
Fear not Joystiq faithful, for our little MMO that could is still chuggin' along despite barely scratching through the crowded field of competitors. It appears the team at Auto Assault is still trying to nail down that certain aspect that will not only keep its hundreds if not thousands of players from staying put, but also attract those who have all but dismissed the game entirely.
NCsoft has released a preview at just some of the new things we can expect with a second major update for AA. While they state that some of these features may not make it in the final product, most should be a real possibility. Have a look at just some of what could be in store for you (that is if any of you actually play the game):
- New maps, missions, weapons, and tricks
- Improved performance on starter maps
- Pet Balance Improvements
Happy Friday editors!
We have been working hard to add new content, improve PvP, polish the game, improve frame rates, balance skills andracial missions, and address issues raised by the Auto Assault community. I wanted to take a moment and provide some information on what is coming soon in the official "Update 2" patch release. This list is subject to change, but we wanted to get you some information on what we were working on.
Here is a high level summary of what you can expect:
- New Arena Map: Emergence. Emergence is the evolution of Auto Assault deathmatch. Gameplay is more fast-paced, and contains new, more exciting power-ups. Beware the jump ring!
- New Colliseum Map: Coliseum. Coliseum is a new instance map attached to Ground Zero. OCD built the Coliseum to test the most elite drivers with unique, ever-more-difficult challenges.
- New missions in Ground Zero. More than 20 new missions have been added to Ground Zero.
- Improved Performance on starter maps: The Wastes, Malachite, Fort Logan, Tocado, Upside
- Increased Capture Time on Outposts in Ground Zero. This will encourage group play and give defenders more of a chance to react to changing battle conditions.
- Adjusted repair consumables to have 1 less cooldown timer group than before.
- These changes should improve support class desirability, team play, and improve conditions in Ground Zero.
- Increased all Mutant mission XP payouts from levels 6-59 by 10% and increased Biomek mission XP payouts from levels 6-59 by 5%.
- Outpost Token Store with new "Battlemaster" set of items. Remember all those tokens you collected capturing outposts in Ground Zero? Now you can spend them on amazing new items. The Battlemaster set of items is brutal, embedded with skulls and glowing with the blood of your enemies.
- Pet Balance Improvements. Nearly every summon across all races/classes now lasts for over an hour in duration at the highest ranks, and have had their accuracy and hit points greatly improved and normalized.
- Improved statistics of Epic mission rewards, including the addition of the best auto-repair in the game.
- Many new weapons to improve drops and damage type availability.
- There will also be a wider selection of non-energy based and high refire-rate weaponry.
- Also, new tricks coming soon after Update 2 to improve your customization options.
