Notably the only upcoming PS2 game to feature magical wolves, aggressive painting and beautiful cel-shaded surroundings, Okami has come a long way since its original inception. Dubbed Ohkami, the early version presents quite a different experience to the one currently preparing to hit US shores. A comparison clip over at GameVideos (embedded in the second part of the post) puts the more realistic art style of the old version in stark contrast to the cel-shaded update. It seems that the PS2 was simply not deemed powerful enough to render Clover Studios' original vision and so the shift was made to a different and more feasible art style. It's interesting that the decision marks one of the few occasions where technical limitations actually (and arguably) lead to a more visually striking game. If you had a choice in the matter, would you rather have the realistic (erm, as far as magical wolves go) Okami or the cel-shaded one? Comments from the "Zelda more like Celda" crowd are welcomed, of course.
[Thanks Demian!]













(Page 1) Reader Comments
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When I went to film school, it was well known that technical limitations helped enhance raw creativity. It just forces you into doing things in new ways that nobody has thought of in order to overcome problems that you wouldn't have with more money or power. That's what "ingenuity" is all about.
Is it coincidence that as both PC's and game consoles increase in power, we're seeing so many cookie-cutter FPS's and sports titles that try for nothing other than looking as "realistic" as possible? The more real you can make things look, the less incentive - and the less need - to make anything imaginative (or interesting).
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I heard it would be a fps where the wolf will have to kill the Japanese emperor to appease the the holy American president. It'll take place in a time where Canada was completely sacked the the Alaskans, and the world is in utter chaos. Ironically enough flowers from France and Sweden will carry a new type of disease that causes weapon to have hair armpits and saggy tits. Whilst leaving men with Asian-syndrome if you catch my drift. The wolf won't help though, it's just a stupid animal that some people praise because they were high the day they released it from a science lab.
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Not to say the gameplay. I can't wait for it to be released.
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1up Show (8/11/2006): http://the1upshow.1up.com/
The realistic version doesn't look bad, but the style in the cel version is just too cool to pass up. I'm glad they went with that. Too many games lack bold visual style, opting instead for bland realism.
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1) Get that stupid Red thing off Okami's back. It looks retarded.
2) More foliage as she runs around. Seeing flowers pop up wherever Okami runs is cool. Seeing whole forrests grow is frickin' sweet.
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Okami is a play on the Japanese words for god and wolf. Considering how it's about a wolf god, the title seems appropriate.
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http://www.youtube.com/watch?v=lwfQ7HVYH2E
i am certain it would work great on a ds
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It is indeed visually striking now as the cel-shading style and is quite fun.
Is it just me or does the non-cel shading style kind of resemble the same look Shadow of the Colossus had?
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The real style looks really solid as well, but I think it would take away from the gameplay, not to mention the slowdown that would be caused by attempting to render a forest like that and have it affect enemies and such in real time.
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I'm personally hoping they'll port it to the wii, mainly because of that paintbrush feature and then revert to the original style too.
That paintbrush feature would be a pretty cool feature for the game if done correctly on the wii
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The PS2 has a bigger audience than the cube, and eventually Viewtiful Joe was ported to the PS2 as well. I think Clover Studios saw that if they released it on the PS2 they would see a better profit.
I love the cel-shaded version. The realistic one is beautiful too, but I imagine that the game would feel alot more bland overall. It would be pretty sure, but the more stylized look gives it a fresh look and makes it unique.
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THat said, I think Okami has a great cel shading thing going on, it's very watercolor like, and very original, and is a technique that relates to the game itself.
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Well I guess we won't know until we actually play it.
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Viewtiful Joe and Killer 7 (both Clover games) were terrible on the PS2.
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that is all I have to say about that. I think Zelda Cell Shaded was great for the Windwaker. it really fit the story that they were trying to tell!!!! And it seems that it goes the same with this game.
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I'm already have my copy pre-order and paid for. But I'm not really expecting this game to do well at all and will be lost in the shuffle...Probably will do just as poorly as the great ("Double Trouble" notwithstanding) "Viewtiful Joe" series did, which is unfortunate.
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i wish they would just develop the realistic version of ps3 or x360 or something.
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What was also missing from the realistic verison was the leaves that came out of the cel-shaded when Amaterasu was leaping on the mountain. Realistic has just faint light blurry "grass." Not really artistic there.
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Oh well. Still will be good.
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I probably wouldn't have noticed it if not for the different art style. It just looks so kick-ass.
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Infocom developers often considered the miniscule memory of the C64 (the lowest platform they ran on, and therefore the one they had to develop for), as a limitation that lead to better & more creative games.
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You say it SEEMS, so Joystiq doesn't know just like we don't really know if the realistic version was actual gameplay footage. The realistic version didn't look visualy any better than Shadow of the Colossus.
Every time I come here Joystiq have their heads up their ass, they always asume everything. And they're anti-Sony
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Well it is a blog for a reason...they aren't a real and credible news gaming site and never will be with how they report stuff.
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