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Reader Comments (5)

Posted: Aug 8th 2006 4:50PM mandarin said

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*chirp *chirp
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Posted: Aug 8th 2006 5:23PM (Unverified) said

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*ribbit* *ribbit*
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Posted: Aug 8th 2006 5:32PM (Unverified) said

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Lots of onscreen characters? Outdoor-oriented texture technology?

Oh. Yes.

He did comment while working on Doom3 that he wanted to do outdoors next and had some interesting omnidirectional lighting ideas. Outdoor mayhem ftw!
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Posted: Aug 8th 2006 5:36PM (Unverified) said

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If they want to defeat piracy this go 'round the solutions are simple. Don't charge quite so much, and release a demo BEFORE the game is released. I'm willing to bet that 90% of the people who downloaded Doom3 around it's release simply wanted to give the game a try and then didn't bother buying a copy since they already had one. If ID had just released a demo a week before the games actual release, rather than two or three months after, they wouldn't have had nearly as serious a problem.
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Posted: Aug 9th 2006 3:36AM (Unverified) said

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Wow...

"the game's expansive outdoor environments."

That's actually an interesting surprise, coming from a statement made by id Software. I don't think I've actually ever played an id game that strayed very far from tight hallways and... tight hallways.
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