
Last month I was able to get my man hands on the latest Metal Gear Solid to hit the Sony PSP: Portable Ops. Lumped in with a couple other swanky journos, we were shown a quick overview of how multiplayer would work, then were handed the PSPs ourselves as we battled in a 4-person free-for-all deathmatch.
The most important aspect of any PSP game, especially shooters, is controls. They're always a concern, and more times than not, a huge problem -- I blame that stupid nub. Sadly, Portable Ops was not able to leap this tall hurdle for PSP developers. While the gameplay was nicely paced and it was fun to roam and take out my enemies, the controls were just not as solid as they could have been had the PSP been a tad more smartly designed for these kinds of games.
The controls work like this: Left Shoulder: brings up weapon; Right Shoulder: first person; Directional Pad Left, Right: strafe; Square: attack, shoot when weapon is equipped, melee when not; X: duck or tumble roll; O: switch weapons; Triangle: stealth; Analog: move around.
Even though moving your player around, aiming, and shooting were a bit on the shaky side, the game is a positive step in the right direction for PSP users. The fact that it will take advantage of PSP infrastructure play, makes the game even more of a must-have than just having Metal Gear Solid slapped onto the box.
For those interested in more screenshots and some of the features that will be included, check after the break.

The storyline will take place after the events of Metal Gear Solid 3: Snake Eater and allow players to learn more about their favorite characters and how the events of later Metal Gear games happened.
Here are some key features:
- Original storyline set in 1970 featuring Big Boss
- Returning cast of characters including Para-Medic, Major Zero, Sigint and more
- Recruit NPCs with different abilities to create a custom fighting force
- Fully voiced cinematics featuring 3D models and original artwork from renowned illustrator Ashley Wood
- New 3D camera optimized for play on the PSP system
- Connect to wireless access points to recruit new comrades -- each access point generates a unique group of allies
- Unique new multiplayer modes
- Wide variety of multiplayer-specific environments
- Use your squadron of comrades in online play and recruit new members only available in multiplayer
- New "White Flag" system -- choose to surrender and live to fight again or fight tthe death until the next game begins
- Trade squad members online with other players
































(Page 1) Reader Comments
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And I know someone is going to bomb my house for saying it, but the Wii controller may actually provide the best accuracy as far as console first-person shooters go.
... next-gen is weird
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I agree with Jecrell, even console controls for action games (especially FPS games) is wonky. However, it is much easier on a console controller than a PSP. The PSP only has one 'analog nub' or whatever, and the handheld itself is kinda awkward to hold. It's kinda like Metroid Prime Hunters on DS. The controls were actually a step in the right direction, but still behind consoles and waaay behind a keyboard and mouse setup.
I'm still thinking about getting a PSP, but if I do it won't be for this game or any of the other action title, it will most likely be for Fighting games (one genre in which DS sorely lacks) and Puzzle games like Lumines.
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on an weird note in the headline pic snake is looking thru the sights with his dead eye. =
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The PSP has one analog stick. Deal with it.
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A nub and an analog stick are two very different things.
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LOL
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Plus it'll be fun getting nostalgic over when I used to actually buy PSP games.
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It just seems like multiplay is the antithesis of the series. Why include it?
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This blatantly not true. Just because the PSP can and does in no way means it shouldn't. I have both the DS and PSP and I loath the cheap "games" for the DS whereas I am in love with the games for the PSP. The PSP is a portable console. The DS is like two GameBoys stuck together with one being quasi "touch-able" its games more on par with freebies you get in a kids cereal box, short, limited, cheap, yet sugar coated.
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Plus it'll be fun getting nostalgic over when I used to actually buy PSP games.
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and it seems to me this game will just be using a normal MGS control scheme, where the analog controls movement, and while you can aim in first person, you arent really meant to move around in first person view (like how MGS games have always been). dont know what all fuss is about over this
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A table of scientists has empirically proven that only 2 PSP games are more fun than a pinecone suppository.
They declined to name those games though, because scientists are a**holes.
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Quite frankly Joystiq's and everybody else's bashing of anything Sony is getting really tiring. About a year ago everybody was talking about how the PSP was going to trounce the DS, and how much of an technical achievement it was...now you'd think it was the Gizmondo by reading your nearest tech/video game blog.
"...that stupid nub...Why no second analog stick..." - I can remember when Joystiq and everyone else was saying how having an analog stick at all was so great. Now one's not enough? Give me a break, give these games more than 20 minutes and you may find a pretty decent gaming experience.
I know Sony left a bad taste in a lot of folks mouths with the PS3's price and the whole rootkit fiasco, but let's give credit where its due. The PSP is a darn good gaming/multimedia machine. If you can't find games you like for it, don't like it, hate Sony, how about sell it and quit bitchin' on joystiq about it.
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1. I own a PSP, and curse and lament the botch job Sony pulled on a promising system.
2. It should be clear that I was using hyperbole. Most PSP games are slightly more enjoyable than sticking a pinecone in ones nether regions. I apologize for any confusion this may have caused.
3. Re: Mr. Vandelay - I paid for a system I feel is receiving inadequate support. Thus, according to your logic, I should sell it, taking a good financial hit? How, exactly, is the PSP a fine multimedia machine? The library of games is dominated by lackluster ports. The movie format (UMD) is fading fast. Sony has consistently alienated homebrew developers by making the firmware more and more draconian. Does this strike you as a fine machine?
And furthermore, is Joystiq not a proper venue to complain about the PSP? I was under the impression that it was a videogame blog, and thus videogames were up for discussion. If this is not the case, and the PSP detractors interrupted a serious discussion of commodities trading, I sincerely apologize yet again.
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When the Nintendo 64 came out it had one analog stick. That is true. Number of analog sticks present on other systems; 0. If everyone had one leg they certainly wouldn't complain about not having two, in the same way that I hardly complain about not having a third arm.
Building a "Playstation Portable" with ports of games, such as Grand Theft Auto, which DO use two analog sticks, and then adapting it to work with one, leaves something to be desired.
Though I will concede that once that DualShock came out I did have a slight case of... analog envy.
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Why yes, joystiq is the venue to complain about the PSP...when appropriate. My complaint is with the trolls that come out in droves everytime something PSP is posted. It could be a story about a new PSP faceplate and you'll have 20 people posting "PSP sucks"..."how about some games Sony"..."DS Rules" You post that same story on the DS and you get "Miyamoto is a genius"..."wow a new faceplate"..."Nintendo is officially my daddy" I'm for free speech but I am firmly against trolling whether it be cool or not to do it against Sony.
I disagree the PSP is receiving inadequate support. In the year plus it's been out, we've gotten a web browser, RSS feeds, AAC support, a library of games dominated by ones you don't like but pretty darn good games port or not. and as for the homebrew community allowing your system to easily be hacked is bad for business (see Xbox). Yes Sony should develop a homebrew program but letting any and every amateur game designer hack your system, means lower profit. Which, like it or not, is why Sony, Nintendo, MS...are in business.
Lastly, Why yes it is a very impressive multimedia machine UMD or not. I only have one UMD, Spider-man, that came with my PSP. But I have RSS feeds, songs, game demos, and probably 100 videos on my PSP. Any techie worth their salt can navigate sony's wonky naming structure (which was slightly corrected with the last update) and do the same.
Quit buying into the hype and give the darn system a chance. If not do as I said earlier and sell. The PSP is fetching about $165 - $188 on ebay.
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I mean, come on.
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I continue to be disappointed. I think maybe these guys have the right of it. This makes me sad, for the PSP has lots of potential. I don't know if it's too hard to program, or too expensive to license, or if everyone just hates Sony, but the games are simply *not there*.
Also, in the screen shots, why is it that all of the characters are wearing body suits complete with gloves and hats, except for the female character who has to open hers to expose her badly-rendered bra?
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http://www.duelinganalogs.com/?date=2006-07-26
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Well I guess we'll have to agree to disagree. Most of the PSP games I have played just feel like watered down console games. And I think the only reason most people like the games is because they say "Oh, it's great for a handheld." In other words, they have lowered expectations for it, so it is harder to disappoint. I mean, most PSP games lack features from the console versions, the controls are usually not as good (especially camera controls because the lack of a second analog 'nub'), and the load times are usually just terrible. In other words, the games aren't made FOR the PSP, they are made for the console and then ported to the PSP. If more games were made specifically for the system, I think the PSP would have much better games.
And saying the DS is like two GBAs taped together is actually more of a complement than an insult, considering the GBA is the best selling system ever. And while you apparently hate the quick-paced, innovative gameplay of the DS, I like it. I prefer handheld games to be pick-up and play style, because that only makes sense. And I'd rather have worse graphics and zero load times than _almost_ console graphics with horrendous load times. But to each his own I suppose.
"Quit buying into the hype and give the darn system a chance. If not do as I said earlier and sell. The PSP is fetching about $165 - $188 on ebay." by Vandelay
Actually, I've been looking for PSPs on Ebay and barebones PSPs (with just the PSP and the essentials) are going for about $130-$150. Only PSPs with extras, such as games, umd movies, or large memory sticks are going for around $150-$200. At least that is what I have seen the past few days. So, if lackingcleverness bought his PSP at full price ($250), then he'd pretty much lose half his investment if he sold it on Ebay.
Also, if he did indeed buy the system I believe he gave it a chance. I don't think he would have bought the system just to prove to himself how much it sucks.
In a way, PSP delivers what it promises, a console-like experience on a handheld with some multimedia options as a bonus. I think the reason many PSP owners are disappointed in the system is simply that the 'wow-factor' wares off pretty fast. Sure, at first it is awesome playing console-like games in the palm of your hand, but it doesn't take too long to say "So what?" The DS offers something different that can't be done on consoles, which is why I think it is doing so well.
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What no comment about the cartoonish graphics of the DS? I was hoping someone would bash my short rant and tell me that my grammer was horrible. I guess I will walk away with my head down in the shadow of pointless handheld intolerance.
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