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Reader Comments (85)

Posted: Aug 23rd 2006 4:32PM (Unverified) said

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I wonder how she rates roadrunner, its like 90% violent

Posted: Aug 23rd 2006 4:58PM (Unverified) said

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41, Idiot Erasor, the violence tag on oblivion rings fairly hollow. If that was so, why did they wait till someone unwelded the tops of the models to re-rate it? If violence was the main issue, the timing wouldn't have been so close.

You're right that the ESRB specifies that any hidden content must be included. But to my mind, if you have to download a patch from the internet, a mod, or use a gameshark to access it, than that content shouldn't have to be included for rating. Functionally that's no different than downloading a nude skin or a sex mod. So if to the end user, the effect is the same, why is one death incarnate, and the other ignored?

Char

Posted: Aug 23rd 2006 5:18PM BPMOmega XBL PSN Steam said

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If Oblivion's rerating was JUST on the basis of the violence in the subquest, then why is it that it wasn't rerated until AFTER the nude mods became well-known?
And the T rating already stated it was violent. The M rating tacked on the nudity warning.

And, yes, it DOES matter whether or not content can be accessed via hacking or not. Unless people went out of their wack to hack the access to Hot Coffee, they'd never see it in the first place. Or even know it EXISTED.

Posted: Aug 23rd 2006 5:22PM (Unverified) said

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As a videogamer you should not blindly dismiss someones views because they are inconvenient to your lifestyle. This researcher is not trying to force her views upon you either. She actually is *suggesting* that you read her work and decide for yourself. (As a videogamer, I know I have a short attention span, so I wish someone would summarize for me.) Many of you have a reactionary tone to the mere suggestion that there may be something negative about some games. This is precisely the problematuc attitude of the general public about games that you should be concerned about changing. Okay, so we don't have to take her findings and interpretations as necessarily truth, but standard blog flaming may have little effect a researcher who as at least trying to be objective (unlike he who must not be named).

Posted: Aug 23rd 2006 5:25PM (Unverified) said

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She sounds like a good egg, but should be supporting content labelling with an absence of any form of age-appropriate rating. To be consistent with her claim that she would not be comfortable determining how acceptable something is for a family other than her own, that is her only option.

And why ask her questions specifically limited to videogames? I'd like to see her opinions on the much higher level of violence in books, radio plays, dramatic plays, poetry, music, etc. You know, all the media forms that have already been through this wringer and got through it preserving a MUCH more exceptional and rational form of freedom than we're getting with videogames.

Posted: Aug 23rd 2006 5:40PM mandarin said

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She looks like one of the villagers in Silent Hill.

Posted: Aug 23rd 2006 5:45PM (Unverified) said

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At what point did America get its balls chopped off? This type of thing is totally ridiculous. Clearly Ms. Thompson needs to get laid.

Posted: Aug 23rd 2006 5:47PM (Unverified) said

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" The absence of evidence is not the same as evidence of absence."

BOONDOCKS.

Posted: Aug 23rd 2006 6:02PM (Unverified) said

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does that "woman" kinda looks like bill gates in drag to you guys?

Posted: Aug 30th 2006 3:04PM (Unverified) said

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That was an excellent read. Bravo Joystiq, make sure to send her a t-shirt with love.

Posted: Aug 23rd 2006 6:52PM (Unverified) said

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"Just to make it clear ... when people say, "E rated games are not for little kids", we do all know that E stands for Everyone. If you choose not to classify children as people, I can understand that. But to say that Everyone is only 6 and up seems kind of ridiculous."

The game ratings are similar to movie ratings. Compare G movies to E rated games. Children under six will nost like respond to both mediums but the level of comprehension is normally believed to be very low until they are around the age of six or seven. Granted some kids mature faster, some kids mature slower but it is at that point whn the descision to be made lies on the parent. How many cases are there when a child under the age of six has been able to walk up to a counter and buy an E rated game?

Posted: Aug 23rd 2006 7:14PM (Unverified) said

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Every time I see one of these articles I always wonder why the government doesn't create it's own ratings body and enforce the ratings. Not to say that the ESRB isn't doing it's job, but, as I understand it, the ratings must be done by a government agency for them to be enforceable by law. Now they can just make it so if you want to buy an M rated game you have to be over 18. That way, people who are old enough aren't affected, and if a child wants a game the parents have to be actively involved in the purchase. Of course there will always be parents who buy their kids whatever they want, and there will always be 16 year olds with 18 year old friends. But the same is true for any other age restricted product.

As for Hot Coffee and other hacks there's no way they should be considered part of the game. First of all, it wouldn't be too difficult for me to write a hack to rearrange the sprites in Super Mario Bros into the shape of a naked women. I bet I could even do it by copying and pasting code from the actual game so I could claim that I used nothing but the game's content . But I seriously doubt that anyone would call for an AO rating based on that. Also, I'm fairly sure hacks and gameshark and such violate the EULA. I'm curious as to why Rockstar didn't claim that the evidence against them was illegally obtained. I'm not a member of law enforcement or a lawyer so I'm sure there's some reason I don't know of.

Anyways, just my two cents.

Posted: Aug 23rd 2006 7:43PM (Unverified) said

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The simple fact of the matter is that parents need to take an interest in what their kids watch and play.

My daugther is 10, when I would play True Crime Streets of LA - I would play it when she was out of the house, or gone to bed, as the depictions of violence and the language in the game were too 'realistic' for her I thought. When I play Metroid Prime, I don't care if she is around or not because the nature of the game tells you it's not real.

It's silly to depend on a letter on a box to raise your kids anyway, the M on a game box dosn't stop a kid from popping in the disc and playing the game. The government can't do that either - parents have to it's a s simple as that. Don't want you 9 year old playing GTA? Then don't buy it.

-for the movie hannibal comment - I saw the same thing at Matrix Revolutions like 5 and 6 year old kids, of course they annoyed everyone else in the theather because they were terrified untill about 1/2 way through when the parents left.. What are you THINKING???

Posted: Aug 23rd 2006 7:56PM (Unverified) said

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eelmonger -

The government prefers generally to allow self-regulation of a body so long as the industry in question is a mostly law-abiding one (to some extent, there's always something at least quasi-legal going on in any industry, because nothing's perfect).

There are three reasons for this. One, the First Amendment does restrict what the government can do in regards to anything that could fall under free speech. A government-regulated version of the ESRB would be at risk of violating the Constitution; thus, the government prefers to not deal with that.

The second is that the government only has so many resources, and to be perfectly frank there are much bigger concerns than violent video games. While cases involving imitated violent video games get alot of attention, they are generally few and far between. The government believes, quite rightly, that it has more important areas to focus its resources.

Finally, there's precious little to suggest that the government would do any better job than the ESRB in that capacity. While I'm certainly one of those that think the ESRB could do better (seriously, they couldn't afford to pay college students minimum wage to play games before they come out for rating purposes?), there's nothing that the government could do that the ESRB couldn't already do.

Posted: Aug 23rd 2006 9:34PM (Unverified) said

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Holy crap.
How could anyone read that?
It's not like I'm ittilerate or anything, but that was the most boring article I've ever glanced at.

Posted: Aug 23rd 2006 10:01PM (Unverified) said

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She delivers a very measured and intelligent response to what has become a group increasingly fond of knee-jerk reactions to knee-jerk reactions. In fact, I wonder how we, the gaming public, can see ourselves as the victims in this whole situation when we've done nothing but make it worse by allowing ourselves to be put on the (smarmy, whining) defensive every time, and then send forth (smarmy, easily agitated) Adam Sessler as our Warrior of Truth against the hordes of (powerful) injustice and Jack Thompson. I mean, anymore, with our "government shouldn't regulate it, and that's all we have to say" talk, we sound more like the porn industry than anything else.

I apologize that this isn't much more than a short rant. I just don't hear much in opposition to this woman outside of some blog comments and The Daily Show.

Posted: Aug 23rd 2006 10:25PM (Unverified) said

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i have to agree that she seems pretty level headed about the whole thing. to be honest, though, growing up on the NES, playing games like super mario, duck hunt, and whatever else i came across, i don't think that it has a huge impact on kids as far as violence is concerned. I mean, seriously, watching popeye and playing/watching mario, kids ended up asking their parents to buy spinnach and mushrooms for food. the whole "what is violence" thing is kind of rediculous though. Wanna know what those ghosts, goombas, and ducks were? They were motivation for strategy, life, and progression. That's what all video game enemies are.

As far as what frightens children goes, though, i think would have to be things that are so abstract-yet-recognizable that they frighten children. Hell, i remember 3 things that scared me as a kid: the vacuum, the tv testing screen with the color bars and that noise, a mickey mouse plushie (long story), and the moon in a NES Seseme street game (that thing was evil when it frowned).

Posted: Aug 23rd 2006 10:59PM (Unverified) said

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The recommendation was for the board to play all the games that are rated. This is impractical as some titles like Oblivion require well over 50 hours of play to review.

The speaker talks about how he is appalled that he could go to a store, buy a copy of GTA and then witness an "Explicit sex scene". Well he OBVIOUSLY hasn't seen Hot Coffee because that is bad soft porn at most. So instead of recommending that the board should go play games, I think the SPEAKER should go and play some games.

The problem with this whole issue is that the people who make these rulings obviously know nothing of the medium for which they must make judgements on. They are fixated on the notion that there is a medium of interactive violence without experiencing it for themselves and rely of hear say to make judgements which only proves their inability to connect with the elected population that put them in power.

Posted: Aug 23rd 2006 11:09PM (Unverified) said

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While I find her theory's to be the worst type of popular tripe, her methods sloopy, and her conclusions highly questionable, a sentiment which the industry has choed, she is not wrong in saying that under some cases, certain games won't be good for kids. But in a free socity, that job falls on parents sholders.

For all the bluster and bluff of miss thompsons studies, i find it telling that, while she makes a huge bruha about the games, theres hardly a peep about the MPAA, whose ratings board allows unrated dvds to hit the shelves, and which has only a 7 Percent self enforcment rating for DVD sales. Compared to the nearly 70 percent rating of the game industry.

If Ms. Thompson wishs to be critical of media, it would help her credibility to actually go after a media group that consitantly fails to regulate itself. Games cannot be compared to movies shown in theaters cause they are not sold in the same manner, but like DVDS. Compared to the MPAA and the RIAA, the esrb and the game industry are gods in terms of self regulation.

Thompson may be well intentioned,but her targeting of games is both foolish and hypocritical. I find it hard to belive that she would ignore the fact that SAW, Silent hill, and Hostel could be more easily aquired by kids when compared to games.

And she wonders why people are calling her studies flawed? Maybe she needs to look in the mirror first, then maybe it'll come clear.

Posted: Aug 23rd 2006 11:24PM (Unverified) said

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Oh, and as a side note to the good doctor. Your buddy craig anderson? His research has been rejected by the courts 5 times now. Not exactly the man you should be citing in the game violence debate. A disproven and discredited hack researcher like Anderson should not be someone you take advice from.

Ok, i'm done.

Posted: Aug 24th 2006 12:12AM (Unverified) said

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Undertaker: Take it a step further and drop some of Dimitri Williams' Senate testimony into the debate.
(https://netfiles.uiuc.edu/dcwill/www/Williams.pdf#search=%22%22Craig%20Anderson%22%20disprove%22)

One question is whether these effects persist. Would the same players be aggressive an hour later, a week later or five years later? The typical stimulus time for a game experiment is 10 to 30 minutes, often interrupted by questions. Two studies of the same game offer a test of this hypothesis. Both Ballard & Weist (1995) and Hoffman (1995) ran studies of the aggression effects of Mortal Kombat on the same type of subjects. Ballard and Weist tested for 10 minutes and concluded that there was an aggression effect. Hoffman kept testing for 75 minutes. She found that the effect had dissipated almost entirely by the end of the play session. This comparison lends strength to the explanation that the effects are either short-term only, or are simply excitation and not true aggression, which is a possibility raised by Sherry in his meta analysis (2001).

...

The reason, as all of us know, is that if you want to make long-term claims, you need long-term studies. And unlike the television literature, these do not exist for games. A longitudinal design follows a group of people over a longer time period than a lab experiment will allow. The reason to do this is to provide a more realistic real-world exposure and to allow for long-term conclusions. If we truly want to know effects over a day, week, month or several years, then that is how long we must observe and measure. 30 minute studies cannot suffice to make lifespan-long claims. And given the two Mortal Kombat studies mentioned above, we have strong reasons to be suspicious of long-term claims of more than 30 minutes, let alone many years.

...

Unbeknownst to most effects researchers, there actually are a handful of long-term game effects papers out there. Indeed, there have been three very in-depth studies of arcades and youth habits, and all of them concluded that games were not having negative impacts on children’s aggression (Garner, 1991; Meadows, 1985; Ofstein, 1991). Actually, the studies all concluded that the social milieu of the arcade provided strong peer-based sanctions against physical violence and aggressive behaviors. Why? One of the basic appeals of video games for youth is that they are meritocratic: they are a safe play space independent of social status, physical strength, etc. (Herz, 1997). Indeed, many were havens from physical violence. This is an example of why social context, typically missing in lab experiments, is so important. Additionally, there are two now-dated studies of games, families and homes (Mitchell, 1985; Murphy, 1984), and these also concluded that games did not lead to aggression. In all five studies, the researchers took pains to note that the likelihood of aggressive behavior was inevitably related to parenting variables rather than the amount of game play. Murphy and Mitchell also noted that game play typically lead to more active family time because it tended to cut into television viewing, a finding I have also found in my own statistically-based work (Williams, 2004).

Posted: Aug 24th 2006 8:45AM (Unverified) said

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Violence is in the eye of the beholder. PacMan isn't "chomping" on ghosts, he's actually saving them from the dangerous maze with his teleporting triangle mouth of love and helpfulness putting them back in their safe "crib."

Also, she's forgetting that many of these games come from a different culture. Mario isn't "stomping" on Goombas! He's giving them one of those Japanese walk-on-your-back massages.

This Thompson chick's sick, violent mind is what allows her to see vicious chomping and stomping. She probably thinks "la la la" is Teletubbese for "KILL KILL KILL!"

No, seriously, the real lesson to be learned here is that if your parents are too ignorant about the industry to judge what is in games without a little government/corporation specified rating, AND if they're really concerned about what might be in these games, they just shouldn't buy them. Leave our games alone, you child-protecting wussies.

Posted: Aug 24th 2006 11:22AM Sarge said

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Well stated. Very level headed and thorough, and logical, to boot.

As for the statement "The absence of evidence is not the same as evidence of absence", this can be applied to religion and evolution as well. There is an absence of evidence (for the most part) to prove either side, but you cannot also disprove either one simply from lack of evidence. No definitive conclusion can be drawn, and that's the point here. There is some supporting evidence that games and violence DOES affect some kids, but it is always difficult to quantify, since we don't really know what is going on in someone else's head.

The thing I've never understood is this: we constantly state the benefits of gaming / television (possibly some learning, increased reaction times, etc.), so it's clear that gaming can have positive effects. But you're telling me that there is no way that they can have negative effects? It seems to me that unless games and TV have NO effect, you cannot claim that the violence in gaming has no effect at all. You can't have it both ways. And this coming from a person who has thoroughly enjoyed some of the bloodier games out there, such as Ninja Gaiden, DMC, and SMT: Nocturne.

Anyway, this is definitely thought-provoking stuff.

Sarge out.

Posted: Aug 24th 2006 11:57AM (Unverified) said

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@ #2 >>Ah yet another person who doesn't understand ESERB or games. You can't play through the entire game always. Let's look at one of my favorites, Baldur's Gate II as an example. ....

Posted: Sep 6th 2006 12:06AM (Unverified) said

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Last time I checked Ghosts where not real, so how cna that be connected to any sort of "real world" violence?
And since when are 2 and 3 year olds able to play video games?

Posted: Aug 24th 2006 8:10PM (Unverified) said

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What an absolute waste of time and money this research is. I don't agree with the idea that media is what causes problems in the world. Violence is generally caused by lack of socialization, poverty, and mental illness, not by reading a violent book.

While I respect the gathering of any and all knowledge, what she spends her time researching is an indication of her values and beliefs. A more conclusive study on the long term effects on media could possibly make all of her research moot, though, so I wonder why she doesn't start there. My guess is that she or a superior thought, "Violence in the media is a big topic today, let's run with that. Finding out if the media actually has a negative or positive effect on people is hard, though, and would take much to long. Why don't we just measure how often there are violent acts in some games? Think of the publicity."

There's a concept you never hear politicians and activists talk about...the positive effects of violent media. Or is Othello worthless because he kills Desdemona?

Posted: Aug 24th 2006 10:54PM (Unverified) said

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How can you say you support responsibility by ALL and think the ESRB should have to play every game they rate? How about having parents play every game they buy for their kids?

How the hell is a 2-3 year old going to walk up to a counter and buy a game?

Plus, if a 2-3 year old is scared by the ghosts chasing pac man, why in the world would the child continue to play? Unless its the kind of "scare" that is enjoyable - like watching a horror movie. If so, where is the harm?

If the 2-3 year old cant distinguish real from fantasy, thats okay. With appropriate supervision, how much trouble can they get into? Are they going to find a random arm cannon and start shooting people a la Metroid? And, at the appropriate age, wont they discover what is fantasy and what is not? When they realize Santa and the Tooth Fairy aren't real, won't they also realize that when you die its for good and you dont have any extra lives?

The ESRB is doing an excellent job. While constructive criticism is all well and good, lets level it at all parties involved. Parents are dead center in the bullseye. Researchers like this also deserve massive criticism (for massive damage).

http://www.folonline.net

Posted: Aug 25th 2006 1:52AM (Unverified) said

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This lady is a scientist speaking intelligently about her specific area of expertise -- nothing more, nothing less. She didn't say anything that she can't back up with her own research. Unless you've conducted your own study, STFU!

She rocks! Go science!

Posted: Aug 25th 2006 8:53AM (Unverified) said

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Perhaps kids are more influenced by real violence (domestic, child abuse and perhaps times of war) rather than video games. Just a small thought, but I grew up playing pac man and donkey kong, centipede, etc. I'm not overly violent nor do I think there is a direct correlation to playing violent video games and actually becoming a violent person. If parents let the TV and the video games raise their children, perhaps, but come on parents, take some fkn responsibility in raising your kids with some values.

I hate these "studies" into video games; I liked it better when they were relegated to the more nerdy individuals and the mainstream only stood aside and made fun.

Posted: Aug 25th 2006 10:33AM captaincthulhu said

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here's where I see a problem:
"(i.e., chasing a character with the intent to kill is violent, eating yummy screen-clearing dots is harmless)"

The pixel is the great equalizer - why is chomping dots harmless and chomping ghosts not? I mean, if we put a pair of eyes on the dots is that now violent? It's just pixels. Also, she makes the point to not misconstrue her research and points to the fact that rated E is played by kids at age 2-4 too, but the misconstruing goes both ways - after her House testimony, only people over the age of 5yrs heard (and understood) that she said pac-man is extremely violent. She can't have it both ways.

Posted: Aug 25th 2006 5:06PM captaincthulhu said

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another point! Pac-man is abstract (she even admits this). Abstraction-to-fantasy-reality is difficult for some adults to distinguish. How is a 2-3year old going to connect the dots (sorry for the pun) between abstract and fantasy? They see colors and movement, they don't see the deep meanings behind these actions because they would need to view them as reality to do so. She is too cold, calculated and objective in her approach - you could be a master of music theory but that doesn't mean you can write meaningful (or even good) music.

she needs to stay away from congress (y'know, the same people who think the internet is a series of tubes) - our freedom can't handle it.

Posted: Aug 25th 2006 1:38PM (Unverified) said

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What rating would she give a game of chess or chequers? I think that this study represents all that is wrong with academia. Her study may make sense in a bubble but it completely misses the bigger picture.

Posted: Aug 25th 2006 4:07PM RyanLN said

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I don't know about you guys, but I have to say that she comes off as much less nutty in her interview than she did in the previous piece that I read. That's the beauty of being given a voice. As rabid gamer, parent, and terribly average college student with a B.A. in psychology, I am well aware of the fact that children process information differently than we do: what we as adults (or young adults) see as harmless and abstract a child might see totally differently. However, as a libertarian, I am ALL about personal responsibility and parenting: it is not the government's job to decide what is or is not appropriate for my child to read, see, or listen to, it is MY job. There is a tension between these two things: I have to do my job, and yet I can't exactly play every single video game I might be interested in giving to my child. If the video game industry deems it necessary to create a ratings board in order to assist me in doing my job, that's great- but I have to agree with the doctor, that if they rate the games they should at least play the damn things- otherwise they're not helping. I don't buy for a second that they can't play through all of the games- I realize that a game is substantially longer than a movie, but these people have deep pockets and they can come up with cash to employ people who do it for a living. I also respect her refusal to draw the conclusion that violence = harm. I would submit blind the proposition that in games such as Pac Man and SMB there is no evidence, anecdotal or otherwise, that they are harmful in any ways other than, callouses, muscle cramps, or sleep deprivation, and you can say the same thing about books. However, I do know that the developing brain is a marvelously complicated thing, and while we all bristle at the idea of people telling us what we can or cannot do, I'm glad people are concerned enough to at least peek into the concepts and poke around a bit to see what, if any, sort of effect it has on our children.

It's very easy to pick specific sentences, taken out of context, and turn her into a book burning, witch hunting shrew- but it seems to me that at heart she's an academic who is saying "hey, if you're going to have a ratings board, perhaps they should know a little about what may be harmful and what may not be and not have ass-in-head".

However, the good doctor and I may disagree on one key fundemental issue: anything that a private review board can do to assist me in my job as a parent is alright by me. However, we do not now nor do we ever need the government telling us what is appropriate and what is not in games, music, or movies, chilling free speech and quashing creativity.

[Footnote: I will say that the limited sampling of my own four-year-old daughter leads me to believe that neither Pac Man nor SMB are brain poison. However, if my daughter turns into a serial killer, I'll know who to blame.]

Posted: Aug 27th 2006 9:50AM (Unverified) said

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A lot of people aren't looking at this the right way. She said there's no study that violence harms kids, and she doesn't know the answer to that. Hence, a lot of you wonder why she needs to quantify violence to "[make] sure that everyone understands their responsibilities for protecting children from any media that may be harmful in the context of our self-regulatory environment." That is because our mainstream (North American) social attitude regards violence as negative and something that should be shielded from children at all cause. Of course, to most of us that is idiotic. The parents, the media, the academics and the law makers think all violence is harmful, thus this study aims to quantify violence properly for the society at large. We should be thankful that this study provides us with an objective definition for violence. Of course, this definition of violence isn't actually telling of how harmful or negative the amount of violence will be, but is violence nontheless. "Violence" in this research is a technical term, which has no denotation. In this research, "Pacman has 67% violence" doesn't equal "Pacman is 67% harmful." To me, I perfectly agree with the research that Pacman is 67% violent following the research's definition and line of reasoning (Haha I got my fruit, die ghost die), but I see the nature of this violence as appropriate for young children. Our major concern when this news came up is that she would use such quantification of violence as an evidence for the flaw of the ESRB system or the evil nature of games in general, and testified to the dumb House accordingly. She did neither, but raise valid points against the ESRB using other sections of the larger research (which we have no clue of and yet act as if we know).

It's correct that ESRB rating is flawed because many games' experience may vary geatly from the original product. Then don't rate it as "T," leave it unrated or rate it "V for varied (or some equivalent)." The problem is not that ESRB is incompetent; it is that the public percieves the ESRB to be objective, absolute, and completely reliable. It is not any of the three. It thinks that "For Everyone" means suitable for everyone by its standard, then it is shocked that "For Everyone" depends on context (buyers' standard, buyers' preference, players' age, players' iq/eq, players' mental health). P.S. "Everyone" actually for +6 though? That's just inherently confusing.



Our duty as game lovers are to make the public understand that the ESRB is just a guidline and there can be no objective rating for a subjective value (age appropriateness of a game), and not to attack objective researches such as this, but to change the perception of the people who view these researches and pass judgement, such as law makers and parents. "Pacman is 67% violent" is in no way equivalent to "Pacman is 67% harmful."

Posted: Aug 27th 2006 9:52AM (Unverified) said

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She's suggesting that ESRB plays "PORTIONS" of each game. Will you all please READ properly?

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