Carmack's QuakeCon keynote highlights
On Friday, John Carmack gave his keynote address at the annual QuakeCon, devoting much of the presentation to id Software's next project. This new 3D action title will support multi-processor systems, and employ an updated version of the megatexture technology for the game's expansive outdoor environments.Carmack also reaffirmed his company's commitment to the PC, which involves fragging software piracy. For additional highlights, check out GameSpy's breakdown.
See also: Quake Wars pushed back to 2007











Reader Comments (Page 1 of 1)
mandarin @ Aug 8th 2006 4:50PM
*chirp *chirp
coolio @ Aug 8th 2006 5:23PM
*ribbit* *ribbit*
Madster @ Aug 8th 2006 5:32PM
Lots of onscreen characters? Outdoor-oriented texture technology?
Oh. Yes.
He did comment while working on Doom3 that he wanted to do outdoors next and had some interesting omnidirectional lighting ideas. Outdoor mayhem ftw!
Derick Eisenhardt @ Aug 8th 2006 5:36PM
If they want to defeat piracy this go 'round the solutions are simple. Don't charge quite so much, and release a demo BEFORE the game is released. I'm willing to bet that 90% of the people who downloaded Doom3 around it's release simply wanted to give the game a try and then didn't bother buying a copy since they already had one. If ID had just released a demo a week before the games actual release, rather than two or three months after, they wouldn't have had nearly as serious a problem.
Rare Hare @ Aug 9th 2006 3:36AM
Wow...
"the game's expansive outdoor environments."
That's actually an interesting surprise, coming from a statement made by id Software. I don't think I've actually ever played an id game that strayed very far from tight hallways and... tight hallways.