
As Battlefield 2142 readies its assault on PC owners soon, DICE has announced that the Battlefield franchise will continue to prosper on consoles with another iteration coming to the Xbox 360 and PlayStation 3 called Battlefield: Bad Company. This time, however, EA and DICE want to focus on the one thing that has always been lacking in Battlefield games: single player.
The storyline will be centered on a squad out for revenge and DICE promises the game (due out in 2007) will maintain the feeling their online games project. "The heart of DICE's multiplayer games is the frenetic, unpredictable nature of the sandbox experience, where anything could happen at any moment, and that's what we're bringing to the core of Battlefield: Bad Company's single-player campaign," said DICE Senior Producer Karl Magnus Troedsson.
[Update: Changed picture to first, official screenshot that has been released]



















(Page 1) Reader Comments
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Modern Combat was bad enough, do they really need to continue the series on consoles? I mean, hell, I don't even have high hopes for BF2.5 -- oh, I'm sorry, BF2142.
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-_-
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I bet this has/will have the same core defect. Or is it a new engine?
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So hey, awesome for me! Suckie suckie for all of you. And no, i never played the PC version do to my utter hate of anything that is not Apple.
That being said, i am now going into my fallout shelter. So no wireless mice get thrown at my direction.
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But modern combat was mostly single player game, and it fared quite well at that. Not groundbraking or anything, but the whole line-of-sight player swap was neatly implemented.
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As to BF2 proper, I see it as being a kind of charicature of PC gaming, its flaws and strengths magnified into big shiny noses and cauliflower ears. On one hand you have a game that takes a pig of a system to run well, loading times that let you finish most of a Mario Kart grand prix and a patching process that has driven me to doing a complete reinstall each time an update comes out. On the other hand you have these breathtaking, chaotic battles with sixty three other souls played out in a series of player-made set pieces that sometimes rival railroaded shooters for their awesomeness (except you have a squad of your friends to high five instead of whichever map maker at Infinity Ward made that tank burst through the wall).
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I was a sniper, and the rifle doesn't move when proned. I kept the crosshairs at the door of a helicpoter, right at head level. 15 minutes later, there are a pile of corpses.
Too easy.
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