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Reader Comments (30)

Posted: Aug 31st 2006 9:38PM (Unverified) said

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You mean like Resident Evil 4, right Capcom? Look for this on the PS3 late 2007 or early 2008.

Posted: Aug 31st 2006 9:31PM (Unverified) said

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This is coming from Gamespot... In the end, Capcom could easily decide to port the game onto the PC if they wanted to...

Posted: Aug 31st 2006 9:32PM (Unverified) said

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The demo was great! Can't wait to play it!

Posted: Aug 31st 2006 9:32PM (Unverified) said

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i have lost planet cheerios lol

Posted: Aug 31st 2006 9:43PM (Unverified) said

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i expect ports within a year or so

Posted: Aug 31st 2006 9:52PM Funnydale said

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I'm sorry, but isn't this coming from the same company that once said that Street Fighter 2 would never be released on a console other then the Super Nintendo? Isn't Capcom the same company that once said that Resident Evil 4 would only be a Game Cube exclusive?

You can be rest assured that if this game becomes a monster hit, that Capcom will be hard at hand building their patented "Mega Man port and sequel machine" for Lost Planet.

Posted: Aug 31st 2006 9:58PM (Unverified) said

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If it sells enough copies it won't be a 360 exclusive for long. They should have just said:

LIMITED exclusivity

Posted: Aug 31st 2006 10:02PM (Unverified) said

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He also kills the rumor about Dead Rising coming to the PS3, for now.

Posted: Aug 31st 2006 10:03PM (Unverified) said

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"We have no plans at this time of porting to or developing for another console as this would potentially dilute the final product."

"We have no plans at this time of porting to or developing for another console..."

"We have no plans at this time..."

"at this time..."

"at this time..."

"at this time..."

Posted: Aug 31st 2006 10:11PM (Unverified) said

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I don't really care what this post says because if the game is any good at all it will deffinately come to the PS3. I do hope that Assassins stays exlcusive to the PS3 for atleast a year though...that way everybody would have already played it and won't buy it for another system later.

Posted: Aug 31st 2006 10:19PM (Unverified) said

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on a side note look ac on 360 http://xbox360.ign.com/

Posted: Aug 31st 2006 10:18PM Telprydain said

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So… you hope that the PS3 exclusive stays exclusive (it’s now officially confirmed for PC), but you want the 360 exclusive to go multiplatform?

Wow, nothing remotely fanboyish about that! Nope, nothing at all!

Posted: Aug 31st 2006 10:24PM (Unverified) said

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"I don't really care what this post says because if the game is any good at all it will deffinately come to the PS3. I do hope that Assassins stays exlcusive to the PS3 for atleast a year though...that way everybody would have already played it and won't buy it for another system later."

Won't you be disappointed, you little corporate whore...

Posted: Aug 31st 2006 10:24PM (Unverified) said

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I think the guy directing us to IGN is informing us that Assassins Creed has been 'confirmed' for the 360. (I'm not sure because I can't seem to load it just now). Have a looksy here.

http://genmay.com/showthread.php?t=670488

Posted: Aug 31st 2006 10:30PM (Unverified) said

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This game looks simply amazing. Its awesome on so many levels, I downloaded the demo and it just plain out ROCKS. The graphics are incredible, screenshots make it looks crap but seriously, in motion, snow falling down and shooting massive robotbug monster things, looks incredible, ebst graphics i've seen so far, take that, you green-tinted MGS4 trailer!
I can't wait, should be some fantastic games on xbox live, i'll see you guys there!

Posted: Aug 31st 2006 10:32PM epobirs said

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If the game is successful I'm sure we'll see a PS2 and even PC ports. Staying focused on one machine for the initial version does have its advantages for optimization. If RE4 had been intended as multiplatform from its inception they would probably have limited it to make it less difficult on the PS2 side. Instead, having a highly optimized GameCube version to set the standard gave them a great challenge on the PS2 port and they rose to the challenge admirably.

This happens a lot. A platform doesn't get every last drop squeezed from it until a more powerful system sets the bar higher. The commodore 64 was getting pretty long in the tooth when the Amiga appeared and drastically raised the expectations of the gaming audience that could afford it. But the big money was still in the C64 thanks to its great numbers. (Back then 6 million was a great installed base and selling over over 100,000 units of a game was a big success.) Games that had originated on the Amiga were ported to the C64 and delivered a level of quality nobody would have believed previously, despite the C64 having been out for four years by then.

The same effect isn't seen as often in consoles because development tends to dry up quickly once a successor platform appears. An exception is the PS1, which saw some of its best just as the PS2 was taking over. Some of those late hits, FFIX for instance, may have seen more use in PS2s than in PS1s but they still showed what the old warhorse could do in expert hands.

#6

The only reason Capacom restricted Street Fighter and other games to the Nintendo platforms was due to NOA's highly restrictive contracts. After settling a law suit brought by Sega, those contracts ended and Street Fighter for the Genesis appear very soon after.

The only reason ever to doubt that RE4 would appear elsewhere was technical. Capcom had already announced they were pulling out of their deal with Nintendo because sales had been so poor on the previous games released solely for the GameCube under the arrangement. Although being ported to the PS2 did nothing to help Viewtiful Joe sales. It reached a few people who'd never consider buying a GameCube but hardly enough to justify the cost of the port. It made it clear that the game just didn't attract the mainstream shoppers no matter how much the hardcore loved it.

I was hoping they do an Xbox port of RE4 with the added PS2 content. It would have been fairly painless compared to the PS2 effort. At this point a deluxe 360/PS3 version would be a better investment.

Posted: Aug 31st 2006 10:51PM (Unverified) said

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@10 , you're a fucking retard, how much is sony paying you?

Posted: Aug 31st 2006 10:35PM (Unverified) said

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i wouldn't be surprised if microsoft buys capcom, that would seriously own the shit out of sony. capcom would agree, with the huge success of dead rising, lost planet will make more, they'd be happy.
also, this game was amazing on the demo, cant wait.

Posted: Aug 31st 2006 10:51PM epobirs said

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Whoops, I meant to write that we'd likely see a PS3 port if it was a good seller ont he 360. PS2, ah, not so likely. Unless it becoems so huge they do a cut down version. Lost Planet Babies or some such.

Posted: Aug 31st 2006 10:51PM (Unverified) said

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to # 11 It is coming to PC at a later date(so it is exclusive...just not forever)...get it right....btw i own the 360...assassins is prolly going to PC much later like they did with gta 3 on the ps2....it didnt hit the xbox for a long time.
i guess you can call me a fanboy of more impressive things like the PS3....yup you sure can.

Posted: Aug 31st 2006 10:57PM epobirs said

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#17

I doubt it. It would be a bad fit since Capcom is long accustomed to being a major publisher as well as a developer. Much of Capcom's market value is in the publishing capacity, raising the price to a buyer substantially. Since Microsoft is already well established in publishing itself, an acquisition would mean a lot of redundant personnel getting canned, making the extra cost even more of an issue.

I don't see Microsoft making acquisitions that aren't strictly on the development side. For instance, Game Arts would be a far more suitable target acquisition target, especially with the RPG franchises they'd bring with them.

Posted: Aug 31st 2006 11:02PM (Unverified) said

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After Capcom broke my heart with the PS2 version of RE4, I simply cannot bring forth my trust for them anymore. Big companies always go where the money is. It's completely logical, I don't blame them. But let's see how long they keep up their "promise" this time.

Posted: Aug 31st 2006 11:03PM Anticrawl said

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Oh and to clarify for you folks. Capcom originally wanted the game developed for the gamecube and the ps2. The creator of Resident Evil 4 said he'd behead himself before it was ported to another console or something to that effect and would stay an exclusive, but of course Capcom being the company that it is saw an opportunity to make money and denied Shinji Mikami of his wish, then they came to an agreement for it to come out as a gamecube exclusive but to be released on the ps2 on a later date.

But you know details and facts, fantards don't really care about them. In any case as you know titles can be exclusive and still come out on other consoles. He never said permanently exclusive, just that they are focusing on one version of the game at a time (which should be how it's done anyway). Who cares if it comes out on the ps3 or pc anyway, seriously now, why bitch and moan about something that doesn't matter. Are you that envious or disappointed with your 360 that not having this as your one positive characteristic would make your purchase wasted and regretful? If so just come out and say it, stop taking it out on everyone else.

Gah I hate unfulfilled fanboys, but I like Lost Planet and can't to play it on my 360 in January,
Anticrawl

Posted: Aug 31st 2006 11:24PM (Unverified) said

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alot of people on here seem to be very sure that these titles will be ported to the PS3. I wouldn't be so sure of that. The biggest reasoning behind capcom bringing RE4 to the PS2 was because the gamecube version saw very luke warm sales and capcom needed to profit from the game as much as they could. PS2 had an installed base of almost 80 Million at the time it was released. When you have an installed base that large, and a game rated as well as Resident Evil 4, good sales are almost a sure bet.

The PS3's installed base in January will be lucky to have cracked the 3 million mark. By the end of 2007, the installed base MAY have reached 10 million. If at the time, it makes financial sense for capcom to make the port, they will. However, at this point in time I'm sure they are holding off to see just HOW successful the PS3 is before they start cracking away at a port.

Oh and Anticrawl...originally, RE4 was proposed for PS2, before the creator said anything about "cutting his head off" and it become what we now know as Devil May Cry. I agree though anticrawl...360 fans should care less if this game goes to PS3...why?

Because for once you have a game for your system that the PS3 fans want, and actually even if they do get it, you will have played it a year prior. Just like you had to wait for the GTA games on the original XBOX. Capcom has shown it's devotion to the 360 with Lost Planet/Dead Rising/RE5, and it's without a doubt going to pay off. Let's hope other major Japanese developers follow suit and finally stop ignoring the success of the 360.

Posted: Sep 1st 2006 12:17AM Funnydale said

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16:"The only reason Capacom restricted Street Fighter and other games to the Nintendo platforms was due to NOA's highly restrictive contracts. After settling a law suit brought by Sega, those contracts ended and Street Fighter for the Genesis appear very soon after."

Sega never filed such a lawsuit. It was Actually Atari's Sam and Jack Tramiel. Even then, that Atari lawsuit had nothing to do with Nintendo dropping their " 2 year exclusivity clause" in every 3rd party contract. It was the looming federal justice department antitrust investigation that put an end to that.

In any case, none of that applied to Street Fighter 2, as Nintendo dropped the exclusivity clause in 1991, almost a year before Street Fighter 2 was published in the United States.

Posted: Sep 1st 2006 12:54AM (Unverified) said

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Microsoft buying Capcom...HA! That's a good one. You need to put the crack pipe down buddy.

Posted: Sep 1st 2006 12:58AM Telprydain said

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From the same Interview:
"JT: I think that the real concern is not the size of the Xbox 360 user base, but rather the close-minded tendencies of Japanese developers. Especially in recent years, many publishers are focusing their game development efforts more on the Japanese market with fewer and fewer publishers creating global development strategies... But the success of Dead Rising in America is proof that a Japanese developer/publisher can succeed globally with an Xbox 360 title.

I truly hope that Microsoft encourages Japanese developers to not only expand in Japan, but to help them re-emerge as leaders in the global game market. I think that if they can succeed at that, then that will ultimately lead to growing the user base in Japan as well. "

Posted: Sep 1st 2006 9:42AM (Unverified) said

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You know, I'm trying not to get too excited about this but did anyone notice the NUMBER 1 THING said in this quote:

"We have no plans at this time of porting to or developing for another console as this would potentially dilute the final product."

DILUTE THE FINAL PRODUCT?!

I may be over reacting...but is this a hint to the PS3 ability to create graphics as well as the Xbox 360? Just porting alone wouldnt dilute anything...unless the console want WEAKER than the one it was originally on...makes me think...I mean, its already known that the Xbox360 DOES INFACT have a better GPU...CPU power set aside as theyre pretty even in alot of fields. But like I said...this makes me wonder...

Posted: Sep 1st 2006 11:38AM mezzb said

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" is this a hint to the PS3 ability to create graphics as well as the Xbox 360? "

No,

When you develop multi-platform you can't focus your energies on the strengths (and weaknesses) of a single platform. You need to keep it fairly simple to guarantee that it will work on all platforms. Think of the effort of optomization that went into Ninja Gaiden for Xbox. If they had a multi-platform launch, it would look much more generic now-gen than it does. instead of dedicating effort to maximizing a platform, they have to focus on portability.

Posted: Sep 2nd 2006 6:32PM (Unverified) said

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I'm glad that Dead Rising was such a huge success to be honest. I'm sure Capcom are now more confident about producing titles for the 360 without it hurting them financially.

Microsoft hasn't got a great deal of japanese developers making games for the 360 at the moment. hopefully Capcom's success will tempt a few more into developing for it in the future. In my opinion the japanese are the best computer game makers in the world. I would like to see a lot more japanese titles made for the 360.

If more big japanese titles make their way to 360, I don't think I will be getting a PS3... well, actually, MGS4 may change my mind.

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