's not necessarily set in stone, but it's generally every six to eight weeks.
Talk about the success of the PSP in Sony's eyes. Has it reached Sony's expectations?
It absolutely has and there's certainly room to grow. I think that a lot of the functionalities added over the past year have added to that kind of target consumer who would be interested at launch -- the hardcore gamer. We started out with longer games for that kind of gamer and are just now getting into more pick up and play titles for the casual gamer. I think the success of the downloadable content, Internet access, the addition of TiVo and other things have added quite a bit to what many people considered to just be a gaming machine at launch, but it's really a lot more than that.
But that wasn't Sony's plan, though, to just be a gaming device.
No, it always was multifunctional. There was the appearance right at launch that it was going to be pigeonholed into just a gaming machine. We didn't necessarily want to go down that route. Gaming will always be at the heart of this. But, this has other benefits then just being a gaming system.
What can we expect with PS3 functionality?
We're going to announce more later, but what we've stated publicly is that it's going to be a remote control for the PS3.
Talk about that.
Well, we showed at E3 in F1 how the PSP was used as a rear view mirror, but there will be a lot more than that and that's kind of a good example of what it could be.
Besides the PS3 association, PS1 games will soon be available to download. What can we expect?
At a point this fall, which hasn't been determined yet, you'll be able to download PS1 games to play on your PSP.
How will the controls work when converting a PS1 game to be played on the PSP?
For the most part, most games will be playable. If there's a dual analog game, then it's going to be a little more difficult to have that mapped over correctly. But for the most part, virtually every PS1 game should be playable.
Do you have a price set for how much each game will cost to download?
No, we're still working that out. That's a dual U.S./Japan deal that still being discussed.
Are there any plans to bring the white PSP to the U.S.?
Not right now. Europe is bringing it to some territories, but we're not going to launch it here in the U.S. for now.
Let's talk about some of the criticism the PSP has taken, for instance load times. What is your policy on approving games that can have excessive load times and has that been addressed inside Sony?
It's something that we're looking at. This isn't just a PSP issue, it's cross platform within our company and really across the industry. Some games just take longer to load, but it is something we look at in the testing process and continue to look at and it will be improved.
Will Sony continue to support and back a UMD movie format?
We are absolutely still behind UMD. There are still a number of studios that are behind it and sticking with the format. And, to be honest, it's a format that will stay with the PSP throughout the life of the system. I think the growth area is going to be in the downloadable area. The future is bright for the downloadable area, it just depends on the DRM and how it gets worked out and how that's proven to the studios to work. Technology for it exists and we just have to prove to studios that the content they create is protected.
There have been rumors about a possible PSP 2 that will have a hard drive and no UMD use at all. Is there anything you can say about that possibility?
Nothing yet, but there are plans in place of how we're going to grow the console. We've talked about how the PSP at its very base is going to be how you see it today in terms of form factor design and whatnot. As far as what is included in any next-gen PSP we haven't even gotten into yet. We're looking more at enhancing the current version.
It was just announced that GTA: Vice City Stories will be $50. Is there a price you guys like to keep titles at or are you simply taking advantage of the market who will buy the game regardless?
Third-party publishers make their own decisions as far as price. We don't have a say in that. First-party Sony titles generally stay around $39.99. But, generally speaking we like to keep them in a certain range from a Sony perspective. But, other companies are certainly allowed to price where they will. It's the same issue with the UMD and movie studios pricing it at what they want.
Talk about the impact on PSP sales that you've seen with the recent retail success of the DS Lite.
There has been no impact on sales. We have had steady sales since before the DS Lite and to today. Looking at it objectively they've had a very successful launch, obviously, and I think they're seeing a lot of Nintendo loyalists jump back in the market and there's a lot of retail initiatives to trade in your old DS for a DS Lite. If you look at the numbers, they did very well in June. But, if you look at our numbers since launch until now, we have outsold the DS by approximately 900,000 units in North America. Statistically speaking they had a holiday head start on the PSP, so in terms who have sold more overall has been a back and forth.
What is the difference between Nintendo's and Sony's vision of where to take the handheld market?
They live in the gaming part of our competition and they have made a sharp turn to sort of the shorter Brain Age-type of games, which I think has been really successful for their consumer. I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target. We've had the longer, deeper software titles whereas they have gone shorter and more kid friendly. That's their business decision and they've made a successful career out of going that way and I don't expect them to change that. I think for us we can look to expand if we want to go younger and we'll certainly make titles for them as we go along.
What has Sony learned from the PSP?
We've learned lot of things. The first thing was how we market the product. You don't want to be all things to everyone because then you're nothing to no one. So, we've really tried to make gaming the heart of what we do and added many multifunctional elements to differentiate ourselves from the DS or the Video iPods. On the product side, it's constant learning. We look at consumer demand then place that in the product. This is not a product that sits on shelves and lives or dies, we can constantly update it. The UMD situation is an area we have been adapting to all along. How we operate in the download area is key. That's ultimately where we want to be as far as overall content like music, movies and games. We want to be in a place where a target consumer can easily access content to put on their Memory Stick. That's not to say we wouldn't want to continually utilize UMD, because we do. There's a tandem marketing push there.
As far as software sales, a recent report came out that showed the DS had more million or more selling titles than the PSP. Is that a concern?
Obviously software is where we make our living, but I don't see it as being a huge issue. I think there's a growing strength in that kind of middle range that we've seen. Nintendo has some loyalists that buy their branded titles, like Mario, no matter what, so that is what you're seeing.
So, overall, would you say the PSP has been a success?
Yes, we've been thrilled with the success of it. It has actually sold better in its first year then any of our other consoles in PlayStation history. It has brought in more retail dollars and we've been very very happy with that.
What do customers ask for the most for what they want in the PSP?
The top three things are connecting the PSP to the PS3, a digital camera, and instant messaging, which you can do when you access the Internet.
What about the image of the PSP just being a place for awful ports?
I think at launch we were painted unfairly for having a lot of titles that were thought to be just ports from the PS2. Most of them weren't, but some third-party titles were. We have a very firm no port policy because we want these game to stand on their own.





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Reader Comments (Page 1 of 3)
James Sorensen @ Jul 26th 2006 8:08AM
good interview...
psp is still going strong , 3 of my friends thsi week out of nowhere bought one , i was like oh you got one now huh...
but still good interview
DG @ Jul 26th 2006 8:10AM
He's a PR guy doing PR stuff, so everything he says is understandable in context.
This, however, made me laugh: "The first thing was how we market the product. You don't want to be all things to everyone because then you're nothing to no one." Oh? So including every possible multimedia function ISN'T being all things to everyone? That's just silly.
My biggest objection to this story has much to do with unnecessarily inflammatory Robert Summer. Why would you say "Some of it seems to be warranted, but the majority can basically be narrowed down to outright fanboyism."? That's quite the assertion, and you never even attempt to justify it.
Much of what joystiq does is very good. Most of what Robert Summa does is just stupid for the sake of being stupid.
Doc P @ Jul 26th 2006 8:24AM
I refuse to believe that the long load time is not a PSP hardware issue. If that were not the problem, then newly published games would not have the long oad times.
cap-n-crunch @ Jul 26th 2006 8:27AM
Is it true they are making an Elder Scrolls game for PSP? if thats true I got to buy one.
Michael Anderson @ Jul 26th 2006 8:28AM
"What about the image of the PSP just being a place for awful ports?
I think at launch we were painted unfairly for having a lot of titles that were thought to be just ports from the PS2. Most of them weren't, but some third-party titles were. We have a very firm no port policy because we want these game to stand on their own."
That is one of those PR-speak moments ... Ys isn't just an awful port, they twiddle a bit with things and they can call it 'original' ... c'mon guys, it *is* just a port, as is the new Valkyrie Profile game.
Jerry Seinfeld @ Jul 26th 2006 8:31AM
"They have made a sharp turn to sort of the shorter Brain Age-type of games, which I think has been really successful for their consumer. I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target."
I seriously doubt Brain Age was aimed at children.
McWeen @ Jul 26th 2006 8:33AM
I am in no way a sony fan but that last question seems unnecessarily harsh. You can dig for answers without being rude.
J B Cougar @ Jul 26th 2006 8:34AM
What's the scheduled time frame for firmware updates, if there is one?
It's not necessarily set in stone, but it's generally every six to eight weeks. Or, whenever the homebrew community hacks the current one. If there's one thing Sony will not tolerate on the PSP, it's fun.
Will Sony continue to support and back a UMD movie format?
We are absolutely still behind UMD. There are still a number of studios that are behind it and sticking with the format. You can find their titles at adult bookstores and the bargain bin at Wal-Mart. Now, if you'll hold on a minute, I have to change the Mini-Disc I'm listening to.
Talk about the success of the PSP in Sony's eyes. Has it reached Sony's expectations?
It absolutely has and there's certainly room to grow. I mean seriously, is there anywhere to go but up right now with this thing? IN the coming months we're planning a dual screen add-on, touch screen capability, and several Mario titles we think will really resonate with those gamers, er, I mean multi-function friendly users, who haven't picked one of these up from EB Games, where we have paid millions to get the PSP in the front of the store.
What do customers ask for the most for what they want in the PSP?
Well, after asking for their money back, it's usually a DS Lite.
What about the image of the PSP just being a place for awful ports?
Have you heard of the PS3? It's going to be sweet. Here, look at this swirling medallion i have here.. getting sleepppyyy....
RisingSunofNihon @ Jul 26th 2006 8:38AM
That was a pretty good interview. But how can he say that the success of the DS hasn't cut into PSP sales? I'm not an avid gamer (more of a hobbyist), so I don't really know here... are the target markets for the PSP and DS so vastly different that there's no overlap??? Yeah, Koller says Sony goes after the 18-24 market, but there have got to be DS Lite owners in that age range also....
Anand @ Jul 26th 2006 8:51AM
Solid interview Joystiq. Good job of being relatively neutral throughout the interview.
Joe S @ Jul 26th 2006 8:52AM
"Some of it seems to be warranted, but the majority can basically be narrowed down to outright fanboyism."
I am not aware of whether the author is one or not, but that statement makes the author look like a PSP fanboy himself.
I'm not a handheld fanboy by any means (I own both), and I can see that the majority of criticisms involving the PSP are warranted - long load times, poor software line-up, terrible battery life, shoddy first-gen hardware, UMD movie format being the dumbest idea since Circuit City's DIVX...
Besides maybe the thought that the software line-up is poor, which one of these complaints is "fanboy" induced?
Jay @ Jul 26th 2006 8:55AM
Quote: They live in the gaming part of our competition and they have made a sharp turn to sort of the shorter Brain Age-type of games, which I think has been really successful for their consumer. I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target.
Whaaa ... huh? The whole Brain Age thing was to expand Nintendo's base past the younger market, and it's been pretty successful. I know a LOT of 25-35yos playing those sorts of games. I'm not sure Sony has an understanding of Nintendo's plans.
And the concept of Nintendo loyalists buying whatever ... I'm no Nintendo loyalist, they just have better games. I've bought 3 times as many games for the DS as I have for my PSP.
The question Sony should be asking themselves is ... why are there sooooo many Nintendo loyalists ... and not so many Sony ones?
Woody @ Jul 26th 2006 9:01AM
J B Cougar = Hero
matjet @ Jul 26th 2006 9:05AM
you sholda asked him about changing there policy on homebrew and why theyre so strict.
daniel @ Jul 26th 2006 9:06AM
so apparently everyone who buys first party ds games is a fanboy, and what does he mean shorter games there are ds games that are just as long and longer than some psp games
Logan @ Jul 26th 2006 9:08AM
By "security patches", he means screwing us over so we cant play emulators on our PSP's that we paid 250 dollars for!
MosquitoControl @ Jul 26th 2006 9:09AM
I still don't get the rearview mirror idea. Seems like one of the most useless ideas Sony has had.
I mean, do they expect you to hang the PSP near the TV? Rearview mirrors are supposed to be somewhere that you can look without taking your eyes much off the road. Which is why, if racing in a street car, it should remain where it is on a street car. A quick glance can tell you what's behind you.
Putting it on the PSP seems like a wasted application of technology. It's not more useful but less useful.
I'd expect absolutely nothing to come from the PS3/PSP linkup. Much like nothing came from the GC/GBA linkup. A first-party title or two, but nothing serious. Why? Same reason as always - devs can't count on it being used by most people they sell to, so they won't put the time into it. In all it just isn't a terribly good idea, anyway, as it's just inconvenient.
What I would like to see, though, is a return to a small LCD on the controller, like the DC. Sure, it was useless almost all of the time, but picking plays in NFL2K... awesome.
Insomnia Bob @ Jul 26th 2006 9:10AM
Nice interview, Joystiq. Too bad you just can't get a straight answer out of these guys.
"Do you think the DS Lite's success will be a problem for the PSP?"
Success? What success? There's no success. We're SONY. Look, I have a puppy for you to play with! Yay, puppies!
"...uh...okay...well, what about the negative reaction to the PS3's price point? Do you think tha..."
PFF! That's just poor people complaining because they won't be able to join the HD revolution (which starts when we say it does.) Don't listen to poor people! Listen to US! We're SONY, man! We have Ridge Racer and Giant Enemy Crab Battler X. You don't mess with the Sony.
Seriously, the last few interviews I've read with Sony people have all be like this one. This "Nothing is wrong, everything is fine! FINE!" is kind of reminds me of the story of the band playing on the Titanic. Just about every news source I can think of is looking at Sony's current situation with the kind of expression you look at your best friend when he's had WAY too much to drink and is being led around the party by a fat chick. That "Uh, are you sure you're okay, dude?" look.
Is Sony buying into it's own invincible PR? Or are they just trying to put up a strong front in the face of a lot of public backlash?
DBX00 @ Jul 26th 2006 9:18AM
MosquitoControl
I would agree with you if the PS3 and PSP were gaming consoles exclusively. If hints towards being able to stream music, movies, photos, and such off your PS3 hard drive is true that alone proves more useful than any console link ever before.
The rearview mirror was a tech demo to display the possibility of integrating the two systems in real-time and not the end all PS3/PSP connectivity. I'm sure game developers won't take full advantage of the technology, but it does open the possibility of utilizing the horse power of the PS3 to do the heavy lifting and displaying data and controls from the PSP. I think Sony is trying to create a multimedia environment with the connectivity instead of just a gaming connection. It's hard for people to swallow but these devices AREN'T just gaming systems anymore.
Todd @ Jul 26th 2006 9:20AM
"Nintendo has some loyalists that buy their branded titles, like Mario, no matter what, so that is what you're seeing."
Maybe it has someting to do with those titles getting some of the highest ratings of any handheld games. I'm sorry, but 12 games that have sold over a million copies can't be attributed to just Mario and Nintendo brands. I can spin it around too, ya know. "Sony has some loyalists that buy their branded hardware, like the PSP, no matter what, so that is what you're seeing."
niels @ Jul 26th 2006 9:21AM
the most useful information in this interview is that there will be increased focus on downloadable content in the future, where it seems they realized that UMD movies are not working and are moving towards a downloadble distribution form. this seems like good news to me.
now if only that sony-connect website would let me connect using firefox. embarassingly for sony, it keeps saying i should download microsoft's IE.
to people that hate sony for patching security holes that prevent homebrew: do you update your windows computer when a security patch comes out? do you think sony would want to deal with a virus on the psp? i completely understand their decision to patch up the security holes as much as they can. it makes sense.
Bob @ Jul 26th 2006 9:22AM
"So, overall, would you say the PSP has been a success?
Yes, we've been thrilled with the success of it."
AHAHAHAHaAAHAHAHAA!
DBX00 @ Jul 26th 2006 9:24AM
Insomnia Bob
Are you serious? The interview had some serious pointed questions and some direct answers. I think you should go back and read the interview again. I don't recall him making any claim that the DS wasn't a success. Everyone wants unbiased interviews but can't read the results with unbiased eyes. The DS has been a success, but that doesn't equate to a PSP failure. Business isn't most often not a monopoly, many players can have their cake and eat it too.
Jake @ Jul 26th 2006 9:25AM
The PSP has been very successful. It just gets overshadowed by the unprecedented success of the DS. This PR guy does a good job of dodging around how much more successful the DS is than the PSP without lying by focusing on the US, where the PSP and DS are more equal.
The PR guy does a pretty good job. He takes some unnecessary jabs at Nintendo, but does it pretty low key. Brain Age is not targeted at kids. And yes, Playstation systems have just as many kid games as Nintendo, it is just that kids actually play the Nintendo ones, as do adults.
Chronogears @ Jul 26th 2006 9:25AM
...... There's an annoying trend in recent game journalism to ask needlessly negative or indirectly insulting questions to game company employees. Please stop it. You don't come off as "gritty" or "hardcore". You come off as rude and pretentiously pompous.
Loque @ Jul 26th 2006 9:27AM
So I'm a nintendo fanboy for wanting mario 64 and mario kart, two titles that have been big sellers on EVERY nintendo sysytem? Is this guy nuts? If he really thinks there are THAT many nintendo fanboys in this world...well, he should start digging sony's grave. By his words, you can't beat fanboyism.
Oh, and by the time the rear view mirror app loads on your PSP, the race is over...
Why can't sega come back :( I'll always be loyal to ya
Loque @ Jul 26th 2006 9:30AM
One other thing.
#19
"to people that hate sony for patching security holes that prevent homebrew: do you update your windows computer when a security patch comes out? do you think sony would want to deal with a virus on the psp? i completely understand their decision to patch up the security holes as much as they can. it makes sense."
The day there is a worm on the PSP to steal all of my personal data (that somehow got there in the first place) I'll be worried. Till then, something without a harddrive and VERY limited download capabilities really doesn't have to worry...
Justin @ Jul 26th 2006 9:30AM
They have a no port policy. Why?
I don't own a PS2, but I wouldn't mind owning God of War or GT4 for the psp.
I just don't understand the policy.
Also, the load times are a PSP only issue. My DS can boot up and allow me to start playing ALL of the games I own in under 20 seconds. My psp can't turn ON in 20 seconds, much less load a game to play.
The reason for slow loading times is due to the "pipe" that gets the code, data, and files it needs to process the game. Its too small.
It requires programmers and developers to architect the games "lazily". Meaning only use the "pipe" if absolutely necessary and put everything in a cache that can be called again quickly. But what it seems to do is clear the cache everytime because you can only have so much data in the cache. So, you continually load the data over and over again. I know when the UMD is being accessed, because you can hear it grinding in the background and see the pauses in the games activity.
I can't swear by this method, but it just seems obvious to me.
Maybe Joystiq can do a "critical" piece that might upset some fanboys that takes a closer look at what the PSP does or doesn't do well from a very technical standpoint.
C. Grant @ Jul 26th 2006 9:33AM
Chronogears: example? Should we only ask questions that make them feel warm and fuzzy?
baberg @ Jul 26th 2006 9:33AM
"Nintendo has some loyalists that buy their branded titles, like Mario, no matter what, so that is what you're seeing."
Wow, a Sony PR person talking about fanboys, er, "loyalists". What a crock. I realize that this is exactly what he's supposed to say, given the PSP's complete lack of mainstream market success, but give me a break.
Nintendo branded titles sell well because they get incredible reviews, are incredibly well done from a technical standpoint, and are just outright fun to play. I had the New Super Mario Bros. game rented from Gamefly for about 5 minutes before I stopped, because I knew instantly that I was going to buy it.
I don't buy games because they're Nintendo-branded. I buy games because they're fun. And it's no coincidence that many of those games are Nintendo-branded.
niels @ Jul 26th 2006 9:34AM
its illustrative that 99% of the comments here are about a comparison of the DS and the PSP, while this comparison was only a small part of the interview. To me this shows the immaturity of the people reading this blog. I really wish there was a better place to get videogame news/discussion. this is just sad.
MosquitoControl @ Jul 26th 2006 9:36AM
"If hints towards being able to stream music, movies, photos, and such off your PS3 hard drive is true that alone proves more useful than any console link ever before. "
To what avail?
Are you really planning to sit in an upstairs office streaming music off the PS3 downstairs and listening to it on your PSP? Why? What would the point of that be? There are much better solutions.
Or do you plan on streaming video off the PS3 to the PSP? Again, there are better solutions than watching it on a tiny screen, assuming you're somewhere within the wireless range of the PS3. Not to mention the limited nature of the PS3 as a video storage device. Won't hold all that much in a resolution worth watching on those HDTVs we're all supposed to have.
"I'm sure game developers won't take full advantage of the technology, but it does open the possibility of utilizing the horse power of the PS3 to do the heavy lifting and displaying data and controls from the PSP."
What data? For gaming, the PSP just doesn't have the controls. Why would you play anything on the PSP if the PS3 is directly in front of you.
For anything else... it's still not optimal. Do you want to use your PSP as a DVD remote control... or a DVD remote control. You know, one with the proper buttons...
"I think Sony is trying to create a multimedia environment with the connectivity instead of just a gaming connection. It's hard for people to swallow but these devices AREN'T just gaming systems anymore."
They said the same thing with the PS2.
Bottom line is these "multimedia enviroments" fail and will always fail. People do not want all-in-wonders. People want specific products to meet specific needs. And that will bring Sony down. People that want a gaming machine don't want to pay for something that will store mp3s, particularly if they already have a PC with 300GB hooked up to their sound system. People that want gaming and mp3 functionality would probably rather spend a bit more and get a great gaming machine and a great audio machine than a mishmash of the two.
Components sell better than multi-functional units. Always have. Always will. Components can be strictly tailored to your needs. Multi-functional units are tailored to general needs. Components do one thing but one thing well. Multi-functional units do many things and nothing particularly well.
I'll be very surprised to see the PS3 do anything beyond gaming and basic DVD playback. It will have other features, like the 360 does, but they'll be half-baked, little used, and not very supported.
If the demand was really out there more people would be doing it. But there's a reason DVRs don't play mp3s, a reason audio streaming devices don't stream video - just no demand for something that does everything.
DBX00 @ Jul 26th 2006 9:39AM
Loque
Sony is in the business of making a profit. Unlicensed software doesn't make Sony a dollar and they lose control over your PSP experience. Companies don't benefit from you tweaking your system. What happens when somebody releases a downgrader or program that bricks your PSP. It isn't like Windows where you can just reinstall and live another day. You have hundreds of thousands of people trying to return their device under warranty for something that wasn't Sony's fault. Also, what happens when people are able to run PSP games without having to purchase them at the store; you lose money from software sales. Sony has security patches to make sure the revenue stream stays intact like every other company out there. Sure the consumer would love to get free software but what's the motivation to create the software without a profit. If you want to stay with the homebrew community then don't upgrade your PSP, but don't expect Sony to help you out without it benefiting them in terms of dollars.
Silver R. Wolfe @ Jul 26th 2006 9:40AM
Actually #26, I think that would be a coincidence. :D
No coincidence would be like saying Nintendo games = fun.
You mean to say that you like games that are fun, which are 'coincidentally' Nintendo games.
And the PSP is doing incredibly well considering the stranglehold that Nintendo has had on the handheld market, before the PSP was released. Up until this point, nothing made much of a dent in that or even came close to competing. I think that was what Sony was counting on when they said it was a victory. At least they didn't go the way of the N-Gage, which most likely was a worse case scenario for them.
J B Cougar @ Jul 26th 2006 9:45AM
CON'T from above:
What can we expect with PS3 functionality?
We're going to announce more later, but what we've stated publicly is that it's going to be a credit card reader for the PS3. That goes hand-in-hand with our stated goal of providing a payment plan option for our customers. This add-on for the PSP will retail for the low, competitive price of $99.99, or the European adjusted price of one hundred million pounds in the U.K.
There have been rumors about a possible PSP 2 that will have a hard drive and no UMD use at all. Is there anything you can say about that possibility?
Sure I can, I'm a Sony PR representative. I can say whatever the hell I want and then expect the gaming public to accpet it as fact. So, expect a hard drive and no UMD. And expect a small, magical unicorn that makes games work magically with pixie dust too. Yeah, pixie dust -- that's the ticket!
Talk about the impact on PSP sales that you've seen with the recent retail success of the DS Lite?
There has been no impact on sales. They've been consistent since launch. Consistently abysmal, but consistent none-the-less. And please stop talking about "sales" as if it's important. Here at Sony we prefer the more reliable metric of "units shipped" when discussing the success of our products.
What about the image of the PSP just being a place for awful ports?
This is your first interview, huh? The PSP isn;t just "a" place for awful ports, it is "the" place for awful ports. But that's not to say we don;t have original titles as well. Have you played GTA? Have you? On the PSP it's much different because it comes on a UMD disc, and not a CD-ROM or DVD. Now THAT"s innovation. Next question.
DBX00 @ Jul 26th 2006 9:53AM
1) LocationFree allows you to stream from ANY Wifi connection which means I don't have to be on my personal network to access the PS3 hard drive. I would like to be able to travel on the train across the world and access my whole collection remotely. I could easily see storing all my PSP demos on the PS3 hard drive and downloading the ones I wanted to play on the road.
2) A DVD remote control can't display thumbnails/previews of all the movies, photos, and playlists on the PS3 hard drive. I guess you could purchase a $400/$500 device to do that one, but the PSP remains the better solution.
3) Multimedia environment is the equivalent to the Ipod/Itunes integration. It's an enclosed system that makes everything seemless. It's work for them pretty successfully. I have no doubt that implementation of the strategy is most important, but it does work. Like the interview said, the PS3 is a gaming console first and foremost, but it's other features are what distinguish it from the competition.
4) Tivo does play and store MP3s. Cable companies have converged DVRs with their own converters. Most video streaming devices do also stream audio alone. I can't remember the last DVD player that couldn't even play MP3 files from a CD or display photos. Convergence has already started taking its hold even if companies have yet to figure out the best way to fit everything into one package at the right price.
funkonaut @ Jul 26th 2006 9:57AM
Ever since Sega attacked Nintendo as being "kiddy" other companies can do nothing but jump on the same bandwagon.
Yet I don't know any kids that have a DS. I don't see any kids playing a DS on the NYC subway every day, only adults. But he's right about the 18-24 crowd and the PSP. All the gangsta wannabes have PSPs. And they all play racing games. Yawn.
Drew @ Jul 26th 2006 10:04AM
@MosquitoControl
If the PS3 were to act a location free device then I could see the value of streaming audio and video from it. The PSP is already set up to allow you to stream media from location free devices (as well as TIVO) over the internet. And that would be cool to have content you have saved on your PS3 accessible from anywhere. Its one of my complaints with the 360. These games that can save your gameplay as movies or pictures but offer no way to get it off the 360 (as far as I know).
http://products.sel.sony.com/locationfreetv/flash.html
But I agree if it were limited to only local access the it would be a waste.
32_Footsteps @ Jul 26th 2006 10:05AM
I personally like the claim that Sony sold almost a million more PSPs than DSes. Of course, since Sony won't release sales figures, only shipped figures, nobody can check that to see if it's honest or has the whiff of bull.
Also, since Sony makes money off the games and movies, and not the hardware, should they really be focusing as much as they are on the other uses of the device? It's almost like they're saying that they don't like money.
Also, in terms of most PS1 games being playable without any conversion... I play alot of RPGs myself. They typically like using the two buttons and the analog stick that the PS1 and PS2 Dual Shock controllers had that the PSP doesn't have. I can see there being huge issues getting those games on there. But on the bright side, Irritating Stick will be an easy port.
One very interesting thing I note - when talking about movies, while he talks about sticking with UMD movies, he sees growth in the downloading movies. This leads to the question, if they don't see growth in UMD movies, why are they sticking with it? Isn't it just an albatross to stick with something that's being dropped from major retailers and has no foreseeable growth?
I have to also question, along with everyone else, whether this guy even listens to himself. He's right, you can't be everything to everyone. But he then launches into how the PSP is trying to be everything to everyone. It's things like that which make me skeptical, at best, about the PSP and the people behind it.
Jay @ Jul 26th 2006 10:09AM
Again, there is nothing wrong with these questions! I'm tired of questions like, "Wow, you guys are the best! So, who was it that came up with the idea to make the PSP black AND shiny?? That was brilliant!"
I want to know why the system I paid hundreds of dollars for is languishing while my relatively cheap DS rocks. Why does Sony cripple the resolution of the system for video playback? Why are the prices higher for UMD games than cartridges? etc, etc ... a company with a plan would be able to provide positive responses. A company in disarray gets snarky or defensive.
To take it a step further, Sony is a publicly traded company, and as such, they have a responsibility to answer to the public -- especially the hard questions.
MosquitoControl @ Jul 26th 2006 10:10AM
#32
1) We'll see if this happens. With the way DRM has been going, sounds a bit too fanciful. Would the RIAA allow this? What kind of security will there be to make certain other people couldn't access your collection and "steal" your music? This isn't being asked from your point of view, but from the RIAAs.
2) No, the PSP isn't a better solution. You have four face buttons. I don't know about you, I tend to use more than four buttons on my DVD remote. Plus you're talking about added functionality involved as well. And video. Again, what kind of video are you going to be storing on a 60GB drive? That's one Blu-Ray disc. Unless you're willing to watch heavily compressed video on your HDTV, which kind of defeats the purpose, no, you won't do much video watching off the PSP. Trust me on this, I'll be shocked if more than 1% of PS3 users do this regularly. Furthermore, how are you getting the videos from the internet to the PS3. The computer, right? Can you stream right from the PC? With more HD space, wouldn't that be a better idea? Why not just buy a device made for that since it would accomplish it better? For the price of a PS3 you can build a media PC that actually would be a successful all-in-wonder, since it's custom to your needs. With four times the HD space.
3) So you mean you can buy movies from Sony and use them only on Sony devices, much like iTunes? Wonderful. So if I bought an episode of The Office from Sony and tried to put it on my iPod Video I'd be screwed? Again, no thank you.
4) Your points are moot because they're unused features and all along the same lines. Making a DVD player an mp3 reader isn't altering its use, and it also isn't a much-used function.
Just look at how many people have a DVD player that can play mp3s as well as a dedicated sound system next to it, or hooked up to it. Look at how many people have a dedicated DVD player in the same system as an Xbox and PS2.
There's a big push against convergence these days. Companies are starting to realize consumers want specific products that suit their needs well. General products that kind of suit their needs no longer cut it. Furthermore, people are starting to realize that marketing devices that do multiple things limits your buyers to people that happen to be looking for all of those things. Those that already have some of them will stick with what they have.
Mark my words - the PS3 will be used as a gaming device solely. It will have other functions, but they'll be poor and little used. There will be promises of new functions coming during the life of the product but they will never materialize as demand will be low.
If you honestly, genuinely believe you'll be using your PS3 as more than just a gaming device I have a bridge to sell you. And all the people that bought their 360 thinking it would become a jukebox.
Karen @ Jul 26th 2006 10:15AM
I can not understand how this man thinks the success of the DS can simple be based on Nintendo fans buying the product. Also that the product is aimed at children. Does he think we don't see in our day to day lives who is playing and buying this software. It's not children!
Robert, you should have politely asked your question about the PSP remote control question again. You asked him to talk about it but you should have been more specific. What does sony mean by remote control? Will you be able to use the PSP to hit pause or fast forward durning your Blu-Ray movies?
DBX00 @ Jul 26th 2006 10:16AM
1) "But, if you look at our numbers since launch until now, we have outsold the DS by approximately 900,000 units in North America." - Basically, he's trying to say that the penetration rate for the PSP in the US is greater than the DS over the sames period.
2)The other uses of the device can create new revenue stream. Kinda like XBLA and add-ons.
3) The majority of PS1 games didn't use BOTH analog sticks (I don't feel like searching for figures). The PSP does have one analog stick which would make the emulation a pretty easy task. At any rate, they a releasing a PSone emulator which is good news.
Evil Inside @ Jul 26th 2006 10:19AM
Typical face-man replies to every question asked.
Sony is happy with PSP sales. UMD is still going strong. Nintendo DS is not a threat - they cater to children. PSP owners want to connect the PSP to the PS3 and use the PSP as a camera.
Pure bullshit.
DG @ Jul 26th 2006 10:23AM
Deluxe PS3 + PSP Blu-Ray remote = $800.
Upconverting DVD player thereby avoiding silly next-gen format wars + super-fun Nintendo DS = $300
Just sayin'....
Clint @ Jul 26th 2006 10:26AM
Great interview for a change. You should have asked him about the great new game LocoRoco though!
J B Cougar @ Jul 26th 2006 10:31AM
Evil, not pure bullshit, it's pure magic! Didn't you see the one above about the magical miniature unicorn?
Sony marketing: The PSP v 2.0 will cure cancer
DBX00 @ Jul 26th 2006 10:31AM
MosquitoControl
1) Research LocationFree from the link above. You have to syncronize with the base system which creates a unique sequence to access the system remotely. Kinda like a accessing a security monitor from the internet. Isn't Sony/BMG a member of the RIAA? LocationFree is already a feature of the PSP, so it isn't really fanciful.
2) I agree. You can't store more than 4 hours of HD content, but then again my PSP can't display HD content. That's kinda the point of having a Blu Ray drive. However, 60GB can store plenty of other video formats or I could even UPGRADE the drive with a off the shelf hardware to a 500GB drive if I want. Also, I doubt the movies/music you purchase from the Playstation Network will be in a format without some type of DRM or in a format that's too large. The PS3 will allow me a seemless environment (PSP encoding, movie downloads, wireless transfer to PSP); something that a media center (which would probably cost about the same or more to make) couldn't give me.
3) I guess that depends on the format of the movies, right? Something that hasn't really been announced yet.
4)HTIB have been the most successful home theatre move in the past recent years. That's a perfect example of convergence. Go look at your local best buy / circuit city and tell me I'm lying about that one.
Conclusion: That's the same argument people said about people not watching videos on an Ipod and it's still doing well. They also said nobody would browse the internet on the PSP or cell phones; that's pretty standard now
David @ Jul 26th 2006 10:32AM
"I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target. We've had the longer, deeper software titles whereas they have gone shorter and more kid friendly."
Brain age is teh kiddie. GTA and Daxter - now there's some mature gaming!
"Nintendo has some loyalists that buy their branded titles, like Mario, no matter what, so that is what you're seeing"
HAHAHAHAHHAHAHAHAHA!!!!
So funny. The PSP was the one that sold based on image and name. The DS only took off when all the GREAT ORIGINAL GAMES came out on it. What a loser.
"But, if you look at our numbers since launch until now, we have outsold the DS by approximately 900,000 units in North America. Statistically speaking they had a holiday head start on the PSP, so in terms who have sold more overall has been a back and forth."
US Installed Hardware Userbase as of May 2006 (NPD):
Nintendo DS - 5,187,240
PlayStation Portable - 4,711,961
Obviously since the Lite launched the DS has pulled away considerably.
The PSP was NEVER ahead. The DS had sold 1.4 million before it shipped in the US, so his '900,000' figure is a cool -500,000.
Worldwide a fair estimate is DS 22 Million, PSP 14 million.
This is based on NPD, Media Create, Australian charts, UK charts and European announcements.
Insomnia Bob @ Jul 26th 2006 10:33AM
"The DS has been a success, but that doesn't equate to a PSP failure."
by DBX00
...and I wasn't saying that it did. What I equate to a PSP failure is the fact that I bought one, right when they first came out, and in 2 years, I bought two games for it. I rented a few that I thought might be interesting, but I wasn't about to throw down $40-50 bucks on an unsure thing. The games I did play suffered from the usual problems, long load times, remakes or ports of old games, etc.
Oh, and after I actually took the time to figure out how to load an emulator on there, and actually got some enjoyment out of my shiney $250 paper weight, I went to play Generation of Chaos, and it's new firmware update that I was forced to install to play the game killed my emulator.
That's why I say the PSP is a failure. And you know, it could outsell the DS every day between now and the apocalypse, and I'll still say, as a GAME PLATFORM, it has failed. Yes, it has games on it. But the focus seems to have been on the UMD movies. The fact is there just arn't that many quality titles for the system, just portable versions of old games.
And, one last thing. Rockstar, if you're listening, if you try to shove one more crappy GTA 3 clone off on me, I'm going TP your house. I mean it.