
Shigeru Miyamoto disclosed to Japan's Nintendo Dream publication that instead of pushing the B button on the Wiimote for a sword swing in Legend of Zelda: Twilight Princess, the player will now control that movement with the motion of his or her arm. IGN says during E3 that Nintendo said players would get tired having to actually swing the controller, but now Miyamoto has changed his tune: "Upon actually playing it, it's more interesting this way."
There have also been changes to how the bow and arrow controls will work. At E3, you had to aim with the Wiimote and then shoot using the D pad. Now that the B button is freed, thanks to a sword overhaul, the B button will now release the arrow. Miyamoto said shooting with the D pad was too difficult. He also hinted that the Zelda at E3 was "just the tip of the nail."
According to IGN, Miyamoto also told Nintendo Dream that Nintendo may remake existing GameCube titles and add full Wiimote support. "The machine is based on GC," said Miyamoto. "We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
Miyamoto said these revamped GameCube titles would be sold at a lower price than normal Wii games.
[Thanks, vidGuy and J.Goodwin]
[Update: Added GameCube info from separate IGN story]













(Page 1) Reader Comments
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Hell yes!
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P.s Best Zelda ever confirmed!
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As for this news, all I can say is "great!" This is how I expected to play a Zelda game on Wii in the first place.
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Please Nintendo don't $#U#O this up.
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One word. Two syllables:
PIKMIN.
How hard will that game rule with point and click play?!?!?!??!
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Has the story been removed from the Wii version to make room for the re-jigged controls, then?
Some people have more money than sense.
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No the problem with the PSP games are that they have inferior control scheme to their PS2 counterparts but cost twice as much!!!!
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And for the record, if you are in combat for more than 10 minutes at a given time (ie, you've been flailing your wrist for 10 minutes non-stop) ... you are doing something horribly wrong.
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I'd just like to have both versions. I might not necessarily like the way TP plays on Wii, and would like to actually play the game.
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A Primer for lazy gamers
Go out and purchase a set of dumbbell weights. Start with about 10 lbs heavier as what would tire you after 30 reps.
Start doing reps EVERYDAY of these weights. Work your biceps, triceps, and shoulder muscle groups with various exercises.
http://en.wikipedia.org/wiki/Category:Weight_training_exercises
With any luck, by november you'll be able to manage holding your own fat arm out in front of you for more than 15 minutes at a time. Remember, the Wii-mote weighs less than a pound, so it's not like it's picking up a book or anything.
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Personally if it features me getting tired after say an hour but it is more fun.....I am up for that sacrifice.. (Sort of like the old days with Fighting games and my thumbs, lol)
Anyways, I am really turned off by the whole Wii-Makes thing....Why?? We are looking to buy the console not only around intuitive controls but game's actually designed for it and new experiences in the game too.
Only a few titles I see basically "porting" straight to the Wii that will feel better are prob. Pikmin, Luigi's Mansion and F-Zero GX.
If they are marketed like the little GBA Old Classics things I'll be fine as they'll be cheaper and have some nice extras. But Just a few of them. Nothing overly major taking up time for the other Wii Titles.
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If there ever was anything worth a micropayment, it'd be adding functionality with a new controller on a hardware-compatible system where emulation or fundamental changes in code aren't needed.
If all it takes is a code rewrite, that ought to be downloadable at a reasonable price. I'd easily buy the GC Zelda and spend $10 for the Wii patch, or $3-$10 to add Wiimote support to other GC games. Hell, if people like the Twilight Princess controls, people would probably line up to buy a Wii patch for Wind Waker.
Releasing another disc-and-packaging game sounds more like Nintendo's M.O., but I'd really like to see them turn the whole micropayment system on its head by offering substantial upgrades like Wiimote support to current-gen games.
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Read the article again. Miyamoto said they were going with "b" button to swing the sword initially because they, like the haters, thought swinging the sword might get tiring - at least, that's how it seemed on paper....
Ater trying it in real life to see how it would work, THEN they made the change.
It's Miyamoto....there is no one in the industry I trust more.
Wii version for me. I'm tired of "button masher" games anyway.
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That's why I'm getting the GC version.
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RE4 anyone? >:)
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I expect the adventure to have combat spurts and exploration sections. I don't think you'll be in combat for 3 straight hours.
If you think you will get tired after 10 minutes of Zelda, please go outside and pick up a basketball.
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They have video game rental services for a reason. Use them!!!
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yay!
boy oh boy, luigi's mansion finally the way it was meant to be played!
and man i'll be able to clean lots of mud up on super mario sunshine!
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exactly! Ninty is aiming towards people that won't play games for more than a few minutes. That's why they're releasing so many games with no depth and simple gameplay like Metroid and Zelda....oh wait.
@ derbeste
RE 4, RE remake, Metroid Prime, Metroid Prime 2, Time Splitters, Fire Emblem, F-Zero...these games would be great with the Wiimote IMO.
Personally, I don't mind the change. I've seen the potential of the Wiimote since it was first announced. I'll go with the Wii version. Of course there's going to be a learning curve but I'm ok with that. there was a learning curve using the analog stick in Turok for the first time. The Turok control scheme became a standard for single analog FPS controls, even now. By the time Goldeneye came out, 64 FPS fans were accustomed to the control scheme. The rest is history.
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It seems nintendo is leading by example as most 3rd parties seem to be simply doing the same thing for their Wii launch titles
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Exactly!
Furthermore....I'm going to guess that most of you have ample strength and endurance in your wrists from too much of another....similarly executed activity.
If you can do......"that"......you can shake your Wii just as easily without getting tired.
I'm sure will be equally as rewarding too.
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YAY!!!!
Sometimes dreams DO come true!
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Ah well, I'll still get a Wii, I'll just get this game on Gamecube because I don't have a widescreen tv yet.
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PS2->PSP = console to handheld
GC->Wii = console to console
The main reason people diss the PS2 ports for the PSP is because if you want to play a console game in the first place, you ought to play it on a console.
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I'm excited about Zelda. I'm a little irked that Zelda can't be house on one disc for both systems. My guess is that the new Wii CD for Zelda will come packed with more hidden content than can be put onto the mini GameCube disc.
Now, as for the controls. While preventing users the options of customizing controls or choosing to use GC controllers this will alienate some people. I am willing to give the game a try. However if I am unable to get adjusted, and are forced to buy the GC version, I will be put out (both money and misery).
Of all things players like best, it's options. Give us options dammit!
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I know that everyone has swallowed the "this is a revolution!" whole, but what no one seems to realize is that there is zero direct correlation between controller innovation and gameplay innovation for MOST games.
There are some games that are designed for the controlling aspect to be part of the gaming experience - DDR is a good instance of this.
But what is really baffling about this Wii thing is that you think they would be pushing some really innovative games where what you're physically doing is supposed to be entertaining on its own right - but moving your wrist to the right, or twisting the controller or whatever, is not a game in its own right. And, even more baffling is that it DOESN'T ADD A THING to the gameplay - these actions could all be achieved via other, regular controller schemes.
So while people babble on about how "I know that Nintendo doesn't really have any new IPs and is just releasing sequels, but they're going to be totally different on the Wii"....no, they're not. The new MP/Zelda/Mario games aren't structred any differently, aren't breaking into new realms of gameplay...but you will be moving your wrist in a different way than you used to. Awesome.
People also haven't thought about how many ways the Wiimote can limit you - you could never ever, for example, play a Virtua fighter type game on the Wii. There simply aren't enough buttons available to your fingers in a split second. But Nintendo doesn't care...Smash Brothers uses, what, two buttons? Screw depth or complexity in games.
In case you doubt that controller stuff, while GREAT for building up buzz and interest, ALWAYS takes a backseat to actual gameplay...remember that most people pretty quickly figured out that you could work the old NES powerpad much better with your hands than with your feet, and would use that to play the track and field game. There are a few things the Wii could do that would make for interesting, fun games. But that's not what they have on the horizon, and you have to sacrifice a lot to get it.
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