
Apparently, Capcom wasn't paying attention last December when Ubisoft head honcho Yves Guillemot publicly admitted that King Kong for Xbox 360 was unplayable on standard-definition televisions. The Dead Rising developer seems to have committed a similar oversight, presumably testing the game on HD monitors only.
Over on the Capcom BBS forums, complaints have piled up, prompting one forum administrator to post: "Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc."
Joystiq can confirm that item descriptions, in-game dialogue, and mission objectives (given via text prompts) are unreadable on a 27" standard-definition TV set using component A/V inputs. That this "next-generation" title doesn't provide voiceovers for dialogue and mission objectives is questionable enough, but not testing the game in standard-definition resolution? C'mon Capcom, get to know your consumer base.













(Page 1) Reader Comments
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Lazy quality control there.
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However, it doesn't distract from the game much at all. I don't read Otis's comments but instead concentrate on dodging zombies (that comic about them attacking while you are on the phone is so right). Then I just select that mission and follow the arrow. No big deal.
Not being able to read text is a definite disadvantage for SD gamers, but for this specific game, it's no big deal.
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I actually have mine sitting on my desk and hooked into the second input on my 19" widescreen LCD monitor. I was too used to PC gaming and too unwilling to buy a good TV when I got my xbox360 :) The 19" LCD makes a really nice poor mans' HDTV when combined with the xbox360 :)
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now get an HDTV or use your PC monitor.
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I couldn't find any polls or percentages on users using HD vs. standard... anyone else know of info like that?
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I searched (in vain) for a setting in the menus and thought that maybe something was either wrong with my copy of the game or my 360.
For the time being I've shelved the game (nice, blowing $60 on a game I can't play) and am replaying Metroid Prime 2, of all things.
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Still, its sorta a pain in the ass. I just have to assume I've gotten the right achievement.
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Aaaand I don't have a 360, either... >_>
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and now that they acknowledge the mistake, is there really anything they can do about it?
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Everyone else - I haven't gotten to play the game myself yet, but I think vidGuy is probably half-right.
Maybe they'll make an update to make the text *ahem* retardo-huge for us lame (yeah, like how they make the numbers on phones big for old people or whatever) SDTV owners.
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That's it. Honest. It's also damn fun.
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This is an enormous oversight by Capcom, and a sign of the sloppy product testing that goes on these days.
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For anyone who is struggling with this dilemma themselves, I would suggest picking up a VGA cable for your 360. I have a honeymoon to pay for, so getting an HDTV takes a pretty significant backseat, but a $40 VGA cable takes a lot of the sting out of the problem until Capcom can give us a suitable fix.
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The font used for subtitles is readable. I suggest they use the same font for the text boxes. Maybe they'll obscure a larger portion of the screen, but by that same point, they're transitory, so it's not likw they'll always be there.
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Invariably she'd say "You bought *what*?" and much stress would follow. This is the kind of difficulty that gamers that *aren't* in a relationship don't need to worry about.
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Which is why I'll likely still be playing my PS2 by 2010.
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But for me this just demonstrates why I think the 360 is not a well-rounded, well-designed machine. While not as extreme as the PS3 is apparently going to be, all the hype (seems to me) to be about the great graphics and the high definition, and the surround sound, etc. The problem is, much of their target market does not have HD equipment. There does not seem to be much thought into making the system really quite as worth buying for anyone without an HD tv.
For those who do have such equipment, I'd say that the 360 is awesome for you. But for me, blowing $400 on a system that you can't really get the most out of without having the home theater stuff to go with it is a bad move, mostly because I have a PC that I have put a lot of money into. If you are running SD stuff and playing 360 games, and enjoying them just fine, more power to you, and maybe I would too. But the way the system is geared has prevented me from desiring it.
Also, "Getting with the times" is simply not possible for a lot of people like me who are not going to be able to buy home theater equipment like that any time in the forseeable future. So, since I can't afford HD equipment, I won't buy an HD-oriented game system. I'd consider buying the Wii because it oriented more towards the kind of home theater (or lack thereof) setup that I have going.
Just my thoughts, and that said I REALLY wish I could play Dead Rising.
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I expect this kind of rush-job nonsense from craphouses like THQ, but NEVER Capcom or Ubisoft. With companies releasing unfinished games like this, and expecting to patch them later, this is ruining the Xbox360 as it ruins the PC Gaming experience.
Companies need to stop releasing unfinished code, and get it right in the first place...After all, when was the last time you had to patch up a Nintendo game to make it playable?
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How bout this: "Don't design a game that excludes a large population just because you're too shortsighted to include a text-size option"
The 360 is a multi-resolution system. Low def or high def. Computers are a low resolution system even more so; 640x480 -> godknowswhatnowadays
I can play WoW at 1280x1024 and read the text fine. Guess what, I can do the same thing at 640x480 albeit with jaggy edges around them!!
Don't excuse a poor design decision by saying everyone should plop down a nice shitload of money for a purely cosmetic yet pricey upgrade to a technology only the minority have access to.
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Times are a'changing. Oh, and for the record, I've played the game on a 19'' with an RF Switch and it was tough, but I could read the text. Didn't really hurt the game, but it is a trade-off. next gen is designed with hd in mind, deal with that.
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That the SDTV experience is but a shadow of the HDTV experience is beside the point. They crave their muddy graphics on their square TVs. Either that or their parents won't buy it for them, or they don't have the money, or they would catch hell from the girlfriend (don't get married if you can't assert your autonomy with a girlfiend). And if MS claims to support that, then they should, no questions asked.
Moral of the story? Get an HDTV or suffer your father's fate you will.
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Have you ever read work by the Capcom translation team? Or play any of the PS2 and Gamecube ports of the Splinter Cell games. Looking at all sides, some of Nintendo's games could use a patch or two. Actually, only one off the top of my head: METROID PRIME and it's corridor/elevator crashing goodness.
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are on HDTVs, the majority of gamers do not have that luxury.
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No, I'm not sure where that pic came from but that's pure hyperbole. The game looks fine, real detailed and the zombies look great, but the text is way to small to read at any distance from the tv set.
The problem is that Capcom programmed it using a set pixel text size. So when you pull the image down to a SD tv, the pixel size is really tiny. What should be down is what I lot of programmers do to make sure things are the right size regardless of the display size: USE PERCENTAGES. The text font should be X% of the horizontal pixel count. I don't know if this specifically would work for this game because I don't know if the 360 thinks it's outputing a HighDef pixel count or knows it's SD...
Replacing the font may not work because the same amount of characters would be appearing on the screen at once, making the text cover vital portions of the game. The last thing I want is text scrolling across Frank as he gets shoved to the ground by a horde of zombies.
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Side note: I own an HDTV, (i dont game on it though) I just can't believe Capcom can be so inept.
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I am surprised, though, that this article only garnered 2 or 3 "see, the 360 does suck afterall" comments.
Just give us bigger text so it is always easier to read, or give us options on how big we want it. This really isn't much of a challenge.
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I've been an HDTV owner for a while now. I wouldn't even consider playing games on the 360 w/o my HDTV. I havent purchased a 360 yet (plans are in the works), but I did have one on loan from my buddy while he was on an extended vacation. When he got back and saw how much better the games looked on my HDTV then on his SDTV, he realized it was time to upgrade.
dont, get me wrong, Capcom really needs to figure out this type of stuff before the game is released, but dont put all the blam on capcom when you went out and bought an expensive piece of hardware that you're not getting 100% out of. Thats like buying a 500$ digital surround receiver and only getting left and right speakers.. Sure it works, but its not going to get you your money's worth without the other speakers..
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but jesus this is still completely playable and more fun than 98% of the games out there.
ROFL at comments like "Capcom you just cost MS a sale" what kind of nonsense is this?
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