[Update: This has been debunked.]Advanced Media Network is reporting, via their anonymous sources, that Silicon Knights has dropped Unreal Engine 3 for use in its epic (both in scale and development time) title Too Human. The developer, citing difficulties with the Unreal Engine working well on the Xbox 360, will supposedly build their own engine from scratch.
Silicon Knights declined to comment on the rumor. While it's possible the developer had issues optimizing the Unreal Engine (their E3 showing undulated from 30 frames per second to a "slide show" presentation), other titles like Epic's own Gears of War have shown that the engine is capable of working phenomenally. And Silicon Knights building their own engine would cause another monumental delay.
We're tentatively calling BS on this one, but with a game already a decade in development, what's another year?
