
As you probably know, the Xbox 360 features several colored buttons. Usually I can tell the difference between these buttons (the problem isn't so bad that I can't tell the difference between the equivalent of red and green at traffic lights). However, there's one game that has caused a problem: Rockstar's Table Tennis. A fundamental part of the gameplay is being able to respond to the opposing player's spin on the ball. This is represented by one of the colors which are also found on the gamepad. Blue for left spin, red for right spin, green for forward spin and yellow for back spin. Unfortunately, I can barely tell the difference between the red, green and yellow on a standard definition display. On a high definition screen the green and yellow are still nearly identical to my eyes.
This isn't usually much of a problem during normal play (besides, I can always just press the green button), but on the training levels where you are taught how to spin the ball, I found the task physically impossible. I literally had to guess which spin the computer was giving the ball! Table Tennis has the hardest training level of any game, at least for me. Since completing the training levels is an Xbox 360 achievement, it's also possibly the hardest achievement there is. It took me around 3-4 hours and dozens of reattempts to get the 5 points given to you after you complete training.
Color blindness certainly isn't the only or the most problematic disability preventing people from getting enjoyment out of games, although it is possibly the most widespread. Designers of print, web and image media already take color blindness into account, but I've never read or seen the issue being discussed in the context of games. Some questions for you:
- Do you have a disability? How has your disability affected your ability to play games?
- If you're a game developer, or involved in the development of games, have you ever considered disabilities like color sight deficiency when designing a game?












(Page 2) Reader Comments
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I never knew I was colorblind!
I always thought I was mildly colorblind, but I didn't realize how badly.
But when Ethan (#9) mentioned the 45 on the ball in the picture, I couldn't see it. I went to this site:
http://www.geocities.com/heartland/8833/coloreye.html
and realized I was colorblind!
I'm always complaining, especially when playing split-screen games, that it's really hard to tell what's going on. I thought it was because the players were so small, but it's really because I couldn't differentiate the colors very well!
Thanks Joystiq!
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Everyone to some degree has them, but normally you aren't aware of it. I started noticing them after trying to look at those stupid Magic Eye pictures that when looked at just right will form a 3d image.
http://www.magiceye.com/
I had over 20 years of near perfect vision and then in an instant, floaters EVERYWHERE. Once you start seeing them, you probably will forever. Do yourself a favor and AVOID MAGIC EYE IMAGES or anything else that unnaturally alters the focus of your eyes!
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Oh man I have it and I love MGS but I couldn't figure out why I couldn't play it!
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http://www.du.edu/~jcalvert/optics/colvisn.htm
The Wikipedia entry on 'color blindness' says that people like us may be better at picking out enemy soldiers wearing camoflage than people with standard colour vision! Just say that the next time someone hassles you about it.
Ironically enough, I have this condition AND I work at a paint factory! It was a bit of a prolem at first but I learned to work past it.
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I, on the other hand, am hearing impaired, with spoken language comprehension difficulties. I literally can't play games that have no captioning. Not only can I not hear spoken instructions, I get nothing out of the game because I can't follow the storyline. For instance, I loved the gameplay in the Spyro series way back when, but I never played more than 15 minutes because I didn't know what I was doing and without understanding the storyline, there was really no point. Game developers have gotten better with making games more accessible to the hearing impaired, but I still sometimes encounter things that drive me insane because I miss voice-over commentary and directions. Imagine how it is for someone who can't hear at all. Imagine how you'll feel 20 years from now when you're trying to play a game but it makes next to no sense to you because you've gotten old and your hearing has deteriorated. (I don't want to think how it'll be for me when my hearing starts to deteriorate from old age, when I'm already operating below maximum. I'll become a grumpy old woman...)
Also, as an aspiring game developer myself (though I'm more of a writer/coder than an artist...) I'm glad I came across this. Something to consider.
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citizen. I don't mean to offend anyone that suffers badly from any of these things, I just feel like when it comes to having a disability things aren't always black and white.
Sorry bad joke.
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***
Here's a small test with absolutely no purpose. If you cannot see the 45 in the ping pong ball, look at this picture and tell me if it makes it easier:
http://cawalliance.org/images/rockstar.jpg
I can't see the 45 on the unedited ball, and this is one of the only settings where the 45 was visible, and it is still a little dull to me (the top of the 5 is partially indiscernible). People who can see the 45, tell me, on the original picture, is the 45 as obvious as the R? How would you rate the improvement I made to the picture, in terms of how obvious the 45 is now?
To clarify what I mean by "settings," if I moved any of the color sliders in either direction 5 points (on a -100 to +100 scale), the 45 would mostly disappear.
Thanks for participating in this little study.
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"In any case, it must be remembered that colour is a property of perception, not of an object, and exists only subjectively. It can be made apparently objective only because 95% of us make the same behavioural responses to it."
Which I think is pretty handy to remember. Think about this for a second. When people look at the color blue, some red cones are activated, meaning that the color that you see is not true blue (proof below). Now, since red-green color vision deficiency is caused by a lower number of red cones, color blind people see a truer blue than people that have 'normal' amounts of red cones!
Perhaps if the judge of color blindness had to do with the color blue, people with "normal" vision would be the ones with defective vision! It's all a matter of perspective. People with color vision deficiency only have trouble because the people who make stuff have different cone amounts than they do.
This first one is a graph showing how much the red cones are activated,
* http://www.skytopia.com/stuff/rgbcone.jpg
That comes from this page,
* http://skytopia.com/project/light/light.html#6
And this is more supporting info from the same site (read the Answer),
* http://skytopia.com/project/science/light.html#21
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I can see the color spots, I just can't see the 45. I knew there was a 45 there because I trusted that test.
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i hope they can sort something out in games forus affected by color-blindness. And BTW, what 45 on the ping-pong ball? When its loading and the ball nbounces onto the screen for the rockstar logo??
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First, I'm developing arthritis in my hands. As long as I take regular breaks (more frequent with fighting games, less frequent with RPGs), I can prevent pain, but eventually I'm forced to put the controller down (I can only play Street Fighter 2 or Guilty Gear X2 about two hours at best).
I also have night blindness, so anytime something is exceptionally dark, I have problems discerning specific shapes. I thus always play games in a well-lit room (this actually gets frustrating when watching movies with others - most people like to watch movies in the dark, but I have a hard time focusing on the screen in a dark room).
My compensation is that I'm actually hyper-sensitive to color differentials - I can actually tell there's six different shades of color (3 each of green and red) in the 45 above. Now, if my vision was better than 20/750 (approximately), then maybe I'd be really set.
Though I do have one friend who is colorblind and a gamer. His major complaint is actually with portables - he can only tell the difference between the "plenty of power" light and the "low power" light in a very bright room or direct sunlight. This only affect him alot because his DS (and before that, his GBA) was attached to his hip.
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We play ETF at lunch and the red and green teams in four way matches look the same (I always pick blue for that reason). I just picked up Mario Kart DS and was frustrated to find out I can't tell the difference between the red and green shells. In the real world, playing pool, the blue ball and the purple ball look identical to me - I have to walk around and read the numbers.
Ethan: Dogs don't see in black and white. They have a version of red/green colorblindness. Their vision is not as sharp as ours (about 20/80) but they can pick up on motion better and can see in the dark much better. They can also see somewhat behind them because of the placement of their eyes on their skull.
http://www.uwsp.edu/psych/dog/LA/DrP4.htm
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And yeah, this game is difficult.. But not impossible.. My next achievement will be "The Savant
Beat the All-Star Circuit with every character." And is going pretty smooth, not that hard now that I'm playing better ;)
This game is not only about speed and reflexes, is about strategy also! Speed and reflexes are just the basics to apply an strategy.
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Radio shack sells a stereo to mono plug that will combine both channels into one channel. If you plug that into your source, and then plug your headphone into the plug you should be able to hear both left and right channels in one ear.
Michael
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oh, and it also made me realise why i cant see the map properly on gta: vc on pc. not cos its tiny, but cos the colours are bad.
i wouldnt mind if the graphics weren't as good, just compensate for the fact that i cant see the colours.
come on 360 developers, hell even pc developers, release patches for us folk with colour-blindness.
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Playing some games, I can't even tell the difference between green and yellow.
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It would definitely be great if developers kept these factors in mind.
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This has been a problem for many games. Bust a Move is very difficult for people with red-green colorblindness, and I remember a classic puzzler named Zoop that was simply unplayable. I gave up after the very first level.
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Puzzle games are the worst. I can't tell you the number of times I've yelled an expletive during Zuma because I shot a red ball against what I thought were two other red balls (but were in fact green). Ugh!
I had heard once that the Xbox certification process involved guaranteeing playability for color-blindedness, but I don't think this is true.
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Thanks for the article!
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to bring up another problem in future gaming- im blind in one eye so i cant see 3d and ive been hearing about that with the 3d screens 3d gaming will be the trend but cyclopses like me are going to be left out
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I gave up on Zuma and similar color specific games a long time ago! I do have problems with some FPS's, but I manage for the most part. I hope that game developers decide to do something about this, and the response from aspiring developers to this article is promising.
Ted Brown (#84) is looking for hard numbers of color deficient people. I doubt you will actually find a true number. I read that 10% of the male population and .4% of the female population are color deficient. However, keep in mind that color testing isn't a regular vision test. There are many people who don't even know that they're "color blind" because they can see colors and not in black & white, as the misconception goes. It took me many years to find out that I was color deficient.
Thanks to Conrad for writing this up. I never knew how many others shared my problem. I've always felt like a complete dumb*** because I've had to have my wife or friends point out color specific things in games before. Neighborhoods in GTA is a great example, whoever brought that up (too many posts to look through)! It's really nice to know I'm not alone.
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This doesn't really bug me most times, though. Most games do fine.
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fox news. http://www.fox10tv.com/Global/story.asp?S=5221856
Thank you
Dennis
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Thanks for this great article and all your comments. There are actually quite a few initiatives to try a break down the barriers of inaccessible gaming. Please see: http://www.game-accessibility.com and please help out by joining this community! We are anxious to hear more of your experiences.
Greets,
Richard
http://www.game-accessibility.com
http://www.audiogames.net
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