10 reasons why E3 went kaput

The breakers of the story,
Next-Gen, have compiled a list of 10 reasons why they believe gaming's largest conference collapsed, or at least got a major downsize. Colin Campbell writes: "It may be called E3. It may feature some people looking at games in a big room. There may even be some free drinks. But it ain't going to be E3." Here are their summarized reasons:
- Poor ROI for game makers
- Nintendo, Microsoft, Sony and EA said "enough" (see number 1)
- Games coverage takes place 24x7 now instead of one month only (here's looking at you, Joystiq)
- "Winning" E3 doesn't mean jack for business
- Rise of publisher sponsored events
- Common sense: There are better ways of spending money (see number 1)
- The internet is faster than any "news" conference
- High cost and the $20 sandwich
- Resource hog (The Herculean Effort)
- Small is the new big
What do you think was the deciding factor in the conference's demise?