
As you probably know, the Xbox 360 features several colored buttons. Usually I can tell the difference between these buttons (the problem isn't so bad that I can't tell the difference between the equivalent of red and green at traffic lights). However, there's one game that has caused a problem: Rockstar's Table Tennis. A fundamental part of the gameplay is being able to respond to the opposing player's spin on the ball. This is represented by one of the colors which are also found on the gamepad. Blue for left spin, red for right spin, green for forward spin and yellow for back spin. Unfortunately, I can barely tell the difference between the red, green and yellow on a standard definition display. On a high definition screen the green and yellow are still nearly identical to my eyes.
This isn't usually much of a problem during normal play (besides, I can always just press the green button), but on the training levels where you are taught how to spin the ball, I found the task physically impossible. I literally had to guess which spin the computer was giving the ball! Table Tennis has the hardest training level of any game, at least for me. Since completing the training levels is an Xbox 360 achievement, it's also possibly the hardest achievement there is. It took me around 3-4 hours and dozens of reattempts to get the 5 points given to you after you complete training.
Color blindness certainly isn't the only or the most problematic disability preventing people from getting enjoyment out of games, although it is possibly the most widespread. Designers of print, web and image media already take color blindness into account, but I've never read or seen the issue being discussed in the context of games. Some questions for you:
- Do you have a disability? How has your disability affected your ability to play games?
- If you're a game developer, or involved in the development of games, have you ever considered disabilities like color sight deficiency when designing a game?












(Page 1) Reader Comments
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The ASCII RPG controller was a pre-analog PS1 controller that could be used in one hand. I found it handy to be able to hold a book or magazine while leveling up but I suspect others may have found it helpful due to a condition that kept their hand constantly involved with their genitals.
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I just wonder if there will be a problem when I try and play games on the wii, I really don't know but I just wonder if I would have as much trouble swinging the wiimote on wii sports.
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Secondly on Oblivion, I find it impossible to tell between good adjustments to skills (green text) and bad adjustments to skills (red text). A little arrow would have been nice.
I think more developers should add features like those in Hexic, and also like in Perfect Dark Zero, where you can change the text colour of enemies and allies to something more distinguishable.
And I was going to buy Table Tennis, but if spin really is important (which I'll assume it is) I might as well not bother and just keep playing the Demo with my (also colourblind) brother :)
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Fro example, if a person could not see the 45 on the ping pong ball in the picture, then they would be considered color blind, and would only see the green or yellow part of the ball.
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The worst part about it was art class in elementary school. :(
Nothing like painting a tomatoe in brown or oceans in purple and getting laughed at by everyone =P
luckily I don't have a problem with yellow/orange but yellow/green can sometimes be tricky for me.
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I also cannot play Hexic for the same reasons mentioned above. Without the extra symbols added some of the colours are utterly indistinguishable for me. A friend played it for a bit, but beyond that I haven't touched it at all.
It's really annoying having people ask "What's this colour?" "What's that colour?" "You eejit, what do you mean yellow? It's GREEN!"
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I've encountered the problem before, this is just the only time it's physically prevented me from completing a level. I've had problems with color in games before, just not this pronounced. The red/green teamplay things aren't usually that big an issue for me - they're usually very distinct reds and greens, but sometimes I do have difficulty here.
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That bit-generations Coloris game is also very hard/impossible for me.
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http://www.next-gen.biz/index.php?option=com_content&task=view&id=3538&Itemid=2
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I'm not colour blind, at least that's what numerous tests said. Though my left and right eyes do have an extremely slight differences, looking just through my left eye pure white has a slight blue tint and the right eye is slightly red. but it really is minute and doesn't affect me, though I do have extremely good hand/eye co-ordination through it, and I do suffer powerful migraines usually triggered by bright lights. Probably down to my astigmatism? Dunno, I'm no optician!
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Strangely enough, Nintendo took color deficiency into account when designing the Gamecube (it's explicitly stated in the documentation with dev boxes). That's why each face button has a coordinating shape as well as a color. When you see a big round button on screen, you know it's the A button, and when you see a horizontal kidney-shaped button you know to press X. I thought that was a very elegant solution.
On a personal note, whoever decided that green should be the standard crosshair color should be punched in the neck.
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But table tennis is still impossibly hard! I'm so incredibly stuck in the game that I'll probably never play it again.
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I'm also in a game developement group at my university, and I've had a few discussions with them about the matter. At least two games members released in the past year were essentially unplayable. It is difficult to convince game developers to consider the matter seriously at times.
On the other side, however, how far do game developers have to go for people with disabilities? Should there be blind options for all games? I can imagine game devs having a fit.
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One of my friends works as a lighting programmer and designer for concerts, conventions, and that sort of thing. Sure enough, he's colorblind. But he's also sucessful and has been written up in trade magazines on several ocassions.
Still, there should be an option in games for people with that vision disability. It's not fair to get 'pwned' for that reason.
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When I was playing the final boss in metriod prime, I had to have my brother next to me dictating the color of the blasts that the metriod prime was throwing out. Without his help I was getting screwed. As far as that experinece I've never had problems with games.
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im colour blind, have been all my life. i can see everything like everyone else. grass is green, same for everyone else. i dont see things differently.
you just cant distinguish two colours. put a red and a brown together, and my eyes cant disinguish them. but put a brown in front of me, and its brown.same goes for red. i dont not see a colour, i just dont know what it is. its still red/blue/green.
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I can say though that I also have to enable symbols in Hexic HD to tell certain colors apart. And NO, its not like a dog's vision; why do people assume that? It's just tough telling close shades like blues/purples or yellows/greens.
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Sometimes when telling the difference between colours I noticed that what can make a difference is the amount of reference colour. E.g. I could clearly tell the difference between red and green spots when there was a large strip of red running across the top of the screen. It wasn't a conscious process, I didn't need to look at the red and compare to the spots. So perhaps you could try sticking a piece of coloured card of either red or green to the side of the T.V. and your colour perception might improve.
Please, if you do try this, let me know how it goes via email or LiveJournal.
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Turns out that Guitar Hero favors the colorblind - revel in your advantage!
http://www.flickergaming.net/index.php/2006/06/13/guitar-hero-favors-the-colorblind/
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Now, I have a friend who has only one hand, and fortunately for him he's got his right hand s he can play games (he uses the end of his arm for the control stick) And, in Halo, he just taps the L trigger on his knee to throw 'nades. But, he had a heckuva time with Naruto 2 on Gamecube because he couldn't sidestep in both directions. So, I modified a controller and put an L button under the C-stick (that is, on the bottom of the controller, such that he could hit it with his ring finger comfortably). It worked perfectly!
--Branewalker
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only one other game i know of takes colourblindness into account, and thats Battlefield 2, which makes the colours different, so its easier to see what team someone is on,but it doesnt really make much difference for me. i still kill my team mates :P
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Funny story. I was playing Earthbound when my friend came over and asked me the water was all purple. It turns out my TV wasn't calibrated correctly so all the colors were off. When he asked me how I didn't notice all the funky colors I just said, "It's Earthbound!"
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The color indicators are so small that I can't really see it especially when in the middle of a really tight match. And I have a 60" TV, too. Not HDTV though.
I think it's just bad design from Rockstar (and about the only thing that does suck about the game).
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I guess developers and non-color-blind gamers don't necessarily think about how important a role colors play in games, and not just for the graphics and stuff, but for gameplay.
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Thank you. A post for those that are a little on the downside. I too am color-blind and find it INCREDIBLY difficult to get past the training on Rockstar's Ping Pong game. I feel the pain we have all suffered and hope that future titles will solve this problem... left right up down? That always worked for me...
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While it's human to be sympathetic, the truth of the matter is that not every game can be accessible to every human being. As long as the production of games is driven by sales (as opposed to being considered a pure art form) then it'll be necessary for developers to shoot for the largest possible market. We're a few decades away from the cybernetic implant that will truly level the playing field and make successful gaming solely dependent on your talent.
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