Dark Messiah demo now available
FilePlanet is now hosting a single player demo of Ubisoft's Dark Messiah of Might and Magic, scheduled to ship in October. Weighing in at a hefty 1.4 GB, the action-RPG from Arkane Studios has received high marks from demo users so far. For more information, visit Ubisoft's Dark Messiah demo forum.See also: A pair of Dark Messiah previews











Reader Comments (Page 1 of 1)
BONESTOCK @ Aug 9th 2006 3:14PM
Sweet! Downloading now! I can't wait till this comes out to the consoles!
Sinergy @ Aug 9th 2006 3:15PM
It's not a bad demo. The AI is extremely dumb however. Graphics are nice, just what you'd expect from the source engine. The engine makes good use of physics to dispatch your opponents! There doesn't appear to be a whole lot of skills available which may point to a short game. Hope I'm wrong.
Einhanderkiller @ Aug 9th 2006 3:23PM
Mirrors:
http://www.gamespot.com/pages/unions/read_article.php?topic_id=24881430&union_id=55
Risse @ Aug 9th 2006 3:30PM
I don't have the best fastest to the internet, so I think files as this big should be downloadable with torrents. :/ That way u can resume them.
Damn, I've been for this demo a long time. Maybe I just download it the old-fashion way...
Alex2x3 @ Aug 9th 2006 3:32PM
Played it yesterday at night. Nice looking game, the AI as already said was terrible. For a game that was advertised to have amazing Ai it was sad. Maybe it's just cuz it's a demo. The use of phisics were pretty cool, nothing that new though. The demo didn't have to many any choices of spells, and from the "skill tree" there didn't seem to be that many. The demo itself is very short, just like a boring tutorial, and then a 5-10 part of a level. Overall, I was expecting a bit more. Hopefully it gets a bit better by the time they release it.
webrunner @ Aug 9th 2006 4:56PM
You can't install it if you dont have room on C: drive, unless they've updated it. Last night I tried and it wouldn't let me install on D: or G: because I dont have 2 gigs free on C:
Also why isn't this demo available on Steam? I was under the impression this was to be a Steam game.
Scott @ Aug 9th 2006 5:20PM
That's a screenshot of the multi-player version of DM. Wouldn't it be more appropriate to have a screen of the single player?
Brandon Konran @ Aug 9th 2006 5:29PM
Personally I dont think this demo is worth the hour or so it takes to download (with a high speed connection). Only for the main reason that the demo can be finished within 10-20 minutes and there really isnt much to explore or do.
However, this does not mean it isnt a good game, they should of just added ALOT more into the demo for the size of it. Some cool things about the game I've noticed though are..
General realism of movement, swinging, blocking and parying. You can actually kick enemies away from you while fighting, which adds to the combat, and is pretty cool when you stick someone on a big rack of spikes. There are several spots where traps can be sprung on the enemies and instantly kill them. The weapons seem pretty decent, however using a bow and arrow is VERY slow but they do alot of damage or slow the enemy down (if you hit them in the legs).
Everything does look great, just wish the demo lasted much longer and the boss fight was included. Hell, you can even fight the boss with noclipping enabled, so why not add it into the demo? Kinda a stupid thing to do on their part.
TeddyN @ Aug 9th 2006 6:22PM
The combat is very innovative for an RPG, but even for an FPS it feels very exciting. I just wish Oblivion had some of its features! (like kicking an opponent back against a spike or having an arrow knock an unsuspecting orc off his ledge)
I'd say it's worth the download because you get to experience some fresh gameplay dynamics. In the long term though, I reckon this game will be more important because of the fact that it successfully showed other games how to give close combat a very kinetic feel rather then because it has an outstanding general package.
For example, the pathfinding and AI, complained about earlier, seemed devoid of tactical thinking in its approaches. Also, I felt keenly aware of the linearity of the experience I was having (although the narrow cliff-side scaffolding was suited to the gameplay). Although linearity is not necessarilly a crucial component of any legendary game (HL2), DM:MM was fairly simple and would have been bolstered by other options then just 'moving forward'.
I know this is just a demo, and don't be put off by the fact that I'm critical. I'm a critical person :)
K1ller 1nst1nct @ Aug 9th 2006 7:24PM
I've been wanting to try this out. Its been a long time since we've had a real mideval type of FPS. I think Heretic2 was the last one made.
Joseph @ Aug 9th 2006 7:35PM
Someone should also point out that the demo has been heavily modified by now. All spells have been unlocked, you can't spawn enemies, reach the cyclopes, spawn weapons, change the map, edit skills, and lots of other stuff. Also a dev's steam account has been found in the files..
darko82 @ Aug 10th 2006 12:49AM
Hey Killer, don't forget the Thief series. That was medieval first-person goodness.
Garrett rules!