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Reader Comments (129)

Posted: Jul 26th 2006 2:38PM (Unverified) said

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DBX00,

lol, I'm so new at this. My latest comment was meant for you. I forgot to put your name at the top.

Posted: Jul 26th 2006 2:41PM (Unverified) said

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DBX00

Companies wanting to control markets - this isn't top secret, classified information. It's basic economics.

Posted: Jul 26th 2006 2:46PM DBX00 said

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Shane R. Monroe

I'm getting lazy, but where is the $400 coming from to own a PSP coming from? Isn't like $250 with a 1GB memory stick? If you can afford to purchase all those other devices separately wouldn't it make more economical sense to spend less to get all of them in one.

Like I've said before, it offers me and the many other millions something we needed to hold us down until the PS3 arrives. I don't play my PSP on a daily basis, but I didn't purchase it for that it mind. It's proved priceless on long flights across the country where I may play a game for an hour and switch on a movies for the remainder of the trip.

Battery life is always a push with these types of devices but I haven't come across a video device that could last a 5/6 hour flight across country.

RULES OF ENGAGEMENT

I'm only going to respond to factual arguments from here on out. Let's also keep it short. Thanks

Posted: Jul 26th 2006 2:46PM HelghanSuperSniper said

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@ DB

Hey man, look, I see where you're coming from and like I said in the last post we debated through, I can agree to disagree. Actually, I can do better than that. If the PSP had a better library then I would with you on that argument. I can accept all of the extra functions and even the price if the games were better. I guess that's my biggest gripe. If the PSP had a better library, I'd get one tomorrow.
Another example, Tekken is great and I considered the purchase of a PSP even though I swore I wouldn't get one but I'm not a tekken fan as much as I used to be. Now if it were Virutal Fighter, that'd be a different story.

Your agument is sensible and I can't fault you for it. Even if the next DS or Nintendo portable has GPS functions and a camera, I can have faith that the games are going to be there too. Sony HAS to get better game support for the PSP. Otherwise, I don't see how it can gain any more ground. It could just as easily go down as the portable gaming device that could have won the race flat out but didn't because of constant lack or original A+ titles. We'll see.

Posted: Jul 26th 2006 2:49PM DBX00 said

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eialba

That might be true, but how they define the market may be differently than Nintendo. Regardless, neither of us can PROVE that they arent' meeting budget or at least I'm not going to break any SEC regulation by trying to get it from investment banking contacts.

Posted: Jul 26th 2006 2:50PM DBX00 said

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Correction: I didn't mean for my statement to imply the PSP last 5/6 hours, just that no device last that long yet playing video.

Posted: Jul 26th 2006 2:50PM Danzig Logo said

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#29 says: "its illustrative that 99% of the comments here are about a comparison of the DS and the PSP, while this comparison was only a small part of the interview. To me this shows the immaturity of the people reading this blog. I really wish there was a better place to get videogame news/discussion. this is just sad."

Sad? Considering the rest of the interview was just your typical "Everything is already great - and it's fixing to get a lot better!" Sony PR nonsense...what would you have people discuss? Nothing sad at all...except in Sony's case, I guess.

Oh, and it's not "99%" either. But hey, you're spittin' those numbers out just like a bona-fide Sony PR rep!

Posted: Jul 26th 2006 3:46PM (Unverified) said

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DB, you argue points that are strawmen, yet ignore others?


Beautiful. If you get stars, I quit.

Posted: Jul 26th 2006 5:00PM Duscrom said

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Nice one #17 ""Do you think the DS Lite's success will be a problem for the PSP?"
Success? What success? There's no success. We're SONY. Look, I have a puppy for you to play with! Yay, puppies!"

That's Nintendo's stratagy, DUH. It was like.. "PSP? uh no!, We have PUPPIES, look at Nintendogs, you want Puppies. And guess what, we're nintendo, so expect us to release the same damn game a year later!" And what scares me, is People are going to buy Nintendogs Dalmation and Friends.

And as for the target audience thing.. Nintendo is getting Children and Middle-aged adults. 20-30, that's Sony's audeince. Nintendo Fans and Non-Gamers. I fit neither of those catagories. I too own twice as many DS games as PSP games. That's because DS games can't keep my intrestst half as long as the best PSP games. Random Puzzle game #200 isn't going to last as long as Valkyre Profile.. which may be a console port, but it's still a damn fun game. Unlike a certain Animal Crossing game.

And yes, every american DS game any of you will reccomend I've played and gotten bored with them. I owned them all, save for MP Hunters, but that's cause NST can't make a good game if they wanted to. MP Hunters is a bad game that is forgiven because it's Metroid. I did the same with the 2 ridge Racer games they made... talked myself into likeing it, cause it said Ridge Racer.

Posted: Jul 26th 2006 5:58PM (Unverified) said

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sony SUCKS!

Posted: Jul 26th 2006 6:15PM HelghanSuperSniper said

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I forget to put up the warning sign....

"Remember, No feeding the Trolls!!!"

Posted: Jul 26th 2006 6:28PM byrd said

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Devil's advocate... If his demographic info is accurate, we're all focusing a little too much on our own place/experience in the PSP's product life and not enough on it's lifespan as a whole. They may not have to address issues to our satisfaction and their decisions may not need to make sense. It's about moving hardware. However, I think this interview proves the opposite.

It doesn't seem like they're segmenting their audience appropriately (age doesn't tell us preference in content of games) and they're trying not so subtly to distance themselves in our minds from the DS/iPod/etc... It's almost as if he wants to make us think that the DS isn't for us, but the PSP is, when he doesn't realize that to us, it's about the content. For many of us, if we like the games, we'll get the system. Particularly due to the DS' price point, it's almost common to have both. Further, certain games play better on certain systems.

Marketers often fall victim to obsessive positioning. When things get tough, try to reposition the product to address/avoid something unrelated to what's making it tough in the first place. They should stop talking, and convince the rest of his team to focus on delivering a product, some content, or even a message that doesn't look like a reaction to something or someone else. At worst, their silence would generate some buzz... anything would be better than the racist ad they tried to pass off in Europe. By the way, I'm sure that was something the ad agency convinced them to do so they could legally submit it to some creative awards show... awful. Anyway... my point was that they shouldn't even have to mention Nintendo. Both of them have a good product and, if you ask me, it's all about the quality of the content. If it's games, try and get better games. If it's music, try to make it a better music player... just make up your mind. It's not really a hardware choice anymore.

p.s. - proud owner of a PSP, PS2... can't wait to own the black DS lite, the Wii, and the PS3.

Posted: Jul 26th 2006 7:44PM (Unverified) said

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"People do not want all-in-wonders. People want specific products to meet specific needs. And that will bring Sony down."

There were a couple of comments like this one above... which I kinda find amusing when it seems that everyone is lapping up mobile phones that are cameras, video cameras and mp3 players.. obviously people DO want all-in-wonders!!

Personally, I won't ever buy another Nintendo product. But I wouldn't go and yell abuse at DS owners because of this, we all have our own preferences and opinions. I bought the N64 and the only games I really enjoyed on it were goldeneye & zelda, the rest was definitely made for the 'younger' gamers, or was just plain boring. I bought a gameboy.. and that lasted all of a couple of months tops. Again, most games were targeting younger gamers than myself.

I'm a playstation person throughout... I prefer the games more than I do the Nintendo games. I have a 360, and wish I'd never wasted the money on it.

What really cracks me up is the homebrew crowd that start crying about how sony won't let them have any fun etc.. wake up!! Why the hell did you lay down the dollars on something that you really wanted to be something else?! If you didn't want to play the PSP games & watch videos & play music... why buy it?? Too much money, not enough sense... or just buying into it for the image factor!!!

Ports? So what? Some of us don't get to sit down in front of a PS2 and play these games because we have to work and run a home.. some of us WOULD like to take our PS2 games with us.

Sony have NEVER made their machine out to be anything it wasn't... if you are reading these interviews and bitching about the PSP why the hell did you buy one?? You knew what it would do, you could go and demo them at EB Games. A quick google will tell you the upcoming games that were coming... if you didn't like the look of that... why buy one?

Personally, I LOVE my PSP. Field Commander is great, World Tour Soccer 2 is fun, GTA is great too.. oh and SOCOM as well. I have a collection of games that I really enjoy. I only have one area of the PSP that I think needs looking at, and that's the music side of things. But even then... for a quick blast of music, it does the job quite well.

It's obvious from the comments, that the majority of readers are Nintendo owners... if you are so happy with your purchase... why bag out the PSP? Surely if you were that happy with it, you wouldn't waste your energy bagging the PSP, but instead be playing those awesome games??

PS3? Sure bring it on... if I can access the content on my PS3 from work (as if it were a LocationFree server), then that'll be a very cool option. If I have all my mp3's on that, then it means I don't have to take my ipod with me as well!! Plug the PSP into some speakers at work and you're done.

Flame on! :^)

Posted: Jul 26th 2006 8:31PM (Unverified) said

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I'm not really a gamer but I love the PSP because it's a complete entertainment device. I watch movies, listen to music, and browse the web on mine (and I also play Sudoku, Lumines, and Pinball Hall of Fame). I have no interest in the DS, on the other hand, because it's pretty much just for games.

Posted: Jul 27th 2006 5:01AM (Unverified) said

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He's right when he talks fanboyism. You only have to come into these forums and see for yourself. Let's face it, Nintendo fanboys would buy a big turd if Nintendo stuck their badge on it.

Posted: Jul 27th 2006 9:18AM (Unverified) said

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Nice Interview Joystiq.

Makes a change to see a non biased fair set of questions that seemed to get across the main gripes people seem to have. I would have liked to have seen a question on official homebrew support possibilities in the near future.. but apart from that it was fine.

And again people, you gotta look at the figures and see that PSP IS selling well. The DS lite is selling EXCEPTIONALLY well at the moment so it makes the PSP look "Bad" but its like was said in the interview... PSP sales arent DROPPING at all..... And I agree that most of the surge of DS Lite sales are just DS Phat owners trading in. It will level off again in a few months. It was the same thing with PS2 slim. That sold like hot cake for a few months. How many of those users were old PS2 users? I was for sure. I gave my old PS2 to my mother, but I didn't really NEED the PS2 slim. Alot like you DS Lite buyers. Its just a nice looking piece of kit that does the same thing... but darn, it looks cool.

Just a shame people keep on hammering PSP as being dead and full of crap games. Not the case. You played Loco Roco yet?

UMD movies I agree are a complete waste of time. I just recently bought a few movies in a bargain bin just because they were cheap ($10), very enjoyable and fantastic picture quality. If Sony just dropped the official price of UMD movies then maybe they'd be more successfull. Too late now I think though. Roll on downloadable content.

Posted: Jul 27th 2006 9:43AM (Unverified) said

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About the last question: What about the image of the PSP just being a place for awful ports? He's right. Currently there are 89 original games, 20 adaptation (significant change from the original to make this a new game sharing an existing name), and 32 True-Ports, with 13 of them being from EA =P

Posted: Jul 27th 2006 10:08AM (Unverified) said

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I was actually shocked SHOCKED to learn the PSP marketing strategy was gaming focused! You could've fooled me. If anything... Games are absolutely the PSP's weakest selling point!

If it wasn't for the wireless connectivity and multi-media capabilities I would've returned the thing. Period.

The games are juvenile, horrible and few. So far, I've only come across about 2 games worth owning.

1. Hotshots Golf
2. Lumines (and I'm iffy on recommending this one)

When will the PSP start to release some decent strategy/simulation games? Heck I'd even settle for a straight port of Jagged Alliance.

At some point are the PSP folks going to wake up and start creating games for the more sophisticated gamers who are most likely the majority of their audience.

BTW, Field Commander was a travesty. I've already got Advance Wars thank you!

Ohhhh yippee, another FPS... ohhh look, a new platformer, wonderful.

You really want to standout from the rest of the mediocre handhelds? Start showing some sophistication!

...what a waste of hardware.

Posted: Jul 27th 2006 2:02PM (Unverified) said

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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

As a PSP owner, these interviews frustrate me! Whether it's the interviewer faults or whether it's the PR spin bull, come on now; For the love of GOD!

We PSP owners couldn't be clearer in what we wanted.
Ports are nice and appreciated but WE ALL HAVE CONSOLES to do the job. No one asked for RSS Video or UMD Movies or a digital camera or a way to instant message.

WE WANT GAMES [LOTS OF GAMES] DEVELOPED AND DEDICATED FOR A PORTABLE CONSOLE! (do this and I'll throw my money at your feet SONY)
IT WOULDN'T HURT ALSO IF THEY WERE FUN.
PLEASE!!!

Posted: Jul 27th 2006 2:40PM (Unverified) said

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The biggest issue I have with this interview is the fact that the Sony rep boldfaced lied about how successfull the PSP has been in the US and you guys didnt catch him. There are over 400,000 MORE DSs sold in the US than PSPs yet he is saying that the PSP has outsold the DS by 900,000. Where is Sony getting this number that 3 indipendant market research groups havent found?

Posted: Jul 27th 2006 8:39PM (Unverified) said

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It's funny a couple guys at work recently bought PSPs and after a week of playing the thing regret it and just want a DS Lite instead. One of them actually hates the thing and just borrows his G'friends DS Lite she bought on launch. Another guy has a wonderful PSP paperweight on his desk since it totally stopped working for him, hasn't bothered having it fixed he just bought a DS Lite instead.

Posted: Jul 28th 2006 5:34AM (Unverified) said

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[Nintendo] have made a sharp turn to sort of the shorter Brain Age-type of games... I think they cater to more of the younger consumer whereas we cater to more of the older one, 18-24 target.

Rrrrrright. The title that is specifically aimed at older people? That is, people OLDER than Sony's supposed "older" market of 18-24.

(regarding loading times..) This isn't just a PSP issue, it's cross platform within our company and really across the industry.

Actually, it *is* just a PSP issue.

On a handheld device, play times are generally MUCH shorter, and load times much more critical than a home console. The Nintendo DS has restricted itself to the more expensive, and smaller memory card system because of this, and it's a trade-off that has worked.

The PSP has TERRIBLE load times, and trying to share a game with a friend is shockingly bad. Sony need to address these issues in an up-front manner. The PSP is a good machine, but it has several failings that can be overcome, but only if Sony have the guts to admit their mistakes and actually do something positive about them.

Posted: Jul 28th 2006 6:51AM x23 said

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"Posted at 10:31AM on Jul 26th 2006 by DBX00

However, 60GB can store plenty of other video formats or I could even UPGRADE the drive with a off the shelf hardware to a 500GB drive if I want."


1) how are those plenty of other formats getting there? i highly doubt the PS3 is going to be a multi-format wonder machine. most likely H.264 / MPEG4 ... and thats it.

2) for a PS3 fan surely you must know it uses a 2.5" hard drive? if you have links you could post to the 500GB 2.5" drive you'll use to UPGRADE it i'm sure plenty of people would be interested in it. like the tech industry as a whole. laptop manufacturers. etc etc. you already state you've seen it on a shelf. was it an imaginary shelf? what else was on that imaginary shelf? i'm fascinated.

- - -

"The top three things are connecting the PSP to the PS3, a digital camera, and instant messaging, which you can do when you access the Internet."

i highly highly highly doubt it. IM on the PSP? you have *got* to be kidding me. the top three things i've heard from PSP owners are : 1) unsucky games 2) fun games 3) fun unsucky games that aren't $50.

just FYI sony. might want to write that in your little "things people want" journal. maybe scratching out the ones you obviously made up completely from thin air.

- - -

the DS doesn't so much target "kids" in as much as it just *doesn't* pigeonhole itself by targeting a narrow demographic like the PSP. that demographic being those early "adults" who are closer in maturity to 16 year olds than actual real life adults. actual real life adults play the DS more than the PSP almost assuredly. even with the lack of "mature" games.

Posted: Jul 29th 2006 12:46AM (Unverified) said

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Choice Quote Dissected!

" So, we've really tried to make gaming the heart of what we do..."


And in nearly 17 MONTHS after launch there are still only a handful of games worth owning....and only one is an original franchise (loco roco)

It's a sad state of affairs when the best uses for your product directly compete with your ability to make money. (much lower margins on the MemStickDuo cards, although they are the key (for the most part) to exploiting the *other* uses. Sony found a way to profit in spite of hackers. Other alternative methods of storage are quickly being found, produced and marketed but it's pretty clever, nonetheless!

Posted: Jul 29th 2006 1:08AM (Unverified) said

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Choice Quote Dissected!

" So, we've really tried to make gaming the heart of what we do..."

And in the nearly 17 MONTHS after launch there are still only a handful of games worth owning....and only one is an original franchise (loco roco)

It's a sad state of affairs when the best uses for your product directly compete with your ability to make money. (There are much lower profit margins on the MemStickDuo cards, although they are the key (for the most part) to exploiting the *other* uses.)
Sony found a way to profit in spite of and because of hackers. Other alternative methods of storage are quickly being found, produced and marketed but it's pretty clever on Sony's part, nonetheless!

Posted: Jul 29th 2006 1:21AM (Unverified) said

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RE: 62. DBX00

"If" Microsoft launches a new console with double the performance of current XBOX 360 in 2010 - How could Sony be in a position to respond? They would not be ready from a technology perspective nor would it have the financial capacity to fund a response anyway.

Your point of view about developers being upset by a rapid console cycle - I think this is fair enough, however:

Provided all XBOX 360 based software happily runs on the next gen model I see no problem. Publishers would not care provided the learning curve / investment was flattened - much like developing for the PC. Thinking about it, there is an advantage in having two classes of software that runs on a new console...

Flip side; consumers dont want to wait a decade. 4 years is ample time before wanting something new - IF the focus is on CPU/Graphics power and this is what PS3 and XBOX 360 is all about right?

As for Nintendo, they have managed to avoid this trap and totally disengage with the whole XBOX360 vs PS3 vs PC graphics war. Wii aims for fun.

Speaking earlier of an advantage in having two classes of software that runs on a new console...If I owned Atari (them being in such a financial hole) I'd cancel expensive Movie license games for PS3 & XBOX360 and focus on producing Gamecube titles to pick up a residual niche GC market PLUS the Wii using a reduced set of Wii controller functions (enabled or disabled in options setup).

Development costs would be low and a combined GC + Wii market would be very nice. Add to this a cross sell to DS titles and that could be a very nice little earner.

Posted: Jul 29th 2006 2:52PM (Unverified) said

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It's pretty obvious that most people aren't buying the PSP for games. That in itself should be a huge problem.

I really don't think it's an exaggeration to say that the PSPs game library is pretty damn disappointing. As other people have stated, many of the most popular and interesting games had come out at the launch, and VERY few games have since been of much interest with the exception of Loco Roco.

The Sony rep here I think was wrong on many counts about the DS's success also, or about what makes people actually want to play games. A small population of people, between the ages of probably 15-24, really are willing to give up hours of their time to play a videogame. These people are more interested in seeing nice looking things and flashing lights than playing something that's actually FUN.

The overwhelming consensus about the DS is that the games are incredibly enjoyable for ALL ages. There's a reason why New Super Mario Brothers, Castlevania, and Brain Age have sold so well, and it has less to do with popularity and more to do with making stuff that's actually fun, something that goes a long way when you're trying to sell something that PLAYS VIDEOGAMES.

Realistically, you don't need something that is worth hours upon hours to play when concerning portable gaming. Most DS games are either short or make it so that you can easily pick it up and put it down. The same cannot be said with many PSP games, with loading times hurting that even more. It's portable, you're not going to sit around for a long time playing the game on that system (that's what consoles are for), it's used to pass the time.

But even more, the DS is a unique system with mechanics that cannot be copied on any other system. The PSP... well, let's just say there's a reason why people call it a port machine.

People buy the PSP because it's cool, because you can watch TV shows and movies, and probably because of its huge library of sports games. But the majority of people don't end up watching movies while they're on the move; rather, they end up listening to music, which they end up doing on their iPod anyway and not on a cumbersome device that's likely to scratch the screen.

The PSP is selling well, but everything FOR it just doesn't seem to be doing that well at all, and that includes the games.

Posted: Jul 29th 2006 5:36PM (Unverified) said

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Choice Quote Dissection!

"So, we've really tried to make gaming the heart of what we do..."

And in the nearly 17 MONTHS after launch there are still only a
handful of games worth owning....and only one is an original franchise
(loco roco)

It's a sad state of affairs when the best uses for your product
directly compete with your ability to make money.

There are much lower profit margins on the Memorystick Duo cards.
However, they are the key (for the most part) to exploiting the
*other* uses.
Sony has found a way to profit in spite of (and because of) hackers.
Other alternative methods of storage are quickly being discovered,
designed, produced and marketed but it's pretty clever on Sony's part,
nonetheless! -(that last bit from a purely capitalistic POV)

Also..."FTW?!" on Sony's intent to encase itself in
propriety. They own the UMD *and* the MSD formats! Essentially if you
want your content on the PSP (in any manner) you will have to pay Sony
at one point or another....regardless of "content type"...unless the
"heros of free culture" (aka 'hackers') have their way, that is...

Moving on....

"...and added many multifunctional elements to differentiate ourselves
from the DS or the Video iPods."

The primary differentiation I can make between the PSP and the iPod is
the PSP's inability to store enough content (economically and
technically speaking) to make this device truly useful in the roles
that the "Video iPods" were designed for. UMD is not the answer to
this... with its max capacity hard-set at 1.8GB it can never be a 60GB
iPod Video....and with its horrid MP3 playback GUI and subpar battery
life it can never even be an iPod AUDIO. The PSP seems to be the
latest in a string of failed "jack of all trades/master of none"
devices. Other such units have never faired well, as Nintendo's market
share can attest. (Was TurboExpress cool? Hells yes! Did it kill the
Gameboy? Hells no!)

I would also argue that the DS has more USEFUL "multifunctional
elements" going for it with its built in mic and touchscreen. One
round of "WarioWare : Touched!" quickly makes you aware of the
differences in design philosophy. Sure there are some DS games that
make little use of these features, but overall I think Nintendo has
done a much better job at implementing them than Sony has.

The PSP has an IR transceiver...WHY? To add more "elements"?
Unused "what if?" contingency features are a waste of everyone's time
and money if they are never used for anything substantial. They
needlessly drive up costs (fine, only by a few cents) and for all
intents and purposes are worthless and can be considered to be dead
weight.

The DC power outputs on top of the PSP do make some sense though for
accessories... albeit ones that will likely never see the likes of
north america (keyboard, Talkman's microphone, etc)

I say all of these things as a slightly remorseful owner of TWO PSPs.
One at 1.5, one at 2.71. I use the 2.71 for Metal Gear Ac!d 2 and
nothing else. Seems like a waste...whereas the two
(cheaper/smaller/longer running) DS lites in the house get daily use,
and with their cheaper and (arguably) more enjoyable games the DS
makes for a portable gaming experience that is tough to beat.

Sony really needs to stop with the triple-talk and make a GAMING
machine that can truly compete with the DS in terms of fun factor,
originality and on-the-go simplicity if they ever hope to do anything
but drive their main supporters away. (It is unfortunate that these
supporters are often irrational fanboys first and objective consumers
second)

Posted: Jul 30th 2006 2:02AM (Unverified) said

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The thing about the iPod, especially the video iPod, is that it's still PRIMARILY a music player. Apple understands this and makes this very clear. The extra video capability are an extra "umph" to convince people who absolutely want an iPod but are sort of still questioning the purchase to buy their product. I guess it's sort of like putting cupholders in cars: it's not the main showcase of the device, but a little extra to please the public. Still, as a music player, it's still good.

With the PSP, the "jack of all trades" just makes everything a hassel. Loading video onto your player by not only having to compress large files, but also finding/purchasing a memory stick? Putting music onto a memory stick? And then, on top of it all, not exactly making it all that portable-friendly as compared to basically every other MP3 player on the market? I mean, for the Swiss-Army knife of multimedia players, this one just isn't very efficient.

People equate the PSP to a videogame device. Everything else comes secondary. When the primary reason just isn't there or worth it (i.e. when you games just blow and cost too much money), then people will most likely not buy your product or just will not be interested.

The DS is just that. It's a portable videogame player. Nintendo recognizes this. Putting in things like a Pictochat and a web browser are the extras, not the reason to purchase the product. This not only prevents costs of the system from being outrageously priced, it also gives the company an opportunity to tweak out these extras as well as lets them focus on things that truly matter for their product.

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