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Reader Comments (8)

Posted: Sep 5th 2006 10:08AM (Unverified) said

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Xbox Live Arcade it's good.
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Posted: Sep 5th 2006 10:34AM djphatjive said

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These arcade games are programed better than the regular 360 games. I haven't seen that many arcade games being patched afterwards. But a actual 360 game needs a patch before even unwraping it. Is it just me or are the quality og games going way down hill with the use of the hard drive? There is no way they could have come out with Call of Duty 2 with all that multiplayer lag with no way to patch it. Same with Saints Row. I'm sorry to say. But that is why I don't but games untill a patch comes out first.
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Posted: Sep 5th 2006 11:04AM (Unverified) said

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can't wait.
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Posted: Sep 5th 2006 11:31AM KTXL said

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It seems like there's quite a few must-haves coming down the pipe for the XBLA. Castle Crashers, Lumines, Alien Hominid, and this. To me, Small Arms looks a lot more like Metal Slug than Smash Bros. (a good thing in my book.)

And as a near-total non-sequitur, I just noticed that SIDE-arms is included in the upcoming Capcom Classics 2 for the 360. Anyone else get hopelessly addicted to that one as a kid?
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Posted: Sep 5th 2006 11:32AM (Unverified) said

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This is probably the only other arcade game I'm going to buy other than UNO. This looks great, I just hope the aiming scheme is decent enough, hopefully the right stick controls movement and the left stick controls the aiming. I'm most definatly going to buy this. I just hope the cost isnt like $20 or something. $5 defenitly buy, $10 possibly, $20 highly unlikely.
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Posted: Sep 5th 2006 11:34AM (Unverified) said

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To my previous post, I meant left stick controls movement and right controls aiming.
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Posted: Sep 5th 2006 4:46PM (Unverified) said

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Thanks for putting that interview together. I can't wait to play
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Posted: Sep 5th 2006 8:18PM (Unverified) said

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djphatjive - Well it makes sense. The Development process has become more complex and time consuming over the generations, and there are just plenty of publishers out there (EA, Atari, Vivendi, Capcom, Namco/bandai) who just don't give a damn, they just want the game on the shelves five minutes ago.

makes sense that smaller developers who aren't under the thumb of a publisher would create a more polished game.
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