"Violent Pac-Man" researcher responds
Yesterday we had a little fun with a piece written by About.com's Aaron Stanton, in which he critiqued a study done by Dr. Kimberly Thompson, an Associate Professor of Risk Analysis and Decision Science at Harvard. Thompson, creator of the Kid Risk Project, testified before the U.S. House of Representatives June 14 to suggest changes to the ESRB rating system. Dr. Thompson took time to respond to Stanton's piece and succumb to a Q&A.Her biggest issue came with the ESRB not playing games before issuing a rating, citing Elder Scrolls IV: Oblivion as an example of a title found be more violent than initially rated. Thompson also regales stories of dealing with the ESRB and their accusations that her studies are flawed. You can read her testimony here (PDF file).
Of her video game studies at the Kid Risk Project, Thompson has found suggestive themes (violence, sex, profanity) in games of all ratings. While you may find her definition of violence to be very broad compared to conventional wisdom, Thompson is an advocate of self-regulation. In regards to the "ultra-violent Pac-Man" study, Thompson writes,
"I think that it is important to keep in mind is that games rated E are played by children as young as 2 and 3 years old, and the developmental psychology literature indicates that young children do not have the developmental capacity to distinguish reality from fantasy until approximately age 6 or 7 (of course this varies)."
If you notice any hint of ill temper, please understand that she feels her work and research has been misconstrued. We appreciate that Dr. Thompson took time out of her schedule to respond as cordial as possible.
From Dr. Thompson,
"I will be happy to answer your questions, but I would like to ask that you please take the time to actually read the studies that we have performed and my actual House testimony (link) or note that gamepolitics.com has an MP3 of my testimony and Pat Vance's testimony (link). I ask this because your questions reflect a focus on just one of our studies and mis-attribute my testimony to July 2006 Senate hearings, when in fact I testified in June 2006 testimony in hearings held by the House.
"I believe that you may have been misled by the article by Aaron Stanton that leads off with this incorrect assertion of me testifying in July in the Senate and continues with inaccuracies from there. Please note that my research team has conducted numerous studies, and that you can read about them all from Kid Risk Homepage (go to the hot topic of video games) ... I will only emphasize here that as we noted in our study, "Finally, for historical comparison, we assessed the content of 8 classic arcade games that have been rereleased as E-rated compilations or paired with E-rated remakes of the original games." We did not include the arcade games that you're asking about in our statistical analyses of E-rated games and we are well aware that these games were created well before the industry established the ESRB and during an era with vastly different visual technology that makes comparison with modern games problematic..
"In short, we are always surprised when gamers focus on vintage arcade games when discussing our research, since these games were not part of the sample of 55 E-rated games that we examined and hence were not part of the statistical results. We only played and coded some older arcade games because we were interested in examining the progression from abstract and repetitive portrayals of violence in early video games to more realistic portrayals in modern video games. However, quite contrary to what some people appear to allege about our research, we never have and never would hold up these games as evidence against the accuracy of the ESRB rating system.
"With respect to all of our studies, I will also emphasize that we performed separate studies of different categories of game ratings (E, T, and M), because they are played by young people of very different developmental levels and comparisons between them would be inappropriate. We have never and would never use the percentage of violent game play to make a ridiculous claim that a game like The Legend of Zelda is more "violent" than a game like Grand Theft Auto: Vice City, for example, although critics of our work like to throw out such statistics and attribute such claims to us. In contrast to what you may believe, we are aware of the developmental differences in children of different ages, and we have been very careful to consider this in our research.
"I think that it is important to keep in mind is that games rated E are played by children as young as 2 and 3 years old, and the developmental psychology literature indicates that young children do not have the developmental capacity to distinguish reality from fantasy until approximately age 6 or 7 (of course this varies). I'm sure that as a young child you probably were not frightened of ghosts trying to kill you, but the concept is one that does frighten many young children. In the context of coding the arcade games, we faced the challenge of applying our definition of violence (which we clearly and transparently include in our papers or on the Kids Risk web site).
"I assure you that coding the arcade games was a challenge, because we had to decide whether the ghost chasing Pac Man (or Ms. Pac Man) had the intent to harm or kill, which we decided is the case because in fact you do die if caught, lives are limited, and hence the need for more quarters (or starting over if you're playing on a console or computer).... So, even if you're good at Pac Man, if the ghost is chasing you with the intent to kill you (and in those rare instances where it kills you) or when you kill the ghosts, we count that (i.e., chasing a character with the intent to kill is violent, eating yummy screen-clearing dots is harmless). As we have noted in our papers, people can reasonably disagree with us, but we did not believe that it was consistent to not count this as violence even though it is quite abstract. We are also surprised when critics of our research omit important information about our studies in which we have addressed this issue more. For example, we specifically examine not just the percentage of violent game play, but also other crucial factors like the severity of the portrayal of injuries and suffering, the numbers of human and nonhuman deaths, the types of weapons used, and the reward system.
"In particular, the severity of the portrayal of injuries and suffering is often what people think of when saying that one game is more "violent" than another (which is more relevant from a developmental psychology perspective for games rated T and M). For example, does the game contain minor auditory or visual representations of injury and pain that primarily serve to notify the player that a character has been injured (e.g., characters like Mario grunt or flash red when injured), or does the game contain graphic representations of injury and pain that serve to exaggerate or focus attention on suffering (e.g., characters screaming in agony or bleeding excessively when injured or when otherwise physically tortured)?"
And now for the interview:
Do you feel that the violence portrayed in games like Pac-Man and Mario Bros. is harmful to minors? In what way does it affect their growth to warrant a rating exceeding that of the pre-designated E?
I have not studied whether or not violence or any other content in video games or other media is specifically harmful to young people. Our research focuses on helping people understand the actual content in video games and making sure that everyone understands their responsibilities for protecting children from any media that may be harmful in the context of our self-regulatory environment. You can check out the new guide that I recently posted on Media and Kids that offers 10 essentials (concepts and actions) parents need to make smarter media choices for and with the kids in their lives. If you are interested in the body of literature that indicates harmful effects, then you should contact Dr. Joanne Cantor, Dr. Craig Anderson, or Dr. Vic Strasbuger. I believe that parents need to pay attention to their kids and to what their media experiences because all media are educational, whether intended or not. I will also note for you that the ESRB has assigned content descriptors for violence to games in the Pac Man series, which you can see for yourself by searching www.esrb.org. I am a huge advocate for self-regulation and for better parenting (I believe self-regulation means responsibility is required by all).
Does the lack of scientific evidence supporting claims that children are influenced by video games affect your study or opinion of it?
The absence of evidence is not the same as evidence of absence. There are plenty of studies that suggest that exposure to violent media increases aggressive behavior (again, talk to Dr. Anderson about this). No one has ever ever done a randomized clinical trial to assess the impact of any media product. At this point, the evidence of harms from video games includes a number of observations, and concern among pediatricians and adolescent medicine physicians who deal with patients who have experienced media-related health issues (ranging from addition to desensitization and aggressive behavior, etc.) The important thing to realize about self-regulation is that we are depending on parents to make good media choices with and for their kids to avoid bad outcomes.
How do you feel the ESRB should be overhauled?
This is in my actual House testimony so please read that. The top of my list is that the ESRB should actually play video games before it assigns ratings to games. Note that we have never said that the ESRB needs to play every part of each game (again read my testimony), but we think that the ESRB should actually experience a sample of the actual game play in addition to receiving information from the publishers about the most extreme content.
To what extent are video games used as a scapegoat for politicians and activists?
This is not a question that I have researched so I'm not sure how to answer it. My impression is that every industry thinks that it is the scapegoat for politicians and activists. This is America.
Is any form of violence acceptable in universal games?
Violence is part of life. I am comfortable deciding what is appropriate for me and my family, but I would not determine acceptability for anyone else. Our research seeks to help make parents aware of the violence and other content that may be of concern to them in video games and to make sure that they actually pay attention to their kids and their kids' experiences with games.
How did you come up with your method of calculating gaming violence? How do you respond with detractors who say that your range of violence (e.g. Pac-Man "chomping" a ghost) is too broad?
We developed and consistently applied definitions for violence and other content. I wrote a lot more about this particular point in my message above, so please refer back to that. Please note that in reading all of our studies, you should get a good sense of all of our research.












Reader Comments (Page 1 of 2)
Counterfe1t @ Aug 23rd 2006 2:01PM
but doesnt the ESRB rate its games by allowing a group of people to view gameplay footage and they rate it according to that? but im not sure how
lwelyk @ Aug 23rd 2006 2:05PM
Ah yet another person who doesn't understand ESERB or games. You can't play through the entire game always. Let's look at one of my favorites, Baldur's Gate II as an example. There are 2 genders, 9 alignments, over 30 classes and multiple ways to get through the game. To fully play even one class you would need to go through the game 6 or so times. It would take years to play through every bit of the game.
Teh Flaconer @ Aug 23rd 2006 2:07PM
interesting interview... seems like a level headed Jack Thompson
epobirs @ Aug 23rd 2006 2:08PM
These people need to remind themselves that sometimes a cigar is just a cigar.
Merx @ Aug 23rd 2006 2:09PM
Is she a videogamer?
Or somebody who heard there was empolyment in playing on peoples fears? And decided that chomping a ghost was violent? Hell, you've got to flesh out your studies somehow, right?
Start with cartoons and childrens action figures and work your way up lady.
eltare @ Aug 23rd 2006 2:09PM
quote " My impression is that every industry thinks that it is the scapegoat for politicians and activists. This is America."
classic
One must admit, she at least agrees that the parents are ultimately the ones who need to decide what is appropriate for their children.
_mike @ Aug 23rd 2006 2:09PM
She sounds about as different to Jack Thompson as you can get. Except for the surname, of course. Unfortunate, that.
Hot Dog Of Doom @ Aug 23rd 2006 2:12PM
Shes made me angry im gonna go jump on her head to kill her then go eat some shrooms to grow bigger..and when i get to court mario made me do it
AoE @ Aug 23rd 2006 2:14PM
Wow, actually I have to say she's pretty level-headed about the whole thing. Anyone who believes in self-regulation and parents' responisibility to monitor the content their children take in (as opposed to waiting for the goverment to monitor it for them) is alright in my book.
So I guess we can attribute this to about.com fishing for page impressions? ;)
Jay @ Aug 23rd 2006 2:15PM
I applaud the good professor for her time in responding. People often misinterpret academic reseach (since I'm working towards my advanced degree, I see this all the time). My fear is that, despite her testimony, her research is going to be warped by Congress -- we see this all the time.
And, while this is outside the purview of her reseach, I am not convinced that "violence" as defined here is necessarily harmful to children. Let's remember that in most cultures that still exist, and ours only 150 years ago (or less), hunting and the slaughter of lifestock was a natural part of what you learn growing up. What is more violent than snapping a chickens neck or slitting a goats throat? However, this was seen as part of the natural order of things.
My point isn't to compare shooting someone in a game with working on a farm, it's to show that the specific intent of the violence is vitally important -- not that some form of violence occurs.
Still, studies like Dr. Thompson's are important to begin gathering data to use in FURTHER research. She's taking important steps to build a foundation of research -- it is probably too soon to start using that research to form policy.
Green_Ogre @ Aug 23rd 2006 2:20PM
You notice something unusual about this? Jack Thompson pisses gamers off with his "Anti-Gaming" rants, and this woman talks about how videogames are more violent than they appear to be. The part that's ironic is that her last name is Thompson. Jack Thompson, Kimberly Thompson, is it me, or is it becoming apparent that people who's last name is Thompson are against videogames in one way or another?
Agent MOO @ Aug 23rd 2006 2:22PM
She does have some valid points, but her whole rant on 2-3 year olds is a little absurd.
Games for 2-3 year olds have a special category for early childhood, reserved for sesame street type material. "E" is really for kids old enough for roadrunner cartoons and up.
I do agree with her that the ESRB should really be playing the games they rate. You wouldn't have a movie rated based on a trailer, would you?
http://agentmoo.com
Ron @ Aug 23rd 2006 2:26PM
I don't think this person is preying on anyone's fears. I think it's a very good assumption that a three year old might have a different thought process than those who are older. They get scared when you open the drain on the bathtub because they're going to get sucked down into it.
Check out their definition of violence from their study: http://www.kidsrisk.harvard.edu/faqs3.htm. I think it's a pretty solid definition compared to the abstract crap most people throw out there. "There needs to be blood, guns, etc." Anyone will take a study and warp it into whatever they want, just remember this.
By the way, most violent game of all time? Whack-a-mole. 100% violence baby.
Dision @ Aug 23rd 2006 2:28PM
"we had to decide whether the ghost chasing Pac Man (or Ms. Pac Man) had the intent to harm or kill"
And this context is supposed to make the Pac-Man violence ratio seem less absurd?
PhantomVI @ Aug 23rd 2006 2:29PM
I started playing Pac Man coin-op machines when I was 4 or 5 and I was never frightened, nor did I have a problem separating it from reality.
On the other hand, Tattoo from Fantasy Island... he freaked me out, man.
Aaron @ Aug 23rd 2006 2:31PM
After the interview it doesn't sound too bad really. Though I really dont think kids under 6 should be playing that many video games too begin with. They care about other things like playing in real life.
Dan @ Aug 23rd 2006 2:33PM
i would like to note on the subject of violent games causing violent behavior:
while many critics can link Columbine shooting with the violence of say, Quake, we need to look at a bigger picture.
The Department of Justice and Education made a joint study that that showed violent crime in the nation’s schools had been reduce in half from 1992 to 2002.
But during that same period, games went from Crash Bandicoot to Unreal Tournament. So as far as children and teens are involved, there is not correlation b/w real and virtual violence
Comtar @ Aug 23rd 2006 2:33PM
A friend of mine and me came up with a list of things we learned from Video Games... I don't remember alot of it off hand, but the one I won't forget is:
"If you kill someone you get a coin. If you don't get a coin, go to the local police station and insist you get your coin."
Another good one was:
"Strippers will continue to strip, even during an alien apocolypse. Yay strippers!"
Robert @ Aug 23rd 2006 2:33PM
She definitely makes a few good points. Especially that the ESRB should at least play the game before making a recommendation. Of course, that could cause a whole lot more issues with funding and ratings time-frames.
What really gets me though is that she just won't admit that games like Pac-Man are non-violent. There may be extremely limited (and pixelated) depictions of interactions between characters onscreen which could tentatively be called "violence," but it is on such a basic level that it's not going to adversely affect any child in any meaningful way. I'd be much more worried about the psychological damage to my kids from watching the ridiculous kids' shows on television than the "trauma" of watching a ghost contact a yellow pie chart and end up restarting the level.
Ms. Thompson and her colleagues should set a baseline for violence in games and any game below that line should be considered "non-violent." Otherwise they will just sound out of touch with the industry. Or maybe it's just me.
32_footsteps @ Aug 23rd 2006 2:35PM
Considering she's advocating an idea that I've long held - that the ESRB needs to actually play more of these games instead of relying on what the companies tell them - I can't dismiss anything she says.
To some extent, she has a point about violence in that particularly younger gamers might have problems differentiating fantasy violence from real violence. I remember when I was 10 or 11, and I first played through Zelda II: The Adventure of Link. In the final castle, there are parts where a blue blob falls from the ceiling, literally appearing just a second before it lands on your head. That freaked me out to no end when I was younger (even knowing that the thing had little attack power).
The violence ratings might make more sense if they were a bit more differentiated. A game might have a totally different violence rating for different age groups. Maybe Mario 64 would get around a 60 or so for those who can't properly tell fantasy violence from real violence, a 40 for those that can tell between the two but are still affected by it, and around a 10 for those mature enough to realize that Bowser is strictly fantasy.
Part of me also likes the concept because I'd love to see what the number spread on the GTA games would look like... probably something along the lines of 100/100/95.
Thad @ Aug 23rd 2006 2:43PM
I disagree with some of what she says, but she actually seems quite reasonable, especially in the "it's the parents' responsibility" arena.
The "raters should actually play the games, not just watch them" angle is an interesting one. On the one hand, playing a game IS a qualitatively different experience from watching it; on the other, playing a game competently is a much more specialized skill than just watching, and these ratings are presumably designed for people who don't play games themselves in the first place.
Matt @ Aug 23rd 2006 2:44PM
The thing is, the ESRB could have played the crap out of Oblivion (and even GTA) and not found the "naughty" bits. Those things were unavailable to the end user without modification to the game itself.
Spike @ Aug 23rd 2006 2:45PM
Interesting. I find it hilarious that the Kids Risk Homepage has bath tubs as a "hot risk", and they even have "home" listed.
This is getting out of control. This doctor, liberals, conservatives and anyone anti-media seems to be going insane. We cannot shelter our children from everything. We put our kids in helmets for almost every event, they have to be in a car seat until 8 in some states (talk about humiliating to the kids self esteem). This countries next generation is going to turn into a bunch of pussies.
I also find a lot of gamer's excuses idiotic. They say that Television has sex and violence and "kids tv shows". We shouldn't have to make an excuse for something we enjoy, we like playing games whether violent or not, and if we have free speech in this country then we should not have to make an excuse.
There is no excuses. If I want to play GTA I can. They need to stay out of my life, if you don't want kids playing them then fine - RATE THEM RIGHT!
I don't think the ESRB should exist because of shit like this. This is just like it was in the 60's when comic books were going to ruin our childrens lives.
And the kids back then that read comics are the generation now, the ones in office, forgetting their child hood and imagination.
Doomstalk @ Aug 23rd 2006 2:49PM
Kids that are 2 or 3 play E-rated games? Isn't that what the KA rating is for?
pixelator @ Aug 23rd 2006 2:52PM
She says:
"I have not studied whether or not violence or any other content in video games or other media is specifically harmful to young people."
And immediately follows that up with:
"Our research focuses on ... making sure that everyone understands their responsibilities for protecting children from any media that may be harmful..."
How in fact can their 'research' clarify the responsibility to 'protect children' when she hasn't performed any study to prove that video game violence can harm them? How can you say on one hand that your definition of what constitutes 'violence' is relative, yet you apparently strive to provide a more specific (read: harsh) evaluation of such content than the ESRB has already done? An evaluation that would no doubt be taken and run with by politicians to ban violent game sales to children?
Please note buzzwords below clarified with their true meanings within her context:
RESEARCH: Often nothing more than general theory, funded by government and special interest lobby groups, presented as scientific fact for politicians to grandstand with. Often politically motivated with lopsided 'findings' to suit the fund provider.
PROTECTING CHILDREN: Hyper-generalized buzzphrase used by the same politicians to provoke fear and knee-jerk voting. See old adage: 'THINK OF THE CHILDREN!'
BULLSH*T: That one's mine. It came to me when I read how she claims 'every industry thinks it's the scapegoat of politicians...' as if that negates the reality of games being made scapegoat by the lazy parents and those who would hold, or keep, their government jobs by regulating our lives.
...We have less to fear from the raving attorneys like Jack Thompson than we do softspoken doctors like Kimberly Thompson. Beware the logic of such statements as "The absence of evidence is not the same as evidence of absence" used in this context. In short, dear readers, your proctologist may have the sweetest bedside manner, but the 'end' result will be the same.
Matt Paprocki @ Aug 23rd 2006 3:04PM
"19. Kids that are 2 or 3 play E-rated games? Isn't that what the KA rating is for?"
KA isn't used anymore. That was in the class of MA-13 and MA-17.
The rating for young children's titles is now EC.
HotShotX @ Aug 23rd 2006 3:08PM
"These people need to remind themselves that sometimes a cigar is just a cigar."
and in the words of George Carlin:
"...and sometimes its a Big. Black. Dick., with some fat cocksucker sucking on the wet end of it."
~HotShotX
Eric @ Aug 26th 2006 1:00AM
Assuming Pac-man is chasing GHOSTS, one would think that ghosts are already dead. So...how is Pac-man eating a blue ghosts violent?
Now if Pac-man were to eat...I don't know, BABIES or Kittens, I might think that had some violent-esque qualities.
Anything can be considered violent.
-Lullabies--
"...The cradle will fall, and down will come baby, cradle and all"
-Children's stories-
-Hansel and Gretel- they get lost in the woods and come across a witch's house, that EATS CHILDREN, and in turn trys to eat them, but instead fails and is BURNED ALIVE.
-Little Red Riding Hood- Goes to her Grandmother's place, only to find shes been EATEN by a wolf that wants to EAT HER as well...
Pac-man violent?....everything is!
Thad @ Aug 23rd 2006 3:10PM
"KA isn't used anymore. That was in the class of MA-13 and MA-17."
That's also incorrect. Sega's rating system went GA, MA-13, MA-17; KA was an early ESRB rating which was later split into E and E10+.
Gonzo @ Aug 23rd 2006 3:11PM
"The absence of evidence is not the same as evidence of absence."
Isn't that what Rumsfeld said when no WMDs were found in Iraq?
It's not necissarily the same. It could just mean nobody cares!
While I too agree that the ESRB should review the game (or at least a demo) before it's release, I think far too much emphasis in the past has been put on the entertainment children are exposed to. There are so many more important things children need in this country and it seems that the "experts" who (are, let's face it, just nutty enough to) make everyone listen to them want everyone to believe that games and other forms of entertainment will be the things to ruin their lives. Before video games, it was hip hop, before hip hop it was D&D, before D&D it was comic books, and the list goes on and on.
I think the politicians always welcome studies like this because it gives them an excuse to not do any real work that needs to be done, like ensuring that every child in America can get health care or an education relevant to the world they're growing up in. And who says shielding them from violence and sex is good for them in the long run anyway.
To give you an example, as a very young child (under 6) my mother thought Josie and the Pussycats was demeaning to women and wouldn't let me watch it along with a few other examples of children's programming. Now I'm grown up and love anime. I especially like anime that has allot of naked women and tentacles like Urotsukidoji.
Think about that one before you tell your 6 year old that he can't play Katamari Damacy because it encourages incineration of kittens.
kelekod @ Aug 23rd 2006 3:15PM
If this "researcher" bothered to play Pac-man, she would realize that the ghosts don't really chase you at all. Its a set of patterns they follow and depending on the player you'll know where to go. You can literally get cornered in the game, and depending on the route and which color ghost it is, some will turn around in spot and let you out. They don't have the "intent" to chase you, its you going within their path. Ever notice how the game starts? the red one moves out and towards the left goes up the path makes a right and goes up by the upper right power pill. Now if you made a B-line there going up the right side it'd appear he'd "want to chase you". But try it this way, collect a few by the start and you can literally follow the red one around. Now assuming he's chasing you, wouldn't he just turn around and kill you on spot? instead of following the ghost to the power pill? I think she should play the game first and then redo some research. This game was purely recognizing patterns. I'm sure there's a little error here and on harder levels they can chase you around, but anyone playing the original NAMCO version on NES can tell that the ghosts don't chase you.
jk @ Aug 23rd 2006 3:15PM
Just to make it clear ... when people say, "E rated games are not for little kids", we do all know that E stands for Everyone. If you choose not to classify children as people, I can understand that. But to say that Everyone is only 6 and up seems kind of ridiculous.
Also, why would there be a specific tag saying it's just for kids or not appropriate for older children. You're putting a ceiling rating (only for people below a certain) on something instead of a floor rating (only good for people above a certain age), it's mixing rating metaphors and that can lead to confusion.
Henk Boom @ Aug 23rd 2006 3:17PM
BULLSH*T: That one's mine. It came to me when I read how she claims 'every industry thinks it's the scapegoat of politicians...' as if that negates the reality of games being made scapegoat by the lazy parents and those who would hold, or keep, their government jobs by regulating our lives.
---
That buzzword applies equally to your own post. I'm sorry, but she said herself:
This is not a question that I have researched so I'm not sure how to answer it.
She next gives her general feeling about industries in general. She's not saying anything specifically about the video game industry in that answer!
SF SJ @ Aug 23rd 2006 3:18PM
For reference, the ESRB doesn't play the games before they are rated. Video of the gameplay is sent to ESRB for rating. This means that a publisher can effectively get the rating they *want* for a games. Want an M Rating? Just show nothing in the video except the one violent part of your game. Want an E? Just show the one non-violent moment of Murder Death Kill Part VIII... I think that's a pretty loose way to do "self-regulation," personally.
As to those who want proof of a causal link between video game violence and behavior, remember people, that this nearly impossible to prove scientifically, that is why it is so difficult for researchers like Dr. Thompson to construct either models or instruments (science-speak for experiments) to *prove* these links. While I don't think in-game violence causes violent behavior, I believe it is naive to think that that violence doesn't influence us, especially younger children who are in formational stages of development.
I'm missing the point of those who claim that there should be no restrictions on games related to maturity level. I remember attending a screening of "Hannibal" and seeing some people had brought their 6-year-old and thinking "What the...?" I, personally find that to be irresponsible parenting. At a pragmatic level, as a parent I would want to sleep some time before my kid leaves the house at 18 and would find this to be counter-productive to that endstate. On the other hand, there are mature stories that can be told in different media for mature audiences. "The Godfather" is pure cinematic genius, but it's clearly not a story for kids. Neither is "Eternal Darkness" which is also a great story, but parts of it, I believe are too intense and horrifying for younger players. How then do we resolve this problem?
I, for one, vote for conversation. Not all who say that there needs to be some sort of regulation are bad. Dr. Thompson, I believe seems like a reasonable person who can be engaged in conversation, unlike You-Know-Who, her namesake. And not all who claim to have the interest of gamers at heart are good; You think the ESRB is interested in protecting kids? Please, this is a group whose paychecks come from the industry they are supposed to be policing...
There are no easy answers here, Only conversations that may yield that not everyone will be satisfied with the ultimate resolutions. That is what we call compromise and that is what The Big People known as adults do. It ain't easy, but it's mature.
Dision @ Aug 23rd 2006 3:31PM
27: "There are no easy answers here, Only conversations that may yield that not everyone will be satisfied with the ultimate resolutions. That is what we call compromise and that is what The Big People known as adults do. It ain't easy, but it's mature."
It's ironic that you're being glib in the same breath that you use to say that there are no easy answers. The problem is that reasonableness -- which is necessary for any meaningful compromise -- and maturity are not Congress's defining characteristics, so dialogue is futile.
m3mnoch @ Aug 23rd 2006 3:33PM
a lot of what she says is very salient.
as a parent and a gamer, i agree with a lot (not all, tho) of what she has to say. most of it is just educating parents that violent games are adult entertainment. (what? games are for adults?) just like you don't let your 8 year-old watch a rated r movie, you shouldn't let them play an m rated game just because it's a "game."
that should get better as gamers grow up and become parents themselves. well. one would hope.
that being said, again, as a parent, you, mr. lawmaker, can go to hell if you think you know better than i do as to where my child sits in distinguishing fantasy from reality.
as to the esrb, i don't have a real beef with them. i personally think they do a great job of monitoring such a crazy diverse, hard to monitor industry. i know it's been said before, but they really are the best rating system out there.
and, to the detractors thinking they need to 'play' every game they rate? maybe that'd be possible if the average game was over in 2 hours. or played on a 333 mhz computer as well as a 3.2 ghz. or how online multiplayer affects it. you know -- little logistical things like that. you just don't have to worry about those kinds of issues with other forms of rated media.
there are damn near as many games getting rated as movies. how many hours of oblivion do you need to play to see some breasts? how in god's name is an independent rating organization going to police that? they can't. that's why they rely on the publisher/developer to tell them about the content.
what happens when the publisher's statement is misleading? that's the part the esrb needs to work on.
"you missed something on your rating disclosure? bummer. looks like you're going to have to fund the product recall and relabeling because walmart is pulling your product as we speak. it sure sucks to be you...."
hit the publishers where it counts -- in the wallet.
m3mnoch.
Brauly @ Aug 23rd 2006 3:33PM
She doesn't really say wether or not Violence in Games affects children. Stating that there is no proof that it does or doesn't. So then why is it neceessary to show that there is so much violence in Video Games? It's seems like systematically proving that there is an overabundance of running on Tv, and then turning around and saying that there is no proof of this meaning anything. The whole study seems pretty pointless if you believe that there is no proof of anything.....
Also if you look up those doctors which she refers too they are very much like Dr. Fredric Wertham in their studies.
All i can say is thank god all these anti video game activists aren't as slick as this woman... if they were we'd be fucked
brauly @ Aug 23rd 2006 3:34PM
Wertham was the person responsible for the comic book witchhunt of the 50's and 60's. He Saw that all the kids in juvie read comics. then neglecting to mention that all kids read comic books. Published an alarmist text heralding Comic books destructive influence on youth.
just in case anyone was wondering
rafa @ Aug 23rd 2006 3:35PM
Some of you are being narrow minded to this whole thing. I always thought that as avid fans of this industry, our primary goal was against legal regulation, not against the fact that games are violent.
Games are definitely violent. There is no argument here. The ESRB is a joke. How they can believe there's no difference between a 13 and 16 year old is beyond me. Especially in the US where at 15 you start a new chapter in your life (high school).
If you don't think watching violence desensitizes you to violence, then you're obviously deluded also. Do you remember how amazingly morbid the gore in Mortal Kombat was?! That's the tamest thing in our minds now. The more you see it, the less shocking it becomes. Does this correlate into real world violence? Definitely not in all people.
All in all, we should be against regulation, not lying about the fact that games are violent.
Hogee @ Aug 23rd 2006 3:43PM
On the ESRB's website, they clearly state that the E rating is for ages 6 and older. So, according to the ESRB, 2 and 3 year olds shouldn't play E-rated games anyway
http://www.esrb.org/ratings/ratings_guide.jsp
Scooby Doo @ Aug 23rd 2006 3:45PM
Okay, I'll play the devli's advocate. Actually, to me, she comes off as a very down-to-earth kind of person and doesn't seem to have any kind of vendetta against video games...like another Thompson we know.
I think it's import to read this article from her perspective; one of child psychology. Technically, she may be right on. For example, how many people here can name five components to pre=adolescent child development? Anyone? Anyone at all?
If you can't answer that question, how could you possible feel like you're capable of determining if 2-3 year olds aren't acting out passive agression when playing Pac-Man and gobbling up ghosts?
I know that we love our video games, but you have to look at these kinds of issues with moderation. If we bash every negative report that comes out without refuting it with facts (not a personal story that "video games never hurt me"), we run the risk that politicians will feel that oversight is needed because we our too biased.
elle @ Aug 23rd 2006 3:53PM
"On the ESRB's website, they clearly state that the E rating is for ages 6 and older. So, according to the ESRB, 2 and 3 year olds shouldn't play E-rated games anyway"
Then why is it called "E for Everybody"? Why isn't it "E for ages 6+"? Or K for "Kids 6+"?
It doesn't state 6+ on the boxes or the ESRB logos. How many parents are going to see an "E for Everybody" label on a box and say, "Gee, I should go to the Web site to see if that doesn't mean that this game is for everybody"?
pixelator @ Aug 23rd 2006 4:05PM
I don't see anyone lying about the fact that video games can be (but are not all-inclusively), violent.
"If you don't think watching violence desensitizes you to violence, then you're obviously deluded also."
Feeding your pet snake is violent. TV is violent. The Nature Channel is violent. Sports are violent. Tom & Jerry is violent.
Nobody is claiming that exposure to violence doesn't alter your perception to violence, but there are many types of violence, many mediums in which it's delivered and many different maturity levels through which it is consumed.
We don't need the House of Representatives to tell us it's bad to let our 5yo's play GTA or Silent Hill.
Dision @ Aug 23rd 2006 4:08PM
"If you can't answer that question, how could you possible feel like you're capable of determining if 2-3 year olds aren't acting out passive agression when playing Pac-Man and gobbling up ghosts?"
That's a dangerous attitude. One ought not to be so dazzled by an expert's credentials as to feel unqualified to question that expert's judgment. Skepticism is healthy, particularly when listening to people who hold themselves out as experts.
JoeSap @ Aug 23rd 2006 4:16PM
"The absence of evidence is not the same as evidence of absence."
lol, boondocks:
http://www.youtube.com/watch?v=f27SorMvn5U
m3mnoch @ Aug 23rd 2006 4:17PM
"If you can't answer that question, how could you possible feel like you're capable of determining if 2-3 year olds aren't acting out passive agression when playing Pac-Man and gobbling up ghosts?"
heh. scooby obviously doesn't have kids.
oh, and see my comment about mr. lawmaker telling me how to raise my child. goes just as well for some kidless mr. phd too.
m3mnoch.
BPM? @ Aug 23rd 2006 4:18PM
"...eating yummy screen-clearing dots is harmless..."
Yummy screen-clearing dots... New meme, anyone?
Hmm.... Now, I thought I heard that the ESRB has people play the games they rate. They have both gamers and non-gamers play them, and have them all come to an agreement as to what would make an appropriate rating. And they are only human, too, ya know. There are SOOO many games released all the time! You really expect them to play through each and every one 100%!? If that was the case, and publishers were waiting for the ESRB rating before shipping to stores, then there'd be huge delays for many games.
Personally, I think the ESRB has done a good job so far. The two cases of games being rerated (GTA:SA and TES4:O) were ridiculous, because they were from content you could only access from hacking the game.
KilgoreTrout XL @ Aug 23rd 2006 4:26PM
Clear, level-headed concern about the effects of the industry on children, and the suqsequent research of those concerns while fully disclosing the drawbacks, and possibile errors and omissions from those studies, is A-OK in my book.
In related news, Her answer to the "scapegoat" inquiry was funny.
idioteraser @ Aug 23rd 2006 4:29PM
Actually Oblivion got the rerating due to the violence in a lot of the subquests. Subquests where you murdered people and a lot of other stuff. Stuff not shown to the ESRB until after they had giving out the rating. Notice the rerating says violent content.
It doesn't matter if the content in GTA:SA was only accesabile by a mod it was still game content. It was clearly originaly going to be in the game. But guess what Rockstar thought this is going to get us slapped with a AO. Of course they didn't remove it from the game but hid it then lied about it when confronted. Sorry kiddo but any content in the game wheter by playing through normally with special conditions like cheat codes anything that could affect the rating is supposed to be shown to the ESRB.
Bother to read how the ESRB rates games it's hundreds of times more comprehensive and fair and factual then how the MPAA rates movies.
lebowsky @ Aug 23rd 2006 4:30PM
I think that having the ESRB play entirely through a game is a little crazy. Games are not like movies. They last a helluva lot longer, obviously. You couldn't play through an entire game like Oblivion in a reasonable amount of time.
The ESRB should get a good idea of the violent content by playing a game for just a few hours. The current system has the developers send footage of the most violent parts of the game.