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Reader Comments (60)

Posted: Aug 14th 2006 6:27PM (Unverified) said

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Interesting... good points from multiple sides without turning into too much of a fanboy bash. Times are changing!

Most of my points have already been said, so I hope Joystiq isn't too stingy with the stars for you guys.

Posted: Aug 14th 2006 6:50PM corei7 said

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MS dropped the ball with this one.
In order to play another person's game you will need to:
1) download the game source and game resources
2) rebuild the game on your own PC
3) upload the game to the xbox 360
Why is MS making things so difficult? Why not just allow redistribution of managed binaries?

Posted: Aug 14th 2006 7:04PM (Unverified) said

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I blogged my opinion on this, but to summarize:

The barrier to entry must be low (they did this)
Indie developers should be treated first class, not a lower tier below the major publishers.
Indie developers should be given the tools to distribute their software to other Xbox 360 owners.

You can read the whole blog post here: http://corvillus.com/2006/08/14/will-xbox-360-xna-succeed-where-sony-failed/

Posted: Aug 14th 2006 7:23PM spin cycle said

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It didn't fail, and in fact had an equivalent on the PS2 (PS2 Linux).

If having to have the dev kit to play the games means failure, then XNA is a failure too, as for others to play your games, they need to have a $99 subscription to XNA.

I suspect XNA will be better then Net Yaroze or PS2 Linux. But we'll see if it's really anything like the dev kit people are making it out to be. I heard from an early user that it was more akin to running Flash programs than a real dev kit.

Posted: Aug 14th 2006 8:15PM (Unverified) said

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42, KawF,

"How Microsoft intends to solve that problem later on, I don't know. Currently as have been said already, you need the full development environment in order to deploy your homebrew to your Xbox 360 from your Windows XP or later-based PC."

What's been said, is that this is a start. This is just development tools for developers. MS isn't keeping it secret that they want this to be much more open in the future. I'm not sure why you would need/want web browsing and file structure control over your system, however your IDE promotes to the xbox 360 can take care of this.

Also, this seems to be pretty heavily reliant on .net, so your not going to be able to get the full perfomance out of the box. Almost all, and more than most hobbyist can ever need. Using .net and managed DirectX means much easier development though. Right now it just supports C# apparently, but I'm sure other langauges in the CLR will be supported soon.

As a consumer, there's no reason to be excited about this yet. In a year this might make some cool homebrew titles. In two years it will probably have a reasonably thriving community.

As a hobbyist developer, I'm totally stoked though.

Posted: Aug 14th 2006 9:15PM (Unverified) said

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So... I've noticed that alot of people rip on Sony for "copying" Xbox Live (Anyone ever heard of GameSpy, or did I just make that up? [read: sarcasm])... I can't help but notice that... Yeah, I guess you know where this is going. Anyway, I think this was a good idea THEN, and that it's a good idea NOW, but with Sony having already decided to go non-regional this time around, they're inevitably going to be doing the same thing, and I know I'm gonna hear some fanboys rave about how Sony is ripping off MS (AGAIN)... I also don't need "news" articles to compare the two like this, so I'd like to waggle my finger at this website and cry foul.

Posted: Aug 14th 2006 9:35PM (Unverified) said

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I luv my Net Yaroze
I'm in Australia
;)

Posted: Aug 14th 2006 10:22PM Pal said

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I wanted this thing so badly. Look at how beautiful it is!

Another problem with the Net Yarouze was the time of release. Not as many people had computers and less had an internet access, which made it even harder to share games.

Posted: Sep 24th 2006 4:05AM stockjones said

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The big difference here is that with the Playstation you offered tools to a community made up mostly of folks that just dont mod games that much, or know how to. Also cost is a factor.

With XNA you are reaching PC gamers, and PC games have a large user base of modders. Add to that the XBOX 360 support and console games that now support multiplay.. XNA will flourish.

And regarding modders, some of you may not play PC games, but Im sure you have heard of Splash Damage. Dont know who they are? They are working on ET Quake Wars (which will eventually be ported to 360). The developers of Splash Damage started out as game modders for Quake and have an avid following of playing multiplay games in competition like Quake, Tribes etc.

Posted: Aug 15th 2006 7:29AM (Unverified) said

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No way your gonna be able to run Linux games on a PS3 out of the box, or code them. Seriously what would be stopping corporate purchasers from buying PS3's and using them as cheap but powerful workstations and thus putting Sony out of business.

Has anyone here actually used Linux on the PS2 to do anything a cheap PC for the same price couldnt?

I guess about 0.1% of people would ever use a PS3 Linux, Besides Linux is NOT the same as a professional game development environment running on Windows.

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