Twitch Guru talks with a clinical psychologist and assistant professor at Harvard Medical School, Dr. Maressa Orzack (pictured), who believes 40% of the 6 million World of Warcraft subscribers are addicted to the game. Said the doctor: "I think there needs to be warning labels on MMORPGs like World of Warcraft, similar to warning labels on cigarettes. People should know that these games are potentially harmful. I'm sure the game industry will be up in arms over it, but that's what I'd like to see happen."Any readers purposely avoid the game because of its widely believed addictive nature? Furthermore, does a game, if abnormally addictive, warrant a warning label?













(Page 1) Reader Comments
No need to purposely avoid it, its repetive and boring nature turned me off quite easily.
"Furthermore, does a game, if abnormally addictive, warrant a warning label?"
Yes, if and only if it is far far above and beyond the normal tendency for addiction.
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Gaming is addictive just like any other activity. Hell, I think I'm addicted to Joystiq because I read it so often. That doesn't mean the site needs a fricking warning label.
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LMFAO! Give that man a star!
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Yes.
That and it seems like you have to play mmorpgs for hours BEFORE it gets interesting. THAT sounds like a rip off to me. Regular rpgs are addicting enough for me, I don't need to feel obligated to play by a monthly fee and other gamers who want to team up.
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I visited my folks house this past weekend, and learned that my mom has been playing one of those $10 solitaire games pretty hardcore, perhaps her habit could be classified as an addiction. The question is really one of a compulsion to play and the reward received, in in that respect, I'd say she's probably bordering on "addiction level." Are we going to put warning labels on every Hasboro piece of crap?
There may be elements of MMOs that prove to make gamers particularly succeptible to habit forming behaviors, I don't know because I don't play them. I did have what some might categorize as an unhealthy relationship with Red Alert 2, back in the day, but never really got into the multi-player scene. If these MMOs generate specific areas of concern, then maybe we need to explore that question further. I certainly, though, wouldn't rush out and slap a warning label on every box.
Orzack has been making sweeping claims about video game addiction for a while now, but the research isn't ready to back her up yet. Anyone can run a small study and find negative consequences to games or use anecdotal evidence to make broad generalizations about the habits of online gamers. We need to demand peer-review and proper vetting before any of this effects game policy. The jury is still way out on the hard facts and what's to be done about them.
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Wasn't there a version of Tetris that came out that actually _had_ a warning label on it? That it was part of the game's marketing? Putting "this game is addictive! You will play it for hours every day!" on a video game package sounds like a ringing endorsement.
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You ever see those old ladies in the casinos at the slot machines? That's a WoW addict.
When you hit 60, it's not a game anymore, it's a job. You become a professional Tank, Nuke, Healer, whatever. It's your job to show up online at a certain time and stay there until the job is done. If you screw up, you get fired. If you keep at it, maybe you'll get lucky and get a better item, maybe not. Thing is..there's always a better item.
WoW is perhaps the best game ever made. It's style, story, sense of humor, and playability makes it Blizzard's masterpiece among masterpieces.
It's also the worst game ever made. The commitment and time required to get the most out of the game, especially at level 60, make it more of a job than a game.
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I must agree with Seer... I gave it a shot but could never find what others found amusing.
"Furthermore, does a game, if abnormally addictive, warrant a warning label?"
No. Since the good doctor drew comparisons to cigarettes, I will too. Cigarettes contain chemicals which are known to cause physical harm to our bodies; I do believe you'll find it's the same story with most everything with a warning label (well, except for mattresses); physical harm.
While mental addictions can be harmful in their own way, they do not represent a direct physical threat; additionally it seems to me (not that I have any training, I'm an armchair psychologist at best) that mental addiction is tied to specific personality types and backgrounds; which is to say, not everyone is susceptible to it. So no, I think warning labels are absurd...
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her??
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MMOs, with their task-reward system honed to perfection and truly endless replay value, are one genre where "addictive gameplay" goes too far.
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In additon, I'm not sure games or other "mental" activities should be lumped into the same group as tobacco and other addictive substances.
I would mention how TV, computers and video games are making our lives more insular, except that, you know, that's actually not true. People with spare time have always been as insular as they want to be. Before games and TV, there were hobbies and books (I still read books to excess occasionally). I think that more people than ever have leisure time to spend on stuff like this, so it gets more into the spotlight.
People like that man in Korea, who physically suffer due to "addiction" to video games, are merely showing signs of a deeper problem. The way they deal with the problem is by playing games. A warning label isn't going to dissuade these people.
A good psychological examination might help them put their finger on their problem and start to deal with it, though.
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I think Nintendo's on the right path regarding all this. Rather than stick with the "tobacco" formula--maintain a finite number of gamers and keep them addicted--they seem to want to go after would-be casual gamers (like myself) who just don't find the appeal in (1) ten hours of gaming per night, or (2) constantly getting one's ass kicked.
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Wtf is wrong with him?
Why do a casino have shows and cheap food and drinks?
To try and make people stay and gamble even more money in the casino,perhaps that came as a shock to this guy.
Yes,its a mmo there is a lot to do and it takes a lot of time.
But if it would be boring no one would keep playing WOW.
I played it for 6 months and got bored by it.
Bye bye!
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This game is so addictive you will completely foget about your crappy life while playing.
Really? can I get two copies?
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Besides, there is a whole lot more money in treating symptoms (just view the over the counter drug section of grocery stores) than there ever will be from curing people.
I propose we should ban food. It is clear that allowing people to eat food has resulted in shallow-thinking people living much longer than they should be allowed to live. I'm sure that the fat people of the world will protest, but it's what I'd like to see happen. :p
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WoW's actually cured me of any interest in playing another MMO ever again.
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But yes, it IS very addictive. But it doesnt need any label to proof it. I remember back in the days that someone sued the makers of Ultima Online, because it was too addictive.
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Changing of sleep/eating habits to work around playing time? Check.
Is subject agitated when not playing? Check.
Does subject bring up playing in everyday conversation? Check.
Has the subject attempted to stop playing? Check.
Has the person missed school or work (or a job interview they scheduled one month in advance) because of playing habits? Check.
Subject becomes angry when confronted about playing habits? Check.
Conducted on a friend who is now less of a friend because of this repetitive, boring little game. Now, substitute 'playing' with drinking, and you have the exact same guidelines for finding an acoholic. I think I read that we need more addictive games above... are you serious?!
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Scary.
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Oh, and by the way, I don't consider MMORPG's to be video games at all. It's just the future of chat rooms. People *love* interacting with each other with complete anonymity. It's a great outlet for people with low self esteem. They get to create a whole new "self." Good for them.
Just keep them off my streets.
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Let them decide what to do with it.
Not all smokers smoke to the point of death, and not all WoW players play to the point of addiction, or other bullshit symptoms. What about television? People used to bitch about spending time infront of it all the time in the 90's, but now its a common element in today's society. I'd rather learn better reading, and writing skills playing a game, then watch ten hours of mindless programming.
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As for warning labels? I hate them, they're just slowing down the evolutionary process. If people can't identify for themselves what is dangerous/hazardous and what is not then they are polluting the gene pool with their stupidity, and by sparing them whatever fate would befall their ignorance we are propogating the problem. Really, do we want people who needs labels that say "Do not insert chainsaw in any orifice" or "Do not use curling iron while sleeping" spawning more likeminded people? Yeah, letting those people survive to do what they do best, breed, drags our species down and will eventually leave us as numb prolitarians who do the bidding of the few intelligent left unsullied.
All that in perspective; video games are the most benign of "dangerous" tendencies so let it flourish if it will distract those who fail at life and prevent them from slowing the rest of us down.
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To me 10 minuits of WOW, turned into 15 hours of ZZZZZZZZZZZZZZ.
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...
And I'm never, EVER going to play it again.
I can't believe I pissed away 90 minutes of my life on such a lame game.
I'm sorry, but I've seriously never played a game more severely over rated than WoW.
I mean, I WANTED to like the game, especially afer hearing so much about it...but it just...sucks.
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I don't think putting a label on the game would be a bad idea at all. A parent who is buying the game could be made aware of its addictive nature, or at least generate a bit of awareness. It really is NOT OK to let a game become an obsession. A lot of people find nothing wrong with their habit, and usually get quite defensive when someone mentions that they may have a problem.
A concern, as noted above, however, is that there would have to be some sort of consensus as to what makes a game fit under the addiction criteria. I'm just a plebeian, so I don't know how that would work.
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My little brother is actually playing World Of Warcraft currently and I believe that he is addicted. I just always see him on that computer playing that game every-single-day. I just see him doing less things then usual. I don't want to go into detail because this will end up being a long post but I know that my little brother is addicted to WoW and he needs to stop playing it.
My gym teacher also told me about his son being extremely addicted to an MMORPG which further adds to this study. So yeah I think we need labels for these game's for obvious reasons.
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Companies don't care how long you play a Single-Player game, as long as you are willing to buy another one afterwards. With MMORPGs however, it is essential that you play them as long as possible.
So while Bioware is happy if you quit KotOR after completing it, Blizzard wants you to play WoW forever.
And naturally, they design it so that you do.
MMORPGs ruin lives, just like drugs or gambling do.
Does that mean there should be warnings on the boxes?
Hell no. Games often were and sometimes still are advertised as addicting. People wouldn't take that negatively. And besides, there are many things in our society which can ruin people. Don't even get me started on how many people mentally die thanks to television.
But what can and should be done is to warn parents against these games. Excessive violence in games can probably have negative effects on kids, nudity might possibly (though most likely not) have, but even if, it doesn't even compare to the effect an addicting game like WoW does have in many cases.
When I was younger, I ruined a part of my life with games that didn't try anywhere near as hard to addict me as WoW does now. God knows where I would be now if there would have been WoW when I was younger. Probably working in a McDonalds or a WalMart instead of going to university.
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Being dependent, on the other hand, represents a psychological attachment to the game versus a physiological. I'm sure more of the hardcore WoW users are simply dependent instead. They prefer to have WoW in their lives but would be able to function properly without it. At least I hope so.
I've never been into the MMORPG scene. I don't have that concentration level and I certainly don't want to pay $10 a month for a video game.
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Someone needs to kill this game before those who are forced to endure its rath start climbing clocktowers.
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If this isn't a joke question, then no, it doesn't. At least not as long as watching tv doesn't warrant a warning label. I haven't conducted a survey, but I'm willing to bet close to 99.99% of people who have watched tv at least once, watch it regularly, ie: are addicted. Same with Joystiq. Does Joystiq.com warrant a warning label? Hmmmm....
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