Surprise! Burnout 5 coming to Xbox 360 and PS3

With EA's overwhelming fondness of pumping out game after game in successful franchises, it should come as a shock to no one that Burnout 5 has just been announced to come to the 360 and PlayStation 3 in 2007. This time, however, it seems that Burnout will not rest on its laurels and is getting somewhat of a makeover.
This new Burnout will take an open-world approach and allow players to jump in and out of menus with every intersection "a potential crash junction." The game will take place in the fictional Paradise City and has been promised to include "the most explosive pile-ups in the series' history." The game will surely be a nice addition for the 360 and PS3, but where's the Wii support? You mean to tell us that EA couldn't come up with a cool version to take advantage of the Wii remote? We're also curious if the PS3 version will take advantage of the tilt function in the controller.
[Thanks, JamesO]










Reader Comments (Page 1 of 2)
Awesome @ Aug 29th 2006 10:49AM
This game is going to be sweet. Wii cant handle the Physics of all the cars. Remember it is only slightly more powerful than the Xbox. I will definitely pick it up for the 360
Colonel @ Aug 29th 2006 10:53AM
Maybe because Wii won't be able to process the highly detailed+giant world EA wants to make for the next Burnout? I'm pretty sure it'll get a version more optimised for the Wii or just nothing at all.
Joystiq, you really need to get rid of some of your Nintendo fanboys, ahem, I mean bloggers.
Robert Summa @ Aug 29th 2006 10:55AM
Hey Colonel,
Considering the Wii is part of the "next-gen," the fact that Burnout 5 won't come out for it is worth mentioning. If the game wasn't coming out for the 360 or PS3, don't you think we'd mention that also?
Please don't confuse valid points for fanboyism.
Cat Meat @ Aug 29th 2006 10:59AM
For your info Colonel (do you beat up chickens) there happens to be three next-gen systems. Wondering why one of the three does not have an annouced realese for a title is an okay question. Only a "Fanboy" would need to make the comment you did.
Todd @ Aug 29th 2006 11:00AM
Don't underestimate the power of Nintendo. You might be fully blown away and Surprise! I suppose this will urge me to get a 360 and pick up this game.
AlloyNES @ Aug 29th 2006 11:00AM
Good thing I have a 360 then. Wii60 is a good combo. If I want a great racing game on Wii, for now I can get ExciteTruck! Weeeeehaaaaw!
Scott Jon Siegel @ Aug 29th 2006 11:06AM
Here's hoping they rethink some design decisions made in Burnout Revenge. I honestly still feel that Burnout 3 was a more enjoyable game, for a variety of reasons.
Ben @ Aug 29th 2006 11:07AM
Actually Wii is part of new generation, not next generation. While new generation offers a different way to control and interact with games, it doesn't include enough processing power to compete with next generations graphics and physics.
Nintendo could have offered a system more in line with what Sony and Microsoft are offering while still making the system revolutionary via the new controls. Instead, because they want it to be profitable, they are offering the control scheme as the main selling point.
I won't be surprised at all if most multi platofrm games look and play very differently for the Wii. The true test will be to look a year from now and see if the control scheme is still viewed as a fair trade off for not having true next generation processing power.
Only time will tell.
jc @ Aug 29th 2006 11:12AM
"Being the first truly next-gen Burnout game, the crash system has been given an overhaul and now allows cars to be literally torn apart, creating the most explosive pile-ups in the series' history."
Smash-Up-Derby for the X360 and PS3... count me in.
AlloyNES @ Aug 29th 2006 11:13AM
In response to Ben:
Keep in mind that not only does it exclude some ports to Wii, but this causes the Wii games (with the new controller) to be exclusive to Wii. Instead of simply, "Wii doesn't get games for 360 and PS3" you hafta realize that "PS3 and 360 doesn't get games that are on Wii." Look at the DS. It practically forces developers to make original titles that will be exclusive to the system.
Nintendo has turned their disadvantage into an advantage. Instead of being the lesser system to have a port, it becomes a unique system that the other two cannot be.
jc @ Aug 29th 2006 11:14AM
ooops... sorry, that link was realplayer. My bad, here's the youtube version.
http://www.youtube.com/watch?v=S6a9b9BLyJU
heavyness @ Aug 29th 2006 11:15AM
the franchise has been going slightly down hill and they have been concentrating more of crashing then racing. at heart, the game is a racer game and they haven't been fueling that. the level design has gotten worse [burnout 1 and 2 has great real world levels] and they are awarding people who crash more instead of the good drivers.
personally, i would rather race then crash, but majority rules.
Breachless @ Aug 29th 2006 11:18AM
"This game is going to be sweet. Wii cant handle the Physics of all the cars. Remember it is only slightly more powerful than the Xbox. I will definitely pick it up for the 360"
Seriously, there should be a "Most asinine comment of the day" on the front page of Joystiq, because retarded comments like this one are absolutely priceless...
You're not the same guy that tried to make the moronic comment that swinging the sword in Red Steel wouldn't be cool because the Wii couldn't handle the physics of such things are you?
People really can be amazing...
dvdguy @ Aug 29th 2006 11:19AM
Xbox360 for the multi-platform games, Wii for the Nintendo exclusives. Every game doesn't have to come out for all three systems.
Jon R @ Aug 29th 2006 11:21AM
Burnout has always been more about Crashing than anything, I remember the first time i played burnout i was surprised at how they game me pts for driving on the wrong side of the road, and dodging traffic; and you guys know that EA is all about that $ so there will be some form of burnout on the wii. Remember the DS verison?
zero2dash @ Aug 29th 2006 11:22AM
Ah, and so it begins...EA drives another franchise into the ground with frequent releases and no gameplay additions. I'll stick with Takedown (pt 3), thanks. Revenge was crap. The first 3 games - you crash into traffic. But not part 4? You push traffic out of the way?! WTF!!? Who's the moron that came up with THAT idea? Probably the same idiot that said "hey, let's put a retarded DJ in our game with mainstream music, and call it "EA Trax"! Yeah! That's a GREAT idea!"
TC @ Aug 29th 2006 11:31AM
I think the series peaked with BurnOut2 and BurnOut3. It will still be a great game to play against a mate on Live though. I'm sure the Wii would be able to handle the 3d engine if the texture/polygon count was turned down sufficiently for it to run smoothly - but I'm not sure the wiimote would be best utilized in a game like this. It might be cool if the PS3 version let you use the tilt to control the 'crashbreakers' and during stunts, I wouldn't want to control steering with it though.
Awesome @ Aug 29th 2006 11:34AM
In regards to comment #14: Swinging a sword is physics?
That is not physics that is part of the control scheme. Physics in a game is water moving realistically as it does in real life. Wind blowing through the grass and touching each blade differently. In Burnout you can expect lots of cars and lots of crashes. It is obvious EA is going with Next Gen graphics and real to life crash sequences which requires a lot of processing power. The Nintendo Wii does not have the processing power to be able to perform what EA is going to do in the game.
This is not a fanboy statement this is the truth. I am keeping a close eye on the Wii and may or may not pick one up. However facts are facts. The Wii is not as powerful as the Xbox 360 and is a New Gen system not a Next Gen.
If you want Next Gen graphics than you Xbox 360 or PS3 are your only choices. For me that choice was Xbox 360. Came out first, lots of games that I like and its cheaper. Furthermore if I decide to buy a Wii it would still be the same cost as if I bought the PS3.
Therefore I am not a fanboy I just like games and really like my Xbox 360 and can look at the systems for what they are unlike you which is obviously a fanboy and takes it personal that the Wii is not as powerful as the Xbox 360 and cannot perform the same level of physics.
In other words Grow Up.
Gonzo @ Aug 29th 2006 11:36AM
Can't wait, but yea. Why does Nintendo avoid this franchise? All they have is that crappy DS Burnout which was such a disappointment but gave me hope that future Burnout games would come out on Nintendo machines.
Lack of Burnout was what steered me away from the Gamecube as my primary console of choice.
Sure it has racing games; every system has great racing games but Burnout was the first (and still one of the only) that makes crashing part of the game. I feel sorry for anyone who can't appreciate that. Maybe you just have to be a New Yorker (from LA or Boston could count too) to fully appreciate the traffic attack, road rage, and my favorite crash junctions.
I'm definitely still getting a Wii but I will be very disappointed (but not surprised) if no burnout games come out for it. I guess I'll be getting a 360 after all.
Catalyst @ Aug 29th 2006 11:40AM
A "fictional Paradise City?" I bet the grass is green and the girl's are pretty.
Also, if you have to start a statement with "this is not a fanboy statement," it's probably per se evidence that it is.
TC @ Aug 29th 2006 11:40AM
zero2dash:
Good call on that annoying DJ - maybe they can make amends in this version and let you crash into him for a bonus score? I sort of agree with you about crashing into cars, but in 'Traffic' mode it was quite fun. Maybe they should have kept an 'original' mode where traffic was still deadly and the focus was on racing a la Burnout 2?
mcgoo @ Aug 29th 2006 11:44AM
as long as it's more like takedown (3) than revenge, i'll pick it up.
Mountain Dew @ Aug 29th 2006 11:47AM
I rented Burnout on the 360 for a couple of days, and without a doubt, it's the best game I've played that I don't own. If the new game is anything like the old, I'll definately BUY.
Rask @ Aug 29th 2006 11:58AM
wouldn't it be awesome if EA hosted the servers and allowed Live users and PSN users to play together?
Obviously they wouldn't be able to talk with each other but who cares. More players online is a good thing!
Subnet6 @ Aug 29th 2006 12:06PM
I'm sorry but this whole fanboy Sh*t is out of control.
Now it seems you can't even MENTION certain consoles in posts without being declared a fanboy. I openly admit, lots of bloggers on the web have a noticable yet acceptable slant (joystiq bloggers are no exception), but Summa is NOT one of them. He is rapidly becoming one of the best and most active posters on Joystiq. Lets not run him off because he is open to all consoles.
Read more/Flame less.
A motto to live by.
ymmv @ Aug 29th 2006 12:20PM
Breachless, the guy with the asinine remark is right. It is thought that the Wii hardware consists of a 750Mhz single core PowerPC-CPU which is 50% faster than the one in the Gamecube. That's a very moderate speedup and really not that much faster than the 700Mhz Intel CPU in the Xbox. And it's a _lot_ slower than the triplecore 3Ghz PowerPC CPU in the Xbox 360.
Nintendo doesn't want to compete with the latest, fastest and most expensive technology in order to stay competive. Their core audience isn't that interested in the latest and greatest hardware, but in fun, non-realistic cartoony games, so they opted out of the hardware race and spent their money on a new controller. Because the Wii hardware is not that advanced, it will be cheap to manufacture and guarantee profitability in the short run (as opposed to MS and Sony's consoles which will be loss leaders for years). The Wii is cheap and (hopefully) a lot of fun, but it will certainly not be able to compete with PS3 and Xbox 360 games visually, not by a long shot.
SuicideNinja @ Aug 29th 2006 12:28PM
This is a sequel I don't mind. Burnout is the only racing game I like and can play repeatedly.
When I played the "Test Drive" demo, all I could think is that this would be a much better setup for Burnout.
Burnout doesn't seem to be a good Wii game. Steering with the motion controller would be great in games where you're not actively trying to broadside and t-bone cars. Otherwise, I doubt the control would be as effective.
I'm looking for mostly new IP with the Wii.
MookieFL @ Aug 29th 2006 12:45PM
Given the really precise steering controls in racing games these days, I wonder if the Wii will simply be too difficult to use? Will the remote be able to detect very slight movements and therefore make it difficult to keep going straight or maintain a line? Will the response be necessarily dumbed-down to make it fun and accessible?
I realize no one knows the answers to any of these sorts of questions until the thing comes out, but I worry that the Wii might turn into a retro machine that also has a few golf club and light saber games...
MosquitoControl @ Aug 29th 2006 1:05PM
Burnout Revenge on the 360 was pretty damn great. The cars handle so damn well, and the online community was actually mature.
Remember when NFS was considered the top racing game? How quickly the fell after the Porsche game. They became a joke, cars felt like bricks, invisible walls bounced you back, and making your car ugly was more engaging than the races (and surprisingly fun.)
Long live Burnout?
Steve @ Aug 29th 2006 1:08PM
YMMV, read the comments I made in this thread for complete perspective on what the numbers you're spouting really mean.
http://www.joystiq.com/2006/08/29/has-red-steel-moved-to-freestyle-swordfighting/
Specifically, these:
http://www.joystiq.com/2006/08/29/has-red-steel-moved-to-freestyle-swordfighting/#c1996036
http://www.joystiq.com/2006/08/29/has-red-steel-moved-to-freestyle-swordfighting/2#c1996332
Burnout could be done fine on the Wii with a downgrade in visuals, it would just require programming for a different architecture. The main core in the 360/PS3 is pretty much the same architecture-wise and cross-platform between the 2 systems isn't as difficult as doing a completely different platform altogether. To think otherwise isn't thinking objectively. The Wii is more powerful than the XBox... You have to start thinking about architectures more than numbers. A PPC G3 running at 700mhz >>>> a Celeron running at 700mhz. A PPC G5 >>>> the G5-lite PPE cores inside the PS3/360. Read my posts, read the technical articles - then talk about the Wii and what it's incapable of.
As for Burnout, it's the same reason that other games like Assasin's Creed and Resident Evil 5 won't end up on the Wii initially at least. It's a complete different architecture to program for and you also have to worry about learning the Wiimote interface. Will they end up there eventually? Maybe. But not right now.
Breachless @ Aug 29th 2006 1:13PM
OK, look, my point was this:
What struck me as odd was your claim that the Wii couldn't handle the physics of such a game... No mention of higher resolution, poly-count, or sharper textures... areas where the 360 will noticeably SPANK the Wii. Now a game like Gears of War... Sure, a complex game like that most certainly DOES have a physics engine that the Wii probably could not replicate, but BURNOUT??? A freaking racing game? Are you serious? The physics won't be any different than what you have already played on your Gamecube, Xbox, or PS2. It's going to be just another Burnout with better graphics and wide-open spaces that will use the same streaming techniques that games like GTA have been using on older platforms for years now. THAT is what I meant by asinine. Your comment was uninformed, rhetorical fanboy BS and I called you out on it. Period.
Also, I know for a fact that the 360 is WAY more powerful than the Wii. I never contested that in any way, nor did I even hint at my personal loyalty to any given company. Your overly-defensive approach pretty much makes YOUR fanboy tendencies very clear.
Me grow up huh?
Unbelievable.
Viridium @ Aug 29th 2006 1:13PM
Burnout 5? Is that a mistake? Let's take the Grand Theft Auto series as an analogy. You had GTA 3, then Vice City and finally San Andreas. Neither VC or SA were GTA 4, it was basically new locales and new storylines in the same game engine. That's why the next iteration of the series coming out will actually be GTA 4.
I was under the impression that this was the same with Burnout Revenge. It was never marketed as Burnout 4, it basically built upon Burnout 3. If this next game coming out really is Burnout 5, then will Revenge be retroactively considered Burnout 4?
J B Cougar @ Aug 29th 2006 1:14PM
Robert Summa, you just made Colonel's day, I'm sure. If there's one thing a commenter loves more than firing off unfounded accusations of fanboyism against a paid blogger, it's having that said blogger respond. That said, you're point was spot on, as was the original post.
Jerm @ Aug 29th 2006 1:20PM
As long as they keep the Crashbreaker sound the same, then they can make 10 of these.
Plaid Ninja @ Aug 29th 2006 1:29PM
If the single player experience isn't fixed, then no pretty graphics or nice sounds or whatever will get me to buy it. The single player experience in Burnout Revenge is completely broken. The only option is the World Tour mode, based on a folder system that is AWFUL. Single Event Mode was the whole reason I played the game to begin with. Random Road Rage events, being able to choose exactly what kind of event I wanted...
Burnout 3 had a perfect navigation system for single player. Why was it broken for BO4? And why wasn't it fixed for the 360 release? Its not like EA didn't have time to go back and fix it.
I used to play BO3 all the time. When I first heard Revenge was coming to 360 that made me want the system right there. I pre-ordered Revenge and was so excited when I brought it home... and instead of having that awesome joyous feelign I should have had, I felt like a kid who just found out that all he got for Christmas was underwear and socks.
I'm sure a lot of people only care about the multiplayer experience. I'll tell you my multiplayer experience. I log on, try to get a game goign, and get kicked out by a guy who can't even pronounce the word Plaid (Played??) because I don't have enough world points. And when I don't get kicked out, when I make my own races, the other players are way out of my league. Its like an ant vs. a tank. I'm not 12, I don;t have time to play all day and night, so forgive me if losing every single race I'm in, badly, doesn't excite me.
Aex @ Aug 29th 2006 1:32PM
Why, Hello there Steve.
Actually, according to Linux Benchmarks, the PPC G3/700 is not much greater than the original XBOX. Unless of course I am misunderstanding these benchmark results, and the PPC G3 wasn't used for the ibook. I'll admit I don't know much about iBooks, but from what I can find is the iBook G3/700 used a PPC processor. If you could find some other benchmarks to show this is wrong, please enlighten us. Or are we just going to "Take your word" for it again?
*source
http://www.anime.net/~goemon/benchmarks.html
Steve @ Aug 29th 2006 1:51PM
Aex, it's not just about a single benchmark of a related CPU with a completely different subsystem... Which version of the PPC750 is that iBook? Does it specify? No, it doesn't. The Wii is based on the latest PPC750, with extra instructions. Other things matter too, like the architecture of the complete system, the ram subsystem, northbridge, the bandwidth between the ram and CPU, the bandwidth between the southbridge subsystem and CPU, and all of these things are different in the Wii than they are in the XBox, and the iBook. Does that iBook have 1T-SRAM? Does it have GDDR3? Does it have the extra VMX units and other added instructions to help with game code/number crunching?
Nice try, however. You get points for at least attempting to dig up links this time. Problem is, wii don't have a homebrew-capable wii to run the exact same test and discover how much better (not IF, but how much) it will be than the XBox and iBook. Let's try again when someone hacks the retail Wii, shall we?
Until then, know that Nintendo designs extremely efficient systems. It's the reason why the Gamecube @ 485mhz looked almost as good the 700mhz Celeron in the XBox... and why RE4 on the GC looked best last gen, standing up to even some of the 360 launch lineup. It's the same reason that Burnout 5 *is* possible on the Wii just fine. All the Gamecube needed to spank the XBox handily was more memory, faster memory, and a few more GPU features. The Wii has those.
Jake @ Aug 29th 2006 2:19PM
"This game is going to be sweet. Wii cant handle the Physics of all the cars."
Did Burnout 4 for 360 have physics that the xbox couldn't handle? I think not. But we assume that Burnout 5 will.
B5 will not be on Wii because the Burnout series has been excluded from Nintendo in general.
The Wii will not get very many PC-360-PS3 multiplatform games because it is too different, in power, architecture, and controller input. People need to accept that and move on. There will be many Wii exclusives, enough to warrant a system purchase (only $200 or so). If you want games like Burnout, get a 360 or PS3.
I will eventually get a Wii to sit on top of my 360. Has anyone else noticed that there is just enough room between the top vents of the 360 for a Wii to sit. Almost like it was meant to be. :)
Aex @ Aug 29th 2006 2:21PM
It's ok Steve. I was expecting nothing in return. All you can do is take shots at the information I provide instead of provide information of your own. Its hard to backup what you say, because its all fiction, not fact.
Give us a comparable system to back up your claims. The iBook used in there was the 2002 version. Give us what the Wii will compare to, I'm sure its on the list. Or would you rather we just believe what you say blindly. How about you give some support to your claims that the Wii is so much greater than the Xbox. Cause right now, I've seen nothing supporting you.
You just spout off about how the architecture will be so much better. Yada Yada This, and Yada Yada that. Never have I seen one lick of support to your claims. If you can't provide some proof, just feel free to say "I don't know", "I think" or even "I assume". Stop passing your opinions off as fact.
The Wii will not be much more powerful than an original Xbox. It will be more powerful, but hey Xbox is 5 year old technology. As Ubisoft said "Wii is more powerful than Xbox. But there are things which Xbox can make and which Wii cannot make."
Breachless @ Aug 29th 2006 2:49PM
Architecture has a LOT to do with what hardware is capable of... It's the same reason not all 4-cylinder cars get the same exact gas mileage. It's called efficiency, and I think his point was that the Gamecube made great use of it's limited power, which happens to be a pretty widely accepted theory no matter where you stand as far as console preferences go...
Plus, a lot more "impossible" games have been ported from high end systems to inferior consoles than freaking Burnout... Half Life 2? Doom 3?
Steve @ Aug 29th 2006 3:02PM
Aex, cool it. We don't have anything comparable to the Wii to test it with. It is a custom device... it's not just a CPU that needs to be benched, it's the whole system, and how its architectures play well with eachother (as the Gamecube). While the XBox looked MUCH better on paper, and had more shader features, in reality it was ineffeciently designed. Hence my mention of RE4, in regards to what great engine design can do. Seriously though, why does it always have to be numbers? It's architecture and design that matter more. You can make numbers do almost anything, if you look at them in certain ways. For instance:
Gekko
Bus Interface Unit to System Bus = 64 bit * 162 MHz = 1.296 GB/s
Bus Interface Unit from chip = 11.3 GB/s
L2 Data cache to fill buffer 64 bit * 485 MHz = 3.88 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 485 MHz = 1.94 GB/s
DMA controller to fill buffer 64 bit * 485 MHz = 3.88 GB/s
Fill buffer to L1 Data cache 256 bit * 485 MHz = 15.52 GB/s
Write Gather Pipe from Load/Store Unit 64 bit * 485 MHz = 3.88 GB/s
Xbox 1 CPU
Bus Interface Unit to System Bus = 64 bit * 133 MHz = 1.064 GB/s
Bus Interface Unit from chip = 8 GB/s
L2 Data cache to fill buffer 32 bit * 733 MHz = 2.932 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 733 MHz = 2.932 GB/s
DMA controller to fill buffer 32 bit * 733 MHz = 2.932 GB/s
Fill buffer to L1 Data cache 128 bit * 733 MHz = 11.728 GB/s
These are some of the aspects of the design that can be attributed to the Gamecube's effecient design - throw in 4:1 S3TC and you've got a wonderfully designed Cube.
BTW, http://img287.imageshack.us/img287/6914/wiicpuspecsoa9.jpg - first Wii SDK (March revision 1) - those are the devkit specs from RDEV 1.0, when it was referred to as "a souped up XBox" - as with every other dev kit in history, things change from the first revision to the next, to the next, and now to the third and near-final kit. This isn't shit being made up from out of my ass, this is stuff that you really have to read up on to understand.
My entire point? The Wii is capable of Burnout 5. EA is choosing not to put it there... not because the system is so severly underpowered that it's crippled, but because it would require retooling the entire development team with Wii kits and Wii remote programming (Nintendo hasn't released the classic controller to developers yet, they're encouraging them to try the remote first). That simply isn't feasable at the moment, even for EA and its deep pockets. They have other Wii software to focus on getting right, anyway.
blu3steel @ Aug 29th 2006 5:21PM
I love burnout, crashing cars is wonderful
Salman @ Aug 29th 2006 6:44PM
this looks like an interesting game, I would never buy a car game though because I would waste too much time on it.
Questworld @ Aug 30th 2006 3:05AM
The PSP gets a Burnout, the DS gets a Burnout, the PS2 and Xbox get a Burnout and yet the Wii is too "weak" to get a Burnout? I'm sorry, but I don't buy that. The only reason anyone would believe that is because they think the Wii version HAS to be a PS3 and 360 port. They think all the art assests and resources must come from those systems. Personally I think any developer can scale down a game if they really wanted to if they wanted it to work on a "weaker" system.
At any rate, it never bothered them to make games for even weaker systems such as the PS2 and Xbox, so really, what's the difference now? Control? Nope, analog sticks, face buttons, you've got a means to manouver, accelerate, break, boost, etc. Yep, all there. Online? This was the excuse for no Burnout 3 on the Cube right? Well, BO5's not coming out any time soon and Nintendo should have that part worked out pretty soon. Physics? Never seemed to bother anyone when Burnout was on the PS2 or PSP. Did they even have it? Looked good, played well regardless it seems. Nobody complained about high-def either. So really, what's the hold up anyway. Heck, why not just make a separate Burnout for the Wii. EA did that for Madden didn't they? In fact, why not just mash up Burnout 3 and Legend, add some things here, fix some things there, voila, Burnout Wii.
Seriously, enough excuses. Quit dragging your feet and just do it.
Breachless @ Aug 30th 2006 8:43AM
OK, this is just ridiculous. Myst IV looks better than Resident Evil 4 huh? Really. Resident Evil 4 is 2.5D you say? As in the pre-rendered backgrounds that made the series famous, but is completely and utterly ABSENT in Resident Evil 4?
You might want to consider posting under a new name from now on because I am truly embarassed for you. You just totally gave yourself away as being completely ignorant and uninformed on the subject at hand. You have obviously never played Resident Evil 4 (if you had, you wouldn't say something as stupid as "MYST IV looks 100X better than RE4 on the Xbox" or, my personal favorite: "RE4 is 2.5D" as if you assumed that Resident Evil 4 retained the classic pre-rendered backgrounds of all the RE games before it...)
Wow...
Ouch. @ Aug 30th 2006 10:18AM
Geezus no more RE4 as Gamecube graphics benchmark.
MYST IV looks 100X better than RE4 on the Xbox. Get it?
It's just as justifiable.
RE4 is 2.5D- the GC just needed to render close subjects and the character. Much more power left for filtering, which makes you think OMGKAWAI!!!!!!!111111
And about the Wii-out... not gonna happen.
Criterion hasn't worked on ANY Burnout game on N's architecture since B2, and B3+ was a new revision of the Renderware engine. And EA never let Burnout close to the Gamecube. What do you think it'll do that with the Wii, while porting renderware to the Wii just for Burnout alone? (IIRC no Wii titles use Renderware)
Ouch. @ Aug 30th 2006 10:19AM
RE4 had billboards and geometry substituting in far objects. In some cases thgis takes less power to render than a 360 degree panorama with FULL motion and alpha.
Moron.
Steve @ Aug 30th 2006 10:48AM
RE4 was completely 3D - it was "REmake" that was the classic pre-rendered 2.5d stuff - nice try though. Ouch, you are embarassing.
No Wii title uses Renderware? What do you think the EA is using to make the Godfather title for the Wii (not the old one)? There are tons of Gamecube titles that already use the Renderware Engine (new or old), why not scale up some of those titles? You're simply an idiot if you think this title can't or will not ever come out on the Wii, to be blunt. Give it up, already.
Steve @ Aug 30th 2006 10:51AM
Geometry is still 3D. The Game is still fully 3D. "Far objects" - you mean like backgrounds in many other 3D games? Moron.
Steve @ Aug 30th 2006 1:01PM
http://episteme.arstechnica.com/eve/ubb.x/a/tpc/f/48409524/m/771007114731
Hey Aex, remember this article from AnandTech prior to the PS3 launch, after speaking to multiple major developers? It was pulled at the requests of Sony and Microsoft, but there is merit to its claims.
"Right now, from what we’ve heard, the real-world performance of the Xenon CPU is about twice that of the 733MHz processor in the first Xbox. Considering that this CPU is supposed to power the Xbox 360 for the next 4 - 5 years, it’s nothing short of disappointing. To put it in perspective, floating point multiplies are apparently 1/3 as fast on Xenon as on a Pentium 4. "