Wii: A look at motion-controls from the past

Does history repeat itself? If so, do previously failed "motion-controlled" interfaces spell disaster for Nintendo's Wii? Gameworld Network explores the unsuccessful attempts from the past including old-school Nintendo licensed products.

From the article: "If you look [the] examples, you will notice a common thread among them: all failed largely because of imprecise input. While interest in the Wii at this year's E3 was staggering, and most of the people who played it thought it was great fun, the largest complaint was that the controls were too imprecise... history is not working in Nintendo's favor here."

I love the Wiimote. It's so bad!

Reader Comments (Page 1 of 2)

Joystiq Features





Featured Galleries

Dragon Age: Origins

Dragon Age: Origins "Return to Ostagar" DLC

Blood Bowl (360, PSP, PC)

Blood Bowl (360, PSP, PC)

Arkedo Series 003: Pixel!

Arkedo Series 003: Pixel!

Quake Live (Christmas 2009)

Quake Live (Christmas 2009)

Final Fantasy XIV (12.24.09)

Final Fantasy XIV (12.24.09)

Stop Stress: A Day of Fury (WiiWare)

Stop Stress: A Day of Fury (WiiWare)

A Christmas Santa (iPhone)

A Christmas Santa (iPhone)

Xbox Live Music Games stores

Xbox Live Music Games stores

Trauma Team (12/22)

Trauma Team (12/22)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 121, for Friday, Dec., 18.



Archive | RSS | iTunes