From basic game art design to QA testing, Gamasutra explores the growing trend of development offshoring to China by publishers like Microsoft, Vivendi, THQ, Atari, and Ubisoft. From the article: "It's clear that game companies are starting to look to outsource more... Whatever the eventual result, it's obvious that the Chinese outsourcing market is set for significant growth over the next few years, and is an area to keep a careful eye on, whether you're a businessman or simply an artist in the game industry."Any Joystiqers feeling the sting of game development outsourcing?


















(Page 1) Reader Comments
As long as someone else is willing to do the same work for less money, outsourcing will be the best way to cut costs.
Let's just hope that they aren't chaining children to computers in a room with no windows or ventilation, paying them 25 cents a day.
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No surprise here.
It's sad to hypothesize on gaming's potential future state, where development costs are so astronomical that we don't see any "new" titles anymore because the companies would rather throw all their eggs in the basket of established franchises (Madden, Tony Hawk, etc).
Nintendo's trying to curb this from happening, but they can't do it on their own.
Long live the underdog titles of the world!
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That's actually the definition of a third world country, and we are well on our way to becoming that.
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but like cringer said outsourcing is 'business 101' .. . if you can find some one to do the same thing for cheaper, of course they're going to do that .. . it's not surprising.. .
does it suck?.. . yes, for us.. .
can you really blame them (them being big business) ? yes .. . and no.. . if we could get off of our high horse and not ask for so much, higher pay, bonuses, things like that .. . maybe we could get these jobs.. . and i don't mean just this job taht joystiq is talking about, i mean everything from customer service to car companies to whatever .. . we (america) have this problem where we feel we deserve this and that, but why should you get it? you haven't done anything to deserve it but bitch and complain .. .
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"It's sad to hypothesize on gaming's potential future state, where development costs are so astronomical that we don't see any "new" titles anymore because the companies would rather throw all their eggs in the basket of established franchises (Madden, Tony Hawk, etc).
Nintendo's trying to curb this from happening, but they can't do it on their own."
Yeah... Nintendo is trying to curb this with Mario Party 2-7, Super Smash Brothers Melee 3, Metroid Prime 3, Mario 642: Sunshine, Mario 64DS, New Mario Bros, Pokemon Diamond/Pearl, Legend of Zelda... Yeah, Nintendo is *REALLY* trying to curb this.
And before you say "each nintendo game is entirely new!". Don't BS me. Zelda has had the same gameplay mechanics, new look, ever since the first one. Your sword + other item, puzzles and dungeons. Hearts heal you, fairies heal you, get more hearts to get stronger, use your new item to defeat a boss. Sure, they upped the complexity (just like Tony Hawk 1 is dramatically different from Tony Hawk American Wasteland in terms of open roaming, difficulty of tricks, and NPC/PC interaction)... But it's the same thing. Nintendo has been playing it safe for years (StarFox Command on the DS? Looks familiar... like StarFox64...). Hell, one might even say they're infamous for sticking to their safe established franchises. They refuse to let mario die. Now he goes into space!
Not saying I hate Nintendo or franchises anything, I greatly look forward to StarFox Command, Twilight Princess, Smash Bros Wii, and Final Fantasy XII through XX, but saying that Nintendo is trying to a curb a habbit they've been doing for at least 10 years now is just plain bullshit.
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1. The country doing the work recieves the production dollars thereby making their economy stronger. The inverse happens to the counrty that does such outsourcing.
2. When you send the work to another country the local user base has less industry and that causes a reduction in spendable income, in most house holds.
3. When the country that recieved the work reaches a certain level they are no longer the "best" choice for the cheap labor and the work is sent somewhere else. Creating a glut of labor in a nitch jobmarket.
Granted these are absolute worst case senarios. We are seeing it in the manufacturing world, and gas prices in the US and the skyrocketing cost of copper and metals are a direct result. Given that we have given China so much money in labor costs, they are now one of the hottest economys and car markets in the world. On the flip side now that prices are getting more expensive in China, maufacturers are looking to cheaper markets such as Mexico.
My two cents based on what I have seen.
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It's just a matter of looking long-term, and outside your own circle of interest. It's the same process as people that buy SUVs cuz they have the money. Sure, you have the money to kill people, doesn't mean that you should. It's just plain dumb to not think of the cause and effect of things.
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can't complain about a business trying to make money... that is the 1st point to have the business, 2nd is to make the product
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Someone mentioned earlier that Midway does a signifigant amount of outsourcing, notice also that midway does not produce very many good or compelling games.
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The reason they are outsourcing is because they can have more people work on it for more hours than they can for local talent. Businesses do it ALL the time, especially big ones. If a business is profit driven, it will find ways to cut costs without sacrificing quality. To many corporate heads, outsourcing is the answer (although it's not always the right answer).
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Kinda hard to earn less than 20k and afford basic necessities, let alone raise a family. Western world has a high living standard that's true, but there's a limit to how much you can lower wages.
Wages haven't even followed inflation rates since the 60ies, we're getting poorer while the Ceo/shareholders are reaping the profits.
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I was talking about Nintendo trying to curb high development costs, I wasn't saying anything about their sequels, theirs vs. everyone elses, gameplay etc.
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Sequel abuse or not (and I'd argue that the only series Nintendo has truly abused is Mario Party but it continues to sell well and is only a sub-franchise anyway), when games are cheaper to produce, they're less of a financial strain on developers who just might be less likely to outsource development to other countries. Sony and Microsoft's touting of bigger and better, cutting-edge, HD content does nothing but drive up development costs.
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Offshoring is a cop out for firms who cannot grow revenue and to please outside investors they hope to show PTI improvement by adjusting their cost structure. Short term fix that has a major and long term reprecussions
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All in all I think outsourcing art is probally just as expensive as making it in house after you calculate the time and manpower it takes to correct other peoples work.
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They're curbing development costs and introducing new kinds of gameplay. Games that take place in the same universe don't all play alike. Take Paper Mario and Super Paper Mario, for instance.
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1. Outsourcing is only going to increase as the cost for development increases. As someone pointed out, the savings aren't as much as you'd expect because you do tend to have a lot of fixes because they'll submit work that is totally off character. You also have a language barrier and that can cause them to do things that you didn't mean. Of course, even people in the office make mistakes or do something you don't want. My first job in games was as a game tester (no I didn't get to sit around and play the game all day, that's not testing). I was hired because the outsourced (Canada) game testing group was doing a terrible job. Their bug reports made no sense and it took them a week to give any feedback on new versions. In the end I alone was a far more effective source of testing than that entire testing company. I was there in the office. A programmer could call me over to help test a bug in real time rahter than sending a build to some place where they may get to it next week if at all. Yes, outsourced labor is cheap, but you get what you pay for.
2. The pay is crap. You can all say that Americans ask for too much money. Piss off I say, all I wanted was to make enough to survive. As lead game designer in charge of 4 other designers I made a pathetic $2k a month. Worse yet is I know that I was making the same as the rest of the designers. Why so little? Because it's a small company and the boss claims that's all he could afford at the time. Is he telling the truth? No way of knowing for sure. My point is that at a small company you will get screwed over on your pay left and right. Nevermind the times where you don't get paid for weeks on end.
3. Publishers don't want to pay for the work you're doing. They will find every excuse to get out of paying you. It's reaching the point where a Publisher will get a developer started on a game, and then refuse to pay any money claiming that the developer isn't meeting the milestones properly and finally the publisher will cancel the contract and demand the the developer hand over the work. Don't believe me? Look at JoWood and the Stargate video game that was being developed. That's exactly what the publisher did.
4. It's so painful to work on a game and have the publisher come along and ask you to make totally retarded changes to the game. It will happen, many times over the course of a project. Keep that in mind the next time you're playing a game and you think to yourself, "what retard thought this would be fun?" It was probably some suit at the publisher who doesn't even play video games. In fact, go to YouTube and look up Superman and Kevin Smith. His story about writing a Superman script sounds a lot like the conversations that our development company had with publishers. Point being, just because you're a game designer, doesn't mean you'll get to design the game. More likely that you'll come up with ideas that some guy above you will butcher into something stupid and then you'll be forced to build that game instead.
5. Of course you have heard of the hours. My worst was 30 hours straight and for what? To deliver a document that no one is even going to read? Forget it. I have a family and they should take priority, but that's not how the company thinks. To them you're either working 24/7 or about to be replaced by some other eager sucker that thinks working in games would be the coolest job ever. Don't fall for it.
I think that the video game industry needs to die so that it can be reborn with realistic business practices and fair treatment of their employees (like actually admitting that they ARE employees rather than trying to claim that they're independent contractors which is total BS). I'd rather only see 12 new games a year than all the junk the industry is pumping out today.
Do I sound bitter? I should, in 2 years I went from making a decent living to being nearly homeless, all while working in the game industry. In the end most of the blame belongs on the shoulders of the Publisher.
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