Insomniac Games, the guys behind the Ratchet and Clank series, were in the Big Apple showing off the latest build of their upcoming PS3 launch title, Resistance: Fall of Man. Kotaku had a Gawker cameraman on the scene to grab some video, and MTV News' Stephen Totilo managed the impossible. He extracted some positive press about the PS3 (Sony must be furious at Insomniac, this goes against their entire pre-launch strategy).- Turns out that Blu-ray drive that every armchair analyst is convinced is a giant wooden equine built to penetrate our consumer-weary walls and then attack with an army of HD movies may actually be useful for gaming afterall. The game currently takes up 22GB! That's seven whole gee-bees more than a single layer HD-DVD disc that the Xbox 360 won't (?) be using for gaming.
- The Dual Shake functionality that was supposedly tacked on at the last minute ... well, it looks like it was still tacked on; nevertheless, it holds some serious promise. Ninety days before this thing has to be on store shelves the developers have still not activated the functionality on the controller, but they have added in some clever gameplay currently triggered with a button press. Shake off a melee attack by shaking the controller, or introduce the end of your rifle to their face with a quick jab of your right hand. Sure, you won't feel the vibration when that blow connects, but it's something.
- But there's also multiplayer. How will Sony's secretive service compare to the superlative Xbox Live? R: FoM will feature: "40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op." 60 levels of player progression ... sounds like another popular online game. According to MTV News, Insomniac even promised "better, deeper support than any Xbox Live title."
[Update: Insomniac's Ryan Schneider called MTV News to clarify what exactly is on those 22GBs. "While the music and vocals in Resistance take up only about 1 Gigabyte of disc space, graphics, level data and programming code occupy most of the remaining 21."]
Watch - New Resistance: Fall of Man video
Read - MTV News on Resistance: Fall of Man













(Page 1) Reader Comments
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It's all true!
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But 'better' than any Xbox 360 game title is alittle... wrong. It may be the best FPS so far but some people just don't like FPS games, some people like to kick back and play some good old Madden or Halo 2 on Xbox Live and they could argue that its 'better' than any other game, I guess!
Anyway, 60 maps, if its true, sounds great. Thats a massive achievment for a console game, I guess its almost as great as Far Cry with the map maker, or something!
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The graphics for the game look great and the physic system looks great too, glass+barrel roll trap yay.
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xbox live? nah they suck!!! we cant so it 10 times better, and for FREE!!! just look at our game, it holds 22gb, and by the time nov 17 hits it will be better than enough any xbox 360 can ever dream up.
for all the talk this game still doesnt look as good as gears of war, or mass effect, or bioshock but hey what do i know right??
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I recall in a previous Insomniac interview they were touting Blu-Ray's ability to include all versions and/or regions on a single game disc.
Bitter
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#2 YOUR AN IDIOT. More data on the disc does not mean 3 times better graphics. The Blu Ray discs are just allowing developers to bypass the entire compression process. This game is taking so much space because of the fact that there is no need to compress the data into a managable amount. I cant tell if your seriously that stupid or if your joking...
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If it takes up 22Gb, it's either the most appallingly optimised game ever programmed or has probably been crammed with about 24 hours' worth of high-definition FMV.
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There are tons of uncompressed images, textures, maps, models, audio, etc, etc. When you apply the compresion schemes to all of those things, well you greatly reduce your size. Trust me, Oblivion was NOT 4.7 gigs before it was finished. If you've ever done any recording you know that with the amount of music and voices in that game it wasn't 4.7 gigs for the audio alone.
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Generic
I really don't get the same "This game is something special" buzz that I got when watching the Gears of War opening from E3.
Oh, and that 22GB thing probably means that they have all their FMV's in 420p, 720p and 1080p versions.
40 players to a game in a FPS and they still maintain that their platform will be free to play? I have serious doubts about that one. With all the money Sony is losing per-console, I find it hard to believe they'll want to foot the bill on bandwidth costs too.
People paid good money to hosts to run their BF2 servers to get even 16 or 32 player servers up cause a player can't host that much on a residential connection/computer. Someone's serving the gamers a serious amount of bullshit. Wether it's Sony or the 3rd party devs remains to be seen however.
Remeber, if it's too good to be true, it probably is.
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So it's approximately equivalent to TrueSkill, but with bigger numbers.
I wonder if the large simultaneous matches will require one player to be a dedicated host server.
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1. What is this, VAMPIRE SLAYER 4? seriously, the enemys just lunge at you and try to bite your neck, isn't that abit dull? won't it get repetitive after awhile? I mean, this is a highly advanced alien race and they managed to find earth in our tiny solar system yet they still use their teeth as weapons? ...puh-lease.
2. The AI doesn't look too good, im sure I saw afew enemys get stuck behind stuff, plus the repetitive biting stuff.
3. Slow paced, though I like the part at the end with the little aliens swarming up the stairs, it generally was slow, and boring
4. Graphics are good, but not in the mindblowing section. Games like Halo 6 years back, Far cry afew years back and now Crysis, are mindblowing in terms of graphics, this isn't one of them, though they are good.
thats all really, the phsics looks good with the glass shattering but.. meh, this may be a good game but it doesn't deserve the massive hype its getting, this isn't Halo 3 or Half Life 3 guys :).
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"60 levels of player progression ... sounds like another popular online game." is meant to allude to World of Warcraft, the 'other' game with 60 levels.
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and yes FPS are a bit generic these days, but they sell so what can ya do?
Funny thought, MS announces a new FPS and people fall over themselves... Sony has one, Meh. If we are gonna call foul over one company doing FPS.. heck do it for all of em (including halo 3)
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They claim the A.I is great yet the leapers seem to just mindlessly run forward and the advanced hybrid can't cope with a doorway.
The level of interactivity is that you can shoot something so barrels roll down a hill? Erm wtf? Thats standard practice this generation let alone next. Seriously maybe they got stuck in a time warp and thing its the year 2000 or something.
Oh and shaking the controller = go play house of the dead 4.
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Possibly a "good" game, but a system seller it ain't.
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Wait, I don't get it.. its going to be better and deeper than any Xbox Live title, not likely, but still, it doesn't look as good as Gears of War, Rainbow Six Vegas or Bioshock, at all. Hahahha silly PS3 developers.
Can't blame 'em tho!!! of course they gotta say that, they're in it for the money! They make lies and you drench 'em with cash! I'd do the same thing.
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"This is for response #2, you my friend are suffering from SonyFanBoyidus and need to seek medical attention ASAP!!"
RE: bobsworth
"#2 YOUR AN IDIOT. More data on the disc does not mean 3 times better graphics."
Guys. I know. It was sarcasm. :) Anyone with any knowledge of how games are made looks at those boasts and rolls his eyes. 22 gigs for a game is obscene.
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this game looks ''good'' not ''great'', meh, worth picking up if I ever see it pre-owned in the bargain section
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I do know with Blu-Ray movies for example, they're using MPEG2 which allows for 2 hours of HD content on a single layer BD. Compare that HD DVD using VC-1, which is capable storing 4 hours of HD content on a single layer.
Now I haven't had any hands-on with Blu-Ray, but I can't help but wonder what the loads times would be on a game using uncompressed vs compressed data.
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Another generic fps, its more smoke and mirrors from sony, also the lack of rumble reall kills the novelty of the lunging attacks i mean how do i know they lunged on be if im not looking at them. therefore i can't use my new tacked on tilt functionaity.
Sony you look so much better before you opend your mouth. alteast it will Drive MS for better games coming out from their camp. becasue im sure this will be the lanuch title the drones all pick up.
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Sorry, but I believe Lost Planet alone owns the hell out of this game, easily, with graphics AND gameplay. I simply can't waait, same for Gears of War and many other games too.
mediocre fps getting hype, hahahha, guys dis isnt Halo 5 u know, stop hyping it!!
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Resistance was largely forgettable back at e3 2005. A slight blip at e3 2006. Now it's shaping up to be a solid game.
Will Insomniac be able to deliver? Who knows? I trust Insomniac as a developer. The Ratchet and Clank series got stale from sequelitis, so taking a break from it and trying something new is a welcome change from them.
"60+ levels of player progression?" I read progression more like skill progression; how Halo2 has 'player skill levels', than to assume he meant multiplayer maps. Then again, who knows how many multiplayer maps they've salvaged from the R&C and R:D cutting room floors?
If not for the media silence surrounding the MIA Killzone2 FPS, I probably would never have even looked at this game twice.
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But to use the fact that your game is uncompressed and taking up space as a *positive* for the console just kinda shows the state of Sony's press these days.
I'm not able to watch the video at work, but it doesn't sound like it's anything special. Sony needs a real killer app if they want to sell more PS3s at launch than the early adopters/fanboys will buy, not a bunch of average to slightly-above-average games (and, even now, it looks like this game and possibly Warhawk are the only two in that category for launch!). You can get many of those on 360 already.
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Wow...All localizations on one disk.
This IS the next generation of...meh.
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The problem I saw with this game from the video was the overuse of what authors call "plot vouchers", conveniently placed objects that help move the story along or solve some immediate conflict. In the terms of gaming, these can take form of conveniently placed traps, such as the barrels at the top of the stairs toward the end of the video. What gamers should fear is the developers tacking on corny stuff like that in places around the levels just to try and show off their physics engine. In no concievable world would anyone leave a pile of exploding barrels at the top of a staircase with a flimsy support holding them from falling.
Using such elements really tells stories about how well the rest of the game is going to be put together. If developers keep piling on "ooh, this would be cool" moments, the overall presentation will turn out to be a massive joke. Such behaviors tend to filter into the story telling of the game as well and the end result is never any good. A better designed game would have the player building the exact same trap and then using it, though in a shooter, building a trap is normally a waste of time as the action rarely returns to the location where the trap was set.
This makes the entire game predictable. The developers are going to use every opportunity available to them to show off their physics engine. This makes it astoundingly clear when you, say, see a crane hook hanging down from above by a rope that you should shoot it. In a well designed game, the crane hook in such a situation would end up doing nothing of value because in all reality, running into a crane hook that is perfectly positioned to knock over some crates into enemies playing poker below would never happen.
The gamer should never know exactly what to do immediatley when walking into a room. Resistance: Fall of Man looks to be one of those games. Those kinds of games, generally, fail to satisfy.
Resistance, though, could turn out to be a very creative and entertaining title and this impression can easily be chalked up to a poor presentation of the title.
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The game seemed like an alpha built, possibly features filled but not fully done. I'll reserve judgement on final game.
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